Ajouter une intrigue dans votre langueAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahrim... Tout lireAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.After meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 2 victoires et 1 nomination au total
- The Prince
- (voix)
- Elika
- (voix)
- (as Khari Wahlgreen)
- Ahriman
- (voix)
- Ahriman
- (voix)
Avis à la une
The sword combat could feel brilliant and flow with beauty. However, Prince of Persia never lets this happen, as it's interrupted with quicktime events. This was that era. The absolute worst thing of the Seventh Generation: QTE. Quite disappointing. Seriously some of the best swordplay I've experienced in a video game, but the QTE ruins it. Just awful. Sad.
The last level isn't fun.
The variation of perspective and lack of colour for the parkour-ing makes it difficult in an un-fun and un-challenging way. Just annoying. I feel personally insulted when game devs don't respect my time, and don't play-test games enough. Yes, it looks beautiful. Initially. But any game can look dull and uninspiring when you've seen the same stage for the tenth time in the same fifteen minutes.
The levels are too linear.
You can choose where to go, but you really can't take alternate routes to get there. Makes traveling the same areas feel pointless after you collect the spirit things that unlock powers, so it's essential you can teleport to fast-travel. As the paths are so linear the parkour would have benefited from more parts where the route is better defined, which allows for efficient sleekness of uninterrupted gameplay.
...That's really the heart of PoP's problem: in an effort to tell its story, Prince of Persia constantly interrupts itself needlessly. Makes me appreciate something revolutionary that much more, like when The Last of Us showed gamers that story could be told during travel, during breaks in action, without stopping the natural flow of the game. I understand needing to tell the story, but we now know better ways to do this without stopping the player's meaningful interaction completely dead.
Games like Prince of Persia make me angry. It's not just some average game. It's not some forgettable experience. Prince of Persia is a beautiful game with timeless (gameplay) animation and some genuinely enjoyable parkour-style platforming. It's a memorable game. I wouldn't be angered by something notoriously awful like Superman 64. Universally hated, I can watch 10 seconds of gameplay and know that game was a steaming turd. But PoP had so much potential to be a great game. All that held it back were poor decisions. Technological limitations and know-how do not limit Prince of Persia at all. It was simply bad choices. It's incredibly disappointing. I would LOVE a remake that dispenses with the QTE and constant breaks in parkour travel. Fix those things, and you have a great game. Allow the combat to feel continuous. The story should be told in dialogue like it is, but allow it to unfold naturally without interrupting travel.
That's it. Fix these things and you instead have a game that is perfectly-paced and flows with the player, not against her.
I really wanted to love this game. I damn-near did. But I will not be replaying PoP, sadly.
Prince of Persia is remarkable in its animation and some of its gameplay mechanics, but the constant interruption of potential flow ultimately sours the experience.
You play as the man with no name but he's called Prince. He is walking in the desert, lost his donkey, when he sees a woman being chased by baddies. He goes and rescues her but then realizes he has stumbled into something dangerous. Ahriman, corrupted leader, has broke free of the spells and his terrifying power unleashes. He has no choice but to help,along with Elika, and save the land of his evil clutches.
This game was a letdown to the series. Not! The only things that are wrong with the game are, the repetitive fights, the rating PG which people though was funny, and you can never die in this game since Elika always saves you.
The frustrating this about POP4 was the orb collecting which made crazy and sometimes i would quit the game because the orbs are so hard to get especially the tricky ones.
Music: 8.5 Game play: 9.0 Story: 8.0 Overall: 9.5(Incredible)
Le saviez-vous
- AnecdotesThis game contains, arguably, one of the greatest original soundtracks in video game music history, composed by Stuart Chatwood and Inon Zur.
- GaffesChocolate is mentioned. This being ancient Persia, chocolate would have been unknown.
- Citations
Elika: Why are you following me?
The Prince: I'm not, I'm looking for...
Elika: Farah, I heard you yelling. You and your girlfriend should get out of here.
The Prince: Girlfriend? Farah's not my girlfriend. She's my donkey.
- ConnexionsFeatured in Troldspejlet: Épisode #39.16 (2008)
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Prince of Persia: Prodigy
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur