NOTE IMDb
7,7/10
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MA NOTE
Ajouter une intrigue dans votre langueDante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.Dante, a young demon hunter, teams up with his estranged twin brother Vergil in order to save humanity from the powerful influence of the demon king Mundus.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 2 nominations au total
Tim Phillipps
- Dante
- (voix)
David de Lautour
- Vergil
- (voix)
Sage Mears
- Kat
- (voix)
Louis Herthum
- Mundus
- (voix)
- …
Robin Riker
- Lilith
- (voix)
Lou Beatty Jr.
- Phineas
- (voix)
Race Davies
- Succubus
- (voix)
Richard Ridings
- Hunter
- (voix)
Rebecca Blackstone
- Eva
- (voix)
Susan Bull
- Dancer
- (voix)
- (as Susie Mortimer Bull)
Avis à la une
I want to dot the i's and cross the t's from the very beginning. Devil May Cry 3 is a true masterpiece not only in the series itself, but in my opinion the best slasher game in general. And having started writing a review of the reboot first of all, this is solely due to the fact that you, like me, perceive this game absolutely separately from the original parts. Having done this, you will realize how good this game is, and how much it was simply unlucky because of the terrible advertising of Capcom, which seemed to want to renounce the original games of the series, which caused a huge gap between fans.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
Ninja Theory are real heroes who went through real hell to ultimately give us an exemplary slasher with a more elaborate level design, and smooth gameplay with new mechanics in terms of attracting opponents, or attracting to opponents, using a convenient way to change weapons to heavy-powerful (demonic) and light-hardy (angelic).
The plot, if you abstract from the original concept of the old games, is interesting in its own way, where the world is a corporate dump in the power of demons hiding on the other side of reality, called Limbo. There are also angels, but they seem to have decided to forget about everyone, because they are not mentioned here at all, unless you tell us that Dante is now half-demon half-angel (Nephilim), and not half-demon half-human, as it was originally. This is the moment I especially did not like in the plot due to the fact that the concept of angels is not developed in the game at all, and is empty noise to the ears. Perhaps all this was postponed for the sequel, but we will definitely not get it, to my regret. Dante himself goes through absolutely the same path of development as Dante in the third part, without losing his essence, but losing his appeal. In the end, you come to terms with the current Dante, and understand that he still has room to grow.
The bottom line is this: the developers' task was not carried out in a creative enough way because of the fans, who were not correctly conveyed the thoughts regarding this reboot in the provocative advertising campaign of Capcom, but in terms of gameplay, narrative and, most importantly, productivity, the game turned out to be very good enough to look at the story from a different point of view without losing that same depth, but on the contrary, expanding new boundaries of what is permitted.
I don't get it, is it really every game series have crazy fans who's aggressively refuse to accept any major differences to their favourite game series? Why there is so many negative reviews? Everyone whining like this game called DMC 5, but it's not, this is just a reimagining of the series, like a spin-off or something, why taking this that serious?
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
Game looking good, average plot, and FUN gameplay, various enemies and fighting styles, one con is that it's not hard in some moments, more casual or arcade style maybe. I liked all hard boss fights in the previous games, but I got some fun playing this more casual one as well, so I don't see the problem here
This is one of those games that I always wanted to play, but didn't get around to playing when it first came out. It's now 2021 and I am playing this game for the first time. I was a big fan of the first three original Devil May Cry games on PS2 and I never played Devil May Cry 4 mainly as I never got around to play it and it's trailers did not appeal to me too much even till this day.
This DMC "reboot" however, is a very, VERY challenging game to play. Like DMC 3 this is a very hard game to get through. Even in normal mode. If you're just looking to play for fun, try it on easy "human" mode, which is still not so easy as you may think. As the old DMC games before this, this game is all about the button smashing and combat style. However, there are too many combos to remember and too many new actions to adapt to while playing through out this game.
This game can get both repetitive and frustrating at the same time very quickly. It's the kind of game that you can play for an hour or hour and a half and you will feel like you have reached your limit of playing for each session and yet maybe later in the day or the next day you will be eager to get back to it for another hour or two if you can muster the will.
Aside from this, the visuals for this game stand out and it's quite a marvel for a game that came out back in 2013. The story itself is not so bad and it gives an interesting new take compared to the old DMC games before it. Still, there are a few aspects of the storytelling that may be hit and miss for many. I would not be surprised if some people gave up on this game along the way or just simply played it one time and never again afterwards. The game is just a very challenging one to get through and some bosses are not easy to figure out how to beat as it is. The story doesn't keep you as interested and you just want to play and get through the game instead of sitting through the story. Still, the story is not so bad if you give it a chance.
Overall, even though this is a very challenging game, this is a solid fun to play and beautiful game to look at. It may not be an easy game to play but it continues the traditional DMC games that were hard but worthwhile. This game is not for every one but if you enjoy the old DMC games or games like the Bayonetta series this might be down your alley. I rate it 7 out of 10 stars.
This DMC "reboot" however, is a very, VERY challenging game to play. Like DMC 3 this is a very hard game to get through. Even in normal mode. If you're just looking to play for fun, try it on easy "human" mode, which is still not so easy as you may think. As the old DMC games before this, this game is all about the button smashing and combat style. However, there are too many combos to remember and too many new actions to adapt to while playing through out this game.
This game can get both repetitive and frustrating at the same time very quickly. It's the kind of game that you can play for an hour or hour and a half and you will feel like you have reached your limit of playing for each session and yet maybe later in the day or the next day you will be eager to get back to it for another hour or two if you can muster the will.
Aside from this, the visuals for this game stand out and it's quite a marvel for a game that came out back in 2013. The story itself is not so bad and it gives an interesting new take compared to the old DMC games before it. Still, there are a few aspects of the storytelling that may be hit and miss for many. I would not be surprised if some people gave up on this game along the way or just simply played it one time and never again afterwards. The game is just a very challenging one to get through and some bosses are not easy to figure out how to beat as it is. The story doesn't keep you as interested and you just want to play and get through the game instead of sitting through the story. Still, the story is not so bad if you give it a chance.
Overall, even though this is a very challenging game, this is a solid fun to play and beautiful game to look at. It may not be an easy game to play but it continues the traditional DMC games that were hard but worthwhile. This game is not for every one but if you enjoy the old DMC games or games like the Bayonetta series this might be down your alley. I rate it 7 out of 10 stars.
I have absolutely no idea why more people haven't stepped forward to support this game. The thing about reboots and remakes is people immediately hate them because they're unable to let go of the originals. Reboots serve to bring a new vision forward instead of creating yet another sequel that would disappoint people anyway because it "lacks this" or "lacks that" that was present in the original. So much unnecessary complaining. And then it puts other people off from playing what might just be a terrific game. Take for example the Tomb Raider reboot series. It FAR surpasses the original series. Now take the Resident evil game series that has disappointed fans over and over again by growing further and further away from its roots and becoming an action shooter. I personally don't see anything wrong with that since it is made up for with the Revelations spin-off games, but my point is, Capcom would be better off to do a reboot than make another sequel, because the direction they have taken isn't working in their favor anymore. But let me get to this game, and why I feel that it should be played and appreciated. First, the new Dante is an instant winner. He's snarky, foul-mouthed, confident and looks pretty damn good with and without his shirt on. I might stand alone on this, but I actually prefer the new, younger Dante. The combat is as shallow or layered as you want it to be, with dozens upon dozens of different combo techniques for you to discover and become an unstoppable force or you could just mash the slash over and over and not get the full experience. The traversal and platforming is decent although a tad unfair in certain spots. The world of limbo is hellish and unique, especially an entire section where you traverse a massive nightclub in limbo or a mirrored upside down cityscape. The soundtrack pumps life and energy into every battle and action-filled cutscene, especially during the final boss battles. Speaking of boss battles, they are complex but not too complex, each one having its weak spots that higher difficulties demand you to find. The bosses themselves are well designed and there is a beauty in their grotesque appearance. The dialogue and voice acting is sharp, witty and often hilarious and adds a level of depth and a sense of humor to what might have been dull and uninteresting characters. The plot itself is surprisingly intricate for a Capcom game, with cutscenes that drive the story forward and flesh Dante out instead of merely serving to bring you to the next battle. The difficulty isn't as extreme as other Devil May Cry games and makes it more accessible to people who play rather for fun rather than a challenge. However, the higher difficulties do serve to satisfy those who seek them. All in all, DmC is a more than worthy reboot to a franchise that deserved one, and I stand behind the new Dante and hope to see more of him in a sequel. If any game deserves one, this is it.
It's OK, I guess. I enjoyed it for what it was but didn't find it to be overly enjoyable or even memorable. I guess I'd still recommend it to fans of the series and genre alike.
Le saviez-vous
- AnecdotesThis game offers the only visual explanation of how Dante's sword Rebellion remains on his back without being fastened to his clothes. (His abilities allow him to "summon" the sword at will through the Angel markings on his back.)
- GaffesAfter starting the second server, Dante asks Vergil if he should line the system up. After he starts all 4 servers, Vergil instructs him to line them up. Dante cannot have known that they needed to be lined up before Vergil told him so.
- ConnexionsEdited into DmC: Devil May Cry - Definitive Edition (2015)
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