NOTE IMDb
7,2/10
4,1 k
MA NOTE
Ajouter une intrigue dans votre langueIn a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 5 nominations au total
Ali Hillis
- Claire Farron - Lightning
- (English version)
- (voix)
Troy Baker
- Snow Villiers
- (English version)
- (voix)
Georgia Van Cuylenburg
- Oerba Dia Vanille
- (English version)
- (voix)
Reno Wilson
- Sazh Katzroy
- (English version)
- (voix)
Vincent Martella
- Hope Estheim
- (English version)
- (voix)
Rachel Robinson
- Oerba Yun Fang
- (English version)
- (voix)
Laura Bailey
- Serah Farron
- (English version)
- (voix)
Daniel Samonas
- Maqui
- (English version)
- (voix)
Zach Hanks
- Gadot
- (English version)
- (voix)
- …
Anndi McAfee
- Lebreau
- (English version)
- (voix)
Jeff Fischer
- Yuj
- (English version)
- (voix)
Mary Elizabeth McGlynn
- Nora Estheim
- (English version)
- (voix)
André Sogliuzzo
- Bartholomew Estheim
- (English version)
- (voix)
Connor Villard
- Dajh Katzroy
- (English version)
- (voix)
Jon Curry
- Yaag Rosch
- (English version)
- (voix)
Paula Tiso
- Jihl Nabaat
- (English version)
- (voix)
Dave Wittenberg
- Amodar
- (English version)
- (voix)
Josh Robert Thompson
- Rygdea
- (English version)
- (voix)
Avis à la une
One of the very few videogames to ever have fully capture me.. Super immersive and captivating, I found myself completely engulfed and taken over by this game ever since I started to play. It is super rare for me to get fully immersed with a game to the point where I can't get it off my mind, as I am normally pretty tough to please with my standards for games. It has one of the most likeable cast IMO next to FFX and FFVII, the soundtrack is so beautiful and epic, the graphics are the best, and the battle system is perfect and flashy. I'm intrigued by the story as well, it is one of the best Final Fantasy stories and a top contender in terms of personal appeal for me. As for the linearity everyone complains about, that's exactly why I love this game. I am not a big fan of non-linear games, and so FF13 along with FFX, and FF7 remake, are my top three favorite Final Fantasy games. I feel like this game is vital to the franchise because it is only the third modern FF turn based game (not including the sequels to FF13) before the switch to action rpg style. And so as much as I love FFX, which is my all time favorite, it's nice to get to see an upgraded and more advanced Final Fantasy turn based game as well in terms of graphics and gameplay.
Stunning graphics,good plots and strong characters.All of that is still not enough to make this game superior to FF 7;FF 8;FF 9;FF 10 and mainly to FF 12. The lack of optional things to do in this game is its greatest flaw.While in other FFs we have several optional bosses,stories and stuff,this one only has hunts!Why one would waste its time hunting monsters,many of them that can only be defeated after the end of the game,to earn items to make your characters stronger to fight no-one else but these hunted monsters??
We can have good times playing this one.All magic lies on the first time you play it.It is a Final Fantasy,thus it deserves to be played,only once, not twice.We can't spend too much time playing this one.
We can have good times playing this one.All magic lies on the first time you play it.It is a Final Fantasy,thus it deserves to be played,only once, not twice.We can't spend too much time playing this one.
Final Fantasy XIII (and its sequels) is very different than the rest of the FF series. Especially its extremely linear pathing and story that you wont fully understand unless you read the datalogs. It (thankfully) got rid of Random Encounters for this game, and instead you can see your enemies, pick and choose your fights, and (hopefully) win. The music is not composed by Nobuo Uematsu for this installment, however this does not cut down on the quality of the soundtrack, as a lot of the songs are wonderful and memorable earworms. The story is genuinely good (in my opinion) and i like the themes that are covered by the game (taking charge of our destinies, not giving on to despair even when things get difficult, etc). The game is good, even if long and a little tedious. Get it when its on sale if you can. Dont buy it on PC though PC Port is not very good (not bad enough to take away from the game as a whole, but definitely not the best port i have played)
10tomdude0
I honestly loved this game. It's beautiful in almost every aspect--the visuals are probably the best visuals in a video game to date, the narrative is amazing, the voice acting is flawless, and the combat system is nothing short of brilliant. The major criticism this game is receiving is its linearity--which I agree, was a bit irking.
The game is very linear, with beautiful landscapes but paths so narrow you almost feel claustrophobic. However, if you think about it this was probably a tactical move by Square Enix in order to draw in new players without overwhelming them. The game is designed to be friendly to the new FF player, and hopefully after the disappointment that was XIV, Versus XIII will keep the new players hooked on the series, along with XV if Square decides to continue the series (and I hope they will).
The combat system is one of the most challenging you will find today. It starts out very simple--choose an attack and wait for the gauge to fill up, then repeat till the enemy is dead. However, soon you are introduced to roles, magic, and Paradigms--combinations of different roles to combine different attacks and moves. After all this, the challenge is choosing the right Paradigms, because that is the difference between victory and defeat in this game. It keeps you hooked and never bores you, and prevents players from just going through the motions.
The visuals are amazing, after the opening scene I was amazed that it was all CGI. The cinematics are beautiful on the PS3, so I urge you to get the PS3 version. Many environments are breathtakingly beautiful, such as a crystal lake, a house of moving stairs, and many more.
The narrative is brilliant and fits with the very likable cast of characters. You meet Lightning, a young woman who is portrayed as very cold, but slowly opens her heart up while keeping her ice cold determination; Sazh, a man who is drawn into Lightning's plans through curiosity and ends up getting more than he bargained for; Snow, a headstrong, confident young man who is engaged to Lightning's younger sister; Hope, a teenager who, despite his name, has no hope, but matures and gains confidence and courage; Fang, a strange woman with a past she can't recall; and, unfortunately, Vanille-- an upbeat redhead with a very annoying voice who will probably drive you crazy, but is hiding something dark within.
All these characters are citizens of Cocoon--a city-world in constant fear of invasion from Pulse, the world below. The government is corrupt and is run by godly beings known as fal'Cie, who carry out the Purge, in which people who live too close to Pulse fal'Cie and/or are or might become its slaves, Pulse l'Cie, are transported from Cocoon to Pulse against their will.
All in all, the game is beautiful and the storyline is touching and better than most Hollywood films. The linearity is bothersome but nothing too bad. I definitely think this game could be made into a movie, and end up as one of the greatest animated films of all time. I would recommend this to anyone.
The game is very linear, with beautiful landscapes but paths so narrow you almost feel claustrophobic. However, if you think about it this was probably a tactical move by Square Enix in order to draw in new players without overwhelming them. The game is designed to be friendly to the new FF player, and hopefully after the disappointment that was XIV, Versus XIII will keep the new players hooked on the series, along with XV if Square decides to continue the series (and I hope they will).
The combat system is one of the most challenging you will find today. It starts out very simple--choose an attack and wait for the gauge to fill up, then repeat till the enemy is dead. However, soon you are introduced to roles, magic, and Paradigms--combinations of different roles to combine different attacks and moves. After all this, the challenge is choosing the right Paradigms, because that is the difference between victory and defeat in this game. It keeps you hooked and never bores you, and prevents players from just going through the motions.
The visuals are amazing, after the opening scene I was amazed that it was all CGI. The cinematics are beautiful on the PS3, so I urge you to get the PS3 version. Many environments are breathtakingly beautiful, such as a crystal lake, a house of moving stairs, and many more.
The narrative is brilliant and fits with the very likable cast of characters. You meet Lightning, a young woman who is portrayed as very cold, but slowly opens her heart up while keeping her ice cold determination; Sazh, a man who is drawn into Lightning's plans through curiosity and ends up getting more than he bargained for; Snow, a headstrong, confident young man who is engaged to Lightning's younger sister; Hope, a teenager who, despite his name, has no hope, but matures and gains confidence and courage; Fang, a strange woman with a past she can't recall; and, unfortunately, Vanille-- an upbeat redhead with a very annoying voice who will probably drive you crazy, but is hiding something dark within.
All these characters are citizens of Cocoon--a city-world in constant fear of invasion from Pulse, the world below. The government is corrupt and is run by godly beings known as fal'Cie, who carry out the Purge, in which people who live too close to Pulse fal'Cie and/or are or might become its slaves, Pulse l'Cie, are transported from Cocoon to Pulse against their will.
All in all, the game is beautiful and the storyline is touching and better than most Hollywood films. The linearity is bothersome but nothing too bad. I definitely think this game could be made into a movie, and end up as one of the greatest animated films of all time. I would recommend this to anyone.
It is clear that FF13 tries to innovate the franchise in order to compete with other next gen titles. And while I also think that some changes have to be made it shouldn't lose it's charm of the old JPRG genre we learned to love. Visually FF13 is the most beautiful game of the PS3 at the moment (Although I assume it will be just as beautiful on the xbox 360). Game play wise it is still Final Fantasy,only much more linear (until Chapter 11) with side quests and secret areas to explore. However I must say that the sudden rise in difficulty is a bit shocking. Because clearing the first 10 chapters didn't require much grinding,in Chapter 11 is a must since even the tiniest monsters can beat you in a whim. The new battle system takes time getting used to. And when yo do you will experience one of the most fun and intense battle system created in the genre. But it can be off putting in the beginning since it seems almost too easy in the beginning. In Chapter 11 you will find out however that it is pretty deep and that the first 10 chapters have served as some sort of training levels. (I must add that in the beginning I really missed the old turn based strategy system,but the fights wouldn't have been as intense at it is now.) So visually and game play wise there is nothing wrong. Story wise however this part just falls short. Yes the cut scenes were brilliant and yes there were some solid moments where you learn to care for the characters. Only in my opinion not enough. Not everything is explained in the cut scenes. Most of the background story is explained in the datalog. But even then it is hard to make sense what the purpose of your characters are to defeat the villains. The villains in FF13 aren't as evil as they were in the earlier parts of the franchise. The story wasn't as engaging as it could have been. And to me that is just as important as the visuals and the game play. I'm still playing this game even after finishing the main story for the side quest monsters who are brutally more difficult than the end boss. Overall Final Fantasy 13 is still one of the best games on the next gen consoles. Only people who expect a story as engaging as the for example FF10 will be disappointed.
Le saviez-vous
- AnecdotesMany fans criticized Georgia Van Cuylenburg's performance as Vanille, singling out her supposed unauthentic Australian accent, while simultaneously praising Rachel Robinson's accented performance as Fang. Ironically, Robinson is from Los Angeles and Van Cuylenburg is from Melbourne.
- GaffesDuring battle sequences, Snow's trench coat has artwork on the back; however, in the field, there's nothing there. These designs serve as Snow's equipable "weapon" as the design changes as the player equips new weapons. Equipped weapons appear in battle and do not appear in the field for any of the characters.
- Citations
Oerba Dia Vanille: When it comes to home and family, we never keep either as close as we should. Who ever thinks that this time could be the last?
- Crédits fousThe background image used in the The End title screen is the crystalized Cocoon.
- Versions alternativesThe Xbox 360 version of Final Fantasy XIII required 3 discs to play and when the player got to the end of Disc 1. A message would appear Please Insert Final Fantasy XIII Disc 2 and when they got to the end of Disc 2 another message would appear Please Insert Final Fantasy XIII Disc 3.
- ConnexionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Bandes originalesMy Hands
From the album "Echo"
Used courtesy of J Records/Syco Music
Vocalist: Leona Lewis
Lyricsts: Arnthor Birgisson and Ina Wroldsen
Composers: Arnthor Birgisson and Ina Wroldsen
Producer: Arnthor Birgisson
Mixing Engineer: Manny Marroquin
Assistant Mixing Engineers: Christian Plata and Erik Madrid
Recording Engineers: Rich Cooper, Seth Waldmann, and Neil Tucker
Recording and Mixing Studios: British Grove Studios, London; Conway Studios, Los Angeles; Dean Street Studios,
London; Metropolis Studios, London; The Vault, Sweden; Mixed at Larrabee Sound Studio, North Hollywood
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