Ajouter une intrigue dans votre langueA dark knight questions the ruthless actions of his king and undergoes a quest to redeem himself and save the world.A dark knight questions the ruthless actions of his king and undergoes a quest to redeem himself and save the world.A dark knight questions the ruthless actions of his king and undergoes a quest to redeem himself and save the world.
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Final Fantasy IV was the first in the series to make it actually popular. Runned over by Dragon Quest series before it finally managed to rise to it's now known glory.
Story is finally descent without clichés (Final Fantasy II) or pointless wandering with little happening (Final Fantasies I and III). Cecil, a dark knight who left his position as the captain of royal air forces by moral reasons, tries with the help of his best friend Kain, girlfriend Rosa and many other interesting people to stop mysterious Golbez from using elemental crystals for evil. Plot has many twisting turns and exiting moments but it's main problem is that characters are quite distant. They are interesting but the members the group changes pretty quickly except Cecil who is probably the best character in this game to feel sympathy for. Also there's not told enough background information from certain characters like Golbez whose past and events that formed him evil would have brought more spice to him. And it annoys that most of the characters are so damn eager to sacrifice themselves.
Music is completely it's own chapter. Nobuo Uematsu's beautiful melodies gets their rightful epic feeling in Super Nintendo's sound chips. World Map-theme, trembling Tower of Babil and epic Final Batlle are just few of the many excellent music pieces. Graphigs are colorful and they have unique SNES charm that even time cannot ravage. There's not much to say about battle system because it's overly simple with it's strict character roles and picking from attack, item and some special properties.
Final Fantasy IV finally succeeded in that where it's predictors failed. Truly worth of playing even after 16 years.
Story is finally descent without clichés (Final Fantasy II) or pointless wandering with little happening (Final Fantasies I and III). Cecil, a dark knight who left his position as the captain of royal air forces by moral reasons, tries with the help of his best friend Kain, girlfriend Rosa and many other interesting people to stop mysterious Golbez from using elemental crystals for evil. Plot has many twisting turns and exiting moments but it's main problem is that characters are quite distant. They are interesting but the members the group changes pretty quickly except Cecil who is probably the best character in this game to feel sympathy for. Also there's not told enough background information from certain characters like Golbez whose past and events that formed him evil would have brought more spice to him. And it annoys that most of the characters are so damn eager to sacrifice themselves.
Music is completely it's own chapter. Nobuo Uematsu's beautiful melodies gets their rightful epic feeling in Super Nintendo's sound chips. World Map-theme, trembling Tower of Babil and epic Final Batlle are just few of the many excellent music pieces. Graphigs are colorful and they have unique SNES charm that even time cannot ravage. There's not much to say about battle system because it's overly simple with it's strict character roles and picking from attack, item and some special properties.
Final Fantasy IV finally succeeded in that where it's predictors failed. Truly worth of playing even after 16 years.
I should have known when I first saw this game in 8th Grade that Final Fantasy was going to be a great series for a long time. How could I have know though? This was Final Fantasy II (in Japan it was IV). I guess I figured you could only have one "final" fantasy, and the fact that there was a second was overachieving in the first place.
What game are we on now? Ten? They're all good and this was the first Final Fantasy to catch my attention. The story is as gripping as a video game plot needs to be. The characters are diverse and dynamic. Your party members grow and changes as the story progresses and the writers aren't afraid to kill off some really good ones. There are many interesting weapons, items, spells, caves and enemies. Best of all, the battles are fun and not an annoyance.
The game does show age but the graphics are really pretty and I remember they were exceptionally beautiful and he music was awesome at the time this came out for the Super Nintendo. You can find this one for PlayStation now AND it's coupled with what many call "The greatest Role Playing Game of all time" ChronoTrigger. It's a bargain.
What game are we on now? Ten? They're all good and this was the first Final Fantasy to catch my attention. The story is as gripping as a video game plot needs to be. The characters are diverse and dynamic. Your party members grow and changes as the story progresses and the writers aren't afraid to kill off some really good ones. There are many interesting weapons, items, spells, caves and enemies. Best of all, the battles are fun and not an annoyance.
The game does show age but the graphics are really pretty and I remember they were exceptionally beautiful and he music was awesome at the time this came out for the Super Nintendo. You can find this one for PlayStation now AND it's coupled with what many call "The greatest Role Playing Game of all time" ChronoTrigger. It's a bargain.
As one of the older Final Fantasy games, Final Fantasy IV (originally released as FFII in the U.S.) is one of those early games mostly neglected by the surge of Final Fantasy fans that came in after FFVII. As a game, this installment is set in the more traditional fantasy sense, where there's less emphasis on technology and more on the mystical. Each character has their own specified job, and contrary to what most people who give negative reviews for this game suggest, each one has a distinct personality that really shouldn't take much time to notice. While you're not given a huge in-depth look on the past of most characters, that's not the point of the game. This entry in the series focuses on the journey, the struggle to overcome obstacles to reach the intended goal. All characters must endure and push through some kind of handicap, and each comes out stronger for it.
The traditional modes of transportation exist in this game: foot, chocobos, and airship. However, there are many permutations of each, some of which reappear later in the series. The same can be said of key locations, items, equipment, and concepts: many started with this game that come back later in the whole set of Final Fantasy games. This does not mean this game eventually turned Final Fantasy into the powerhouse it is today, it simply means that it had a big hand in shaping the direction it went.
Music in this game accurately portrays the overall mood, as Nobuo Uematsu often does in his compositions. Fights feel that much more exciting, while sad seems are that much more emotional. Meanwhile, the graphics are fairly well-developed and colorful despite the fact that this was one of the games before the Playstation introduced polygons in place of pixels.
For fights, the traditional Active Time Battle system is in place in this period. Unlike some later Final Fantasy games, each character has a definitive, specific role for each battle, rather than a minor suggestive direction by the game creators. One character mostly uses Black Magic and excels at it, while another has a particular battle skill. The abilities of Fight, Black Magic, White Magic, and Item are commonplace for specific characters throughout the game, but not all characters have all 4 of these choices. In actuality, only two of the four are on every single character: Fight and Item. This game doesn't lend the characters to flexibility, and while that may seem bad to some people, it indirectly adds a sense of identity to the characters. White Magic infers that the character is very caring and self-sacrificing, for instance. This game, unlike many others, actively involves the battle system itself as important to the overall experience, rather than turning it into just a fun thing to do on a Saturday morning.
For the person who simply wants to kill monsters, be entertained by fancy graphics, and doesn't like to think too intently on the subject matter, this one is not for you. But for those who enjoy thinking about their gaming experience more deeply and are heavy in philosophy, this might become one of the shining gems of your collection if you choose to play it.
The traditional modes of transportation exist in this game: foot, chocobos, and airship. However, there are many permutations of each, some of which reappear later in the series. The same can be said of key locations, items, equipment, and concepts: many started with this game that come back later in the whole set of Final Fantasy games. This does not mean this game eventually turned Final Fantasy into the powerhouse it is today, it simply means that it had a big hand in shaping the direction it went.
Music in this game accurately portrays the overall mood, as Nobuo Uematsu often does in his compositions. Fights feel that much more exciting, while sad seems are that much more emotional. Meanwhile, the graphics are fairly well-developed and colorful despite the fact that this was one of the games before the Playstation introduced polygons in place of pixels.
For fights, the traditional Active Time Battle system is in place in this period. Unlike some later Final Fantasy games, each character has a definitive, specific role for each battle, rather than a minor suggestive direction by the game creators. One character mostly uses Black Magic and excels at it, while another has a particular battle skill. The abilities of Fight, Black Magic, White Magic, and Item are commonplace for specific characters throughout the game, but not all characters have all 4 of these choices. In actuality, only two of the four are on every single character: Fight and Item. This game doesn't lend the characters to flexibility, and while that may seem bad to some people, it indirectly adds a sense of identity to the characters. White Magic infers that the character is very caring and self-sacrificing, for instance. This game, unlike many others, actively involves the battle system itself as important to the overall experience, rather than turning it into just a fun thing to do on a Saturday morning.
For the person who simply wants to kill monsters, be entertained by fancy graphics, and doesn't like to think too intently on the subject matter, this one is not for you. But for those who enjoy thinking about their gaming experience more deeply and are heavy in philosophy, this might become one of the shining gems of your collection if you choose to play it.
In 1991, a little known company gaming company known as Square(soft) in Japan released the fourth segment of it's Final Fantasy series. Little did they know (or maybe they did) where it would lead them.
I would call Final Fantasy IV the "sleeper hit" of the series. It was considered by the few who got their hands on it back in the early 90's their "favorite video game ever". It had rave reviews, and started to garner a cult-like rpg gamer following. And of course, in every aspect, it deserved it.
Hironobu Sakaguchi did a wonderful job in giving depth, for what can be disputed as the first time, to a video game rpg character. The main character of this video game "Cecil" starts out as a "bad guy" with a conscience. Of course, this may be considered cliche nowadays, but back in 1991, it was quite revolutionary. Cecil's predicament, although it may not be original, is a moving one.
Cecil, the dark knight, is the captain of the Red Wings, the Kingdom of Baron's "air force". His story starts with the war mongering of his liege in search for the all-powerful Crystals, which's purposes are shrouded in mystery. After a battle in the mage town of Mysidia, Cecil, torn between his duty and his guilt, confronts his King asking him why he is on this blood-thirsty conquest, and he is promptly banished from the Kingdom on an errand with his Dragoon friend Kain, to make up for this mistake. One must ask, will Cecil ever stand up to his liege and confront his inner demons? Here is where this epic adventure begins.
Following this neat intro, we are introduced to a vast array of different characters that Cecil encounters in his quest; to name a few, Rosa, Rydia, Yang, Palom, Porom, Tellah, and the first of the famous "Cid" characters in the Final Fantasy series. There is a HUGE world to explore (for a 1991 rpg) with many different terrains (even the moon), many different and interesting antagonists (Golbez, the Four fiends), and a mass of evil monsters to be destroyed.
Nubuo Uematsu shines with his inspiring music in this game. This was his first opportunity to show his composing skills and develop a full and rich soundtrack. I was amazed, when this game first came out, at how "orchestrated" a video game can sound...It is no surprise now that Nubuo is now a highly acclaimed composer, both in and out of video game music. If you are a fan, give this soundtrack a listen...These are his roots.
All in all, I give Final Fantasy IV a very biased 5 stars...Although it is reasonably disputed that Final Fantasy 6 and 7 are better overall games, this one will hold a place in my heart. It was the funder of 6...it shaped the things to come.
I would call Final Fantasy IV the "sleeper hit" of the series. It was considered by the few who got their hands on it back in the early 90's their "favorite video game ever". It had rave reviews, and started to garner a cult-like rpg gamer following. And of course, in every aspect, it deserved it.
Hironobu Sakaguchi did a wonderful job in giving depth, for what can be disputed as the first time, to a video game rpg character. The main character of this video game "Cecil" starts out as a "bad guy" with a conscience. Of course, this may be considered cliche nowadays, but back in 1991, it was quite revolutionary. Cecil's predicament, although it may not be original, is a moving one.
Cecil, the dark knight, is the captain of the Red Wings, the Kingdom of Baron's "air force". His story starts with the war mongering of his liege in search for the all-powerful Crystals, which's purposes are shrouded in mystery. After a battle in the mage town of Mysidia, Cecil, torn between his duty and his guilt, confronts his King asking him why he is on this blood-thirsty conquest, and he is promptly banished from the Kingdom on an errand with his Dragoon friend Kain, to make up for this mistake. One must ask, will Cecil ever stand up to his liege and confront his inner demons? Here is where this epic adventure begins.
Following this neat intro, we are introduced to a vast array of different characters that Cecil encounters in his quest; to name a few, Rosa, Rydia, Yang, Palom, Porom, Tellah, and the first of the famous "Cid" characters in the Final Fantasy series. There is a HUGE world to explore (for a 1991 rpg) with many different terrains (even the moon), many different and interesting antagonists (Golbez, the Four fiends), and a mass of evil monsters to be destroyed.
Nubuo Uematsu shines with his inspiring music in this game. This was his first opportunity to show his composing skills and develop a full and rich soundtrack. I was amazed, when this game first came out, at how "orchestrated" a video game can sound...It is no surprise now that Nubuo is now a highly acclaimed composer, both in and out of video game music. If you are a fan, give this soundtrack a listen...These are his roots.
All in all, I give Final Fantasy IV a very biased 5 stars...Although it is reasonably disputed that Final Fantasy 6 and 7 are better overall games, this one will hold a place in my heart. It was the funder of 6...it shaped the things to come.
Once again, the Final Fantasy series holds true to form and comes out with an astounding video game focusing on Magic and Hit Points and discovering weapons and hidden treasure. This game does a fabulous job of making the player understand Cecil's internal conflicts, and how all of the other characters relate to him. The various characters rotating in and out of the main plot is very well done. The return of familiar spells and effects is embraced as well. All in all, this is a worth-your-time game. Plus, it is here that Cid makes his debut (at least for the American series...).
Le saviez-vous
- AnecdotesFirst Final Fantasy game to debut the espers of Ramuh and Ifrit, although their names were originally Indra and Jinn respectively.
- GaffesWhen Cecil and his allies Rosa, Rydia, Kain, Edge come with him on the Whale spaceship and fly to the moon, they can pilot it until they land it. But when they exit outside, they walk around without their spacesuits. This would cause them to die including Fusoya and Golbez, because first of all, there's no life on the moon including trees or water. Second, they would freeze to death or burn to death by the sun due to extreme heat and cold temperatures caused by the sun or no sun. Also gravity on the moon is different than Earth and they would bounce lightly and float on the moon. If they were provided spacesuits with oxygen tanks, then they would be able to survive on the moons surface but would have limited time to explore and fight before returning on the spaceship. However, their spacesuits would make them more vulnerable to monster attacks and it would be slightly harder to use weapons due to the moons lighter gravity.
- Citations
Tellah: You spoony bard!
- Versions alternativesScenes cut from the Easy Type (edited version):
- The programmer room with porn magazines and snuff films.
- The seductive bar dancers were cut from the game being replaced with dancers in one piece swimsuits.
- The seductive dancer who removed her dress in Town of Baron and Town of Kaipo simply dances wearing the same dress.
- The scythe that was going to drop on Rosa was an Iron ball instead.
- Removal of magical items such as attack items and individual healing items reduced to one item called Heal.
- Profanity including "Damn", "Hell", The F**k word and slang words.
- Removal of religious references including "Holy" renamed to "White" and Tower of Prayer being called Tower of Wishes. However the elder still uses one word of "Holy" and the mage still says "Tower of Prayer"
- Characters acting drunk. The Pubs being renamed to Cafe. However the Dwarf in the Howdy Cafe still acts drunk as he dances.
- Cecils "Darkness" ability, and Rosa's "Pray" ability was removed.
- References to Death and suicide has been removed. Although Milon Z. uses the word "Death" and characters like Rydias mother, Anna, Tellah, Edges mom and dad still die in the game.
- The North American release is called Final Fantasy II instead of Final Fantasy IV.
- The enemies are much easier to kill compared to the original version.
- ConnexionsEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
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