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Ajouter une intrigue dans votre langueTaking place around the events of Nibelheim outlined in Last Order: Final Fantasy VII (2005), Crisis Core focuses on Zack Fair, a member of the paramilitary organization SOLDIER, who is assi... Tout lireTaking place around the events of Nibelheim outlined in Last Order: Final Fantasy VII (2005), Crisis Core focuses on Zack Fair, a member of the paramilitary organization SOLDIER, who is assigned to look for the missing soldier Genesis Rhapsodos.Taking place around the events of Nibelheim outlined in Last Order: Final Fantasy VII (2005), Crisis Core focuses on Zack Fair, a member of the paramilitary organization SOLDIER, who is assigned to look for the missing soldier Genesis Rhapsodos.
- Réalisation
- Scénario
- Casting principal
Rick Gomez
- Zack Fair
- (English version)
- (voix)
Andrea Bowen
- Aerith Gainsborough
- (English version)
- (voix)
Steve Burton
- Cloud Strife
- (English version)
- (voix)
Stefan Marks
- Lazard
- (English version)
- (voix)
Carrie Savage
- Cissnei
- (English version)
- (voix)
Quinton Flynn
- Reno
- (English version)
- (voix)
Crispin Freeman
- Rude
- (English version)
- (voix)
Sterling Young
- Hollander
- (English version)
- (voix)
Paul Eiding
- Hojo
- (English version)
- (voix)
David Boat
- Weiss
- (English version)
- (voix)
Takayo Fischer
- Gillian Hewley
- (English version)
- (voix)
Josh Gilman
- Angeal Hewley
- (English version)
- (voix)
George Newbern
- Sephiroth
- (English version)
- (voix)
Oliver Quinn
- Genesis
- (English version)
- (voix)
Ken'ichi Suzumura
- Zack Fair
- (Japanese version)
- (voix)
- (as Kenichi Suzumura)
Avis à la une
OK... first of all I have played through the original Final Fantasy VII and I have watched the movie Final Fantasy VII Advent Children on many occasions. All I've gotta say is that this is the best game currently out for the PSP. I'd almost go as far to say that Crisis Core is better than the original Final Fantasy VII... but not quite. The graphics are amazing along with the music, cutscenes, and storyline. If you have already played through Final Fantasy VII for the PS1 then the ending will be no surprise. The only thing I didn't like about this game was the DMW system which usually gets in the way more than it helps. Overall I give this game a 10/10.
This game is a complete redemption from dirge of cerberus. I seen someone wrote a comment saying they finished the game in two hours... I must have played a completely different game then.
This is one of the best games I've ever played. If you are a true blue FF7 fan then you would really like the in depth story telling and gameplay. The game explains so much about Zack and Cloud's past, along with project 'G' which is probably going to lead into a Dirge of Cerberus sequel(based on the secret ending of DOC).
Overall, I give this game a 10 out of 10 and strongly recommend this game to any Final Fantasy 7 fan. It was 16 hours of well spent time.
This is one of the best games I've ever played. If you are a true blue FF7 fan then you would really like the in depth story telling and gameplay. The game explains so much about Zack and Cloud's past, along with project 'G' which is probably going to lead into a Dirge of Cerberus sequel(based on the secret ending of DOC).
Overall, I give this game a 10 out of 10 and strongly recommend this game to any Final Fantasy 7 fan. It was 16 hours of well spent time.
Yes, I want to see part seven remade and this one kind of shows you how that might look. Not only would the graphics be improved, but they could add voice overs too. Not that this one was not good, but it was not really all that great game play wise. An action rpg which is fine seeing as how Zack is the only character you control, the main problems stem from the various missions in the game. They total 300 and anyone who completes all of them could probably beat the final bosses blindfolded as I had no trouble with them and I had completed only half. I would have rather have had more game play in the main story. More locations would have been nice too. Also, pieces of this story don't really fit into what was established in part seven of Final Fantasy. One would probably be correct in assuming that none of this was thought of when they were making seven. Still they did an okay job with the story. What is the story, basically this one tells the story of Zack as he makes his way through the ranks of soldier doing various missions. He is tracking a rogue soldier operative named Genesis. Along the way you meet many of the characters from Final Fantasy VII including Seipheroth, Cloud, Tifa, Yuffie and others though the main one for Zack is Aerith. The fighting is a sort of encounter the enemy and then fighting them action rpg style. It is a bit annoying to try and use potions and such in this one, still it is a very fast paced combat. So for a nice little back story of FFVII play this one as it may have a lot of faults it still has a very memorable and sad ending.
The game of "Crisis Core" sheds light on the events that lead up to the original game of "Final Fantasy VII", that was outlined in the short animated story (in Japanese) of "Last Orders". First it should be mentioned that this game is an ACTION RPG game unlike the original FFVII, so it is designed to move at a faster pace. This game is breath takingly beautiful, it has pushed the power of the PSP to new levels that i didn't think was possible. The voice cast has returned from the animated movie "Final Fantasy VII Advent Children" (with the exception of Mena Suvari). The game is a must have for all of the FFVII fans out there. It tells a wonderful story and is polished off with wonderfully sculpted CGI scenes that may even rival the movie. The game size is also very good my first run through (where everything was not completed) took me over 17 hours. I hope you all enjoy completing the story as much as i did.
I have always had a fondness in my heart for RPGs, especially Square RPGs - their numbers have always ranked in my favorites - and Crisis Core is no exception. It also proves a long held suspicion of mine: An RPG doesn't have to be 60 hours long to be not only fun, but emotionally moving and poignant.
Because the game is only 20 hours long, it clips along at a good pace; there is always something happening, plot-wise. The battle system is fun (albeit a bit easy on easy, and impossible on hard) and intuitive - I got the hang of it after three battles and felt like I had mastered the intricacies by the end of the game - and the music, while quite different from the pieces we have all come to know and love from the original, is just the right balance of familiarity - Aerith's theme, certain battle themes, and the 'main theme' of FF7 - with originality: many of the themes have been remixed with a drum and guitar accompaniment. Certain scenes in the game have been lifted straight out of FF7, but reanimated with 3D graphics and voice acting, and let me tell you: that is a trip in and of itself.
But it's not the graphics, music, or battle system that make this game; even the plot, at 20 hours of game play, isn't a sprawling epic the likes of which we have come to expect, but a refined, relatively select series of events. Because of this, the characters are what really drive this game toward it's inevitable conclusion. Any avid FF7 player will know how this game will end before they ever begin, but the fun is in watching Zack grow up. Other characters, such as the iconic and enigmatic Sephiroth, get a much needed dose of characterization. In the original game, Sephiroth was, as unpopular as this opinion seems to be, pretty darn one dimensional, on account of the fact that we never actually saw him outside of flashbacks, with a serious oedipal complex. What we did know about Sephiroth from the original game gets a lot of fleshing out in this game, making him an interesting, compelling character.
The characters will all grow on you, and when the final credits role, don't be surprised to find yourself shedding a few tears for them.
Because the game is only 20 hours long, it clips along at a good pace; there is always something happening, plot-wise. The battle system is fun (albeit a bit easy on easy, and impossible on hard) and intuitive - I got the hang of it after three battles and felt like I had mastered the intricacies by the end of the game - and the music, while quite different from the pieces we have all come to know and love from the original, is just the right balance of familiarity - Aerith's theme, certain battle themes, and the 'main theme' of FF7 - with originality: many of the themes have been remixed with a drum and guitar accompaniment. Certain scenes in the game have been lifted straight out of FF7, but reanimated with 3D graphics and voice acting, and let me tell you: that is a trip in and of itself.
But it's not the graphics, music, or battle system that make this game; even the plot, at 20 hours of game play, isn't a sprawling epic the likes of which we have come to expect, but a refined, relatively select series of events. Because of this, the characters are what really drive this game toward it's inevitable conclusion. Any avid FF7 player will know how this game will end before they ever begin, but the fun is in watching Zack grow up. Other characters, such as the iconic and enigmatic Sephiroth, get a much needed dose of characterization. In the original game, Sephiroth was, as unpopular as this opinion seems to be, pretty darn one dimensional, on account of the fact that we never actually saw him outside of flashbacks, with a serious oedipal complex. What we did know about Sephiroth from the original game gets a lot of fleshing out in this game, making him an interesting, compelling character.
The characters will all grow on you, and when the final credits role, don't be surprised to find yourself shedding a few tears for them.
Le saviez-vous
- AnecdotesIn the Japanese version of Crisis Core, if Zack is KO'd during a side mission, it is a Game Over. In the international versions, the game treats it as if you abandoned the mission and return you to the save point. This actually leads to an exploit where you can steal an infinite amount of otherwise rare Phoenix Downs from the Bonus Boss and use them to max out your cash and all your materia.
- GaffesOne of the buildings in a town has an enemy within it which attacks when the door is opened. Somehow thereafter the door becomes locked, even though no-one locked it.
- Versions alternativesThe statue of the Goddess in the Japanese version was changed in the other versions of the game because the original statue resembled too much like the statue of the Virgin Mary.
- ConnexionsFeatured in Man at Arms: Sephiroth's Masamune (Final Fantasy VII) (2014)
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Crisis Core: Final Fantasy VII
- Société de production
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