NOTE IMDb
9,1/10
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MA NOTE
Ajouter une intrigue dans votre langueLeaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.Leaving Midgar behind and freed from the course of destiny, Cloud and his friends embark on a new journey across the planet of Gaia, as dangerous threats, old and new, await them.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 2 BAFTA Awards
- 3 victoires et 10 nominations au total
Cody Christian
- Cloud Strife
- (English version)
- (voix)
Briana White
- Aerith Gainsborough
- (English version)
- (voix)
Britt Baron
- Tifa Lockhart
- (English version)
- (voix)
John Eric Bentley
- Barret Wallace
- (English version)
- (voix)
Max Mittelman
- Red XIII
- (English version)
- (voix)
Suzie Yeung
- Yuffie Kisaragi
- (English version)
- (voix)
Paul Tinto
- Cait Sith
- (English version)
- (voix)
J. Michael Tatum
- Cid Highwind
- (English version)
- (voix)
Matthew Mercer
- Vincent Valentine
- (English version)
- (voix)
Josh Bowman
- Rufus Shinra
- (English version)
- (voix)
James Sie
- Professor Hojo
- (English version)
- (voix)
John DiMaggio
- Heidegger
- (English version)
- (voix)
Jon Root
- Reeve Tuesti
- (English version)
- (voix)
Erin Cottrell
- Scarlet
- (English version)
- (voix)
William Salyers
- Palmer
- (English version)
- (voix)
Arnie Pantoja
- Reno
- (English version)
- (voix)
William Christopher Stephens
- Rude
- (English version)
- (voix)
- (as William C. Stephens)
Avis à la une
Really hot take here! But the Remake was better than Rebirth. The main thing that brings Rebirth down is how BLOATED it is, especially with the open-world, mini-games, and way too much Chadley constantly calling you and saying obvious crap that we don't need to hear.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
The open world was nothing special and got repetitive pretty fast. I eventually gave up on the open-world stuff and just went straight to main story things. The open-world is often compared to a Ubisoft game and I agree with this. It's just not the greatest open world ever. The open world kind of reminded me of Sonic Frontiers, it's almost the same thing: find a beacon that shows more basic objectives, rinse and repeat. It gets repetitive fast. Plus why must Chadley call us CONSTANTLY with basic crap? I eventually started skipping everything Chadley says, same for everyone I know who played this game.
Even when I got to the main story, it wasn't bad, but it's not as strong or engaging as how Remake told its story. Rebirth manages to make some cannon moments feel like filler because the writing, pacing, and characters just aren't as strong. But as for Remake, it generally did the opposite, which was amazing. Remake made the "filler" moments feel super entertaining and feel like cannon, i.e. Hell House fight tournament and Honey Bee Inn dance sequence, etc. BTW, those moments were iconic. 95% of Remake had perfect pacing, with only some rare exceptions like returning to the sewers, which was bad.
The characters and pacing in Remake were insanely good!!! The characters were introduced perfectly and all had so much chemistry and had so many genuinely funny moments. Rebirth is not bad in this aspect, but simply just not nearly as strong as Remake in this aspect. I understand Rebirth is the start of things getting a little more serious, but it still could've been more engaging and better-paced like Remake. But don't get me wrong, Rebirth still has a good story, but just not as many great moments as Remake, and especially with all the extra bloat Rebirth has, but Rebirth story gets stronger and stronger to the end.
Rebirth's combat is almost perfect. It's almost the same exact combat as Remake as it should, but of course, Rebirth adds way more variety in combat with way more materia, weapons, special abilities, etc. With synergy skills being the biggest new thing for Rebirth's combat, which I thought those were really fun too and executed great. However, one small negative about Rebirth's combat is it feels a little floaty compared to Remake's combat. I do prefer the super heavy feeling of Remake's combat, makes every hit feel way more impactful and satisfying. Remake's combat is better to me, but Rebirth has more variety. But both still have amazing combat. I'd give Remake combat a 10/10, and Rebirth's a 9/10.
Overall, Rebirth is just a great game, but not a masterpiece. I'm a little sad because I love Final Fantasy VII OG and I even love The Remake!!! I enjoyed the Remake so much that I marathoned beat it in two long sittings, then instantly beat it on Hard mode, then instantly got the platinum. I did all that super fast because Remake is EXTREMELY hard to put down when you first play it, super exceptional story, character interactions, pacing, and combat. But as for Rebirth, I can only play this game for about 3-4 hours at a time, then need a long break, it's just simply not as engaging, but still not bad. I have no desire to platinum Rebirth and probably never will.
I thought this would be Game of the Year worthy, but sadly it isn't. Of course, I know it will still probably win GOTY because it's so popular and that's okay, but just saying, in my own personal opinion, Rebirth just simply isn't Game of the Year worthy. Here are all my ratings for the games.
FF7 OG: 10/10 FF7 Remake: 9.5/10 FF7 Rebirth: 8/10.
Edit: I raised my score by 1(was previously 7), because the game grew on me a little bit more, and appreciate it's great moments more, despite not having as many great moments as Remake.
The remake trilogy pushes onwards, blowing up the middle chunk of the original to bigger and prettier screens.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
The main flaw of the first part persists here. The game is bloated; story beats are too dragged out, elongated, never ending, like a sentence that just refuses to let that full stop get in there; onwards and onwards it goes, exhausting the reader, until it's assured that there will indeed be words after it and perhaps it is actually time to quickly wrap up. But, it works. Mostly.
One of the main strengths of the original is how it throws so much at the wall with such confidence. Perhaps this is because in its shift from 2D to 3D the devs were unknowingly setting so many standards, in the same vein as Wells with Citizen Kane. Some of it doesn't work, but that's ok. It's pure unabashed entertainment, with little meddling from above.
Rebirth emulates this, with its plethora of minigames, tone shifts and crazy sequences. Parts of Rebirth are now up there in my favourite gaming moments.
The section this part is adapting is a string of quests exploring individual character's pasts. So the pacing is, like the original, rather stop and go. This is an adventure game, through and through, with extremely well defined characters. Running around the different locations was glorious, simply glorious.
I am a little dubious of the game's final act. After going through the hellscape that is Kingdom Hearts, I'm tentative towards a plot of convolutions. While Rebirth did make Remake somewhat more coherent, I'm still a little weary of complications for the sake of complications. Unless they pull off some interesting narrative tricks in Part 3, I do find this a flaw of the remake trilogy.
Having said that, I like that it's technically a new story. The original is still there. If it was just a straight remake, the trilogy wouldn't nearly have the staying power that I hope it eventually has. I do hope for a remaster of the original though, the gameplay is still pretty fun but a remodel of the Lego people would be nice.
In a shocking change from Remake, the side quests were actually pretty decent. Even the ones that felt initially tedious tended to have something charming or memorable at the end. Some of the songs specifically designed just for sidequests (Bow Wow Wow) were as incredible as the rest of the soundtrack.
By making the world vast and explorable, they've spread out Ubisoft style objectives. Most of these are pretty perfunctory, giving the player an excuse to run around and experiment with the game's excellent combat. I did them all. Every tower, every unique battle, every god damn moogle minigame. And I never, not once, felt bored as I usually do with Ubisoft's approach. This is a testament for either my inhuman patience or how fun the game actually is.
As for the other minigames, I really liked the majority. Some people really seem to not enjoy them, but that's ok, culture isn't for everyone. From Tower Defense, to Virtual Bikes, and a Gwent-tier card game (strong words, I know) there is bound to be at least a few things each player can enjoy. All of them feel pretty fleshed out; the quality found here is just astounding. This is the first modern Final Fantasy to match the grand scope of the originals, both in its gameplay elements and world scale.
Rebirth is a step up in almost every way from Remake. The oppressive and moody atmosphere is gone (I still miss Midgar!), but in its place is a genuine feat that I can't believe actually got made. It's flawed, so very flawed, especially in its final act if Part 3 doesn't pull finger. But I'd rather a game be flawed with style - it's more interesting than a "perfect game" of the times. So many of those are lost to technological improvements. Final Fantasy VII has charm, and the remake trilogy brings it to the future.
Oh boy! What can I say about this game that has not been said already. This game has improved SO much upon the 2020 Remake. And even that game was fantastic. So to go from a game as great as FF7 remake, and to improve on it as much as it did is nothing short of impressive. There is so much to explore and do, and none of it feels like a chore. Also, though there are so many of them, the mini games are very fun. My personal favorite has to be the newly added Queens Blood. It is extremely easy to pick up as the game isn't very complicated. It also has a side story to it as you continue to play queens blood with different players throughout the game. I 1000% recommend playing this game. It WILL be worth it.
Great game overall. The combat was a step up. Characters and character relationships were fantastic. The world building was great as was the story as a whole. Graphics are incredible. The only thing that bogged this down slightly was the sheer number of side content and mini games. I know there were a lot of mini games in the original game, but this game, part 2 of 3, is already larger than the original game was. 90% of the game was truly amazing, but there were a few points where I just got tired of the mini games. I don't have the time that I used to for gaming, so the volume of side content and checking off open world boxes knocked this from a 10 to a 9 for me. Everything else was near perfect though. Seeing the scenes and world play out in high def graphics and with voice acting was an incredible nostalgia trip.
8P97
FFVII Remake is one of my favorites in the series right behind X that is the very best in my opinion. Remake though it was mostly corridors and very straight forward, it was tightly paced and very entertaining throughout it's 30h runtime while Rebirth is triple the size and a lot more open, it's ultimately a case of bigger isn't always necessarily better.
I myself had a lot of fun with this game as the characters are so well written and excellent specially Yuffie which was a huge standout for me, she brings much needed energy to the group and is incredibly funny. The voice actors do a great job at once again bringing these iconic characters to life.
Though i enjoyed the game i can't disagree with people saying the game is overwhelming because there are so many open areas throughout the game and each one have you doing mostly the same activity and Chadley calling you over and over, i was like boy if you don't get out of my screen... it's almost as bad as a Ubisoft open world game and that very much hurts the pacing of the game where the Remake had no such issues, also the game is like 150 gigs and the environmental textures a lot of time are worse than a ps3 game, it's really distracting. The same problem i have with Like a Dragon games but even worse here and the bright as hell UE4 lighting doesn't help it either. The game would benefit a lot more if there was a day and night cycle to hide it's graphical flaws, now compare to FFXVI from last year, a gorgeous game with far better graphics that has very little open world fatigue even though it had worse side activity than this game. It's just a shame that they couldn't nail the open areas even though they did so much good.
Another annoyance is the affinity system which effects who you romance later in the game and unlike games like Persona where you can actually choose who to spend time with, here it can happen at random with who ever that has the highest point, like come on bro if you wanna do a romance system, at least do it right or just don't do it at all.
As it stands, Rebirth has alot to like, game is huge, the cast is great, Tifa herself is another plus and the music is fantastic as always. It will become a big contender for game of the year but unfortunately it's not a flawless experience. My advice is that focus on the story and do side quests here and there, maybe do some of the mini games (queen's blood is pretty addictive) but ignore the open world activity as much as possible so you don't have to suffer through Chadley calling and boring you to death. He's the real villain of the story not Sephiroth.
8.6/10. While the bloated section of the game can become tiresome, the devs cooked a lot in less than 4 years which is really impressive and time will tell if they can stick the landing with the 3rd and final game.
I myself had a lot of fun with this game as the characters are so well written and excellent specially Yuffie which was a huge standout for me, she brings much needed energy to the group and is incredibly funny. The voice actors do a great job at once again bringing these iconic characters to life.
Though i enjoyed the game i can't disagree with people saying the game is overwhelming because there are so many open areas throughout the game and each one have you doing mostly the same activity and Chadley calling you over and over, i was like boy if you don't get out of my screen... it's almost as bad as a Ubisoft open world game and that very much hurts the pacing of the game where the Remake had no such issues, also the game is like 150 gigs and the environmental textures a lot of time are worse than a ps3 game, it's really distracting. The same problem i have with Like a Dragon games but even worse here and the bright as hell UE4 lighting doesn't help it either. The game would benefit a lot more if there was a day and night cycle to hide it's graphical flaws, now compare to FFXVI from last year, a gorgeous game with far better graphics that has very little open world fatigue even though it had worse side activity than this game. It's just a shame that they couldn't nail the open areas even though they did so much good.
Another annoyance is the affinity system which effects who you romance later in the game and unlike games like Persona where you can actually choose who to spend time with, here it can happen at random with who ever that has the highest point, like come on bro if you wanna do a romance system, at least do it right or just don't do it at all.
As it stands, Rebirth has alot to like, game is huge, the cast is great, Tifa herself is another plus and the music is fantastic as always. It will become a big contender for game of the year but unfortunately it's not a flawless experience. My advice is that focus on the story and do side quests here and there, maybe do some of the mini games (queen's blood is pretty addictive) but ignore the open world activity as much as possible so you don't have to suffer through Chadley calling and boring you to death. He's the real villain of the story not Sephiroth.
8.6/10. While the bloated section of the game can become tiresome, the devs cooked a lot in less than 4 years which is really impressive and time will tell if they can stick the landing with the 3rd and final game.
Le saviez-vous
- AnecdotesThis game is a second part of a three part story sequel for the original Final Fantasy 7 released in 1997. Coincidentally, the original PlayStation game also shipped on three discs.
- Crédits fousThe first half of the end credits sequence is identical to the end credits from Final Fantasy VII Remake (2020) except there are floating shards instead of rain puddles during the cast and theme song credits.
- ConnexionsFeatured in PlayStation State of Play: Épisode datant du 14 septembre 2023 (2023)
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