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IMDbPro

Splinter Cell

  • Jeu vidéo
  • 2002
  • 12
NOTE IMDb
8,3/10
3,5 k
MA NOTE
Splinter Cell (2002)
Tom Clancy's Splinter Cell
Lire trailer0:32
1 Video
11 photos
ActionAventureThriller

Ajouter une intrigue dans votre langueStealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.Stealth-mission expert Sam Fisher searches for two US agents in Georgia and soon uncovers a plot involving a nuclear device.

  • Réalisation
    • Florent-Emilio Siri
  • Scénario
    • J.T. Petty
    • Clint Hocking
    • Tom Clancy
  • Casting principal
    • Michael Ironside
    • Adrian Knight
    • Alain Goulem
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,3/10
    3,5 k
    MA NOTE
    • Réalisation
      • Florent-Emilio Siri
    • Scénario
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Casting principal
      • Michael Ironside
      • Adrian Knight
      • Alain Goulem
    • 25avis d'utilisateurs
    • 3avis des critiques
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 2 victoires et 1 nomination au total

    Vidéos1

    Tom Clancy's Splinter Cell
    Trailer 0:32
    Tom Clancy's Splinter Cell

    Photos10

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 4
    Voir l'affiche

    Rôles principaux33

    Modifier
    Michael Ironside
    Michael Ironside
    • Sam Fisher
    • (voix)
    Adrian Knight
    Adrian Knight
    • Additional Voices
    • (voix)
    Alain Goulem
    Alain Goulem
    • Additional Voices
    • (voix)
    Arthur Grosser
    Arthur Grosser
    • Additional Voices
    • (voix)
    Arthur Holden
    Arthur Holden
    • President Bowers
    • (voix)
    Claudia Besso
    Claudia Besso
    • Anna Grímsdóttir
    • (voix)
    Craig Francis
    • Additional Voices
    • (voix)
    Don Jordan
    Don Jordan
    • Irving Lambert
    • (voix)
    Eleanor Noble
    Eleanor Noble
    • Additional Voices
    • (voix)
    Ellen David
    Ellen David
    • Additional Voices
    • (voix)
    George Morris
    • Morris Odell
    • (voix)
    Harry Standjofski
    Harry Standjofski
    • John Baxter
    • (voix)
    Ian Finlay
    • Additional Voices
    • (voix)
    Jennifer Seguin
    Jennifer Seguin
    • Additional Voices
    • (voix)
    John Sanford Moore
    John Sanford Moore
    • Additional Voices
    • (voix)
    • (as John Moore)
    Marcel Jeannin
    Marcel Jeannin
    • Phillip Masse
    • (voix)
    Mark Camacho
    Mark Camacho
    • Thomas Gurgenidze
    • (voix)
    Matt Holland
    Matt Holland
    • Additional Voices
    • (voix)
    • Réalisation
      • Florent-Emilio Siri
    • Scénario
      • J.T. Petty
      • Clint Hocking
      • Tom Clancy
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs25

    8,33.5K
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    8
    9
    10

    Avis à la une

    jonjo-2

    great game-play ... combined with an extremely fascistic story

    Even though the game-play is great the story implies a world view which gives me the creeps. The essential freedoms and the human rights can only be protected if the "good guy" break undermine these rights? Terrorist and unliked politicians have to be executed. Not even the government is being informed...because it is just the right thing. Even though many games use these ideas the normally don't promote them in such a naive propagandistic style.

    With such naive distinction between good and evil implicating that the end always justifies the means, promotes fascistic ideas. it is a shame that such a great game is being destroyed down by the infantile world view of its designers.

    game-play 4.5 out of 5 story ought better be banned
    Ali709

    First game to let YOU play the spy!

    This game is the first of it's kind. A spy game that has it all. Interrogation, going in the shadows, walking slowly or fast, night vision, thermo vision(which is helpful when finding an enemy). It's the first game that if you do it wrong, you have to start all over! And there are very exciting ways of finishing the game. Also, when there is a code you should enter to open a door, it brings the number pad to the screen, snd you enter it by mouse clicks. And other similar stuff, like when trying to open a locked door, YOU have to do it, pressing buttons and stuff. It's the first game that let's YOU play.
    8PhoenixGod00

    Decent kickoff to a Great Triology

    8 out of 10 - The Game That Lit the Shadows

    The original Splinter Cell wasn't just a stealth game. It was a statement. Released in 2002 during a time when action-heavy titles dominated, Ubisoft's Splinter Cell did something bolder: it made you slow down. It made you think. And it brought shadows to the forefront in a way gaming hadn't truly seen before.

    The Birth of Sam Fisher

    This was the world's introduction to Sam Fisher, voiced with grizzled perfection by Michael Ironside - a no-nonsense operative for the NSA's ultra-covert Third Echelon. Fisher wasn't a superhero. He was a ghost. No regenerating health, no bullet-sponge bravado. Just a man, some gadgets, and a grim mission to stop a geopolitical catastrophe.

    Set during a fictional uprising in Georgia (the country, not the state), the story spirals into international espionage with cyberterrorism, military coups, and the threat of global destabilization. It was a political thriller delivered with grit and realism - and it set the tone for the series.

    Gameplay: Light and Shadow Redefined

    Splinter Cell's greatest innovation was how it weaponized light. You weren't sneaking in darkness just for style - you needed it to survive. The light meter became your gospel, and every flickering fluorescent bulb or exposed hallway became a puzzle.

    You could shoot out lights, crawl through vents, use fiber-optic cameras under doors, and deploy non-lethal gadgets like sticky shockers and ring airfoil rounds. You weren't encouraged to kill - you were encouraged to evade, extract, and disappear without a trace.

    It was challenging. Brutally so, at times. But when it worked, it felt incredible. You weren't just controlling a character - you became an operative.

    Level Design: Industrial, Tight, Tactical

    From CIA headquarters to oil refineries and foreign embassies, the environments were tight, cleanly designed, and built to support stealth. They weren't open-ended playgrounds like later entries - they were missions, with very little room for error.

    It was linear, yes, but deliberately so. Every corridor had a purpose. Every guard had a patrol path. And it was your job to crack the code without ever being seen.

    Presentation & Audio

    For its time, Splinter Cell was visually stunning. The use of dynamic lighting and shadows on the original Xbox and PC was a generational leap. Ubisoft built an atmosphere of tension through minimalist music, ambient sounds, and Ironside's iconic voice work.

    Every interaction had weight. The sound of a guard's footsteps, the hum of a nearby security camera - it all mattered. This was immersive stealth done right.

    Why 8, Not 10?

    Brutal Trial and Error: The game demanded perfection, sometimes to a frustrating degree.

    Limited Save System: Some missions could be punishing due to sparse checkpoints.

    Linear Paths: Unlike later games in the series, there was little freedom in how you approached objectives.

    No Multiplayer: This was a solo affair - and while gripping, it lacked the innovation Pandora Tomorrow would later bring with Spies vs. Mercs.

    Final Verdict

    8 out of 10. A foundational stealth classic.

    Splinter Cell (2002) wasn't perfect, but it didn't need to be. It invented the modern stealth blueprint for Ubisoft and introduced one of the most iconic operatives in gaming. Its atmosphere, challenge, and use of shadow-based stealth were years ahead of their time.

    It's not the easiest game to revisit now, but it commands respect. Without it, we wouldn't have Chaos Theory, Conviction, or any of the greatness that followed.

    It's not just where Sam Fisher began - it's where an entire genre evolved.
    barneygumble742

    great after a few tries

    when i first got it as a gift i barely played it. i couldn't stand the training level because they were quite difficult for me (that should tell you that i'm not a gamer). but after a while, once i got used to the game, and played the police station level for a while, i started to love this game. the graphics are amazing on the xbox. i also have the ps2 version and there are slight differences between them. at first i used to think that the game sucked because you only get a certain amount of bullets. however the purpose of the game is to use your gun as a last resort. you have to distract, sneak around shadows, hang above people (y-split). i compare it to goldeneye for the n64 because splinter cell and goldeneye, in my opinion, made the consoles look much better. i spent a LOT of money on the james bond games looking to emulate goldeneye but after i found splinter cell and timesplitters 2, my search is over.
    10andythedarkone

    excellent game for anybody!

    When I was off work for many months with broken leg, I had nothing to do, so I brought an xbox, splinter cell is a budget games with everybody saying how good it is, believe me, it is good! For the xbox and P.C., the graphics are very good, I believe for PS2 they turned the graphics quality down, but they were still very good by PS2 standards. This game took ubisoft five years to develop, and it shows! The controls are easy to master on the xbox version, it totally gripping, very believable, running around with lots of guns will never happen in real life, hence why in splinter cell, for the first few levels, you get a silenced pistol, with very limited ammo, so ideally you don't use it, you have to think around how to get somewhere, how to moves to a certain locations, avoiding guards, knocking guards out, cleaning pipes and walls, action blending nicely with real life problems you might except in the real world of espionage, the object of each level is basically get in, get out, without anybody knowing you are there at all, tricky, mistakes either let the guards know your there, or get you killed. I'd recommend this game to anybody, and as it's so cheap on most formats now, trying it won't dent your wallet either!

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Originally, 'Tom Clancy' rejected the idea of Sam Fisher having trifocal goggles, stating that goggles with both heat vision and night vision are impossible to make. The creators argued that having two separate sets of goggles would make for awkward gameplay and convinced Clancy to allow it.
    • Gaffes
      When Sam knocks grabs or knocks out a guard while he holds his weapon in his hands, the guard will never drop the weapon, not even after picking him up or dropping him.
    • Citations

      Lambert: Its my job to know everything.

    • Crédits fous
      After the end credits, we see Sam Fisher's interview in a room with the crowd walking by.
    • Connexions
      Featured in Icons: Splinter Cell (2002)
    • Bandes originales
      Name of the Game
      Written by Ken Jordan, Scott Kirkland & Tom Morello

      Performed by The Crystal Method

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    FAQ1

    • What year does this game take place in?

    Détails

    Modifier
    • Date de sortie
      • 17 novembre 2002 (États-Unis)
    • Pays d’origine
      • France
      • Canada
      • Chine
    • Langues
      • Mandarin
      • Anglais
    • Aussi connu sous le nom de
      • Tom Clancy's Splinter Cell
    • Sociétés de production
      • Ubisoft Montreal
      • Ubisoft
    • Voir plus de crédits d'entreprise sur IMDbPro

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