The Legend of Zelda: The Wind Waker
Titre original : Zeruda no densetsu: Kaze no takuto
NOTE IMDb
9,0/10
3,9 k
MA NOTE
Ajouter une intrigue dans votre langueAfter his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 4 victoires et 16 nominations au total
Nate Bihldorff
- Salvatore
- (voix)
Sachi Matsumoto
- Link
- (voix)
- …
Hironori Miyata
- Tingle
- (voix)
Takashi Nagasako
- Ganondorf
- (voix)
- (as Takeshi Nagasako)
Chiaki Takahashi
- Medli
- (voix)
Avis à la une
As a young boy, I played the first three (S)NES installments in the Legend of Zelda series, and was quite hooked by the rich mythology, combat and exploration element in the games. However, not owning a GameBoy or Nintendo 64 made me miss all the installments for those systems, so I was out of the Zelda experience for several years. The Wind Waker was a very welcome re-introduction to the series after all those years of absence, and it actually sparked my interest in Ocarina of Time as well.
Ocarina of Time was the first Zelda game to venture into three-dimensional gaming, and it also employed a very sophisticated narrative that went far beyond the straightforward dungeon-to-dungeon plot that hallmarked the first installments. Wind Waker was not only a revolution in graphics, but it also perfected the level of storytelling in the series. You start out with a nice background story and with young Link, who is embarking on a great adventure on the Great Sea when his little sister is kidnapped, and he is forced to tag along with a bunch of pirates; as the player, you need to find the story by following clues, obtaining objects and talking with other characters. Watching the plot unfold as you play is half the fun, and involves not only puzzle-solving, but also mastering the way of sword combat. It is nice to see how this game continues where Ocarina of Time left off; it uses the known elements of the series, like Link, Zelda, Ganon and the Triforce, and takes it in unexpected directions. For example: how many games take the hero to the big boss' stronghold already in the very beginning? Or skips the obligatory happy end for a more bitter-sweet finale?
The cell-shaded graphics in Wind Waker are the giant leap forward in the series, and showed what the GameCube system was capable of. However, it was also the reason why it was scathingly called 'Celda' after its release, which summarized the view of many who thought the game was much too kid-friendly. There is little denial that the game, with its lush cartoonesque animations and underage hero, caters to a young audience; but let's face it, the rest of the series was targeted at minors too, and weren't we all kids when we were introduced to it? Granted, the game does not look as dark or scary as Ocarina was at times, but that was mainly due to some creepy dungeons, like the one in the graveyard. Perhaps also the limitations in animation made that game seem a bit unpolished and grim, and drew less comparisons to a family-friendly cartoon. Wind Waker also has plenty of tense and dark moments (those hands from the floor and the screaming zombies still freak me out), but the unique selling point is the staggeringly high production value, almost the quality of a hand-drawn Disney feature, making it akin to a interactive cartoon; but at no point did I get the feeling that the mature audience was not taken seriously, because the game keeps the focus on an intricate and adventurous story.
Ocarina of Time introduced a revolutionary targeting system that enabled effective fighting, which has been further perfected for Wind Waker. In Ocarina, the camera would often take an annoying position that didn't quite give the best view of the fight; in Wind Waker, no matter what happens, the camera always shoots the action from an optimal angle, and you can always modify it to your preference. The array of sword moves has been expanded to include combos and rolling moves, which, together with the camera work and awesome graphics, creates fight scenes that would not feel out of place in a Prince of Persia game.
It was a very bold move to introduce a radical change of scenery in this game. The familiar forests, swamps, lakes, fields and deserts have been been replaced by The Great Sea, where isolated islands still contain sparse inhabitants and civilization, so more than ever does the player need to explore and keep a sense of direction. This makes for another epic new element: the sailing; although many fans thought it was long-winded, tedious and uneventful, I found the sailing a great part of the exploration, especially because the game keeps changing the circumstances: day changing to night, sunshine suddenly turning into lightening storms, and the unexpected discoveries on the vast ocean, as well as a couple of nice battles, made the sailing alluring enough. True, sometimes the distances were a bit long and the backdrop a bit monotonous, but backtracking through familiar scenery is also an integral part of the Zelda experience. As with most Zelda games, there comes a point where the player can warp to certain places, which saves precious traveling time, and there are a few locations in the game that bring back pleasant memories to Ocarina.
If there is one point of criticism that I agree with, it is that the game is a bit too short; the main quest is relatively brief, and the number of dungeons a bit meager compared to the amount of terror-filled challenges that Ocarina and Link to the Past offered. But, on the good side, the Great Sea is where most of the sidequests take place, another staple of the series that usually makes up more than half of the playing time.
To conclude, a lot of fans were initially displeased with Wind Waker, but judging by the very positive reviews here on the site, I think it is safe to say that I am not the only one to express his admiration for this little masterpiece. Not that it is necessarily my favorite Zelda game, but it is a great entry anyway that has shaped the series and the face of gaming for years to come.
Ocarina of Time was the first Zelda game to venture into three-dimensional gaming, and it also employed a very sophisticated narrative that went far beyond the straightforward dungeon-to-dungeon plot that hallmarked the first installments. Wind Waker was not only a revolution in graphics, but it also perfected the level of storytelling in the series. You start out with a nice background story and with young Link, who is embarking on a great adventure on the Great Sea when his little sister is kidnapped, and he is forced to tag along with a bunch of pirates; as the player, you need to find the story by following clues, obtaining objects and talking with other characters. Watching the plot unfold as you play is half the fun, and involves not only puzzle-solving, but also mastering the way of sword combat. It is nice to see how this game continues where Ocarina of Time left off; it uses the known elements of the series, like Link, Zelda, Ganon and the Triforce, and takes it in unexpected directions. For example: how many games take the hero to the big boss' stronghold already in the very beginning? Or skips the obligatory happy end for a more bitter-sweet finale?
The cell-shaded graphics in Wind Waker are the giant leap forward in the series, and showed what the GameCube system was capable of. However, it was also the reason why it was scathingly called 'Celda' after its release, which summarized the view of many who thought the game was much too kid-friendly. There is little denial that the game, with its lush cartoonesque animations and underage hero, caters to a young audience; but let's face it, the rest of the series was targeted at minors too, and weren't we all kids when we were introduced to it? Granted, the game does not look as dark or scary as Ocarina was at times, but that was mainly due to some creepy dungeons, like the one in the graveyard. Perhaps also the limitations in animation made that game seem a bit unpolished and grim, and drew less comparisons to a family-friendly cartoon. Wind Waker also has plenty of tense and dark moments (those hands from the floor and the screaming zombies still freak me out), but the unique selling point is the staggeringly high production value, almost the quality of a hand-drawn Disney feature, making it akin to a interactive cartoon; but at no point did I get the feeling that the mature audience was not taken seriously, because the game keeps the focus on an intricate and adventurous story.
Ocarina of Time introduced a revolutionary targeting system that enabled effective fighting, which has been further perfected for Wind Waker. In Ocarina, the camera would often take an annoying position that didn't quite give the best view of the fight; in Wind Waker, no matter what happens, the camera always shoots the action from an optimal angle, and you can always modify it to your preference. The array of sword moves has been expanded to include combos and rolling moves, which, together with the camera work and awesome graphics, creates fight scenes that would not feel out of place in a Prince of Persia game.
It was a very bold move to introduce a radical change of scenery in this game. The familiar forests, swamps, lakes, fields and deserts have been been replaced by The Great Sea, where isolated islands still contain sparse inhabitants and civilization, so more than ever does the player need to explore and keep a sense of direction. This makes for another epic new element: the sailing; although many fans thought it was long-winded, tedious and uneventful, I found the sailing a great part of the exploration, especially because the game keeps changing the circumstances: day changing to night, sunshine suddenly turning into lightening storms, and the unexpected discoveries on the vast ocean, as well as a couple of nice battles, made the sailing alluring enough. True, sometimes the distances were a bit long and the backdrop a bit monotonous, but backtracking through familiar scenery is also an integral part of the Zelda experience. As with most Zelda games, there comes a point where the player can warp to certain places, which saves precious traveling time, and there are a few locations in the game that bring back pleasant memories to Ocarina.
If there is one point of criticism that I agree with, it is that the game is a bit too short; the main quest is relatively brief, and the number of dungeons a bit meager compared to the amount of terror-filled challenges that Ocarina and Link to the Past offered. But, on the good side, the Great Sea is where most of the sidequests take place, another staple of the series that usually makes up more than half of the playing time.
To conclude, a lot of fans were initially displeased with Wind Waker, but judging by the very positive reviews here on the site, I think it is safe to say that I am not the only one to express his admiration for this little masterpiece. Not that it is necessarily my favorite Zelda game, but it is a great entry anyway that has shaped the series and the face of gaming for years to come.
This is a cool follow up to Zelda considering it took place after ocarina of time. Gamecube is one of the best nintendo systems, especially since they now have the Ocarina of Time on it. This game has better enemy AI however cause they can fall then get back up again and attack you, what they don't do in ocarina of time. I hope gamecube is something that can live on forever. Not all games may be worth it but only one game alone can make you never want to get rid of the system. I already know I won't. I haven't made it that far into this game but I already know it will go beyond expectations, especially since I read that the final fight requires teamwork to complete.
...Very good. Not as good as Ocarina of Time or Twilight Princess, but it is unique in its own way. The cel-shade graphics are beautiful, and the characters are very expressive. The boss fights are challenging, and the story very interesting. The only bad thing is that you have to sail for way too long at times. But apart from that and trying to find good islands that you went to before and do not show up on your map afterwards, it is pretty close to flawless. The area is large, and there is a lot of things to do and you will want to go back to the islands again and again. Even though it is not as good as TP and OoT, it is better than I had expected.
The Legend of Zelda: The Wind Waker is the first Zelda title for the Nintendo GameCube. It was developed over two years from 2000 to 2002. The game remains a fan favorite and has been called one of the best games of all time.
Graphics-10/10 This game does cel-shading right. At first glance, this game seems to be just another cel-shaded game. Looking deeper, one notices the lack of a black outline, setting this game apart from other cel-shaded games. Looking still further will yield effects such as specular and bump mapping, depth of field blur, and even an advanced physics engine governing soft-body dynamics and certain gravity-affected objects such as rolling objects and rope bridges. The cel-shading style is supplemented by different shaders for different objects, such as a softer, more realistic shading system for structures. This all culminates in a game that does not look like a cartoon, but rather looks like it takes place in a cartoon world.
Sound-9/10 The game's music is top-notch, especially the theme for one of the islands. While the game does not have as much memorable tunes as Ocarina of Time had, it still has a decent amount of good music. However, the music is entirely MIDI-based, with the exception of cutscene audio, which is recorded MIDI tracker audio, a first for the series. While the quality of the MIDI samples is pretty nice, especially the solo voice samples (which sound like live singers), for the most part, the samples sound dated. However, the quality of the samples may lend a certain charm to some tracks in the game.
Gameplay-9/10 This game utilizes elements first introduced in Ocarina of Time. The Z-targeting feature returns as L-targeting. Combat is tight, fluid, and very well done. The free camera is so good, I will go so far as to say it is the best free camera of all time. It is extremely fluid, and when left to its own devices, the camera will automatically adjust according to where Link is facing. However, the game itself is rather on the short side. While combat is top-notch, the difficulty is too easy. Only later in the game does the difficulty pick up somewhat with combat, but not much with puzzles. The massive ocean overworld lends the game an amazing "lonely" atmosphere matched only by games such as Minecraft. You feel as if you were Link sailing the oceans and landing on the islands. Despite the atmosphere, the sailing can get extremely tedious, and the addition of warping only helps a little. Overall, however, gameplay is what is expected out of a Zelda game-that is to say, nothing short of excellent.
Overall-9/10 The main problem with this game is its length. The previous Zelda game, Majora's Mask, was produced by Eiji Aonuma, who was previously just another developing team member for Zelda games. Majora's Mask's development was heavily aided by the usage of the Ocarina of Time game engine, leaving ample time to develop gameplay elements, sidequests, and story. Development took just 2 years. The Wind Waker was also developed in two years by Aonuma. However, The Wind Waker falls short of Majora's Mask in many areas. Eiji tried to pull a Majora's Mask and failed due to the necessity of creating a completely new engine along with gameplay elements and story. The result was a too-soon deadline and an unfinished game that the developers barely managed to finish with one of the greatest video game endings of all time. Indeed, with all its flaws, The Wind Waker still manages to be one of the greatest video games of all time, though it certainly isn't as good as Ocarina of Time or Majora's Mask.
Graphics-10/10 This game does cel-shading right. At first glance, this game seems to be just another cel-shaded game. Looking deeper, one notices the lack of a black outline, setting this game apart from other cel-shaded games. Looking still further will yield effects such as specular and bump mapping, depth of field blur, and even an advanced physics engine governing soft-body dynamics and certain gravity-affected objects such as rolling objects and rope bridges. The cel-shading style is supplemented by different shaders for different objects, such as a softer, more realistic shading system for structures. This all culminates in a game that does not look like a cartoon, but rather looks like it takes place in a cartoon world.
Sound-9/10 The game's music is top-notch, especially the theme for one of the islands. While the game does not have as much memorable tunes as Ocarina of Time had, it still has a decent amount of good music. However, the music is entirely MIDI-based, with the exception of cutscene audio, which is recorded MIDI tracker audio, a first for the series. While the quality of the MIDI samples is pretty nice, especially the solo voice samples (which sound like live singers), for the most part, the samples sound dated. However, the quality of the samples may lend a certain charm to some tracks in the game.
Gameplay-9/10 This game utilizes elements first introduced in Ocarina of Time. The Z-targeting feature returns as L-targeting. Combat is tight, fluid, and very well done. The free camera is so good, I will go so far as to say it is the best free camera of all time. It is extremely fluid, and when left to its own devices, the camera will automatically adjust according to where Link is facing. However, the game itself is rather on the short side. While combat is top-notch, the difficulty is too easy. Only later in the game does the difficulty pick up somewhat with combat, but not much with puzzles. The massive ocean overworld lends the game an amazing "lonely" atmosphere matched only by games such as Minecraft. You feel as if you were Link sailing the oceans and landing on the islands. Despite the atmosphere, the sailing can get extremely tedious, and the addition of warping only helps a little. Overall, however, gameplay is what is expected out of a Zelda game-that is to say, nothing short of excellent.
Overall-9/10 The main problem with this game is its length. The previous Zelda game, Majora's Mask, was produced by Eiji Aonuma, who was previously just another developing team member for Zelda games. Majora's Mask's development was heavily aided by the usage of the Ocarina of Time game engine, leaving ample time to develop gameplay elements, sidequests, and story. Development took just 2 years. The Wind Waker was also developed in two years by Aonuma. However, The Wind Waker falls short of Majora's Mask in many areas. Eiji tried to pull a Majora's Mask and failed due to the necessity of creating a completely new engine along with gameplay elements and story. The result was a too-soon deadline and an unfinished game that the developers barely managed to finish with one of the greatest video game endings of all time. Indeed, with all its flaws, The Wind Waker still manages to be one of the greatest video games of all time, though it certainly isn't as good as Ocarina of Time or Majora's Mask.
I was a big Zelda fan growing up, and I knew I had to play this game when I first saw the commercial for it years ago as a kid. It was a fantastic gaming experience, and I still remember it fondly today.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.
While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.
The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.
The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.
The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.
The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.
Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.
In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.
Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
Le saviez-vous
- AnecdotesAt night, there are actual constellations in the sky.
- GaffesStaircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
- Crédits fousWhile the credits roll, the background is underwater and bubbles that show every character in the game go by.
- ConnexionsFeatured in Icons: Miyamoto (2002)
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