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IMDbPro

Super Mario Sunshine

  • Jeu vidéo
  • 2002
  • Tous publics
NOTE IMDb
8,1/10
3,6 k
MA NOTE
Super Mario Sunshine (2002)
ActionAdventureComedyCrimeFamilyFantasy

Ajouter une intrigue dans votre langueAfter being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.After being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.After being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.

  • Réalisation
    • Yoshiaki Koizumi
    • Kenta Usui
  • Scénario
    • Makoto Wada
    • Yoshiaki Koizumi
  • Casting principal
    • Charles Martinet
    • Jen Taylor
    • Kit Harris
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    8,1/10
    3,6 k
    MA NOTE
    • Réalisation
      • Yoshiaki Koizumi
      • Kenta Usui
    • Scénario
      • Makoto Wada
      • Yoshiaki Koizumi
    • Casting principal
      • Charles Martinet
      • Jen Taylor
      • Kit Harris
    • 26avis d'utilisateurs
    • 2avis des critiques
  • Voir les informations de production sur IMDbPro
  • Voir les informations de production sur IMDbPro
    • Récompenses
      • 1 victoire et 3 nominations au total

    Photos39

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    Rôles principaux7

    Modifier
    Charles Martinet
    Charles Martinet
    • Mario
    • (voix)
    • …
    Jen Taylor
    Jen Taylor
    • Princess Peach
    • (voix)
    • …
    Kit Harris
    • F.L.U.D.D.
    • (voix)
    • …
    Scott Burns
    • Bowser
    • (voix)
    • …
    Dolores Rogers
    Dolores Rogers
    • Bowser Jr.
    • (voix)
    • (as Delores Rogers)
    • …
    Tôru Minegishi
    • Petey Piranha
    • (voix)
    • (non crédité)
    Kazumi Totaka
    • Yoshi
    • (voix)
    • (non crédité)
    • Réalisation
      • Yoshiaki Koizumi
      • Kenta Usui
    • Scénario
      • Makoto Wada
      • Yoshiaki Koizumi
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs26

    8,13.5K
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    Avis à la une

    Shamashmuddamiq

    Mario isn't as pleasant this time around.

    This game was sort of a let-down. I had fun at first, but after awhile I noticed that there were two types of levels:

    1) Those that are extremely easy (though it might take awhile to figure out what you need to do). 2) Those that are extremely tedious. It doesn't necessarily mean that they're hard, it just means that you need to do them over and over and over again until you get lucky enough that Mario doesn't slip, slide, or fall the wrong way. Almost all of the obstacle course levels are like this.

    It's one of those games that derives almost all of its difficulty from the fact that you're trying to control a 3-D environment with a 2-D interface. Most gamers would call that poor design.

    Probably the most annoying thing about the gameplay is the backward-loop high jump. It never happens when you're counting on it, and it often does happen when you really don't want it to. After you've spent 10 minutes climbing a wall, and you fall all the way down to the bottom again simply because Mario decided he didn't want to do a backward high-jump this time, you just feel like turning it off. I did many times. I only came back because I figured it would get better. It never did.

    I found myself saying after just about every level: "I'm glad I'll never have to do that level again."

    Except for the gameplay, this game is excellent. Good graphics, somewhat good story, and it's a big game -- there's a lot to do.
    9ACA85

    A . Nintendo finally delivers what it's always been known for: stunning graphics and addictive gameplay.

    Nintendo finally delivers what it's always been known for: stunning graphics and addictive gameplay.

    Few gaming icons are even half as recognized as Mario. And no gaming icon has produced more quality games over the years. So when a new Mario game comes out, it should come as no surprise that there is a good deal of hype surrounding that game.

    With all the hype, it's hard to live up to what people expect. If you are expecting the same shock the world received with Super Mario Bros., Super Mario Bros. 3, or Super Mario 64, then you'll be sorely disappointed. Super Mario Sunshine isn't groundbreaking or breathtaking, but it is a solid adventure game that no GameCube owner should be without.

    Super Mario Sunshine begins with a plane trip to an exotic island, with fun, sun, and plenty of water. Upon landing, Mario, Peach, and the usual entourage of toads exit the plane and prepare for their vacation. Hey, Mario deserved it. How many times has he saved the Princess?

    Things go wrong, right from the start. Mario is framed for crimes he didn't commit, and he's ordered to perform community service as penance. Who would frame Mario, anyway? It's not like he has any enemies, right? Well on this particular adventure, Mario is framed by a clone who takes on a mercury-type shape shifting appearance, much like T-1000 from Terminator 2. This clone looks incredible, from a graphical standpoint, but he hardly looks like Mario. Mario doesn't look like a giant reflective mirror, does he? How could anyone mix Mario up with a sparkling clone?

    Apparently the legal system is not the only problem on this island, though, because the entire island is filled with your typical brain-dead adventure characters. The dialog is absolutely horrendous, but it's not as bad as the voice acting. Super Mario Sunshine has some horrible voice acting, when you can actually hear it.

    So let's get into game's first problem, the sound. You can never quite hear what the characters are saying, mainly because the music is exponentially louder. In the case of Super Mario Sunshine, though, that could be a good thing. The voice acting is terrible. Peach talks in a broken form of speech, Mario just makes his typical Italian `noises', and the toads and other characters all make some kind of squeal or goofy laugh. It goes more than being lighthearted-it's downright annoying.

    The music isn't on par with the other Mario games, or any other game for that matter. There are quite a few nice tracks, which include some fancy remixes, but other than that, the music is nothing to be desired. The sound effects are decent, but they are incredibly overused at times.

    Away from your ears and onto your eyes, Super Mario Sunshine is quite a sight to see. It is easily the GameCube's most impressive title visually, mostly because there is just so much going on without problems and glitches.

    Each level is filled with interactive scenery, an incredible number of moving objects, and the best water effects ever seen on a video game. Graphically, it's just amazing that the levels are so nice to look at, and so large. The textures could use some work, but the water (which is truly astounding) and other great effects clearly overshadow the small graphic problems. Super Mario Sunshine is visually stunning.

    Throughout these huge levels, you'll be controlling a new and improved Mario. Gone are the punches and kicks; they've been replaced by jetpacks and jetpack add-ons. With these new tools, you can hover around or shoot water at your enemies. Apparently Mario has some incredible strength, too, because he jumps and leaps higher than ever, despite carrying a backpack of water that would weigh any normal person down.

    Mario's goals include finding red coins, killing (and re-killing, as you'll see) bosses, locating certain items, or trying his hand some old-school platforming action.

    Wait, what's that about old-school?

    Throughout each level, Mario will `accidentally' have his new jetpack stolen by the same fiend who framed him in the first place. Without his new jetpack, you'll be forced to complete an obstacle course using only the old-school Mario techniques, like walk kicks and triple jumps. A nice diversion, and a nice challenge, too.

    Mario will work his way through a handful of unique worlds, scouring each world for hidden `shines', exactly in the same manner as he did looking for stars in Super Mario 64.

    Controlling Mario is essentially perfect. The camera might bug you in the beginning, but you'll find it to be one of the best cameras in any video game, ever, once you get used to how it controls. The C-Stick will swing it around you, allowing you a nifty view of all the area around you, and the L Button centers the camera behind you.

    Super Mario Sunshine is not your standard platform game. In addition to the new jetpack idea, Nintendo has thrown in a new underground travel innovation. They've also added a new graffiti system that fits nicely with the game. And finally, everyone's favorite dinosaur makes his return to the world of Mario.

    Yes, Yoshi's back, but that's not saying much. It's fun to finally ride him around in 3D, but overall, he's mostly useless. They've changed his powers, too, removing the ability to shoot eggs in exchange for the ability to turn enemies into solid platforms. Thankfully, Yoshi can still use his tongue, though. With that tongue you'll be eating enemies and fruits. Different fruits can even change Yoshi's color and powers.

    The game is seen as `clean up the environment' from commercials and previews, and from the beginning, you might actually think that's the case. An hour into the game, the entire `clean up that graffiti' act is practically gone, and you're back to good old Mario platforming fun. There are enough levels and challenges to leave even the average gamer coming back for more.

    Super Mario Sunshine's biggest achievement is its lack of gameplay flaws and its stunning graphics. Most adventure/platform games have glaring gameplay problems, but Super Mario Sunshine has none. Aside from some poor audio, there is nothing wrong with Mario Sunshine, and there is no reason that you shouldn't own this game.

    Game Stats:

    Players: One / Genre: Adventure B . Presentation (Menus, Manuals, and Finishing Touches) A + . Graphics C . Audio A + . Game Play and Story A + . Camera and Control B + . Value (Replay and Cost) A . Final Grade
    KellySmiths55358

    The Sun truly shines in Super Mario Sunshine.

    Super Mario Sunshine is most definitely the best Mario game out there. Great graphics, Storyline, gameplay, and even replay value combine to make Super Mario Sunshine One of Miyamoto's best works, I would have to say. This is the perfect sequel of Mario games, and with a few flaws, this game will be enjoyed to people of ages.
    Hotoil

    Another Mario Classic!

    Adds many unique elements to the classic Mario scenario. A great sequel to Mario 64. Controls are familiar to those who know the previous adventure on Nintendo64, though slightly enhanced. What can I say? It's addictive and a must-play for GameCube owners, and it gives most video game addicts a reason to rent or own a Gamecube.
    9Johnny-the-Film-Sentinel-2187

    A Great Mario Game!

    Nintendo just keeps delivering the goods. While this may debate-ably fall slightly short of later outings like Super Mario Galaxy, this game seemed to make for bigger and better things in the 3D Mario gaming sector. Mario Sunshine came out on a system which it helped boost install-bases for: The Nintendo GameCube, which would remain Nintendo's worst-performing home-console, sitting at 22 million + units, until the Wii-U under-performed the GameCube in 2016 (13.5 million+ total). It's amazing that Mario Sunshine managed to sell over 6 million units worldwide, because this game is one of the best Mario games in the character's 32 years of history. Even an under-performing console doesn't keep quality games down from getting the attention they deserve.

    This game was effectively the true successor to Mario 64, and it shares a lot of the same sound effects, jumping mechanics and feels like what would have happened if that game got polished up and thrown into a different environment to the Castle. In this case Mario is at Isle Delfino and the setting is an emphasized tropical and sunny paradise that feels like everything basically takes place at, or near the beach. The only time the beach aesthetic doesn't come into play is when you enter the areas where Shadow Mario takes your squirt nozzle away. Some of the time those levels feel like they could be outside the world of the game itself, like in the far reaches of space.

    Taking everything into account, Mario Sunshine is a fine piece from Nintendo's massive gaming library. Give this one a shot; it deserves it.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      The FLUDD was created by E. Gadd Industries. This is the same company that created the Poltergust vacuum in Luigi's Mansion (2001).
    • Gaffes
      The "evil" Mario is to be harmed if hit with water from Mario. However, sometimes when you chase him he might jump into water without harm.
    • Citations

      Princess Peach: [First lines]

      [the TV screen in the plane shows a map of the ocean area around Isle Delfino, plotting its course, when a Shine Sprite icon on the island fills the screen and music plays]

      Princess Peach: Oh! Look at that!

      Welcome video Pianta: [transitions into a welcome video] Welcome to the sun-drenched tropical paradise of Isle Delfino! We're so pleased to welcome you to our beautiful home!

      [says local phrase; the video shows B-roll of other locations on the island]

      Welcome video Pianta: Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood!

      Mario: Oh!

      [looks longingly at the food on the TV]

      Welcome video Pianta: This and more await you on Isle Delfino! Come relax and let us refresh your body and spirit.

      [says local phrase again]

      Princess Peach: [notices a dark figure in the background of the video that looks like Mario] That... that shadow...?

      [Mario is thinking about seafood; she turns to Toadsworth]

      Princess Peach: Toadsworth, did you see...?

      Toadsworth: [thinking about relaxing and having fun] Oh! Quite good!

      Princess Peach: [sighs and shakes her head]

    • Crédits fous
      After the credits (with less than 120 Shine Sprites), it's shown a picture of II Piantissimo at Gelato Beach, looking at the magic paintbrush that Bowser Jr. had, implying that this whole thing might happen again. However, after collecting the 120 Shine Sprites, a group photo of all the characters in the Delfino Hotel is shown instead.
    • Connexions
      Featured in Icons: Miyamoto (2002)

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    Détails

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    • Date de sortie
      • 4 octobre 2002 (France)
    • Pays d’origine
      • Japon
      • États-Unis
    • Site officiel
      • Official site (United States)
    • Langues
      • Anglais
      • Japonais
    • Aussi connu sous le nom de
      • Super Mario 64 II
    • Sociétés de production
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Voir plus de crédits d'entreprise sur IMDbPro

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