NOTE IMDb
7,3/10
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MA NOTE
Ajouter une intrigue dans votre langueSet 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 2 victoires et 10 nominations au total
Sumalee Montano
- Lin
- (voix)
- …
Damien C. Haas
- Heller
- (voix)
- (as Damien Haas)
- …
Barry Wiggins
- Barrett
- (voix)
Jake Green
- Vasco
- (voix)
- …
Aly Ward Azevedo
- Cora Coe
- (voix)
Dana Gourrier
- Noel
- (voix)
- …
Cissy Jones
- Andreja
- (voix)
- …
Elias Toufexis
- Sam Coe
- (voix)
Carlos Valdes
- Matteo Khatri
- (voix)
- …
Nicky Endres
- The Emissary
- (voix)
Phil Crowley
- The Hunter
- (voix)
Zeke Alton
- Mike Ababio
- (voix)
- …
Avis à la une
(Based on Patch 1.8.86)
Pros
Cons
Conclusion The game that sparked doubts about the future of Xbox.
- Art design suitable for the concept of space exploration.
- Exceptional soundtrack quality.
- Large volume of game.
- Fresh new type of new game plus mode.
- Large selections of weapons.
- Significantly improved game engine.
- A procedural generation system that operates more naturally than other games.
Cons
- Boring main quests
- Not a good AI
- An uncertain game concept that is neither a space opera with a rich story nor an adventure where exploration is the main goal.
- Awkward character animation.
- Still bad optimization and frequent stuttering.
Conclusion The game that sparked doubts about the future of Xbox.
Starfield is a jack-of-all-trades and a master of none. It desperately needs an editor to cut through all the idealistic but useless features to remind the developers that quality always trumps quantity. A rich world and fantastic side quests clash with an uninspired main quest and a plethora of performance issues that render the game's push for exploration anything but. It's a mix of the studio's Skyrim with the genre-defining Mass Effect series, but never quite satisfies those itches and leaves the player thinking of stronger experiences. I ran into a plethora of issues from glitches to outright crashes, spent an inordinate amount of time troubleshooting issues I shouldn't be worried about on console, and doing my best to accept that Bethesda doesn't seem to care to learn from lessons that have hurt them for decades.
While Starfield seems stuck between generations and intentions, it's still fun (frustrating fun, sure, but fun nonetheless). Its side quests shine and its crisp combat only gets better the more skills you unlock. Character creation and crafting your journey are both solid in design and execution, and the game does reward your investment. With all my criticism, I am excited for the universe's future and the undoubted refinements to come, but quality control needs a firmer, more moderate hand.
While Starfield seems stuck between generations and intentions, it's still fun (frustrating fun, sure, but fun nonetheless). Its side quests shine and its crisp combat only gets better the more skills you unlock. Character creation and crafting your journey are both solid in design and execution, and the game does reward your investment. With all my criticism, I am excited for the universe's future and the undoubted refinements to come, but quality control needs a firmer, more moderate hand.
Never before has a video game been able to give that sense of depth that space as a starfield can give. I'll say it right away for the most demanding, this is not a game that is worth its high expectations but it is so vast, complex and original that it is still worth a high rating and a purchase. Unfortunately, a fluctuating frame rate and 30fps resolution have weakened Starfield to the point of making some define it as a big disappointment, but that's not the case. Bethesda certainly promised something unattainable which was not achieved but the production remains solid, original and well studied, with an exaggerated amount of things to do and secondary missions to discover. Not excellent but certainly excellent, worth trying!
If you enjoy games like Skyrim and Fallout then you will enjoy Starfield. This game is NOT a Space simulator so don't expect to play have the game piloting your ship. Personally I prefer this but I have seen people not happy that this is the case. There is countless quests to go through. The main quests feel like only a small percentage of stories to go through. You can enjoy playing through all the different faction missions (Sort of like guilds in Skyrim) and sidequests. Building a ship is fun but I am not the artistic type so I just use the one you get from completing a set of sidequests.
This game starts off fun but continues to get more fun as you play through.
Sadly the creation engine really does feel stretched to its limits in this game and I hope Bethesda does some serious work under the hood for Elder Scrolls VI. Its not a bad game to play but certain parts could be improved.
Like entering certain buildings requires a loading screen (Like in skyrim). If GTA V can make this seamless then I don't see why a game 10 years newer cant.
Hit boxes or aiming are frustrating at times. You clearly have your sites lined up for the bullet to not hit the enemy.
Sometimes youll reload but because the animation wasn't complete even thou it looked finished it will cancel your reload but not restart so youll be running with a gun with 0 bullets in the chamber. Would be nice if it atleast started the reload again.
Everything and I mean everything is locked behind skill points. Some stuff makes sense but others just felt like it was there to boast a bigger skill tree. Like why is a boost pack a skill point? Boost pack upgrades yh but to use one???
Other then this I have been enjoying the game. I hope Bethesda officially adds DLSS, I found an un-official way to use it but this should just be a feature. And hopefully they make some optimizations aswell. The game randomly stutters for no reason. I also had it crash a couple times or completely glitch out. A few bugs on PC but nothing that made you wanna stop playing. If anything watching an enemy sling across the map upon death never gets old.
This game starts off fun but continues to get more fun as you play through.
Sadly the creation engine really does feel stretched to its limits in this game and I hope Bethesda does some serious work under the hood for Elder Scrolls VI. Its not a bad game to play but certain parts could be improved.
Like entering certain buildings requires a loading screen (Like in skyrim). If GTA V can make this seamless then I don't see why a game 10 years newer cant.
Hit boxes or aiming are frustrating at times. You clearly have your sites lined up for the bullet to not hit the enemy.
Sometimes youll reload but because the animation wasn't complete even thou it looked finished it will cancel your reload but not restart so youll be running with a gun with 0 bullets in the chamber. Would be nice if it atleast started the reload again.
Everything and I mean everything is locked behind skill points. Some stuff makes sense but others just felt like it was there to boast a bigger skill tree. Like why is a boost pack a skill point? Boost pack upgrades yh but to use one???
Other then this I have been enjoying the game. I hope Bethesda officially adds DLSS, I found an un-official way to use it but this should just be a feature. And hopefully they make some optimizations aswell. The game randomly stutters for no reason. I also had it crash a couple times or completely glitch out. A few bugs on PC but nothing that made you wanna stop playing. If anything watching an enemy sling across the map upon death never gets old.
The scope and vision cannot be grander. And Starfield indeed looks grand from the first minutes. The various mechanics and systems built into the game, from spaceship building to planetary exploration, are truly amazing, enough to fill multiple decent games.
But that's where the positives end. Starfield produces almost no gel, either in the form of a good story or cohesive world building, to hold its different parts together. The grand scope becomes pointless and bleak when there is no narrative to drive it. The various mechanics do not talk to each other and start to feel redundant very early. The saddest thing is when you push yourself to invest in some of them and they are proven to be redundant by the end of the game.
Bethesda seems to think that just because it's the first universe in 20 years for Bethesda (it's Bethesda!), players will just stick around for hundreds and hundreds of hours until they eventually truly appreciate all that's built within this grand scope. That's hubris. I felt a tinge of nostalgia I completed the game. Then I immediately deleted it and all my saves. What a disappointment.
But that's where the positives end. Starfield produces almost no gel, either in the form of a good story or cohesive world building, to hold its different parts together. The grand scope becomes pointless and bleak when there is no narrative to drive it. The various mechanics do not talk to each other and start to feel redundant very early. The saddest thing is when you push yourself to invest in some of them and they are proven to be redundant by the end of the game.
Bethesda seems to think that just because it's the first universe in 20 years for Bethesda (it's Bethesda!), players will just stick around for hundreds and hundreds of hours until they eventually truly appreciate all that's built within this grand scope. That's hubris. I felt a tinge of nostalgia I completed the game. Then I immediately deleted it and all my saves. What a disappointment.
Le saviez-vous
- AnecdotesTodd Howard Has Stated That The Map In Starfield Will Be "Much Larger" Than Anything Seen In Previous Bethesda Games.
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Sol Para Planeta
- Lieux de tournage
- Oklahoma, États-Unis(Location of final cutscene in game. Exact location of filming unknown.)
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9
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