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IMDbPro

Diablo IV

  • Jeu vidéo
  • 2023
  • M
NOTE IMDb
7,7/10
1,5 k
MA NOTE
Diablo IV (2023)
Diablo IV: Cannibal Family Turnaround Video
Lire trailer1:38
5 Videos
10 photos
ActionAventureFantaisieHorreur

Ajouter une intrigue dans votre langueMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necr... Tout lireMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.

  • Réalisation
    • Luis Barriga
    • Mikal Vega
  • Scénario
    • Eleni Rivera
  • Casting principal
    • Laila Berzins
    • Ray Chase
    • Courtenay Taylor
  • Voir les informations de production sur IMDbPro
  • NOTE IMDb
    7,7/10
    1,5 k
    MA NOTE
    • Réalisation
      • Luis Barriga
      • Mikal Vega
    • Scénario
      • Eleni Rivera
    • Casting principal
      • Laila Berzins
      • Ray Chase
      • Courtenay Taylor
    • 10avis d'utilisateurs
    • 8avis des critiques
  • Voir les informations de production sur IMDbPro
    • Nomination aux 3 BAFTA Awards
      • 1 victoire et 14 nominations au total

    Vidéos5

    Diablo IV: Developer Gameplay Showcase
    Trailer 4:39
    Diablo IV: Developer Gameplay Showcase
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV (Release Date Trailer)
    Trailer 3:00
    Diablo IV (Release Date Trailer)
    Diablo IV: Cannibal Family Turnaround Video
    Trailer 1:38
    Diablo IV: Cannibal Family Turnaround Video
    Diablo IV
    Trailer 2:50
    Diablo IV

    Photos9

    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    Voir l'affiche
    + 6
    Voir l'affiche

    Rôles principaux99+

    Modifier
    Laila Berzins
    Laila Berzins
    • Female Barbarian
    • (voix)
    • …
    Ray Chase
    Ray Chase
    • Male Barbarian
    • (voix)
    Courtenay Taylor
    Courtenay Taylor
    • Female Druid
    • (voix)
    Andrew Morgado
    Andrew Morgado
    • Male Druid
    • (voix)
    • …
    Elle Newlands
    Elle Newlands
    • Female Necromancer
    • (voix)
    Jesse Burch
    Jesse Burch
    • Male Necromancer
    • (voix)
    Anna Koval
    Anna Koval
    • Female Rogue
    • (voix)
    Andres Williams
    Andres Williams
    • Male Rogue
    • (voix)
    Maya Saroya
    Maya Saroya
    • Sorcereress
    • (voix)
    Joseph Balderrama
    Joseph Balderrama
    • Sorcerer
    • (voix)
    James Goode
    • Donan
    • (voix)
    Anthony Howell
    Anthony Howell
    • Elias
    • (voix)
    Gabe Kunda
    Gabe Kunda
    • Inarius
    • (voix)
    Caroline Faber
    Caroline Faber
    • Lilith
    • (voix)
    Ralph Ineson
    Ralph Ineson
    • Lorath
    • (voix)
    Steve Blum
    Steve Blum
    • Mephisto
    • (voix)
    • …
    Judy Alice Lee
    Judy Alice Lee
    • Neyrelle
    • (voix)
    Debra Wilson
    Debra Wilson
    • Prava
    • (voix)
    • …
    • Réalisation
      • Luis Barriga
      • Mikal Vega
    • Scénario
      • Eleni Rivera
    • Toute la distribution et toute l’équipe technique
    • Production, box office et plus encore chez IMDbPro

    Avis des utilisateurs10

    7,71.5K
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    Avis à la une

    8faeez_rizwan

    One Hell of A Journey

    It's done well, for the most part. The writing harkens back to Diablo's original two outings; a gothic, low fantasy miasma of hopelessness and intrigue. Most impressively, this version of Diablo's world feels, well, like a world again; a place with history and tension, rather than a collection of maps strung together to facilitate dungeon delving.

    Diablo 4 adopts a muted aesthetic and a slow-burn narrative that seems desperate to mimic Game of Thrones or Sony's God of War reboot, but it's constantly in tension with how massively unsubtle the series' worldbuilding has always been. "It was probably demons," would have been an exceptionally useful dialogue choice to have for every person who asked me if I could investigate what happened to their loved ones. And, I'm sorry, I can't take it seriously when a sad quest where I end the life of a tortured man tied to a tree ends by giving me the spear I used as a temporary weapon upgrade.

    So far, nothing has convinced me the endgame is so brilliant that it's worth stripping everything out of the initial leveling process. The thin storytelling doesn't help either-thankfully you can skip it on subsequent characters. Diablo 4 is a live service game that puts an insulting amount of effort into trying to convince you it's not. It's backwards; trying to build up to the most robust part of itself instead of starting with it. The moment entering a fresh dungeon feels more like a chore than a ride is the moment Diablo loses me, and I've been worryingly close to that feeling in my time with it so far.

    Diablo IV went from a drudge completed only in service to my professional responsibilities to a pleasure I sought. There's something in Diablo IV that will appeal to you, if you know enough about yourself to find it. I don't know what that is yet, but in the coming weeks, I hope to find out and share it with you.
    6tiskec

    Hard to Rate- Turning the Tides towards MMO perhaps.

    I have been playing RPGs since Final Fantasy original on NES, the Immortal, Lagacy of the Wizard, etc. So, a really long time.

    This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.

    The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.

    All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.

    The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.

    I am convinced that Diablo may be turning towards an MMO platform.

    --To Blizzard--

    Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.

    All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.

    Final Conclusion: You'll be playing a great game, but is it a Diablo game?
    5naldric

    Disappointing, overpriced, basic game

    The game is not worth the 70 price tag.

    The positive: The design is awesome, Lilith is perfect, the game feels great to play, it is responsive and the attacks have weight behind them. The cinematics.

    The negative: The history could have been epic and it really felt epic until almost the end... then it just felt like they missed the mark, or were eager to end it.

    The builds, the way the skill tree is made there is like 5 builds possible max per classes which is very very disappointing.

    The constant stuttering is something unbearable.

    The "AI generated fetch quests"... most side quests feel like they were made by AI.... go fetch this and go to the other side of the map and come back, which never was the point of a diablo game.

    The gear system is so basic it's disappointing, stripped of everything that makes a Diablo game with the excuse of "we will bring stuff later" but still charging full price for an incomplete game.
    5RaidersOfTheLostCommunist

    Conflicted

    This is a hard review because on one hand the graphics, controls, gameplay, music, and story is great. The game just feels good to play.

    The main issue is the "always online" requirement that Blizzard implemented. The issue with this is that for some reason your character will suddenly get stuck in invisible walls, you literally cannot move, suddenly you either get teleported all over the map of if there are enemies around you, your hit detection doesn't work and they just stand there. Eventually when the server is finally able to catch up to you, you are DEAD, DEAD, DEAD!!!

    Blizzards explanation is somewhere along the lines of "the server is trying to catch up with you that is why there are invisible walls." They basically said to fix this teleport out and re-teleport back in. Seriously? Is this how we can fix this issue?

    I hope one day there is enough demands that Blizzard releases an off-line mode. There is literally no reason as to why you must absolutely remain online at all times except for Blizzard to spy on you like the Chinese Government.

    Anyways at this state with the servers and the invisible walls and the no hit detection issues, this game is pretty much borderline unplayable. I don't what to give this but when the game is working, it is a 10/10, but because of the issues with server and stuff I just mentioned, I don't know, maybe a 1/10 cus it is unplayable at this STATE.
    7volchkovivan

    Diablo IV is....

    I like this game. I played Diablo III for 6 years. I've been waiting for this game for a long time and recently finally got access to it.

    Advantages: +Graphics +Large amount of content +Characters

    Neutral: +- Story +- Large map

    I don't like:
    • Gameplay


    Why did I write the story in "neutral"? As I said, I played Diablo III for 6 years. I played through this game many times, where at the end Malthael broke the black soul stone, inside of which was Diablo's soul. (I played Reaper of souls) At the end they even say that Diablo is free. This is where the game ends. I thought that Diablo IV would have Diablo himself, but... he just isn't there. He is replaced by a certain Lilith, about whom I am hearing AT ALL for the first time. But I like the plot itself. That's why I wrote the story in "Neutral".

    So, what's next? Ah, "Big Map".... Question: "What's wrong with this? This problem is related to the gameplay, which I don't like at all, and the gameplay is the main component of the game. So what's wrong? Lilith infuriates me. No, no, don't get me wrong, the GAMEPLAY with Lilith is terrible. The fact is that we are following in the footsteps of Lilith, but we NEVER MAKE TIME! NEVER! We constantly find bloody petals, and watch wonderful cartoons of Lilith killing someone. This is okay, but we are constantly going from one end of the map to the other. And at this time we are accompanied by small, but damn strong demons, and it becomes boring to beat small demons for the second hour without moving forward in the story. This is precisely the reason for which I abandoned the passage of Diablo IV.

    Result: 7/10.

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    Histoire

    Modifier

    Le saviez-vous

    Modifier
    • Anecdotes
      Deckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
    • Citations

      Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.

      [Rathma's Prophecy]

    • Connexions
      Follows Diablo (1996)

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    Détails

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    • Date de sortie
      • 6 juin 2023 (États-Unis)
    • Pays d’origine
      • États-Unis
    • Site officiel
      • Official Website
    • Langue
      • Anglais
    • Société de production
      • Blizzard Entertainment
    • Voir plus de crédits d'entreprise sur IMDbPro

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