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7,3/10
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Ajouter une intrigue dans votre langueSet 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 1 BAFTA Award
- 2 victoires et 10 nominations au total
Sumalee Montano
- Lin
- (voix)
- …
Damien C. Haas
- Heller
- (voix)
- (as Damien Haas)
- …
Barry Wiggins
- Barrett
- (voix)
Jake Green
- Vasco
- (voix)
- …
Aly Ward Azevedo
- Cora Coe
- (voix)
Dana Gourrier
- Noel
- (voix)
- …
Cissy Jones
- Andreja
- (voix)
- …
Elias Toufexis
- Sam Coe
- (voix)
Carlos Valdes
- Matteo Khatri
- (voix)
- …
Nicky Endres
- The Emissary
- (voix)
Phil Crowley
- The Hunter
- (voix)
Zeke Alton
- Mike Ababio
- (voix)
- …
Avis à la une
After five long years of waiting and rampant speculation, Starfield finally released this year on September 6th. Was it worth the wait?
Positives: Starfield has some of Bethesda's best cities out of all of their games, New Atlantis, Akila City, Neon, Paradiso, Cydonia and New Homestead are all extremely interesting areas with tons of side missions to do.
The combat in this game is very easy to get used to and is extremely fun.
The amount of content you get in this game is what you expect when you pay £70/$70. It's truly a testament of how much bethesda love making video games and their passion for them.
Faction quests are also fantastic in this game, the UC Vanguard quest line being my favourite had an incredible movie like story with great action set pieces. The Crimson Fleet storyline was so much fun playing as an undercover agent trying to damage them from within. The Freestar Collective quest line has this awesome mandolorian feel to it as you become a space ranger. The Ryujin Industries quest line is probably the weakest of the bunch but still has great moments as you climb the slippery corporate ladder to get to the top.
Negatives: Starfield feels extremely outdated. Facial animations and controls are very early 2010s and the game just doesn't flow very fluidly. The bethesda "jank" is just unacceptable these days.
The abundance of loading screens is ridiculous, it is so immersion breaking when you have to load everywhere.
Starfield unfortunately suffers from the typical bad bethesda main story. It is extremely uninteresting and the amount of missions that are just fetch quests is ridiculous and time wasting.
The companions in the game are just flat out boring, there are no companions with personalities (except Andreja) everyone is just objectively good and morally righteous, it's so annoying. If you had bad karma in fallout 3, you would attract companions that were also scum bags, why not bring this back?!?
Exploration outside of the main cities is really disappointing. There is absolutely nothing to see and do, no interesting planets or Easter eggs. It makes the game feel so small and artificial.
Lore in this game isn't that interesting either, it's not bad but nowhere near the level of elder scrolls and fallout. It is very generic.
Overall Starfield is a good game that is held down by Bethesda's outdated game design, mediocre writing and old engine. Here's hoping Bethesda listen to a lot of the criticisms for Elder Scrolls VI and Fallout 5.
Positives: Starfield has some of Bethesda's best cities out of all of their games, New Atlantis, Akila City, Neon, Paradiso, Cydonia and New Homestead are all extremely interesting areas with tons of side missions to do.
The combat in this game is very easy to get used to and is extremely fun.
The amount of content you get in this game is what you expect when you pay £70/$70. It's truly a testament of how much bethesda love making video games and their passion for them.
Faction quests are also fantastic in this game, the UC Vanguard quest line being my favourite had an incredible movie like story with great action set pieces. The Crimson Fleet storyline was so much fun playing as an undercover agent trying to damage them from within. The Freestar Collective quest line has this awesome mandolorian feel to it as you become a space ranger. The Ryujin Industries quest line is probably the weakest of the bunch but still has great moments as you climb the slippery corporate ladder to get to the top.
Negatives: Starfield feels extremely outdated. Facial animations and controls are very early 2010s and the game just doesn't flow very fluidly. The bethesda "jank" is just unacceptable these days.
The abundance of loading screens is ridiculous, it is so immersion breaking when you have to load everywhere.
Starfield unfortunately suffers from the typical bad bethesda main story. It is extremely uninteresting and the amount of missions that are just fetch quests is ridiculous and time wasting.
The companions in the game are just flat out boring, there are no companions with personalities (except Andreja) everyone is just objectively good and morally righteous, it's so annoying. If you had bad karma in fallout 3, you would attract companions that were also scum bags, why not bring this back?!?
Exploration outside of the main cities is really disappointing. There is absolutely nothing to see and do, no interesting planets or Easter eggs. It makes the game feel so small and artificial.
Lore in this game isn't that interesting either, it's not bad but nowhere near the level of elder scrolls and fallout. It is very generic.
Overall Starfield is a good game that is held down by Bethesda's outdated game design, mediocre writing and old engine. Here's hoping Bethesda listen to a lot of the criticisms for Elder Scrolls VI and Fallout 5.
Never before has a video game been able to give that sense of depth that space as a starfield can give. I'll say it right away for the most demanding, this is not a game that is worth its high expectations but it is so vast, complex and original that it is still worth a high rating and a purchase. Unfortunately, a fluctuating frame rate and 30fps resolution have weakened Starfield to the point of making some define it as a big disappointment, but that's not the case. Bethesda certainly promised something unattainable which was not achieved but the production remains solid, original and well studied, with an exaggerated amount of things to do and secondary missions to discover. Not excellent but certainly excellent, worth trying!
(Based on Patch 1.8.86)
Pros
Cons
Conclusion The game that sparked doubts about the future of Xbox.
- Art design suitable for the concept of space exploration.
- Exceptional soundtrack quality.
- Large volume of game.
- Fresh new type of new game plus mode.
- Large selections of weapons.
- Significantly improved game engine.
- A procedural generation system that operates more naturally than other games.
Cons
- Boring main quests
- Not a good AI
- An uncertain game concept that is neither a space opera with a rich story nor an adventure where exploration is the main goal.
- Awkward character animation.
- Still bad optimization and frequent stuttering.
Conclusion The game that sparked doubts about the future of Xbox.
If you enjoy games like Skyrim and Fallout then you will enjoy Starfield. This game is NOT a Space simulator so don't expect to play have the game piloting your ship. Personally I prefer this but I have seen people not happy that this is the case. There is countless quests to go through. The main quests feel like only a small percentage of stories to go through. You can enjoy playing through all the different faction missions (Sort of like guilds in Skyrim) and sidequests. Building a ship is fun but I am not the artistic type so I just use the one you get from completing a set of sidequests.
This game starts off fun but continues to get more fun as you play through.
Sadly the creation engine really does feel stretched to its limits in this game and I hope Bethesda does some serious work under the hood for Elder Scrolls VI. Its not a bad game to play but certain parts could be improved.
Like entering certain buildings requires a loading screen (Like in skyrim). If GTA V can make this seamless then I don't see why a game 10 years newer cant.
Hit boxes or aiming are frustrating at times. You clearly have your sites lined up for the bullet to not hit the enemy.
Sometimes youll reload but because the animation wasn't complete even thou it looked finished it will cancel your reload but not restart so youll be running with a gun with 0 bullets in the chamber. Would be nice if it atleast started the reload again.
Everything and I mean everything is locked behind skill points. Some stuff makes sense but others just felt like it was there to boast a bigger skill tree. Like why is a boost pack a skill point? Boost pack upgrades yh but to use one???
Other then this I have been enjoying the game. I hope Bethesda officially adds DLSS, I found an un-official way to use it but this should just be a feature. And hopefully they make some optimizations aswell. The game randomly stutters for no reason. I also had it crash a couple times or completely glitch out. A few bugs on PC but nothing that made you wanna stop playing. If anything watching an enemy sling across the map upon death never gets old.
This game starts off fun but continues to get more fun as you play through.
Sadly the creation engine really does feel stretched to its limits in this game and I hope Bethesda does some serious work under the hood for Elder Scrolls VI. Its not a bad game to play but certain parts could be improved.
Like entering certain buildings requires a loading screen (Like in skyrim). If GTA V can make this seamless then I don't see why a game 10 years newer cant.
Hit boxes or aiming are frustrating at times. You clearly have your sites lined up for the bullet to not hit the enemy.
Sometimes youll reload but because the animation wasn't complete even thou it looked finished it will cancel your reload but not restart so youll be running with a gun with 0 bullets in the chamber. Would be nice if it atleast started the reload again.
Everything and I mean everything is locked behind skill points. Some stuff makes sense but others just felt like it was there to boast a bigger skill tree. Like why is a boost pack a skill point? Boost pack upgrades yh but to use one???
Other then this I have been enjoying the game. I hope Bethesda officially adds DLSS, I found an un-official way to use it but this should just be a feature. And hopefully they make some optimizations aswell. The game randomly stutters for no reason. I also had it crash a couple times or completely glitch out. A few bugs on PC but nothing that made you wanna stop playing. If anything watching an enemy sling across the map upon death never gets old.
I'm a big Bethesda whore so I knew what I was getting into with this one and enjoyed what I could of it. What I absolutely expected and tried to ignore were the constant bugs and glitches Bethesda has become known for from the Elder Scrolls days of olde. From soft locked missions where entities do not appear that are supposed to in order to progress the mission to not being able to complete a mission because the planet I was on started rioting on their own because I attacked someone by accident, it's a bit of a mess. Thankfully though the main story missions weren't buggy and I was able to see it thru to completion. Alas what I did rather enjoy was the wanderlust the game portrayed. Countless star systems to explore, interesting dialogue choices with numerous outcomes. The ability to persuade, bribe and manipulate your way in and out of scenarios. And even the dogfights, while stiff as they were at times, felt cool and a definite broader direction for Bethesda made open world games. It was basically Fallout/Skyrim in space and that's fine. A fresh yet familiar feeling all the more while having the freedom to pretty much progress and do as you please. The graphics looked crisp but it's too bad the performance was choppy and framerate suffered at times in the larger open world areas. And even while there's hundreds of planets to explore, most outside of a handful feel desolate and bland. I guess they could only do so much before exhausting creative designs of more and more worlds. The combat is pretty much Fallout gunplay with utilizing your various medical items to cure ailments caused by the places you visit like super cold worlds you may get frostbite whereas others may have a thin atmosphere and you may contract radiation poisoning. Your spacesuits that you obtain do help repel these specific afflictions as well but only for a time. The story itself is just okay and ends in a way that reminds me of the Interstellar movie a bit. I put about 50+ hours into it before I decided to call it quits and I felt I had my fill by then. Overall, if you're a fan of the Fallout and Elder Scrolls games like myself and are interested in playing that style of game whilst in a different setting that is pretty ambitious but in the end comes up a bit short in regards to other aspects like world building and still needing a digital exterminator for the amount of damn bugs present, then give this one a shot.
Le saviez-vous
- AnecdotesTodd Howard Has Stated That The Map In Starfield Will Be "Much Larger" Than Anything Seen In Previous Bethesda Games.
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Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langue
- Aussi connu sous le nom de
- Sol Para Planeta
- Lieux de tournage
- Oklahoma, États-Unis(Location of final cutscene in game. Exact location of filming unknown.)
- Société de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9
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