Ajouter une intrigue dans votre langueRe-imagining of Final Fantasy VII (1997). A former soldier joins an eco-terrorist group in a mission against the electric power company he used to work for in order to protect the planet and... Tout lireRe-imagining of Final Fantasy VII (1997). A former soldier joins an eco-terrorist group in a mission against the electric power company he used to work for in order to protect the planet and all who reside on it.Re-imagining of Final Fantasy VII (1997). A former soldier joins an eco-terrorist group in a mission against the electric power company he used to work for in order to protect the planet and all who reside on it.
- Réalisation
- Scénario
- Casting principal
- Nomination aux 2 BAFTA Awards
- 5 victoires et 12 nominations au total
- Cloud Strife
- (English version)
- (voix)
- Aerith Gainsborough
- (English version)
- (voix)
- Tifa Lockhart
- (English version)
- (voix)
- Barrett Wallace
- (English version)
- (voix)
- Red XIII
- (English version)
- (voix)
- Biggs
- (English version)
- (voix)
- Wedge
- (English version)
- (voix)
- Jessie Rasberry
- (English version)
- (voix)
- President Shinra
- (English version)
- (voix)
- Professor Hojo
- (English version)
- (voix)
- Heidegger
- (English version)
- (voix)
- Reeve Tuesti
- (English version)
- (voix)
- Scarlet
- (English version)
- (voix)
- Palmer
- (English version)
- (voix)
- Rufus Shinra
- (English version)
- (voix)
- Reno
- (English version)
- (voix)
- Rude
- (English version)
- (voix)
- (as William C. Stephens)
Avis à la une
Although the story only covers the Midgar part, FF7 Remake has all the characteristics of a full game and much, much more!
This is not really an RPG in the sense you don't really get much opportunity to level up since it follows a fairly traditional action game (stage 1, stage 2, etc...). In the places that you are given a choice to "grind," it is not worth it since the enemies give so little experience points and you have to leave areas and return for the enemies to revive.
There is still some customization involve but it mostly deals with material as opposed to stats, since stats are generally gain to a certain extend. I wish you had more opportunities to explore the city but you don't really get that. ONCE YOU LEAVE AN AREA, THAT IS USUALLY IT. You don't get a chance to go to that area anytime you want.
The camera is ok for the most parts but some battles can get really clunky, especially if the enemies are in a small area or if they are flying. The camera will just go all over the place.
The biggest issue is that the story really doesn't go anywhere, it is just a setup. The Midgar section in the original FF7 was around 3 - 4 hours long only, there is not much story there, just a set up. Square Enix took that and turned it into a fun 30+ hour game. It is not a spoiler but it literally ends when you leave Midgar so yup.
9/10
Needless to say (as my opinion is in the title)- but this game is incredible. I will be replaying this game for a long time.
Without ruining anything- yes- it has changed things- but only for the better. Elements that needed fleshing out have been- there are no unnecessary elements (only side quests/mini games if you want them) and the finale is absolutely outstanding.
From a graphical standpoint, never have I felt so happy to have invested in a pro and a 4k tv- and this is from someone who thought that when I played God of War. It is breathtaking in every section.
The soundtrack is, again, incredible. From the intro to the outro I found myself occasionally just amazed with how well this game all fits together- and the music is the glue- I will be downloading it after writing this review. The voice acting is absolutely amazing, even from third party characters of passers by- there is nothing that annoys me more than screechy terrible voice actors constantly yabbing as you wander through an area- but in this they all talk about relevant (game) world matters and its really interesting to catch some of their conversations.
The gameplay (especially battling) has the welcome element of challenge and a really decent variety- in normal and hard. You have to actually consider equipment, skills and materia in this. It is not a button masher. There is plenty of choice of approach too- not just one method to beat someone or something- as well as varying small elements through player choice though we all meet many of the major story beats. I would akin it story path wise more to uncharted 4, than to say the Witcher- there is player choice and an interesting world to explore- but it is not open world. The story is amazing. Thats all im saying about that.
For those as familiar with the original as I am then there are so so many small and large elements to kick up your nostalgia. So many. I absolutely loved seeing what was a 2D painted environment brought into a living breathing world. Finding all it was super fun- and I am replaying now.
All in all, it is as my title says, an absolute pleasure for your eyes, your ears and your heart. If you had lost faith in square like I had started to- then please give them a chance- you wont regret it.
But with all rage aside it is worth a 5/10, and 4/10 if it would be a fresh new title, not world famous game remake with tons of nostalgia involved.
Plot - it is ok while it sticks to the original, but all this new whispers nonsence is total garbage and shouldnt exist
Combat - it feels incomplete. It is better than in ff15, but still needs improvement. Sometimes camera doing stupid things, mobile enemies are pain cause AI is bad when it comes to measuring distance to land a hit with skills, so u can often miss unless you manually get to right distance.
Overall teammates AI is very poor, they are way too passive and u cant really change it unless you controll them manually. And u cant do this with 3 units at the same time when the combat is real time. So your main unit always gets his action gauge filled 3-4 times faster than 2 other units and it is annoying. Sometimes AI controlled teammates just stand and block or standing afk instead of doing something and it is strange that i could't find any settings to change their behavior. FF12 used to have 10 or 12 setting for each character (for example, use offensive magic if u face flying enemy for the characters with melee weapon, use healing item of magic if ally health drop below 40% etc). And in FF7 remake sometimes allies feels more like a burden than like useful help (example, boss use aoe attack and all your charactes got heavy damage, but only main character have enough action gauge to use heal cause other 2 are too passive, so you waste your turns to heal the other two and not doing damage while they are slowly accumutating their gauge). And the action gauge system itself have 1 problem - spamming enemies, like one guy at the end of the game that constatly throws powerfull attacks at you and you cant accumulate enough gauge to keep the pace.
But still the combat system have improved much since ff15 with no chance to abuse items finally (which is major problem to a most modern rpg's) and i hope square will polish it for FF16.
Graphics - main characters looking really good, Clouds greatsword on his back with materia is looking great, but overall indoors and outdoors are pretty mediocre, and i'm playing PS5 version.
Game design - game is just a gut and absolutelly linear, it has next to none exploration and many "you cant go there right now cause Hey cloud, my home is this way" moments are annoying and feels like just poor game design
Main problem is lenght. They literally stretched a good fast paced opening to a big adventure from original (it took about 7 hours to get through) to a boring and awfully slow 30 hours of cuscenes, filler content + commonplace sidequests and very slow mediocre gameplay. Everything in this game except for combat is painfully slow.
If this "game" would be twice shorter it would be only for the best. Same plot with more details and depth for 15 hours and it wouldn't fail the pace so much (but then it would be harder to sell it for AAA price ofc).
P. S. Funny to see all those 10/10 guys that obviously dont spend even 3 hours playing before making a reviev)
Le saviez-vous
- AnecdotesThis is the first numbered Final Fantasy game where the level cap is not 99 or 100, it is 50. The reason for this is probably because the game ends early in the FF7 story and it wouldn't be correct if the players were too overpowered so early on.
- GaffesIn the side quest to find the children of the orphanage, one of the children 'on patrol' says that she helped an old lady cross the street, even though there is no vehicle traffic to pose a danger.
- Citations
Aerith Gainsborough: Destiny's crossroads.
Cloud Strife: Then why did you stop me?
Aerith Gainsborough: I'm not really sure.
Tifa Lockhart: What will we find on the other side?
Aerith Gainsborough: Freedom. Boundless, terrifying freedom. Like a great, never-ending sky. What you heard just now were the voices of the planet. Those born into this world. Who lived and who died. Who returned. They're howling in pain.
Cloud Strife: Because of him? Sephiroth?
Aerith Gainsborough: They... Their words... they don't reach him. All these moments and memories, precious and fleeting... they're like rain rolling of his back... And when they're gone, he won't cry... or shout... or anything. He'd tell you that he only cares about the planet. That he'd do anything in his power to protect and preserve it. But this isn't the way it's supposed to be. There's no greater threat to the planet than him. Sephiroth has to be stopped. He has to be. And that's why... I'm asking you to help me. I know that, together, we can do this. But if we do... We'll be changing more than fate itself. If we succeed... if we win... we'll be changing ourselves. I guess... maybe that's why I hesitated.
- Crédits fousThe first half of the end credits show letters floating in the background to form several main credits while the cast and theme song credits show rain puddles.
- ConnexionsEdited into Final Fantasy VII Remake Intergrade (2021)
- Bandes originalesHollow
Music by Nobuo Uematsu
Vocals by Yosh
Lyrics by Kazushige Nojima
Lyrics translation by Ben Sabin, John Crow
Arrangement & synthesizer programming by Kenichiro Fukui
Performed by Eiji Otake, Yoshinobu Kojima, Takayuki Hijikata, Masahiro Itami, Chiharu Mikuzuki, Hideo Yamaki, Takayuki Oshikane (as Takayuki Oshikane) Strings
Recording & mixing engineer: Hiroyuki Akita
Recording studio: Onkio Haus, Studio: Sound City Setagaya
Musician & studio coordinator: Yuichi Uchida
Score copyist: Takayasu Seo
Meilleurs choix
Détails
- Date de sortie
- Pays d’origine
- Site officiel
- Langues
- Aussi connu sous le nom de
- Final Fantasy VII Remake Intergrade
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur