Ajouter une intrigue dans votre langueThe fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to ... Tout lireThe fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to return them to their thrones.The fire is fading. Darkness creeps across the land. The Lords of Cinder charged with watching over the First Flame have abandoned their thrones. The Champion of Ash, an undead is chosen to return them to their thrones.
- Récompenses
- 1 victoire et 6 nominations au total
- Narrator
- (voix)
- Fire Keeper
- (voix)
- Eygon of Carim
- (voix)
- …
- Karla
- (voix)
- …
Avis à la une
I wish the game had been more like the last part the world grinding together to dust. It's just most of the game feels like I'm seeing characters. I've seen before and I'm like them, but nostalgia is not why I come for Dark Souls games.
I would say is to like this Dark Souls 2 is about names and kingdoms who no longer exist and you cannot find anything about it because all is gone. This game really sits value on the names of the characters from the first game. It wants you to really find the sadness and look at them again, but it's just not working for me. I wanted original not more of the same.
Word finally goes for me is the DLC because it feels like something news happening. It feels so interesting and good and the bosses are some of the greatest I've seen in the franchise is just like all of the production all of them mechanics go together in an amazing chorus, but sadly the story left me cold.
The one finger game legs is weirdness. I wish it was more weird. I would set more bad points. It's just like the first two games was so absurd Adventures but this one feels most Like A Boss rush at most points.
I have played it for way too many hours because it is an amazing game. It is the best game of the year when it came out it lived in bit cold at some park, but don't take it long way, it's amazing even if I get the feeling of being no inspired at some point.
Challenging yes but new comers please understand, few games feel so rewarding and subtly complex. Each foe is a new pattern. Most weapons have distinctions in sword play / art. This adds a connections to your chosen gear/weapons that few other games can weave.
Love it and always will!
I said the same about Demon's Souls but, as a newcomer to the genre, these games are unforgiving, frustrating and sometimes infuriating. But so, so rewarding.
The bosses are interesting and really well done. After beating one I felt an incredible sense of achievement. But even minor progression such as finding a bonfire, opening a gate or making a lift operational to create a shortcut feels so satisfying.
Character progression is great, with many customisation and build options.
The level design is genius. The way the levels interlink is remarkable. As you progress, you'll walk out of buildings to open vistas of where you've previously been or where you are about to go. And these rare, comforting moments are a nice touch.
Hidetaka Miyazaki has created something infatuating with these Souls games. I literally didn't play anything else during my 50 hours with the game. And I cannot wait to play the others.
Maybe Bloodborne next.
Le saviez-vous
- AnecdotesThis will be the last game of the "Dark Souls" series.
- Citations
Prince Lothric: Oh dear, another dogged contender.
Prince Lothric: Welcome, Unkindled One, purloiner of Cinders.
Prince Lothric: Mind you, the mantle of Lord interests me none.
Prince Lothric: The fire linking curse, the legacy of lords, let it all fade into nothing.
Prince Lothric: You've done quite enough, now have your rest.
- ConnexionsFeatured in Man at Arms: Reforged: Great Sword of Artorias (Dark Souls III) (2016)
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Détails
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- Aussi connu sous le nom de
- ダークソウル III
- Société de production
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