Dans la région post-apocalyptique de Boston, dans le Massachusetts, vous incarnez l' "Unique Survivant" de l'Abri 111, récemment réveillé de siècles de cryogénisation forcée, déterminé à ret... Tout lireDans la région post-apocalyptique de Boston, dans le Massachusetts, vous incarnez l' "Unique Survivant" de l'Abri 111, récemment réveillé de siècles de cryogénisation forcée, déterminé à retrouver votre fils kidnappé.Dans la région post-apocalyptique de Boston, dans le Massachusetts, vous incarnez l' "Unique Survivant" de l'Abri 111, récemment réveillé de siècles de cryogénisation forcée, déterminé à retrouver votre fils kidnappé.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 6 victoires et 31 nominations au total
- Preston Garvey
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- Desdemona
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- Deacon
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- Hancock
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- Cait
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- MacCready
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- Curie
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- X6-88
- (voix)
- Strong
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- Travis Miles
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- Father
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- Elder Maxson
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- Anchorman
- (voix)
Avis à la une
To think that i have invested around 100 hours of my life time into "Fallout 4" (2015), done the main story, made A LOT of side quests and the there is still A LOT to explore encourages me to safely say - "Fallout 4" is a great game.
I had big expectations for "Fallout 4" because 3rd game was probably one of my all time favorites. And although 4th part did not improve on graphics - for this date and age, the game looks OK / good but nothing more, it did improve on almost everything else. I loved the story of "Fallout 4" - it was better then 3rd games. There is also a good twist in a main story which kinda makes you later guessing your actions.
The open world to explore is amazing in this game. Literally when you walk to make one quest, you come back with 3 or 4 more to do. Later some of them were more like "fetch" quests, but there are plenty of interesting one. I loved weapon / armor crafting, house building stuff was OK but nothing more. There are tons upon a tons of places to discover, things to find or to kill. I played this game on hard more from the beginning and by the end i was like a bad ass / Rambo type character - the game is pretty easy even on hard mode.
Overall, while "Fallout 4" isn't as brilliantly fresh as "Fallout 3" was, still this is an excellent game. Hope in a future they do make another one but this time with new game engine.
The introduction was great, and I'd place it leagues above the first scenes of 'Fallout: New Vegas'. Bethesda successfully place this game firmly within the context of a nuclear apocalypse, taking us closer to the initial devastation than ever before. It's also in the earliest moments of the game that you realise that your character can talk! Bethesda's long-awaited decision to give player characters a voice worked rather well, and I hope they expand on it in the future.
Whilst I have praise for certain character-related modifications made in this game, there are also some problems. It's very hard to play an evil character in 'Fallout 4'. As many people have pointed out, your choices tend to range from 'very kind' to 'reluctantly kind'. That didn't really inconvenience me as I tend to play do-gooders on my first playthrough, but I do find it disappointing that the range of moral choice available to players in the earlier games has been significantly reduced.
Bizarrely, as player choice is restricted where decision-making is concerned, it is expanded tremendously in another area: the workshop. For the first time, we are given the ability to expand a fairly vast number of settlements, giving you the choie to install security, add stores, build homes and - most importantly - attract settlers to populate them. One of the key factions, the Minutemen, also tie in with the settlements feature, as you'll often be called upon to defend them from a variety of Wasteland threats.
I quite liked the Minutemen and their quests, but I wasn't so keen on the Institute. They just don't look as authentic as the other factions we've met. A certain degree of sci-fi can be very fitting in an apocalyptic RPG, and I think the contrast of '50s culture and futuristic technology really gave the earlier 'Fallout' games their charm. Around half-way through this latest game, though, I felt that they went a little too far. Given the importance of the Institute, this detracted somewhat from my ability to enjoy the story, but I still acknowledge that it had some very good moments.
Do I think it's as good as 'Fallout 3'? No. Do I think it's a good game? Yes. I've logged well over 100 hours on it, so something must have worked!
While Fallout 4 is defined as an RPG, I agree with the fans that its more of a FPS with RPG elements. The positive side of this is that the gun play is well designed and tons of fun. If this kind of game isn't your specialty, the inclusion of VATS (its a targeting system that helps the player play percentages of where to strike at an enemy) helps keep the game play fresh. There is a lot of variety with the enemies you can fight against, the ability to upgrade your weapons and your armour to buff against certain types of foes and damage. It was ahead of its time and it holds up pretty well.
I'd be remiss to not talk about my other favourite aspects of this game which is characters. The Sole Survivor is the audience avatar, he's got a driving force but you choose who he/she is or how they impact the Commonwealth. But the side characters are a colourful, vibrant and interesting group that I could continue to just gush about. They're alp distinct and grab your attention. The companions would be enough for me to recommend Fallout 4 alone and while your ability to interact with them properly falls short (more on that later), I couldn't help but be transfixed by their depth and their backstories at points in the game.
I wish it was all just praise but this game does become more of a mixed bag upon revisiting it. Firstly, while the game features an ample campaign with many missions, the pacing does drag, especially in the introductory missions for the factions. You get a lot of the standard fetch/ eliminate the target quests and while that is to be expected, that can be tiresome. The next is the dialogue system. To be fair, this isn't easy to do, to create natural sounding dialogue while giving the player choice. But the summation of the option in the dialogue wheel isn't always accurate and when you step back, the cadence of the responses becomes easier to discern. A lot of the dialogue is clunky because of this and picking one option could lead to a different result than you desired because of the inaccurate summary. Lastly, the RPG mechanics aren't as finely tuned as they could be. It was clear when I was playing this that the previous games were more focused on this and that in an effort to modernize the franchise, it got pushed to the side. I didn't think they were as awful as some do but underwhelming isn't a bad way to describe it.
Players of the classic Fallout games spit venom at this game and at Bethesda for diverting the the franchise. But coincidentally, most of the people who played this game first before other entries in the franchise (like me), really enjoy it for what it is. I haven't even touched on how big the map is and all the areas that can be explored (conversely, there's not as much aesthetic variety to the post-apocalyptic environment, another mixed element in 4). This game is the definition of a mixed bag with some strong virtues and some glaring weaknesses but its a memorable experience and even after playing the campaign twice, I'll probably revisit it again someday. If you're interested and willing to put the time in, I'd still recommend it. I'll play 76 someday but while that game was panned, at least this one had a mixed response overall?
Le saviez-vous
- AnecdotesA producer of Fallout 4 said that he has played over 400 hours of the game and still has not found everything in it.
- GaffesAfter shooting the player characters spouse dead, a spent round can be heard hitting the floor. The weapon fired is a revolver and would not eject a spent case.
- Citations
Sole Survivor - Male: War. War never changes. In the year 1945, my great-great grandfather, serving in the army, wondered when he'd get to go home to his wife and the son he'd never seen. He got his wish when the US ended World War II by dropping atomic bombs on Hiroshima and Nagasaki. The World awaited Armageddon; instead, something miraculous happened. We began to use atomic energy not as a weapon, but as a nearly limitless source of power. People enjoyed luxuries once thought the realm of science fiction. Domestic robots, fusion-powered cars, portable computers. But then, in the 21st century, people awoke from the American dream. Years of consumption lead to shortages of every major resource. The entire world unraveled. Peace became a distant memory. It is now the year 2077. We stand on the brink of total war, and I am afraid. For myself, for my wife, for my infant son - because if my time in the army taught me one thing: it's that war, war never changes.
- ConnexionsEdited into Fallout 4: Heather Casdin (2017)
- Bandes originalesBaby It's Just You
Written and Performed by Lynda Carter, John Jarvis and Kerry Marx
©2015 Lynda Carter, John Jarvis and Kerry Marx (BMI)
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