Ajouter une intrigue dans votre langueOpen world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Arm... Tout lireOpen world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Army. However, the Resistance fights back.Open world first person shooter set in 2029 Philadelphia. Once known as the birthplace of American independence, the city, just as the rest of the US, is now occupied by the North Korean Army. However, the Resistance fights back.
- Réalisation
- Scénario
- Casting principal
- Récompenses
- 2 victoires au total
- Jack Parrish
- (voix)
- James Crawford
- (voix)
- Sam Burnett
- (voix)
- Huojin Yang
- (voix)
Avis à la une
When you hear that behind the scenes stories, it is a true test of will that the game even got made, with the struggles.
Which does make me feel a bit more generous about the game, because it is a very generic Far Cry clone, if you take it on its face value.
Taking over the city outpost to outpost, and getting better weapons an upgrade your gear, is very standard Far Cry stuff. The animations glitches and places where you can see the Polish is just not there, and it's barely been held together.
But the weapons feel fine and the shotgun is really good and has good range, so it's actually a good video game shotgun for once.
And the idea of modding the weapon on the spot is a really good idea. To make the rifle a fireworks launcher or sniper on the spot is really good idea.
Just really sad that the base gameplay is kind of okay, and it's just practically the same with very little variety.
But what saved the game for mediocre, is the DLCs.
The DLC feels like a budget version of the Metro games, but hey they are better than the main game, and the story actually feels competent and good.
The main character can talk, So it no longer feels like the characters are just talking to a camera with tape over mouth. The mission design just goes to the interesting point and challenges like the Metro games, so it's actually more fun.
And the last DLC beyond the wall, is a really good ending and feel satisfying, so it leaves a really good taste in my mouth, and that is the reason I still go back to the game once in a while.
It is not a masterpiece. It is not awful, but it is fun. Would recommend.
I gave it 4 stars 1 for the gameplay 1 for the story 1 for the graphics 2 for the efforts made by the makers to reach a satisfying conclusion through DLCs.
Playing as Ethan Brady, a member of the American resistance fighting back against North Korean invaders in a somewhat desolate future Philadelphia. The game works with you slowly liberating city blocks in various regions of Philadelphia at which point that locations resources and freedom fighters become available to you as an asset. Winning over the block takes the form of one of a few mission types, sometimes simply clearing out the enemy soldiers is enough, but occasionally there is a need to reprogram a security system, or take possession of a radio. Here's where the real problem is, there isn't anything like enough variety in these for an entertaining game - the first section of town uses each of these twice and though it improves a bit as the game progresses, not by enough. I feel like the game would have been better with a more structured cinematic narrative rather than the open world they decided on. Much of the game is spend wandering from place to place, as death pushes you back to the most recent safe house. It works quite hard to give the illusion of lots to do, but really the "jobs" aspect of it, little bonuses offered for doing something generally end up with you using the camera phone to photography 10 of . . . whatever, for a cash bonus. (Annoyingly - these reset each time you start the game too, so the whole job needs to be done in one sitting). On top of that, the gunplay and controls don't sit particularly well, they aren't horrible but they're nothing special either. I often struggled to identify friend from foe in the game too, particularly at night.
The gun customisation is well done, with attachments swappable around different base guns, and the ability to rejig firearms into significantly difficult weapons. The game is pretty free and easy with money too, so establishing an armoury fairly quickly is easily done. It looks good, the crytek engine put to good use and though samey the desolate areas look decent.
It's just too dull in today's AAA gaming market to warrant you spending your time on it. Gunplay is better in the "Destiny" and "Call of Duty" series and open world is done better in "Assassins Creed" and "Fallout" games. Life's too short.
"Homefront: The Revolution" (2016) is a sequel to one of the most marketed, hyped and eventually disappointing games of the last decade "Homefront". I played the first one, and it was an OK game. But this one i liked much more. Sure the game needed to be polished a lot, this what we got is a very rough game - i mean graphics won't blow you away, shooting mechanics aren't the best in FPS market. But the story was pretty good. Open world was very descent, there are a lot of activities that lead you to one goal - to liberate Philadelphia. And in that it succeeded. Every weapon you use can be modified in a very interesting way. There are useful gadgets and tools to make your life easier as well.
Overall, i picked up "Homefront: The Revolution" for a few dollars because it was so cheap but i heard the game was pretty bad, anyway i thought i will give it a shot. At the end i did surprise me of how actually good and sometimes even pretty great it was. I also really enjoyed "Resistance" mode where you co-op with other player and do some missions - there is a pretty deep customization system and progress - but there is one issue - no one plays it! That is very sad because this game is really good if you give it a chance.
Le saviez-vous
- AnecdotesHas been delayed due to the changing of developers from Crytek to Deep Silver.
- Citations
Cortez, Heather: No, no, no, not like that. That one goes there, this one goes there.
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