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IMDbPro

Atomic Heart

  • Videojuego
  • 2023
  • M
CALIFICACIÓN DE IMDb
6.3/10
1.3 k
TU CALIFICACIÓN
Atomic Heart (2023)
A system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.
Reproducir trailer3:01
10 videos
60 fotos
ActionAdventureCrimeHorrorSci-FiThriller

Agrega una trama en tu idiomaA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified informat... Leer todoA system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.A system failure at a soviet facility leads machines to rebel against humans. Major P-3's task is to eliminate the consequences of the accident and prevent the leakage of classified information threatening to destroy the whole world.

  • Dirección
    • Artyom Galeev
  • Guionistas
    • Robert Bagratuni
    • Artyom Galeev
    • Oleg Gorodishenin
  • Elenco
    • Alexander Lomov
    • Nikita Semyonov-Prozorovskiy
    • Maria Rudenko
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    6.3/10
    1.3 k
    TU CALIFICACIÓN
    • Dirección
      • Artyom Galeev
    • Guionistas
      • Robert Bagratuni
      • Artyom Galeev
      • Oleg Gorodishenin
    • Elenco
      • Alexander Lomov
      • Nikita Semyonov-Prozorovskiy
      • Maria Rudenko
    • 19Opiniones de los usuarios
    • 9Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Premios
      • 2 nominaciones en total

    Videos10

    Release Window Reveal Trailer
    Trailer 3:01
    Release Window Reveal Trailer
    Atomic Heart: Enchantment Under The Sea Gameplay Trailer
    Trailer 1:10
    Atomic Heart: Enchantment Under The Sea Gameplay Trailer
    Atomic Heart: Enchantment Under The Sea Gameplay Trailer
    Trailer 1:10
    Atomic Heart: Enchantment Under The Sea Gameplay Trailer
    Atomic Heart: Arlekino Gameplay Trailer
    Trailer 1:02
    Atomic Heart: Arlekino Gameplay Trailer
    Atomic Heart (Release Window Trailer)
    Trailer 3:32
    Atomic Heart (Release Window Trailer)
    Atomic Heart
    Trailer 1:41
    Atomic Heart
    Atomic Heart (Combat Trailer)
    Trailer 3:49
    Atomic Heart (Combat Trailer)

    Fotos60

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    Elenco principal48

    Editar
    Alexander Lomov
    • P-3
    • (voz)
    • …
    Nikita Semyonov-Prozorovskiy
    Nikita Semyonov-Prozorovskiy
    • Dmitry Sergeyevich Sechenov
    • (voz)
    Maria Rudenko
    • Larisa Filatova
    • (voz)
    Oleg Kursachev
    • Victor Petrov
    • (voz)
    Sergey Shanin
    • Yegor Molotov
    • (voz)
    Irina Shanaeva
    • Granny Zina
    • (voz)
    Denis Medvedev
    • Michael Stockhausen
    • (voz)
    Christina Sherman
    Christina Sherman
    • Twins
    • (voz)
    • (as Kristina Sherman)
    • …
    Marine Giorgadze
    • TER-A1 Tereshkova
    • (voz)
    Adam Sims
      Alex Jordan
      Alex Jordan
        Alexander Ballinger
        Alexander Ballinger
        • Michael Stockhausen
        • (English version)
        • (voz)
        Alexander Capon
        Alexander Capon
          William Hope
          William Hope
            Cherise Silvestri
            Cherise Silvestri
              Christopher Ragland
                Dev Joshi
                Dev Joshi
                • Anya
                • (English version)
                • (voz)
                Díana Bermudez
                Díana Bermudez
                • Larisa Filatova
                • (English version)
                • (voz)
                • Dirección
                  • Artyom Galeev
                • Guionistas
                  • Robert Bagratuni
                  • Artyom Galeev
                  • Oleg Gorodishenin
                • Todo el elenco y el equipo
                • Producción, taquilla y más en IMDbPro

                Opiniones de usuarios19

                6.31.3K
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                Opiniones destacadas

                6roland_pataki

                Could have been a masterpiece..

                This is not a bad game! Unfortunately it has many things that ruins the experience. Art direction is amazing, graphics are beautiful and the performance is also great. I played on Series X. Music, atmosphere and audio is amazing so there is a lot of good in here.

                Gameplay, crafting, combat and shooting is decent as well. I enjoyed it.

                The negative side of the game. The "open world" area is horrible. You can't explore, loot or look around because there are enemies all over the place and you can't kill them because these flying robots will regenerate all the robots you killed and it's a never ending battle. Very annoying.

                The game doesn't allow you to stealth around these robots because stealth is not working at all. The map you have is horrible, the puzzles are sometimes creative and fun but they drag it out too much and make it unnecessarily long and complicated sometimes which makes it frustrating.

                I have mixed feelings about the main character. I don't dislike him but he's so dumb sometimes. Story is nowhere near as creative as I first thought.

                This is not a bad game at all just don't compare it to Bioshock because you will be dissatisfied. I had very high expectations and that's why I am a bit disappointed, not because the game is bad. It's not amazing either but worth playing for sure.
                7lgikl

                Disappointing and had far more potential if it wasn't for obvious flaws

                For starters the game really lacks save points. This can work in missions, take souls games for example they had little bon fires. This game lacks them in the open world areas. You can spend ages killing robots and looting areas just to die and loose everything. There is only auto saving on missions and the open world requires you to access a save station! Why not have a save point as you enter built up areas and then once you complete the "activity" or loot the sought after object it then saves again?

                Another issue which drove me mad was the amount of repair bots. I love the idea of having bots come recycle their friends but in some areas they would just come swarming in sometimes over 5 at a time. When I killed them you could see another pack coming in the distance. Basically you get never ending repair bots coming in. Its like this in most encounters aswell. It just makes you not want to bother engaging any enemies because you know there was be endless repair bots bringing them all back and youll waste your limited supplies killing them for no reason. Why can't you switch off the repair bot vending machines? This would atleast balance them.

                The game doesn't teach you enough about weaknesses and status effects. For ages I thought enemies were sponging bullets, turns out the cartridges are your best friend for certain enemies. But the game doesn't tell you what all the symbols mean when scanning and how effective cartridge's can be on certain enemies.

                During the game you'll see red robots start to appear after you reach them on a story mission (Don't wanna say to much but you'll know the one) and it deals extreme melee damage. These could really be balanced better with the countless repair bots in mind. They are fast moving and normally spawn in packs. How are you supposed to target multiple fast moving enemies which take quite a few shots to kill and they all charge at you dealing extreme damage? But you destroy them just to be repaired again? This is why games make fast, high damage enemies weaker.

                Puzzles in this game felt highly repetitive. But they also always add the same puzzles 1 after the other instead of spacing them out the game. So you come across a new puzzle, repeat it 2 or 4 times in different ways and never see it again. Why not have the new versions at different points in the game? Every door has a mini game lock on it which yh is cool if its to unlock a new area but when its just a shortcut door it doesn't really make sense. They begin to get tedious after a while.

                Lack of sprint in this game sucks. Its an open world and sprint is basically a must in such a large environment. I know some games don't need a sprint but this game I can't see what difference it would make to the combat implementing it.

                All drivable cars were identical. I know the devs wanted cars to stand out to the player so you knew which ones were drivable but they could have just made all the cars that you couldn't drive a bit more run down and then have the drivable ones look a bit more polished and maintained. Or put them in places where they stand out more like in the middle of the road and then other cars more on the side of the road. I just didn't like how every car I drove was an exact replica.

                The game can be a bit buggy at times. Updates have improved allot of these but still countless times you get jammed into an object making robots pile on you and killing you. Its extremely unfair and the lack of checkpoints made this more painful. Other then that everything else plays pretty much fine.

                Other then that the game can be quite fun. The world look great. I really enjoy robots and sci fi in the games. The story is enjoyable and the puzzles granted were fun I just wish they were spaced out. The combat in this game is awesome when mixing your abilities and weapons together. Mindfish definitely have a talented team and I would keep an eye out for their future games. I just hope they take peoples feedback and iron out the issues in the next game from them.
                9drdorian-69513

                great original game

                In the world with "bad russians" and "make amerika great again" games, first really interested, good game about USSR.

                Interested, original plot, good dialogs, great music. I have some questions to purple hair on girl in soviet union in 50s, and cars from 70s, but not to much people notice it.

                Of the minuses, it is worth noting that the rather monotonous optional dungeons and endlessly repairable robots.

                Guys who give the game 1 point because there is Soviet propaganda, apparently they don't admit at all that there can be any other positive side in the game except for the United States. I hope this game and its sales will show developers that there is nothing to be ashamed of and make games about their countries, let there be more games with a variety of lore.
                johndabeck-33979

                Ignore the complainers

                Not all of us are into steampunk and so ignored the BioShock train. For those who loved Fallout but became disenchanted with whatever happened after 4...this is an amazing game to play to come back to that Fallout 3/Wolfenstein love.

                Absolutely stunning graphics and a really fun environment to explore and dive into. You'll be captivated in the first 15 minutes. BioShock took steam punk Americana, Fallout did post nuclear America, Wolfenstein took Germans winning WWII...finally we see a game explore the USSR side of this genre!!

                This game is Fallout meets Wolfenstein in the USSR + iRobot in all the best ways!
                5CANpatbuck3664

                All the Right Ingredients Were Here..... How Was This the Finished Product?

                I'm going to start with the story of Atomic Heart, in theory at least, that's the most important part. In Atomic Heart, we are P-3, a Soviet Major who is a veteran of previous conflict and an idealist who is under the personal employ of Hero of the State Dr. Sechenov. The year is 1955 and after some new scientific breakthroughs in the aftermath of WW2 (plus the survival of a deadly plague), The Soviet Union has become the dominant power on the world stage. Their use of robotic labour has given them a significant advantage and they're holding celebrations to usher in the new Kollektiv 2.0 which will further connect the minds of the users and form a shared neural network. In the middle of the rollout, the robots go berserk and start murdering civilians. As Sechenov's representative on the ground, P-3 is tasked by Sechenov to hunt down suspected saboteur Viktor Petrov and to help Sechenov regain control of the rampaging robots. Also accompanying P-3 is Charles (pronounced Char-less) an AI that operates through P-3's polymer glove.

                Sounds solid right? Atomic Heart borrows heavily from other previous works (mostly Bioshock in the respect the game is set in a post war utopia that is secretly sinister despite a glossy veneer and is led by a motivated megalomaniac that's deceiving the public) but there's certainly potential in that synopsis. You're trapped in a single facility for most of the early portions of the game so you get more news about what's going on in the larger picture from P-3 "bantering" with Charles in exposition dumps (more on why "bantering" is in quotation marks later). This irritated me because although I understand we're seeing it through P-3's eyes, he's constantly behind and unable to properly process the plot because of his predetermined alliance with Sechenov. I was constantly cursing and muttering under my breath when he would progress. He'd defeat a boss, he'd be given the next location to go to, Charles would explain what happened previously and P-3 would just yell at him to shut up because Sechenov is like a father to him and that Charles didn't really "understand" what was happening. Until the appearance of Molotov, it's all just verbal exposition and when it's delivered in such a grating manner, it makes it hard to care. There's very little progression until the climactic betrayal in the initial location and after that P-3 is so oblivious to the larger machinations of the story that it just made me check out. Anytime I'm quietly calling our protagonist a moron repeatedly isn't a good sign for a game. They also pull some real zany plot twists at the end after slow playing everything for so long and those reveals had little impact for me. I wasn't rooting for P-3, Charles or any of the remaining characters at that point so why should I be invested if there's a surprise antagonist? I was way past any sort of intrigue.

                Going into the characters, P-3 is maybe the most unlikeable character I've experienced in any piece of media for a long time. He's got scars from his previous life (plus a convenient case of amnesia, my FAVOURITE plot device!) but he's completely loyal to Dr. Sechenov. He's a capable soldier and someone to be feared when he's holding a gun or an axe. But he's in this crazy scenario and he's repeatedly facing life and death choices at any moment and he's so uninterested or bored by it. Charles is explaining what's going on where in the facility to potentially give him an edge and his typical comment is SPEAK ENGLISH or I DON'T CARE or SKIP TO THE IMPORTANT PART. If he's so blasse about everything, why should I think any of this is cool or worthy of my time? I just kept wishing he'd shut up or actually take a moment to consider what was going on around him, it would have shaved a few hours off the campaign. Charles is his Johnny Silverhand style companion, a separate personality that helps him navigate and fight his way through his predicament. I preferred Charles as a character but the relationship is very reminiscent of Cyberpunk 2077 and it was done better in that (this game shares a few pros and cons with that other overhyped mixed bag of a game, including the same voice actor as the main character). They could have had something here if they had some kind of shared rapport or camaraderie but they seem to hate each other until they suddenly don't. The other characters were either one-note or obvious, of course Dr. Sechenov is duplicitous (DUH!), Dr. Filatova's motivations are pretty scattershot (I can't tolerate killing someone but I'm okay subjecting the Soviet populace to hurtful and a potentially dangerous experiments?) and Petrov, Zina, Molotov and Stockhausen barely qualify as multi-dimensional let alone interesting. At most I'll concede that I found Granny Zina amusing in her appearances, I didn't care about her but I did laugh a little when she would pop up. There's a WTF quality to both the Twins and NORA that I couldn't help but be curious about but there's little dimension or real development with them and they're more there to either titillate or shock potential players of Atomic Heart. I didn't see those parts of the game coming, I'll give Mundfish that.

                Atomic Heart is a first person shooter and one of the more positive qualities it possesses is the wide variety of weapons and powers available to P-3. The polymer upgrades are heavily influenced by Bioshock's plasmids but they're fun and they give you some breathing room with large groups of enemies. Another positive choice is that you can redistribute completed weapons and spend the raw materials on something else. It saved my skin with some of the more persistent bosses. The actual combat took a little while to get used to and while I was frustrated by some parts of it (enemies are very perceptive and even when you're trying to be stealthy, they'll spot you before you can get close), any negative aspects fell to the wayside compared to the combat in the open world. Once you start exploring the other corners of the facility, there are robots that are sent out to continually fix and respawn dead robots within minutes of them being put down, even if you're still in the area. Unless you have the weapons and the ammo to just spray everyone again and again as you leave and come back to specific sections of the map, this makes exploration more annoying and too difficult to attempt. Add on that the cameras will raise the alarm and call enemies to them and that the cars you use to travel the map explode within a couple of collisions (aka lightly touching anything in the environment minus the enemies you can run over inexplicably), it make traversing the area an irritating slog.

                I didn't like Atomic Heart but there were a few things that I still enjoyed. I really liked the design of the bosses (minus the Plyusch which looks like a decapitated mascot that bled all over itself) and a lot of the boss fights were pretty entertaining. I also thought a couple of the puzzles were well designed (most of them weren't but a few of them were interesting). My favourite was adjusting the robot ballerinas in the theatre to show their shadows enacting the revolution.

                How do you grade something that had a good idea at the centre of it but they couldn't deliver the goods at the end? I'm glad Atomic Heart found it's audience, despite a mixed critical reception, there's a cult-like following developing around this game. I just can't get there, between the sloppy storytelling, the awkward platforming, the aggravating combat in the open world, the loathsome character of P-3 and the buggy performance on the PS4 (at least the experience I HAD on PS4), it just wrecked any goodwill I had toward Atomic Heart. Mundfish has already announced a sequel and despite the fact I didn't like the original product, I'd be intrigued to see where they decide to go with it. If they could retool and rework large sections of this game with the sequel, with this narrative, I do think they could accomplish something great. I can't recommend Atomic Heart even on sale (I paid the full $90 for it). It's got some standout qualities but you can't get by on premise alone. I seem to be in the minority though and if you don't believe me, give it a shot and maybe you'll feel differently slaying robot nemeses as P-3 across Facility 3826.

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                • Trivia
                  The original concept of Atomic Heart began in the late 2000s. Originally, it was meant to be a movie, and many CGI renders of concept footage can be found on the internet. While many production studios loved the idea, none of them agreed to make the movie. This led to the creation of the game instead.
                • Conexiones
                  Featured in CoryxKenshin: ATOMIC HEART is... well you just gotta play it lol (2023)
                • Bandas sonoras
                  Lottozahlen
                  Performed by Klaus Wunderlich

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                Detalles

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                • Fecha de lanzamiento
                  • 21 de febrero de 2023 (Rusia)
                • País de origen
                  • Rusia
                • Sitio oficial
                  • Official Website
                • Idiomas
                  • Ruso
                  • Inglés
                  • Chino
                • Productoras
                  • Mundfish
                  • Nvidia
                  • Unreal Productions
                • Ver más créditos de la compañía en IMDbPro

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