CALIFICACIÓN DE IMDb
7.0/10
2.5 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaA crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.
- Dirección
- Guionista
- Elenco
- Premios
- 1 premio ganado y 2 nominaciones en total
- Dirección
- Guionista
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
I rated this game a solid 7. I was really hoping for more space and less planet, but the whole prison planet thing is cool. The visuals are fantastic, story is good but feels rushed and predictable "oh no... not the same thing happening again and again, who'da thunk it", and gameplay is a bit chunky "character movement is slow and robotic " I can't stand the movement when crawling through vents, or squeezing through tight spaces- they take way too long- I went to the bathroom and popped a corn dog in the microwave waiting for my character to exit a tight squeeze area". Combat needs a lot of help "it's more methodical than anything", and running isn't really running... it's more like a fast paced Sunday stroll in the park with grandma taking a 5 minute rest at every park bench". It's also not as jump scary as Dead Space; I was really hoping for that. I think most of the horror aspect comes from when you need to run or get out of the way of something and it feels like you're walking in place waiting for grandma to figure out where she put her purse. Multiple times I was yelling at my character because he's too slow. I guess you just have to stay in super close quarters in combat. I'm sure the developers designed it that way though.
Overall a good game; Something was definitely missing though. More story, more content, more locations, maybe just clean up some of the game play... I don't know to be honest.
I will play the sequel if they make one.
Overall a good game; Something was definitely missing though. More story, more content, more locations, maybe just clean up some of the game play... I don't know to be honest.
I will play the sequel if they make one.
Boring enemies, sketchy combat controls and all round average game!
Every fight feels the same and I just find myself trying to get through the game as quickly as possible. Not worth the money paid.
At least give us a variation of combat scenarios, it feels like every enemy I kill is the exact same. The combat and dodging controls are awful and sometimes I find myself questioning the continuity of it all. The atmosphere is good and I can tell it's made by the same guys who did Dead Space but other than that there is not much to it. The scare factor is lacking and the storyline is pretty awful, I wouldn't recommend this game to anyone looking for an in-depth journey into a far away planet haha.
Every fight feels the same and I just find myself trying to get through the game as quickly as possible. Not worth the money paid.
At least give us a variation of combat scenarios, it feels like every enemy I kill is the exact same. The combat and dodging controls are awful and sometimes I find myself questioning the continuity of it all. The atmosphere is good and I can tell it's made by the same guys who did Dead Space but other than that there is not much to it. The scare factor is lacking and the storyline is pretty awful, I wouldn't recommend this game to anyone looking for an in-depth journey into a far away planet haha.
This is a continuous problem with video games in the horror genre, but it needs to be said: blood, guts, and grotesque images aren't inherently scary.
What makes games like Dead Space and Alien: Isolation landmark successes within the horror genre is not the blood and guts spewed across the screen, but the genuine terror that comes with exploring the worlds they've created. It's the fear of being caught, wondering what it was that made that sound, or the outline of something disappearing into the shadows. It's not redundantly smashing a gross looking corpse with a hammer as it growls at you.
Callisto Protocol is...okay. The environment and setting? Love it. I'm a sucker for Science Fiction Horror. Cast? Good. Basic premise? Prison planet is a touch cliché but it can work. The story? Eh...I can forgive some of the more derivative plot points and how much it borrows from Dead Space. But what I can't forgive is the boring pacing and repetitive combat that the game forces you into.
Want to sneak past enemies? Nope. They pop out 1v1 and you beat them to death. Every time. Want to find creative ways to solve problems or avoid hordes of creatures? Nope. Go here, open this door, kill that thing, unlock that room, repeat. The environments and corridors begin to all look the same (splattered with blood, echoing with screams). The combat begins to feel like a chore (you're not afraid of the creatures, you're just annoyed you have to beat another one to death...again) and that's *if* the combat mechanics work. If any CP creator is reading this-please realize that I would rather have little to no combat (like a Dark Pictures Anthology game or Outlast) in which I'm just avoiding death versus a game where I stumble into a room and have to begrudgingly kill something so I can move to the next room and do it again.
Horror is not gore. We don't get scared of something gross that growls and vomits up junk. Maybe the first time you see them it's unsettling. The second and third time the shock wears off. By the third hour of gameplay you'll roll your eyes at how annoying and disinterring you find them-and this is one of the biggest draws of the game (there's no puzzles, no side quests, no real RPG elements).
CP focused on the frosting and forgot about the cake. It's lots of blood, shrieks, screams, and gross creatures, but without the underlying gameplay, combat mechanics, and tone that make a horror game worth playing, CP just ends up feeling hollow and never delivers on the terror that it promises.
What makes games like Dead Space and Alien: Isolation landmark successes within the horror genre is not the blood and guts spewed across the screen, but the genuine terror that comes with exploring the worlds they've created. It's the fear of being caught, wondering what it was that made that sound, or the outline of something disappearing into the shadows. It's not redundantly smashing a gross looking corpse with a hammer as it growls at you.
Callisto Protocol is...okay. The environment and setting? Love it. I'm a sucker for Science Fiction Horror. Cast? Good. Basic premise? Prison planet is a touch cliché but it can work. The story? Eh...I can forgive some of the more derivative plot points and how much it borrows from Dead Space. But what I can't forgive is the boring pacing and repetitive combat that the game forces you into.
Want to sneak past enemies? Nope. They pop out 1v1 and you beat them to death. Every time. Want to find creative ways to solve problems or avoid hordes of creatures? Nope. Go here, open this door, kill that thing, unlock that room, repeat. The environments and corridors begin to all look the same (splattered with blood, echoing with screams). The combat begins to feel like a chore (you're not afraid of the creatures, you're just annoyed you have to beat another one to death...again) and that's *if* the combat mechanics work. If any CP creator is reading this-please realize that I would rather have little to no combat (like a Dark Pictures Anthology game or Outlast) in which I'm just avoiding death versus a game where I stumble into a room and have to begrudgingly kill something so I can move to the next room and do it again.
Horror is not gore. We don't get scared of something gross that growls and vomits up junk. Maybe the first time you see them it's unsettling. The second and third time the shock wears off. By the third hour of gameplay you'll roll your eyes at how annoying and disinterring you find them-and this is one of the biggest draws of the game (there's no puzzles, no side quests, no real RPG elements).
CP focused on the frosting and forgot about the cake. It's lots of blood, shrieks, screams, and gross creatures, but without the underlying gameplay, combat mechanics, and tone that make a horror game worth playing, CP just ends up feeling hollow and never delivers on the terror that it promises.
This game has a Story line that I'm into. I'm most of the way thorough but dang, this game is Tough. It takes a while to get the hang of. I gave this a 7 because I was hoping for more jaw dropping cinematic sequences. This game isn't very scary, but I'd call it survival horror. It really is a lot like Deadspace but not as scary. The Mechanics overall aren't that great and the action is pretty repetitive but it's hard to put the controller down. I'm a true story gamer and need to find out how this ends.
I'm not too much into recording reviews when the minimum is so much lettering and I'm done.
I'm not too much into recording reviews when the minimum is so much lettering and I'm done.
Everyone expecting a new and updated dead space. Whoever tells the opposite Is lying.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
¿Sabías que…?
- TriviaThe game is built in Unreal Engine 4 using the newest version that showcases new levels of fidelity for scanning an actor's face to a near 1:1 likeness. The entire voice cast lended their likeness to their respective character.
- ErroresTodas las entradas contienen spoilers
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