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Portal 2

  • Videojuego
  • 2011
  • E10+
CALIFICACIÓN DE IMDb
9.4/10
19 k
TU CALIFICACIÓN
Portal 2 (2011)
Propulsion Gel trailer
Reproducir trailer1:36
11 videos
27 fotos
AventuraCiencia FicciónComediaComedia oscuraInteligencia Artificial

Agrega una trama en tu idiomaMany years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.Many years after "Portal," Chell reawakens at Aperture Science and tries to stop GLaDOS once again with the help of Wheatley, who has his own plans for the historical facility.

  • Guionistas
    • Chet Faliszek
    • Ted Kosmatka
    • Marc Laidlaw
  • Elenco
    • Ellen McLain
    • Stephen Merchant
    • J.K. Simmons
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    9.4/10
    19 k
    TU CALIFICACIÓN
    • Guionistas
      • Chet Faliszek
      • Ted Kosmatka
      • Marc Laidlaw
    • Elenco
      • Ellen McLain
      • Stephen Merchant
      • J.K. Simmons
    • 32Opiniones de los usuarios
    • 9Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Ganó 3premios BAFTA
      • 22 premios ganados y 24 nominaciones en total

    Videos11

    Portal 2 (VG)
    Trailer 1:36
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:12
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:12
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 1:51
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 0:47
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 3:10
    Portal 2 (VG)
    Portal 2 (VG)
    Trailer 0:56
    Portal 2 (VG)

    Fotos27

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    Ver el cartel
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    + 23
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    Elenco principal79

    Editar
    Ellen McLain
    Ellen McLain
    • GLaDOS
    • (voz)
    • …
    Stephen Merchant
    Stephen Merchant
    • Wheatley
    • (voz)
    J.K. Simmons
    J.K. Simmons
    • Cave Johnson
    • (voz)
    Joe Micheals
    • Announcer
    • (voz)
    Nolan North
    Nolan North
    • Space Core
    • (voz)
    • …
    Dee Bradley Baker
    Dee Bradley Baker
    • Atlas
    • (voz)
    • …
    Alesia Glidewell
    Alesia Glidewell
    • Chell
    • (as Alésia Glidewell)
    Gautam Babbar
    Gautam Babbar
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Ted Backman
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Aaron Barber
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Jeep Barnett
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Mike Belzer
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Jeremy Bennett
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Iestyn Bleasdale-Shepherd
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Christopher Boyd
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Andrew Burke
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Dario Casali
    • Self - Commentary
    • (voz)
    • (sin créditos)
    Matt Charlesworth
    • Self - Commentary
    • (voz)
    • (sin créditos)
    • Guionistas
      • Chet Faliszek
      • Ted Kosmatka
      • Marc Laidlaw
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios32

    9.419.2K
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    Opiniones destacadas

    10SteveBC

    Brilliant!

    Years ago, when Valve launched Portal as a fun Half-Life 2 mod, everybody was thrilled with the concept of the game. Portal 2 didn't just live up to the expectations I had, it slammed them harder into the ground, than I could have ever imagined. If this is no game of the year, I don't know what is... Portal 2's plot reaches much deeper into the history of Aperture Science, revealing new characters and shining a light on the events of Portal 1. Of course the humor most certainly made it to Portal 2 and I want to say, this game is even funnier than its predecessor. The new characters and the deeper plot make this game a must-buy, but that's not good enough for Aperture Science, I mean Valve: A co-op mode was the only thing missing from Portal 1, and they included it in this gem of video games. Challenging test chambers and hours of brain explosions await you and your partner in the Aperture Science Co-Operative Testing Initiative. If you liked Portal, you'll love Portal 2. And if you've never played Portal... do it now!
    10ltadams2247

    We are not worthy! We are not worthy!

    They have done it again. After Portal, which was more of a fun game teaser really, they have finally made the concept into one hell of a game.

    First of all, it now has the proper length of a full game (6-8 hours for the single player campaign on your first run). Secondly, the creative puzzle solving from the first part is not only back, but improved with many new gadgets that make you wonder how they come up with that stuff. Find me more creative game play in the industry, I dare you.

    The single player campaign is now filled with even more hilarious dialog and characters (the old ones are back of course), a better story line and what i thought to be a jaw dropping finale. That's the scale the concept is made for, well done! The game now features a co-op version where you go through a different set of levels which you can only solve through teamwork. Those will puzzle you even more than the single player campaign (in total the game is about 3 times as long as the original by the way). Before they send you out to places where you have to really rely on your partner to, say, not fall into the abyss, they send you through a course of team building exercises so you can get used to how things work now that you're not alone any more. Extremely well thought out. Solving those puzzles is even more gratifying when you do it as a team, or so i have found.

    Last but not least a little shout out to the group of actors voicing the various characters in the game. Good voice acting is something we have come to expect from Valve games but those guys and gals really know how to deliver comedy. At point I had to stop playing for a minute to wait for the laughing to stop ;-) How often do sequels let you down. Not this one. It's longer, bigger, funnier. Now you will see why the people at Valve took so long to make it. Instead of rushing the game and get something half finished *cough* Dragon Age 2 *cough*, they took their time to get it right.

    Hats off, Valve, hats off.
    9borkoboardo

    for science...

    "You are now thinking in portals..." - this used to be the tag line for an underdog game-project which completed the Orange Box. While most of the people bought this product because of Half Life 2 - Episode 2 the main feature only had limited playtime. After exploring the game set of the the Orange Box players were stunned by "Portal", an ego-shooter with no shooting and parallels to the Half Life universe.

    In fact it was only a matter of time until the huge testing facility of Aperture Science got revived for the next run - and story.

    While Portal 1 was pretty much done within 3 hours its successor waits with 7-8 hours of fun. It appears a little short - that's where the co-op mode comes in, adding almost a new dimension to the game's paradigm. Solving puzzles, mazes and riddles with a partner not only opens up possibilities of creating problems to solve - it also enhances one's horizon of thinking. The co-op mode does not really develop a story, but just for the fact that after solving some puzzles ("tests") the player is left with an unique impression, this games deserves a huge credit.

    The story picks up where its predecessor left off - but digs way deeper into the history and structures around Aperture Science. It's a delight to move through very different environments solving unique puzzles which are created with a particular love for details. After some rooms the player occasionally feels like a genius because the presentation of problems are extremely unusual. The voices you are accompanied by dramatically raise the level atmosphere as the voice actors do (typical for Valve) an exceptional job. The whole flow of the game grants a fluid game-play and hardly ever comes to halt.

    To me personally the main point of praise is the fact that Valve manages to send you through approximately 8 hours of the same game-play without making it boring. The story is appealing, unique and weaves in seamlessly into the Half Life universe.

    Two things that I thought were not quite state of the art: 1. The graphics engine is out of date, no doubt. For this game it isn't THAT important to have the latest graphics, still it's very apparent at some point and very untypical for Valve. 2. Many aspects are almost too familiar from part one. The showdown, the credits, some monologues and game-plays, etc...

    BUT, some other aspects would receive more than just 10 points and that's why Portal 2 still deserves a solid score of 9 points.

    Let's face it: Valve produces games which are far more than the average assembly-line-games pumped out every year. The love for detail, interaction, presentation of problems, dialogs, story and game-play clearly stands out in comparison to even major game developer studios. And Portal 2 continues this tradition seamlessly - yes, I may have expected "a little" more but in the end it's still another magnum opus which will be talked about for a long time. No doubt, this game is already one of 2011's highlights and even though other games have way better effects, graphics, models or realism - Valve draws a very clear line: While other studios produce games, they craft art!
    10o-49816

    Valve's Final Masterpiece

    This game is truly magnificent. The game's atmosphere is amazing. Valve really nailed the mysterious abandoned laboratory feel this time around. They knew they couldn't just rehash Portal, so they tried something new and it really paid off. The puzzles are fun and challenging, but not infuriating, and the way that the game chooses not to have any cut scenes breaking up the game play makes the game much more immersive. It's easy to get lost in this game for hours. The story is wonderful, and the ending is powerful. I would highly recommend this game to anybody who likes puzzle games, story telling in games, or games in general.
    10vininesto

    Portal's unique puzzle-solving gameplay is remarkably upgraded in Portal 2.

    Portal 2 is an unique game, as It's successful predecessor. It's filled with incredibly clever puzzles. And it has a fantastic story, with unforgettable moments. It's cleverly done in singleplayer, but the multiplayer co-op is even better, because, having a partner when you solve puzzles is rewarding, and enjoyable at the same time. Visually is nothing special, but Source Engine did It's job very well, and the soundtrack is great. The voice acting is extremely good. The replay value may not be very high, but with a great plot, enjoyable puzzles, outstanding character and a fantastic co-op, there's probably a reason to come back and to play. I recommend this game to everyone, especially the people who love puzzle games!

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    Argumento

    Editar

    ¿Sabías que…?

    Editar
    • Trivia
      There is a newspaper clipping that reads "Local entrepreneur buys salt mine," "Cave Johnson to bring science, industry to Upper Michigan," establishing the location of the Aperture Science test labs.
    • Errores
      Given that the facility has been abandoned for years, the potato batteries should have rotted.
    • Citas

      Cave Johnson: [Cave Johnson died long before the events of the game. Chell and GLaDOS are listening to his last recorded words, a message for his human test subjects, which he made while he was deathly ill] All right, I've been thinking, when life gives you lemons, don't make lemonade!

      GLaDOS: Yeah.

      Cave Johnson: Make life take the lemons back!

      GLaDOS: Yeah!

      Cave Johnson: Get Mad!

      GLaDOS: Yeah!

      Cave Johnson: I don't want your damn lemons! What am I supposed to do with these?

      GLaDOS: Yeah, take the lemons!

      Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!

      GLaDOS: Oh, I like this guy.

      Cave Johnson: I'm gonna get my engineers to invent a combustible lemon that'll burn your house down!

      GLaDOS: Burn it down! Burning people. He says what we're all thinking.

      Cave Johnson: [sickly cough] The point is, if we can store music on a compact disc, why can't we store a man's inteligence and personality on one? So I have the engineers figuring that one out right now. Brain mapping, artificial inteligence - we should've been working on it thirty years ago. And I will say this, and I'm gonna say it on tape so everybody will hear it a hundred times a day: If I die before you people can pour me in to a computer, I want Caroline to run this place.

      [another sickly cough]

      Cave Johnson: Now she'll argue. She'll say she can't do it. She's modest like that. But you make her! Hell, put her in my computer. I don't care.

      [another sickly cough]

      Cave Johnson: All right, test's over. You can head on back to your desk.

      GLaDOS: Goodbye, sir.

    • Créditos curiosos
      The credits at the end of the single-player campaign list all the names together in alphabetical order, with no titles or other indication of who did what.
    • Conexiones
      Featured in Sage Reviews: Portal 2 (2011)
    • Bandas sonoras
      Still Alive
      Written by Jonathan Coulton

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    Preguntas Frecuentes1

    • Why is Chell still navigating the Aperture facility? Didn't she escape at the end of Portal 1?

    Detalles

    Editar
    • Fecha de lanzamiento
      • 19 de abril de 2011 (Estados Unidos)
    • País de origen
      • Estados Unidos
    • Sitio oficial
      • Official site
    • Idioma
      • Inglés
    • Productora
      • Valve
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Relación de aspecto
      • 16 : 9

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