Agrega una trama en tu idiomaDr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.
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Genre: Sci-Fi First-Person Shooter.
Developer: Valve Software.
Publisher: Vivendi Universal Games.
Release Date: 16.11.04.
Engine: Source.
Protagonist: Dr. Gordon Freeman.
Settings: City 17 and its outskirts, somewhere in Eastern Europe (Bulgaria, Romania or Ukraine).
Start of Half-Life is, PC Gamer certified, the brightest gaming moment ever. Start of Half-Life 2, the sequel to Half-Life, and the whole feeling till the end are the most positively shocking moments in MY history. Graphics, sound, music, the whole world around you – KO, brilliant. Still, 3 years after HL2’s release, there is no large commercial game that perfect. At the start of the game, the G-Man speaks to Gordon Freeman as part of a hallucination-like vision as he is pulled out of stasis. The world has been overtaken by an extradimensional military force known as the Combine. Gordon meets up with Barney Calhoun and sets out for Isaac Kleiner's lab while being chased by Combine Civil Protection.
Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts.
Throughout the entire game, Freeman never speaks, the action is viewed through his eyes only (i.e., there are no cut scenes) and there are no discontinuities or jumps in time (from his point of view).
There has been some criticism of these narrative holdovers from Half-Life, since they effectively limit how much of the backstory is explained. Due to the lack of cut scenes, the player never directly sees what has happened in Gordon's absence. Ultimately, it is not clear to what extent Gordon exists as a separate character outside of the player's influence. Since the start of Half-Life, Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the newspaper board) triggers Eli to give some explanation to their meaning and history, thus indicating that Gordon presents emotions that the non-player characters can detect.
Half-Life 2's gameplay is broadly similar to that of the original. Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in Half-Life, the gameplay is broken up with a series of puzzles; however, Half-Life 2 includes physics-based puzzles. For example, one puzzle requires the player to either turn a seesaw-like lever into a ramp by placing cinder blocks at one end, or to stack the cinder blocks into a crude stairway.
The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game, granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing healthkits and ammunition from out-of-reach places, returning enemies' grenades, building makeshift bridges, flipping over an overturned buggy, or manipulating objects through Combine forcefields.
Vehicles are another major gameplay addition. Although Gordon battles through much of Half-Life 2 alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by Vortigaunts and later Antlions.
Many familiar enemies from Half-Life return in this game, such as headcrabs, barnacles, and headcrab zombies. However, the majority of the game is spent fighting the Combine, who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of modified humans, biomechanical creatures, robotic weapons, including the use of headcrabs as biological weapons.
Several of the weapons featured in Half-Life 2 are carried over from Half-Life, including the trademark crowbar for mêlée fighting, the conventional firearms of the SPAS-12 shotgun, .357 Magnum revolver (resembles Colt Python handgun), crossbow, and rocket propelled grenade launcher as well as the Gauss Gun, or Tau cannon. Several new weapons are also introduced: the Combine AR-2 pulse rifle, H&K MP7 SMG, new H&K USP pistol, and most significantly, the Zero-Point Energy Field Manipulator, or gravity gun.
Original score by Kelly Bailey consists of 53 tracks in .mp3 format (some of them borrowed from HL) and 2 tracks in .wav.
Half-Life 2 Deathmatch was released later.
As of June 8, 2006, over four million copies of Half-Life 2 have been sold. Exact numbers for digital delivery service Steam and retail have not been revealed, but in general, the former accounts for 25% of Valve's business and is significantly more profitable per unit. Half-Life 2's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Half-Life 2 became one of the most critically acclaimed video games in history. It is currently one of the highest ranking PC games at Game Rankings with an average critic score of 96%. It was one of only four games ever to get 96% from PC Gamer UK, the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from PC Gamer US, while the game became the fifth title to receive Edge magazine's 10/10 score. MobyGames – 95%. Gamespot – 92%. Absolute Games – 91%. My rates (compared to 2004’s level, of course):
Gameplay: 9.5/10.
Graphics: 10/10.
Sound: 10/10.
Score (OST): 9.5/10.
Story: 9.5/10.
Controls & Interface: 9.5/10.
OVERALL: 10/10.
If you like this game I also recommend: Half-Life, Half-Life Uplink, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2 Lost Coast, Half-Life 2 Episodes 1,2,3, F.E.A.R., F.E.A.R. Extraction Point, Doom 3.
Half-Life 2 is the superb sequel to 1998's critically acclaimed Half-Life. The sequel sticks very close to the blueprints set by the original, but also surpasses it in nearly every way. The game has its fair share of problems, but these are overshadowed by the game's many, many strong points. Basically, I can't think of a game I could recommend more than Half-Life 2.
STORY: 9.5/10 The game starts you off at the train station of City 17; where it becomes very clear that something is not right. You have obviously been placed here by the G-Man for a reason, but as of now, you don't know that reason. In the beginning of the game, you have no means of defense for yourself, so the Combine, an alien force of some kind, can attack you however they please. But this just gives you more of an incentive to get your payback; and you shall get that payback very soon. The story itself is good and intriguing. You will be captivated from the very beginning to the end. The only problem with it is that the game leaves a bit too many questions unanswered. The ending is a little bit too much of a cliffhanger. There is a positive aspect to this, though. It means that Valve will almost certainly make a sequel. It would have also been nice to have even more run-ins with the game's excellent characters, as they were very memorable. Overall, though, the story is truly great.
SOUND: 9.0/10 Half-Life 2's sound is not the game's strongest point, but that's not to say that it is bad. In fact, the sound in the game is anything but. The voice acting in the game is top-notch, and you will surely be impressed by it. The characters in the game have a very nice script and deliver their lines very well. The sound effects in the game are also, for the most part, exceptional. The weapons pack a very punchy sound and are very nice. The soundtrack in the game isn't around all that much, but when it is, it is very apparent. It only plays about a dozen times during the game, but it makes those moments very memorable. The soundtrack itself, though, is only pretty good. It just doesn't seem all that fitting, but it is nice none-the-less. There are also same sound glitches every now and then, but they are not too bad. All in all, the sound in the game is very, very good.
GAMEPLAY: 9.5/10 Even if everything else in the game was great, if the gameplay wasn't good, the game wouldn't be good. But gameplay is another place where Half-Life 2 stands above the rest. In most ways, the gameplay of Half-Life 2 isn't revolutionary or innovative, but it sure is fun. The amount of variety in the game is also pretty impressive. The most interesting item in the game is the Gravity Gun. You are able to pick up objects and throw them, both in combat and in use for the game's several puzzles. The puzzles in the game are pretty simple, but are a nice change of pace. It would have been nice to see some more puzzles in the later stages of the game, though. There are also two rather lengthy sequences in the game that involve vehicles. The vehicles in the game are a little awkward to drive, but are, however, fun. The weapons are pretty well balanced, for the most part. The only real balancing issues are that the pistol can be a little too useful at times, and the last weapon given to you in the game feels very overpowered. You will go up against a variety of enemies in the game, from the menacing Combine soldiers, to zombies, to antlions. The Combine are the most advanced enemies in the game, from an artificial intelligence standpoint. The zombies just tend to lumber over to you pretty slowly. The artificial intelligence in the game is great. The game's length is also more than satisfactory; coming in at close to 20 hours for the average player. There are three different difficulty levels to choose from in the game; easy, normal, and hard. Easy will definitely be too simple for the vast majority of players, but hard should suit even the better players. You will be fighting alone for most of the game, but in the later stages you will sometimes have allies. The allies in the game are not as helpful as you might have hoped, but they are still a nice gameplay addition.
GRAPHICS: 10/10 From a technological standpoint, Half-Life 2 stands above all else. The graphics in the game are truly stunning, and are some of the best, if not the best, graphics out there. Everything from facial animation, to shadowing, to textures is astounding. The game also holds up at an impressive frame rate, even on older computers. The art direction in the game is also a sight to behold. Everything about the game conveys the look that was intended; and the result is nothing short of spectacular. All the explosions in the game are also great. Lighting and shadowing is also beautifully mastered in the game. The superb facial animations truly bring the characters to life like no other game has been able to do. But what is even more amazing than Half-Life 2's graphics, is its incredible use of physics. Graphically, the game is virtually unsurpassed.
MULTIPLAYER: 9.5/10 Originally, Half-Life 2 shipped with only Counter Strike: Source; but was soon updated with a death match mode. The better of the two is easily Counter Strike: Source, although Half-Life 2: death match is better than you might expect. Counter Strike: Source is just a graphically updated version of the hit game Counter Strike.
Overall Score:
9.6
out of ten.
what you do have however is one of the most amazing games ever. period. it's remarkable. I had never heard of halflife my freshman yeah in college.
someone bought it for me. all of a sudden, in a haze of FPS, Counterstrike and TFC it was the end of sophomore year and time to pick a major ;p ;p
now i'm a first year med-student and hl2 has come out...and all i have to say is don't get sick in my hospital! b\c this game is going to destroy my future--but it's so worth it! 10/10
Anyway... I'll just talk about my experiences, not anything about the story. Half-Life 2 runs great on lower end systems. I'm getting at least 25 - 30 fps(frames per second). This shows how Valve wanted great graphics and technology while having a large amount of gamers being allowed to play. And the water...well, it's the best looking water EVER. Good A.I. Take note that on easier settings, the A.I. wont be as good. The story is great. It really doesn't require you to have played the original Half-Life to understand the story.
So, in closing, this is a must own for any PC gamer. Just for the fun physics, or tossing stuff and getting your a** beat by metro cops in the train station.
The physics engine is nothing short of brilliant. Everything acts as you would expect in the real world.
The facial animations are great, as are the amazing textures (you'll wonder around with your flash light every time you find a new texture to explore).
The game play is fast and fun, but still has puzzles like the original.
I don't know what game these cranks are talking about, but from what I understand they do not know enough to get rid of graphic card specific problems and thus didn't like the game. The problem is their rig, drivers, or setting, not HL2. Plus, HL2 doesn't even have that high a system requirements. It runs better than doom 3 but looks far better.
verdict: **** (four stars out of four)
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- TriviaRobin Williams was a big fan of the series, and was actually in talks to do a voice for the games. Scheduling conflicts prevented this.
- ErroresThe drums marked 'Flammable' are explosive and not flammable.
- Citas
[first lines]
G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
- Créditos curiososAt the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera.
- Versiones alternativasIn retail Half-Life 2 the combine sniper rifle was louder and could be heard being cocked after each shot, this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update this was retconned, so that HL2 snipers now employ 'pulse' rifles too.
- ConexionesEdited into Garry's Mod (2004)
- Bandas sonorasHazardous Environments (Valve Theme [Long Version])
Kelly Bailey
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- Half Life 2
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