Agrega una trama en tu idiomaAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahrim... Leer todoAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.After meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 2 premios ganados y 1 nominación en total
- Elika
- (voz)
- (as Khari Wahlgreen)
- Ahriman
- (voz)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
In general, the game gives the impression that it lacks something. The gameplay is monotonous. The essence of the game is that in one large location you need to activate 20 places to revive this world, the whole process of moving from one place to another is the same everywhere.
There are 4 power that open as the game progresses and allow you to use a new way of moving, something like a strong jump or flight, but it doesn't change the gameplay too much.
There are only 2 or 3 puzzles in all game, and this is only in the last location. The plot is nothing, it is presented in the form of 2-3 words between the characters, the cut-scenes are poor, there is no disclosure of the characters, who they are, where they come from, and they are not interesting at all.
Very terrible combat system, apparently the developers wanted to bring something new, but it's didn't work, it all comes down to the fact that you just need to press a certain combination of buttons in time (only like 4 combinations), just the same as with parkour.
The whole game you just need to press the right buttons in time, the player can only choose which way to go and which of the 3 combinations of buttons to press in battle.
I don't think this attempt of reimagining the series worked.
The game kicks off with a thrilling encounter-our protagonist is caught in a fierce sandstorm when he comes across a princess on the brink of capture by two soldiers. After some quick banter, he decides to join her quest. It turns out she has incredible time-manipulating powers, and your mission revolves around freeing areas plagued by corruption to aid her in her quest.
At its core, this game is a traversal experience. You navigate through beautifully designed environments, scaling and leaping like a true acrobat. The level design is impressive; it's somewhat linear at times, but there's still plenty of room to explore and hunt for extra loot. A unique aspect is that you can't actually die in the game due to the princess's time powers, which might sound like a downside, but it actually adds to the challenge. I often found myself completely immersed, so focused on the captivating world and gripping story that I completely forgot about the combat-or the lack thereof. The few sword fights were serviceable, if a bit uniquely designed, focusing on enemy movements rather than just button-mashing.
What truly stands out here is the relationship between the two main characters. It might sound cliché, but their bond genuinely deepens, and I found myself emotionally invested in their journey. You can engage in conversations with the princess at almost any point during the game, and it's not just filler chat-there's always something new to discover. These interactions enrich the gameplay and solidify their connection, making every moment you spend traversing that much more meaningful.
Graphically, the game holds up impressively well due to that stunning hand-drawn aesthetic. The art style, along with great music and sound effects, makes for an immersive experience, so no complaints on that front!
The story lasts around 13 hours, but it feels much longer because there's almost no bloat, something Ubisoft is often criticized for in their titles. I enjoyed it so much that I immediately downloaded the extra story DLC after completing the main game. While I won't delve into spoilers, I did notice some areas felt slightly more irritating in the DLC, as if they were designed to stretch out gameplay time.
It's such a shame this game didn't become a massive hit. In my opinion, it's Ubisoft's best title to date, and it seems like the Prince of Persia franchise has faded away into obscurity. I simply don't understand why folks complain about Ubisoft moving away from single-player experiences when a gem like this goes largely unnoticed.
This game deserves more love and recognition. It's a solid 10/10 in my book. Seriously, GO buy it right now. You won't regret it!
Elika your traveling companion is the heart and soul of this game and she helps the prince alot throughout the entire game, she also stops you from falling which means you can't die in this game but that's really not an issue since it helps the game to flow better without going through a loading screen.
It's a very underrated game in the series and it's a shame that it never got a sequel.
¿Sabías que…?
- TriviaThis game is not connected to the initial reboot "Sands of time." The main character is different and the Dagger of time is not a factor in this game.
- ErroresChocolate is mentioned. This being ancient Persia, chocolate would have been unknown.
- Citas
Elika: Why are you following me?
The Prince: I'm not, I'm looking for...
Elika: Farah, I heard you yelling. You and your girlfriend should get out of here.
The Prince: Girlfriend? Farah's not my girlfriend. She's my donkey.
- ConexionesFeatured in Troldspejlet: Episode #39.16 (2008)
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Detalles
- Fecha de lanzamiento
- Países de origen
- Sitio oficial
- Idiomas
- También se conoce como
- Prince of Persia: Prodigy
- Productoras
- Ver más créditos de la compañía en IMDbPro
- Color