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The Legend of Zelda: Tears of the Kingdom

Título original: Zeruda no Densetsu Tiâzu obu za Kingudamu
  • Videojuego
  • 2023
  • B
CALIFICACIÓN DE IMDb
9.4/10
3.8 k
TU CALIFICACIÓN
The Legend of Zelda: Tears of the Kingdom (2023)
Sequel to The Legend of Zelda: Breath of the Wild (2017), that takes place just after the events occurred in its predecessor.
Reproducir trailer1:37
9 videos
18 fotos
Acción épicaAventura épicaÉpicaEspada y SandaliaFantasía épicaFantasía sobrenaturalAcciónAventuraCiencia FicciónFantasía

Agrega una trama en tu idiomaWhen Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyru... Leer todoWhen Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.When Link and princess Zelda investigate Zonai ruins in a cave beneath the castle, they witness the awakening of a mummified Ganondorf, whose powers then corrupt Link's arm, after which Hyrule Castle is sent floating upward into the sky.

  • Dirección
    • Hidemaro Fujibayashi
  • Guionista
    • Audrey Drake Rigg
  • Elenco
    • Kengo Takanashi
    • Yû Shimamura
    • Kosuke Takaguchi
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    9.4/10
    3.8 k
    TU CALIFICACIÓN
    • Dirección
      • Hidemaro Fujibayashi
    • Guionista
      • Audrey Drake Rigg
    • Elenco
      • Kengo Takanashi
      • Yû Shimamura
      • Kosuke Takaguchi
    • 40Opiniones de los usuarios
    • 7Opiniones de los críticos
  • Ver la información de producción en IMDbPro
    • Ganó 1 premio BAFTA
      • 6 premios ganados y 21 nominaciones en total

    Videos9

    Official Trailer
    Trailer 1:37
    Official Trailer
    The Legend of Zelda: Tears of the Kingdom: Launch Timing Update
    Trailer 1:31
    The Legend of Zelda: Tears of the Kingdom: Launch Timing Update
    The Legend of Zelda: Tears of the Kingdom: Launch Timing Update
    Trailer 1:31
    The Legend of Zelda: Tears of the Kingdom: Launch Timing Update
    The Legend Of Zelda: Tears Of The Kingdom: Nintendo Switch My Way
    Trailer 0:30
    The Legend Of Zelda: Tears Of The Kingdom: Nintendo Switch My Way
    The Legend of Zelda: Tears of the Kingdom (Release Date Announcement Trailer)
    Trailer 1:37
    The Legend of Zelda: Tears of the Kingdom (Release Date Announcement Trailer)
    The Legend of Zelda: Tears of the Kingdom: Accolades Trailer
    Trailer 0:28
    The Legend of Zelda: Tears of the Kingdom: Accolades Trailer
    The Legend of Zelda: Tears of the Kingdom: Dive Into the Unknown
    Trailer 1:01
    The Legend of Zelda: Tears of the Kingdom: Dive Into the Unknown

    Fotos18

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    Elenco principal63

    Editar
    Kengo Takanashi
    • Link
    • (voz)
    Yû Shimamura
    • Princess Zelda
    • (voz)
    Kosuke Takaguchi
    • Ganondorf
    • (voz)
    Riki Kagami
      Yûko Kaida
      Yûko Kaida
      • Sonia
      • (voz)
      • (as Yuko Kaida)
      Tamiyo Nonaka
        Ayano Shibuya
        • Purah
        • (voz)
        Osamu Hosoi
          Natsuki Mori
          • Tulin
          • (voz)
          Miyuki Kobori
          • Yunobo
          • (voz)
          Kosuke Onishi
          • Sidon
          • (voz)
          Arisa Sakuraba
          • Riju
          • (voz)
          Noboru Yamaguchi
            Kôji Takeda
              Mayu Isshiki
                Rei Shimoda
                  Hideaki Nonaka
                    Serika Hiromatsu
                      • Dirección
                        • Hidemaro Fujibayashi
                      • Guionista
                        • Audrey Drake Rigg
                      • Todo el elenco y el equipo
                      • Producción, taquilla y más en IMDbPro

                      Opiniones de usuarios40

                      9.43.8K
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                      Opiniones destacadas

                      amitshmueli

                      amazing

                      Definitely a great game I've played a lot of Zelda games and this is one of the best games I've played. I also really liked the game The Legend of Zelda: Breath of the Wild. It's hard to say which one is better. There are other good Zelda games like The Legend of Zelda: A Link to the Past and the legend of zelda: ocarina of time the legend of zelda is without a doubt an excellent game series every game feels like an amazing adventure The game was really good, the animation, the battles and the plot, in my opinion, one of the best games released this year

                      the legend of zelda tears of the kingdom:(10/10)
                      10fluffyblanketpillows

                      Most addicting fun I've ever had

                      Tears of the kingdom is honestly a curse, there's so much to do. When I finally put the game away to go do schoolwork or sleep or something like that I'm always thinking about what I'm gonna do next. Those who say it's just 70 dollar dlc are just being critics to be critics at this point

                      Of course the graphics aren't going to blow you away and it's locked at 30 fps but that barely even takes away from the experience, and that's more of a switch problem than a tears of the kingdom problem. This game also shows how you don't need good graphics to make a good game.

                      Overall, don't let the 70 dollar price tag deter you. This game is absolutely worth it. If you own a switch and can afford this game I would say it's a must have.
                      10PhoenixGod00

                      How do you continue to get so damn good?

                      10 out of 10 - A Triumph Beyond Time and Sky

                      Overview:

                      Where Breath of the Wild shattered expectations and redefined the open-world genre, Tears of the Kingdom does the unthinkable - it elevates it. Literally and spiritually. This isn't a sequel that plays it safe. This is a bold, risky masterpiece that doubles down on exploration, expands the mythos, and gives players power, freedom, and tools so creative you could build a damn empire from scratch.

                      This game isn't just about saving Hyrule.

                      It's about reinventing how you interact with Hyrule.

                      Story & Scope:

                      The tone here is both ancient and urgent. An ominous force stirs beneath the surface - a hidden evil that feels deeply connected to Hyrule's long-lost past. The mystery runs deeper, the stakes are higher, and the emotional undercurrent? Heavier.

                      You're not just traversing land anymore.

                      You're flying through sky islands.

                      You're diving into depths that hide forgotten nightmares.

                      You're unlocking a timeline of legendary proportions.

                      And Zelda? She's no longer a passive figure. Her presence in this story - her choices - shape everything. You feel the weight of loss, legacy, and leadership all the way through.

                      Gameplay Innovation: Ultrahand, Fuse, Ascend, Recall

                      The abilities alone deserve their own throne: Ultrahand lets you build anything - gliders, mechs, traps, bridges - if you can dream it, you can build it. It's Minecraft meets MacGyver meets ancient Sheikah tech.

                      Fuse takes the combat sandbox to the next level. Slap a rock on a stick, a bomb on an arrow, or a ruby on your sword - now you're creating chaos, your way.

                      Ascend is a mind-blowing mechanic that flips traditional traversal on its head. Ceiling? More like shortcut.

                      Recall lets you reverse time on objects - part puzzle solver, part combat trick, part "wait, did I just do that?!" wizardry.

                      These powers don't just add spice.

                      They reshape how you think as a player.

                      World Design:

                      Hyrule is massive. But now, it's layered: Surface - Familiar but evolved, reshaped by upheaval. New towns, ruins, and mysteries everywhere.

                      Sky Islands - Ethereal, puzzle-filled paradises that test your creativity and timing.

                      The Depths - Vast, pitch-black, and terrifying. A forgotten underworld crawling with danger and discovery.

                      This isn't open-world fatigue. It's open-world finesse.

                      Combat & Gear:

                      Durability returns, but it matters less now - because your gear is yours to customize. The fuse system makes every encounter fresh. Enemy camps are no longer just trials - they're experiments. You approach each battle not just with weapons, but with ideas.

                      And yes - Link's moveset is as sharp and fluid as ever.

                      Bows, gliders, shields, slow-mo mid-air attacks - it's all here, all dialed in.

                      Tone & Presentation:

                      The soundtrack is haunting and gorgeous, often subdued until a piano or swell catches you off-guard and floors you. The visuals? Breathtaking. The skies feel endless. The lighting in the Depths is eerie and dreamlike. And the ancient iconography layered throughout? Pure worldbuilding bliss.

                      The tone is heavier, more mysterious. You're surrounded by echoes of a lost civilization and whispers of prophecy. And it all leads to one of the most cinematic, intense, and emotional conclusions the franchise has ever delivered.

                      (No spoilers - but the final act? Chills, brother. Chills.)

                      Why It's a 10:

                      Because this isn't just a game - it's a love letter to curiosity, innovation, and legacy.

                      It says: We trust you.

                      It says: Here's power. What will you do with it?

                      It says: Build, break, explore, fall, rise again.

                      Tears of the Kingdom challenges your imagination and rewards it with beauty, depth, and awe at every turn. It's not just a follow-up - it's a spiritual successor that closes the arc of Breath of the Wild with brilliance.

                      Final Thought:

                      Some games give you a sword and a path.

                      This one gives you a broken world and says, make it whole again - your way.

                      You don't just play Tears of the Kingdom.

                      You write your own legend inside it.
                      10griffsam

                      Really Good

                      (I'll update my review as I play through the game). I love the sandbox elements of the game and the new abilities that Link has access to. They are much better than what we had in Botw because they interact and are integrated with world in a much more engaging and interesting way. I also love the new enemy variety and bosses. It is much more similar to what we would expect from a Zelda game. However, the dungeons are still not what I want from a Zelda game. And the game in general doesn't really feel like what I've grown to associate with Zelda. I know many people dislike linear games but I think a linear experience doesn't run the risk of ruining the experience for players who do things the "wrong" way. Additionally, the story and progression can be more potent and fun. I firmly believe that a linear experience is a more consistently powerful than an open world experience. I love the freedom but eventually since the story only ends when you want it to, by the time you finish the game it will have lost its appeal whereas a linear experience gets to end the game with a bang. My biggest issue though is still the dungeons. In older Zelda games you would slowly unlock parts of the dungeon making the whole process satisfying as you would go through the dungeon one door at a time. Then halfway through you would get a key item as a reward for a mini boss and would be forced to use the item as a sort of tutorial. As you went through the second half of the dungeon you would become more and more comfortable with the item and finally, as one last challenge you would be tested on your knowledge of the new item and the dungeon as a whole. It was a satisfying experience that left me hungry for more and excited for the next dungeon. That just isn't the case here. There's never the wonder of "what item am I getting here?" or "what cool puzzles will be featured?" It's just a slog to do dungeons. I love the game but I honestly wish that the dungeons were more linear. However, they are significantly better than Botw dungeons and are actually fun so that is a big step up. Additionally, and I don't know if I'm the only one who's noticed this, but the game looks noticeably better than Botw which was a high standard. The enemy variety is very refreshing after the repetitive enemies of Botw. The new bosses are also very appreciated. I remember heading into the depths and then getting jump scared by a giant Obsidian Frox that freaked me out. In general the exploration has gone up from a 9.5/10 in Botw to a very easy 11. Now every corner of the world is not just filled with things to find but meaningful and exciting things. I recently found the torse to the Twilight Princess set and let out an audible squeal of joy and excitement. Overall, I won't give the game a ten until I've finished it but it's getting there.
                      10arhammkhan-68850

                      Magnum Opus of Gaming

                      This yet another magnum opus from Nintendo. Breath of the Wild came and completely changed the way we gamers viewed and played open-world games. Now after 6 years, Tears of the Kingdom shows how Nintendo still had a lot of innovative ideas in the minds to improve the experience even further, a feat I didn't think was possible. So many new and incredible gameplay mechanics are introduced here which I haven't seen in any other game I've ever played. I would go on to say these gameplay mechanics are the most innovative and creative. They completely changed the way players will experience Hyrule again. The Hyrule itself although similar is quite different than before. We have the new Sky and Underground maps now that makes the exploration even more worthwhile. One thing I also appreciate about its gameplay is how it allows freedom but also test the player's creativity and problem-solving skills like no other. Having many tools at the disposal means nothing if the players can't exploit them according to their creativity and not something that was scripted by the developers. The physics engine in this game is also the best i've ever seen with Red Dead Redemption 2's physics engine at close second place. This time the game has a heavy emphasis on story, and the plot is very interesting with proper voice acting. There are also dungeons in this one for those missing them in Breath of the Wild. Last but not the least, the graphics although not ground-breaking by today's standard, are still very artistic. In fact, it looks and feels like a Studio Ghibli movie. Due to this art-style, this game will still look gorgeous even after 25 years whereas most photorealistic game of today will probably not age well in comparison. We've seen this in case of Wind Waker, which is a timeless piece of joyful art. In comparison Mass Effect, which came a few years later hasn't aged that well in looks department. Although, I do admit that there are a few performance drops in some instances due to Switch's hardware limitations. I believe this should have been a launch title for the Switch 2 and as a result should've made use of improved specification to run smoother and looked better. Nevertheless, the questions is that do I like it more than Breath of the Wild? Well, in some cases yes and in some cases no. Yes because it's clearly a more grander experience with vastly larger map, better gameplay mechanics and better story. But it doesn't compare with the experience of discovering Hyrule for the first time in Breath of the Wild. Although by comparison the experience of Breath of the Wild was a lot simpler; but that was where the true beauty of Breath of the Wild really was. It was after a very long time that I had some much fun, and a sense of nostalgic escapism; or maybe, feeling like a kid again playing a video-game. Nintendo clearly knows how to make the most memorable and joyful video-game experiences, and this alongside Breath of the Wild ranks topmost in my absolute best game of all time.

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                      • Trivia
                        Initially scheduled for a 2022 release, but this was pushed back to Q2 of 2023. Delayed release dates have practically become tradition with modern Legend of Zelda games since the 1990s; producer Eiji Aonuma explained it as such: "Every time we make a Zelda, we want to make something new, [...] It's hard to gauge how long that's going to take. And it's also hard to gauge at what point whatever we consider to be new is done." Aonuma's team never compromises on quality in order to make deadlines, as per series creator Shigeru Miyamoto's motto "a delayed game is eventually good, but a rushed game is forever bad".
                      • Errores
                        When Link disables a trap, chief Riju sometimes says that her and Link can get by it - even though they already got by it while disabling it.
                      • Citas

                        Ganondorf: [from trailer] "Do not look away, you witness a king's revival, and the birth of his new world."

                      • Conexiones
                        Featured in Ceave Gaming: Please Don't Break My Weapons in Breath of The Wild's Sequel! (2021)

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                      Detalles

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                      • Fecha de lanzamiento
                        • 12 de mayo de 2023 (Japón)
                      • Países de origen
                        • Estados Unidos
                        • Japón
                        • Canadá
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                      • También se conoce como
                        • ゼルダの伝説 ティアーズ オブ ザ キングダム
                      • Productora
                        • Nintendo Entertainment Planning & Development (EPD)
                      • Ver más créditos de la compañía en IMDbPro

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