CALIFICACIÓN DE IMDb
7.2/10
4.1 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaIn a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.
- Dirección
- Guionistas
- Elenco
- Premios
- 5 nominaciones en total
Ali Hillis
- Claire Farron - Lightning
- (English version)
- (voz)
Troy Baker
- Snow Villiers
- (English version)
- (voz)
Georgia Van Cuylenburg
- Oerba Dia Vanille
- (English version)
- (voz)
Reno Wilson
- Sazh Katzroy
- (English version)
- (voz)
Vincent Martella
- Hope Estheim
- (English version)
- (voz)
Rachel Robinson
- Oerba Yun Fang
- (English version)
- (voz)
Laura Bailey
- Serah Farron
- (English version)
- (voz)
Daniel Samonas
- Maqui
- (English version)
- (voz)
Zach Hanks
- Gadot
- (English version)
- (voz)
- …
Anndi McAfee
- Lebreau
- (English version)
- (voz)
Jeff Fischer
- Yuj
- (English version)
- (voz)
Mary Elizabeth McGlynn
- Nora Estheim
- (English version)
- (voz)
André Sogliuzzo
- Bartholomew Estheim
- (English version)
- (voz)
Connor Villard
- Dajh Katzroy
- (English version)
- (voz)
Jon Curry
- Yaag Rosch
- (English version)
- (voz)
Paula Tiso
- Jihl Nabaat
- (English version)
- (voz)
Dave Wittenberg
- Amodar
- (English version)
- (voz)
Josh Robert Thompson
- Rygdea
- (English version)
- (voz)
Opiniones destacadas
The Game opens with a bang – a bang that lasts for 20-25 hours. The characters are some of the most believable, likable, fun, and personally identifiable to date. At this point in the game, I thought for sure that this was going to dethrone Final Fantasy X as my favorite Final Fantasy ever. Unfortunately, the game sort of became lost in itself and failed to hold its high standard to the end.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
The Positives: True to form, Final Fantasy XIII boasts fantastic graphics, cinematics, and cutscenses. In fact, they are likely the best visuals to date for any video game period. In addition, FFXIII comes with some wonderful orchestral pieces and all around excellent soundtrack. The six protagonists are for the most part lovable, real people and Final Fantasy XIII makes you feel their joy, pain, and anger. This is only increased by the high quality of voice acting.
The Negatives: There is little that I would classify as purely negative, however, there are a number of facets to the game which leave something to be desired. I will refer to these as the In-Betweens. (The only true negative that I found highly frustrating was that player control of the camera was frustratingly slow and uncontrollable while running.)
The In-Betweens: The story starts out really strong. Unfortunately, the plot becomes highly convoluted later on to the point where I wasn't even sure what was happening. The game does include a play-by-play journal that documents plot events. This helps when confused, but a person shouldn't have to keep reading these entries to find out what just happened. Probably the largest controversial aspect of this game is the super linear adventure. There are almost no areas to explore, no side-quests, and no way to even go the wrong way, because this game is more linear than any game of this scale by far. On one hand, this keeps the plot moving along at a nice clip, and I found that it made the first 20 hours or so a lot of fun and full of action, cutscenes, and awesome battles. However, at the same time, the lack of freedom feels unnecessarily constraining and strays from the Final Fantasy norm. The battle system is certainly different and interesting. It is fun, especially when first learning its intricacies and then learning to master it. Items are few and far-between. Unlike all of the previous final fantasy entries, there are only a very limited number of items. MP is gone. There is no cost for using magic. This sort of makes sense in the scope of the game, but it feels strange playing a Final Fantasy game without MP, ethers, and the like. The leveling system is similar to the sphere grid of Final Fantasy X, although this grid is artificially limited by plot events, which puts a reasonable cap on leveling ahead of where you are in the game.
Conclusion: Unmatched visuals, lovable characters, a reasonable difficulty level, and a challenging battle system give the game a good feel and plenty to really enjoy. Unfortunately, a few aspects prevent this very good game from being legendary.
This game came out a while after part twelve and I was eagerly anticipating it. Twelve, quite frankly, is my least favorite Final Fantasy game and I was hoping this one would make up for it. Well, it is better, but in the end still a disappointment. It amazes me that Final Fantasy VII, VIII, IX and X all came out in a five year span. Since then we have gotten four original stories, but wait, two of those are online and quite frankly should not be apart of the sequential FF games. They should have been called FF Online or something, so that makes the list of original games down to two...TWO! The two we get are also two of my least favorite of the series. What happened? Before Enix and Square united, both were so much better and produced lots of RPG games. During that five year stretch, the one year we did not get a FF game we got Xenogears which is better than this game and its predecessor! Lot's of things wrong here and the only thing this one has going for it is phenomenal graphics, but it is missing many elements that make an RPG an RPG. The previous game, twelve, would be better had they just tightened the game up and made better characters. One just had to level for too long to finish the game. This one, as I said, is just missing so many components that make a RPG game fun.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
One of the very few videogames to ever have fully capture me.. Super immersive and captivating, I found myself completely engulfed and taken over by this game ever since I started to play. It is super rare for me to get fully immersed with a game to the point where I can't get it off my mind, as I am normally pretty tough to please with my standards for games. It has one of the most likeable cast IMO next to FFX and FFVII, the soundtrack is so beautiful and epic, the graphics are the best, and the battle system is perfect and flashy. I'm intrigued by the story as well, it is one of the best Final Fantasy stories and a top contender in terms of personal appeal for me. As for the linearity everyone complains about, that's exactly why I love this game. I am not a big fan of non-linear games, and so FF13 along with FFX, and FF7 remake, are my top three favorite Final Fantasy games. I feel like this game is vital to the franchise because it is only the third modern FF turn based game (not including the sequels to FF13) before the switch to action rpg style. And so as much as I love FFX, which is my all time favorite, it's nice to get to see an upgraded and more advanced Final Fantasy turn based game as well in terms of graphics and gameplay.
10tomdude0
I honestly loved this game. It's beautiful in almost every aspect--the visuals are probably the best visuals in a video game to date, the narrative is amazing, the voice acting is flawless, and the combat system is nothing short of brilliant. The major criticism this game is receiving is its linearity--which I agree, was a bit irking.
The game is very linear, with beautiful landscapes but paths so narrow you almost feel claustrophobic. However, if you think about it this was probably a tactical move by Square Enix in order to draw in new players without overwhelming them. The game is designed to be friendly to the new FF player, and hopefully after the disappointment that was XIV, Versus XIII will keep the new players hooked on the series, along with XV if Square decides to continue the series (and I hope they will).
The combat system is one of the most challenging you will find today. It starts out very simple--choose an attack and wait for the gauge to fill up, then repeat till the enemy is dead. However, soon you are introduced to roles, magic, and Paradigms--combinations of different roles to combine different attacks and moves. After all this, the challenge is choosing the right Paradigms, because that is the difference between victory and defeat in this game. It keeps you hooked and never bores you, and prevents players from just going through the motions.
The visuals are amazing, after the opening scene I was amazed that it was all CGI. The cinematics are beautiful on the PS3, so I urge you to get the PS3 version. Many environments are breathtakingly beautiful, such as a crystal lake, a house of moving stairs, and many more.
The narrative is brilliant and fits with the very likable cast of characters. You meet Lightning, a young woman who is portrayed as very cold, but slowly opens her heart up while keeping her ice cold determination; Sazh, a man who is drawn into Lightning's plans through curiosity and ends up getting more than he bargained for; Snow, a headstrong, confident young man who is engaged to Lightning's younger sister; Hope, a teenager who, despite his name, has no hope, but matures and gains confidence and courage; Fang, a strange woman with a past she can't recall; and, unfortunately, Vanille-- an upbeat redhead with a very annoying voice who will probably drive you crazy, but is hiding something dark within.
All these characters are citizens of Cocoon--a city-world in constant fear of invasion from Pulse, the world below. The government is corrupt and is run by godly beings known as fal'Cie, who carry out the Purge, in which people who live too close to Pulse fal'Cie and/or are or might become its slaves, Pulse l'Cie, are transported from Cocoon to Pulse against their will.
All in all, the game is beautiful and the storyline is touching and better than most Hollywood films. The linearity is bothersome but nothing too bad. I definitely think this game could be made into a movie, and end up as one of the greatest animated films of all time. I would recommend this to anyone.
The game is very linear, with beautiful landscapes but paths so narrow you almost feel claustrophobic. However, if you think about it this was probably a tactical move by Square Enix in order to draw in new players without overwhelming them. The game is designed to be friendly to the new FF player, and hopefully after the disappointment that was XIV, Versus XIII will keep the new players hooked on the series, along with XV if Square decides to continue the series (and I hope they will).
The combat system is one of the most challenging you will find today. It starts out very simple--choose an attack and wait for the gauge to fill up, then repeat till the enemy is dead. However, soon you are introduced to roles, magic, and Paradigms--combinations of different roles to combine different attacks and moves. After all this, the challenge is choosing the right Paradigms, because that is the difference between victory and defeat in this game. It keeps you hooked and never bores you, and prevents players from just going through the motions.
The visuals are amazing, after the opening scene I was amazed that it was all CGI. The cinematics are beautiful on the PS3, so I urge you to get the PS3 version. Many environments are breathtakingly beautiful, such as a crystal lake, a house of moving stairs, and many more.
The narrative is brilliant and fits with the very likable cast of characters. You meet Lightning, a young woman who is portrayed as very cold, but slowly opens her heart up while keeping her ice cold determination; Sazh, a man who is drawn into Lightning's plans through curiosity and ends up getting more than he bargained for; Snow, a headstrong, confident young man who is engaged to Lightning's younger sister; Hope, a teenager who, despite his name, has no hope, but matures and gains confidence and courage; Fang, a strange woman with a past she can't recall; and, unfortunately, Vanille-- an upbeat redhead with a very annoying voice who will probably drive you crazy, but is hiding something dark within.
All these characters are citizens of Cocoon--a city-world in constant fear of invasion from Pulse, the world below. The government is corrupt and is run by godly beings known as fal'Cie, who carry out the Purge, in which people who live too close to Pulse fal'Cie and/or are or might become its slaves, Pulse l'Cie, are transported from Cocoon to Pulse against their will.
All in all, the game is beautiful and the storyline is touching and better than most Hollywood films. The linearity is bothersome but nothing too bad. I definitely think this game could be made into a movie, and end up as one of the greatest animated films of all time. I would recommend this to anyone.
It is clear that FF13 tries to innovate the franchise in order to compete with other next gen titles. And while I also think that some changes have to be made it shouldn't lose it's charm of the old JPRG genre we learned to love. Visually FF13 is the most beautiful game of the PS3 at the moment (Although I assume it will be just as beautiful on the xbox 360). Game play wise it is still Final Fantasy,only much more linear (until Chapter 11) with side quests and secret areas to explore. However I must say that the sudden rise in difficulty is a bit shocking. Because clearing the first 10 chapters didn't require much grinding,in Chapter 11 is a must since even the tiniest monsters can beat you in a whim. The new battle system takes time getting used to. And when yo do you will experience one of the most fun and intense battle system created in the genre. But it can be off putting in the beginning since it seems almost too easy in the beginning. In Chapter 11 you will find out however that it is pretty deep and that the first 10 chapters have served as some sort of training levels. (I must add that in the beginning I really missed the old turn based strategy system,but the fights wouldn't have been as intense at it is now.) So visually and game play wise there is nothing wrong. Story wise however this part just falls short. Yes the cut scenes were brilliant and yes there were some solid moments where you learn to care for the characters. Only in my opinion not enough. Not everything is explained in the cut scenes. Most of the background story is explained in the datalog. But even then it is hard to make sense what the purpose of your characters are to defeat the villains. The villains in FF13 aren't as evil as they were in the earlier parts of the franchise. The story wasn't as engaging as it could have been. And to me that is just as important as the visuals and the game play. I'm still playing this game even after finishing the main story for the side quest monsters who are brutally more difficult than the end boss. Overall Final Fantasy 13 is still one of the best games on the next gen consoles. Only people who expect a story as engaging as the for example FF10 will be disappointed.
¿Sabías que…?
- TriviaMany fans criticized Georgia Van Cuylenburg's performance as Vanille, singling out her supposed unauthentic Australian accent, while simultaneously praising Rachel Robinson's accented performance as Fang. Ironically, Robinson is from Los Angeles and Van Cuylenburg is from Melbourne.
- ErroresDuring battle sequences, Snow's trench coat has artwork on the back; however, in the field, there's nothing there. These designs serve as Snow's equipable "weapon" as the design changes as the player equips new weapons. Equipped weapons appear in battle and do not appear in the field for any of the characters.
- Citas
Oerba Dia Vanille: When it comes to home and family, we never keep either as close as we should. Who ever thinks that this time could be the last?
- Créditos curiososThe background image used in the The End title screen is the crystalized Cocoon.
- Versiones alternativasThe Xbox 360 version of Final Fantasy XIII required 3 discs to play and when the player got to the end of Disc 1. A message would appear Please Insert Final Fantasy XIII Disc 2 and when they got to the end of Disc 2 another message would appear Please Insert Final Fantasy XIII Disc 3.
- ConexionesEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- Bandas sonorasMy Hands
From the album "Echo"
Used courtesy of J Records/Syco Music
Vocalist: Leona Lewis
Lyricsts: Arnthor Birgisson and Ina Wroldsen
Composers: Arnthor Birgisson and Ina Wroldsen
Producer: Arnthor Birgisson
Mixing Engineer: Manny Marroquin
Assistant Mixing Engineers: Christian Plata and Erik Madrid
Recording Engineers: Rich Cooper, Seth Waldmann, and Neil Tucker
Recording and Mixing Studios: British Grove Studios, London; Conway Studios, Los Angeles; Dean Street Studios,
London; Metropolis Studios, London; The Vault, Sweden; Mixed at Larrabee Sound Studio, North Hollywood
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