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IMDbPro

Fainaru fantajî XII

  • Videojuego
  • 2006
  • T
CALIFICACIÓN DE IMDb
8.1/10
4.2 k
TU CALIFICACIÓN
Fainaru fantajî XII (2006)
AcciónAventuraCiencia FicciónFantasía

Agrega una trama en tu idiomaStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.

  • Dirección
    • Hiroshi Minagawa
    • Hiroyuki Itô
  • Guionistas
    • Yasumi Matsuno
    • Miwa Shôda
    • Daisuke Watanabe
  • Elenco
    • Bobby Edner
    • Catherine Taber
    • Gideon Emery
  • Ver la información de producción en IMDbPro
  • CALIFICACIÓN DE IMDb
    8.1/10
    4.2 k
    TU CALIFICACIÓN
    • Dirección
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Guionistas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Elenco
      • Bobby Edner
      • Catherine Taber
      • Gideon Emery
    • 27Opiniones de los usuarios
  • Ver la información de producción en IMDbPro
  • Ver la información de producción en IMDbPro
    • Nominada a2premios BAFTA
      • 7 nominaciones en total

    Fotos12

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    Elenco principal70

    Editar
    Bobby Edner
    Bobby Edner
    • Vaan
    • (English version)
    • (voz)
    Catherine Taber
    Catherine Taber
    • Penelo
    • (English version)
    • (voz)
    • (as Cat Taber)
    Gideon Emery
    Gideon Emery
    • Balthier
    • (English version)
    • (voz)
    Nicole Fantl
    Nicole Fantl
    • Fran
    • (English version)
    • (voz)
    Kari Wahlgren
    Kari Wahlgren
    • Ashelia B'nargin Dalmasca - Ashe
    • (English version)
    • (voz)
    Keith Ferguson
    • Basch Fon Ronsenburg
    • (English version)
    • (voz)
    Elijah Alexander
    Elijah Alexander
    • Vayne Carudas Solidor
    • (English version)
    • (voz)
    Johnny McKeown
    Johnny McKeown
    • Larsa Ferrinas Solidor
    • (English version)
    • (voz)
    Michael E. Rodgers
    Michael E. Rodgers
    • Judge Magister Gabranth
    • (English version)
    • (voz)
    • (as Michael Rodgers)
    John Rafter Lee
    John Rafter Lee
    • Cidolfus Demen Bunansa - Cid
    • (English version)
    • (voz)
    • (as John Lee)
    David Rasner
    • Al-Cid Margrace
    • (English version)
    • (voz)
    Phil LaMarr
    Phil LaMarr
    • Reddas
    • (English version)
    • (voz)
    Tom Kane
    Tom Kane
    • Marquis Halim Ondore IV
    • (English version)
    • (voz)
    Nolan North
    Nolan North
    • Vossler York Azelas
    • (English version)
    • (voz)
    Andrew Philpot
    • Rasler Heios Nabradia
    • (English version)
    • (voz)
    Yuri Lowenthal
    Yuri Lowenthal
    • Reks
    • (English version)
    • (voz)
    Roger Jackson
    Roger Jackson
    • Emperor Gramis Gana Solidor
    • (English version)
    • (voz)
    • (as Roger L. Jackson)
    Mark Wing-Davey
    Mark Wing-Davey
    • Judge Magister Ghis
    • (English version)
    • (voz)
    • Dirección
      • Hiroshi Minagawa
      • Hiroyuki Itô
    • Guionistas
      • Yasumi Matsuno
      • Miwa Shôda
      • Daisuke Watanabe
    • Todo el elenco y el equipo
    • Producción, taquilla y más en IMDbPro

    Opiniones de usuarios27

    8.14.2K
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    Opiniones destacadas

    7toh-3

    emotionless satisfaction

    Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.

    My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).

    But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.

    I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons

    License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)

    Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.

    Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
    10Chibichasechan

    Great Way to end up the PS2 Final Fantays series

    Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.

    But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.

    I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.

    I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.

    Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.

    Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
    10ishjr85

    Rank high up there with the best of Final Fantasy

    I have been playing this game for about 10 hours. Every minute of this game is worth it, the battle system is fantastic, and I really enjoy the new direction they took the series. The Gambit system is a fine addition to the battles, and it really gives players a lot to choose from when customizing each character for battle.

    The license board is also done well, and it kills the sphere grid previously seen in Final Fantasy X. You can customize your characters differently or the same, and you have the freedom to do it, there are no restrictions like in the Sphere Grid.

    It's refreshing to play something new from Final Fantasy, and it does not disappoint. The story so far is very interesting, and extremely involving. This is one game, especially in the Final Fantasy series that one will not want to miss.
    10dreadmasst

    Phenominal

    This game is so incredible. It made such an impression on me when I was younger. This is pure art. The language can be hard to understand but the story is deep. The world is just top tier. Ivalice has my heart.

    Understand that this game came out at the end of the Ps2's life cycle. However this means its actually one of the most technically impressive ps2 games ever made. Nobody ever talks about that fact but Final Fantasy 12 has full on dungeons in worlds with multiple monsters and bosses casting gigantic spells while your party meets them in kind. Somehow it keeps up, how? With a lot of motion blur but its good motion blur, it feels the misty nature of the game.

    The amount of endgame content is staggering and ultimately you can get a lot out of this game. Taking your time and interfacing with the gambit system is key to enjoying 12.

    Again I cannot simply state how FFXII is simply art.
    9tolkienreader2005

    Final Fantasy revived

    To start off let me just say that I have played Final Fantay since its inception on the NES and therefore have seen and played the best and worst of the series. After FF 8 I saw a steady decline in the quality of the FF series 9, although a good game and interesting storyline, no where near matched the quality and grace of 7 or 8 (which btw are the two best in the series to date). FF 10 was a good game and very innovative in its own way with the use of voice actors, but the sphere system was very confusing at first it took too long to understand the how it worked but once it was understood it was a very powerful tool. FF 10-2 was possibly the worst idea I have ever heard of in a Final Fantasy period. FF 11 was a bit better but I did not like the idea of it being and MMORPG.

    With that out of the way I move on to FF 12, the much needed revival of the Final Fantasy series. When I first heard of its release I was a bit apprehensive given the lack of quality in the ones preceding it. What convinced me to pick up this game (more than it being a Final Fantasy) was a review of it I saw on X-Play on G4. Now any one who has ever watched the show knows that Adam and Morgan judge games on a scale that is near impossible to get anything above a 3 out of 5, they gave this game a 5 out of 5 so I played it. This game is the revival that I have been longing for in the Final Fantasy series; any gamer who loves the series needs this game. The people at Square Enix decided to get rid of the old random battle sequence (thank God, I was tired of running in to Ruby Dragons in Centra). They instead went with a more live action style of battle system where you see the enemy and can decide to either engage the enemy of you feel you can win or flee with out sustaining any damage. Also new was the Licences system, which I like, it is reminiscent of the sphere system of FF 10 but is much easier to pick up and run with. Another think that I loved about the game was that Yoshitaka Amano is back on with the Final Fantasy crew (Welcome Back!!!). For those who don't know Yoshitaka Amano has been director of character design for all of the Final Fantasy's except for 11 and 10-2 I believe, but he was back on for this one. The movie sequences are beautiful they are the true gem of this game, if you love CGI you'll love this game even more. I like the story line for this one because it is different, which is what the FF series needed, in that it isn't a win or the world ends; it's more political but still very in-depth and interesting as each character has a defined back-story and their own purpose for joining the quest against the empire.

    The only think that I really didn't like was in the beginning it seemed like I was just playing a little between movie sequences, but that soon changed and more game time was alloted and less movies.

    Over all this is a must have for Final Fantasy fanatics and hard core gamers alike or if you just love awesome games.

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    Argumento

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    ¿Sabías que…?

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    • Trivia
      This video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
    • Citas

      Balthier: I'm only here to see how the story unfolds. Any self-respecting leading man would do the same.

    • Créditos curiosos
      The end credits showcases the game's artwork before fading to black towards the end.
    • Conexiones
      Edited into Final Fantasy 25th Anniversary Ultimate Box (2012)
    • Bandas sonoras
      Opening & Ending Themes
      Composed by Hitoshi Sakimoto

      Orchestral Arrangement: Hayato Matsuo

      Produced by Yûji Saitô

      Director: Masaru

      Recording Engineer: Toshiyuki Yoshida

      Musician Coordinator: Toshiaki Ôta

      Piano: Masato Matsuda

      Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi

      Trumpet: Kazuya Honma Group

      Trombone: Osamu Matsumoto Group

      Harp: Hiroyuki Minami Group

      Tuba: Kiyoshi Satô

      Flute: Takashi Asahi, Yoshio Kizu

      Oboe: Satoshi Shoji, Keiko Narita

      Clarinet: Tadashi Hoshino, Satoshi Kobayashi

      Bassoon: Josuke Ohata

      Strings: Masatsugu Shinozaki Group

      Harp: Tomoyuki Asakawa

      Conducted by Kouji Haishima (as Koji Haishima)

      Recording Studio: Victor Studio

      Coordination: Imagine Inc.

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    Detalles

    Editar
    • Fecha de lanzamiento
      • 16 de marzo de 2006 (Japón)
    • País de origen
      • Japón
    • Sitio oficial
      • Square-Enix (Japan)
    • Idioma
      • Japonés
    • También se conoce como
      • Final Fantasy XII
    • Productora
      • Square Enix Company
    • Ver más créditos de la compañía en IMDbPro

    Especificaciones técnicas

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    • Color
      • Color
    • Relación de aspecto
      • 4:3

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