Agrega una trama en tu idiomaDr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.Dr. Freeman is taken out of stasis by his "employer" to help rid the planet of invading aliens forces known as the Combine that entered through the portals he helped create.
- Ganó 6premios BAFTA
- 28 premios ganados y 13 nominaciones en total
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what you do have however is one of the most amazing games ever. period. it's remarkable. I had never heard of halflife my freshman yeah in college.
someone bought it for me. all of a sudden, in a haze of FPS, Counterstrike and TFC it was the end of sophomore year and time to pick a major ;p ;p
now i'm a first year med-student and hl2 has come out...and all i have to say is don't get sick in my hospital! b\c this game is going to destroy my future--but it's so worth it! 10/10
we have half life to thank for games being what they are today.
did half life 2 do the same thing? Half life 2 was amazing , one of the best games I ever played. Everything about the game was crafted so well and polished up to make it perfect.
GAMEPLAY 10/10 - Know questions ask half life 2 has some of the best most crafted and unique gameplay up todate. There's so many different way to approach combat situations. Most first person shooters its just run around blasting things with your gun. But in half life you can think, you can plan how your going to approach combat. You look around and use your environment and everything around you to help you fight, by setting off chain reactions or shooting the wood from underneath your enemy so they fall to the ground. Through most of the game you don't even need to shoot at your enemy. And the gravity gun just adds to the fun, putting stuff infront of doors watching the combine try and bust there way in. Picking up or moving everything around you. And on top of that just using a gun and blasting peoples heads in is unbelievably fun to.
GRAPHICS 10/10 - Now not everyone will get to see the game how its suppose to be seen. But if you do you will understand. Half life 2 probably has the best graphics seen to this day in any video game. Everything is detailed so much and so polished its amazing, from huge out door land scape's to a small beat up house everything looks amazing. The dynamic lighting adds such a element of beauty to everything giving it that final touch it need. Plus the water, I cant even begin to describe how beautiful the water looks, It reflects everything around you and does it so amazing its hard to put in words.
STORY 8/10 - I loved the story of the original half life and I loved the fact that no one really new the story even more. Half life 2 didn't really give any answers to any of the questions ask in half life 1, which is not a problem and didn't bug me at all. I actually like the overall story I just not sure I loved the way the did it. Alex character I thought was a typical tough girl thing and I was a big fan of her. I loved the part in doctor Kliners lab I thought it was amazing and so well done. I also loved the doctor Breen parts, I just would have liked it if it had been more like the first one where your really not sure whats going on or where you are. Overall I think it had a good story I just think it was missing some element that makes it half life.
OVERALL 9/10 - This game was amazing, no question about it. Definitely one of the best games of all time. It was totally original filled with fun action gameplay. Every element in the game was very well done and half life 2 was probably the first game to put all these amazing elements like physics, Good story, Good action, good graphics, in to one game and do an amazing job of it. The only real thing I didn't like was Alex typical tough girl attitude.
Genre: Sci-Fi First-Person Shooter.
Developer: Valve Software.
Publisher: Vivendi Universal Games.
Release Date: 16.11.04.
Engine: Source.
Protagonist: Dr. Gordon Freeman.
Settings: City 17 and its outskirts, somewhere in Eastern Europe (Bulgaria, Romania or Ukraine).
Start of Half-Life is, PC Gamer certified, the brightest gaming moment ever. Start of Half-Life 2, the sequel to Half-Life, and the whole feeling till the end are the most positively shocking moments in MY history. Graphics, sound, music, the whole world around you – KO, brilliant. Still, 3 years after HL2’s release, there is no large commercial game that perfect. At the start of the game, the G-Man speaks to Gordon Freeman as part of a hallucination-like vision as he is pulled out of stasis. The world has been overtaken by an extradimensional military force known as the Combine. Gordon meets up with Barney Calhoun and sets out for Isaac Kleiner's lab while being chased by Combine Civil Protection.
Taking place in and around the fictional City 17, Half-Life 2 follows the scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the Black Mesa Incident has come to bear fully upon human society. Freeman is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts.
Throughout the entire game, Freeman never speaks, the action is viewed through his eyes only (i.e., there are no cut scenes) and there are no discontinuities or jumps in time (from his point of view).
There has been some criticism of these narrative holdovers from Half-Life, since they effectively limit how much of the backstory is explained. Due to the lack of cut scenes, the player never directly sees what has happened in Gordon's absence. Ultimately, it is not clear to what extent Gordon exists as a separate character outside of the player's influence. Since the start of Half-Life, Valve has made sure that the player's and Gordon's experience are one and the same. An example of Valve's player strategy is shown during the scene in Eli's lab. Investigation of certain props (most notably the newspaper board) triggers Eli to give some explanation to their meaning and history, thus indicating that Gordon presents emotions that the non-player characters can detect.
Half-Life 2's gameplay is broadly similar to that of the original. Players make their way through a linear series of levels, encountering both human troops and hostile alien creatures. As in Half-Life, the gameplay is broken up with a series of puzzles; however, Half-Life 2 includes physics-based puzzles. For example, one puzzle requires the player to either turn a seesaw-like lever into a ramp by placing cinder blocks at one end, or to stack the cinder blocks into a crude stairway.
The use of physics extends into combat with the gravity gun. This unique weapon plays a crucial function throughout the game, granting the player an unprecedented amount of creativity in its use, such as picking up and throwing objects at enemies, holding objects indefinitely for use as makeshift cover, grabbing healthkits and ammunition from out-of-reach places, returning enemies' grenades, building makeshift bridges, flipping over an overturned buggy, or manipulating objects through Combine forcefields.
Vehicles are another major gameplay addition. Although Gordon battles through much of Half-Life 2 alone, he is at times assisted by friendly allies. For the most part these are human members of the resistance, but Gordon is also helped by Vortigaunts and later Antlions.
Many familiar enemies from Half-Life return in this game, such as headcrabs, barnacles, and headcrab zombies. However, the majority of the game is spent fighting the Combine, who wield large military forces against Gordon and the people of City 17. Combine forces are varied and consist of modified humans, biomechanical creatures, robotic weapons, including the use of headcrabs as biological weapons.
Several of the weapons featured in Half-Life 2 are carried over from Half-Life, including the trademark crowbar for mêlée fighting, the conventional firearms of the SPAS-12 shotgun, .357 Magnum revolver (resembles Colt Python handgun), crossbow, and rocket propelled grenade launcher as well as the Gauss Gun, or Tau cannon. Several new weapons are also introduced: the Combine AR-2 pulse rifle, H&K MP7 SMG, new H&K USP pistol, and most significantly, the Zero-Point Energy Field Manipulator, or gravity gun.
Original score by Kelly Bailey consists of 53 tracks in .mp3 format (some of them borrowed from HL) and 2 tracks in .wav.
Half-Life 2 Deathmatch was released later.
As of June 8, 2006, over four million copies of Half-Life 2 have been sold. Exact numbers for digital delivery service Steam and retail have not been revealed, but in general, the former accounts for 25% of Valve's business and is significantly more profitable per unit. Half-Life 2's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Half-Life 2 became one of the most critically acclaimed video games in history. It is currently one of the highest ranking PC games at Game Rankings with an average critic score of 96%. It was one of only four games ever to get 96% from PC Gamer UK, the best score they have ever awarded, and the game is only one of two games ever to get a near perfect score, 98%, from PC Gamer US, while the game became the fifth title to receive Edge magazine's 10/10 score. MobyGames – 95%. Gamespot – 92%. Absolute Games – 91%. My rates (compared to 2004’s level, of course):
Gameplay: 9.5/10.
Graphics: 10/10.
Sound: 10/10.
Score (OST): 9.5/10.
Story: 9.5/10.
Controls & Interface: 9.5/10.
OVERALL: 10/10.
If you like this game I also recommend: Half-Life, Half-Life Uplink, Half-Life Opposing Force, Half-Life Blue Shift, Half-Life 2 Lost Coast, Half-Life 2 Episodes 1,2,3, F.E.A.R., F.E.A.R. Extraction Point, Doom 3.
I really liked the episodes as well. They were too short though. The creators announced that in fact the three episodes (With the third one not released at this point) are just one long game. Of course that brings many negative aspects. For instance if you want to play all three of them, you may want to install them simultaneously, resulting in some big portion of your memory being occupied. But there will be plenty of time to talk about these games. Let's focus on this title for now.
This sequel had a lot of work. It had to surpass the original game. Half Life was a unique game. It has an amazing story, great characters, and was really entertaining. It also had a certain kind of "magic". It became a classic almost instantly. Its second installment kept a lot of the great details that made the original so good and improved them with other features that helped to create an immersing gaming experience. Half Life 2 is as good as the original.
The old characters returned, but with better skins. Some new and interesting characters are introduced. There new and cool enemies (Whose A.I. is good). The graphic detail is incredible. The water effect is by far the best I've ever seen in a game. They took a lot of time polishing this features and it shows. The only negative thing I can say is that this title is shorter than the original.
The plot is great also. It is almost too linear though. We now follow the adventure several years after the events of the first game. The population is being enslaved and is our duty to help them before annihilation. To make the game even more appealing, the creators added the spectacular gravity gun, which is an extraordinary weapon (Well, not a weapon per se). It has the power to lift heavy objects and neutralize their weight. This weapon is almost as important as the characters. We wouldn't be able to solve some of the most interesting physics puzzles without it, and is extremely fun to use. And I almost forgot, the physics are great.
It was extremely difficult to reach the first Half Life game in terms of quality, but I think that this game pulled it off. It has that certain "magic" also. And is highly enjoyable. I recommend this title. It might not disappoint anyone.
¿Sabías que…?
- TriviaRobin Williams was a big fan of the series, and was actually in talks to do a voice for the games. Scheduling conflicts prevented this.
- ErroresThe drums marked 'Flammable' are explosive and not flammable.
- Citas
[first lines]
G-Man: Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest, and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
G-Man: The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... *smell the ashes*...
- Créditos curiososAt the end of the credits, you hear Dr. Kleiner, still searching for his pet headcrab, Lamarr. Then the monster drops from above, and jumps into the camera.
- Versiones alternativasIn retail Half-Life 2 the combine sniper rifle was louder and could be heard being cocked after each shot, this is most likely because the Combine Snipers wielded cut bolt-action Sniper Rifles. However, in Episode One and Episode Two the rifle appears to be suppressed and makes a 'wind up' sound after each shot. After the May 2010 Half-Life 2 update this was retconned, so that HL2 snipers now employ 'pulse' rifles too.
- ConexionesEdited into Garry's Mod (2004)
- Bandas sonorasHazardous Environments (Valve Theme [Long Version])
Kelly Bailey
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