Agrega una trama en tu idiomaNES version of Ninja Gaiden. A ninja named Ryu Hayabusa starts a quest to discover his father's killer.NES version of Ninja Gaiden. A ninja named Ryu Hayabusa starts a quest to discover his father's killer.NES version of Ninja Gaiden. A ninja named Ryu Hayabusa starts a quest to discover his father's killer.
Opiniones destacadas
With new gaming focused more on graphics than anything else is refreshing & rewarding to put again my hands on such a great & precise piece of entertainment, as a kid was even better than cartoons & extremely addictive. (Ok, i admit it videogames are not good for children or sane people, when you get so deep into them you end up alienated from other people, but who cares, at the end life's to enjoy isn't it?) This game along other classics i will recommend at the end of this posts are even soft in violent content as new videogames like 3d shooters. There's even a new version of Ninja Gaiden i regret (xbox, playstation 2) it will never be like the old one, NEVER EVER! I dare to say that the original ninja gaiden has even better music! KILLER soundtrack!!!!
Cool oldie Nintendo games:
Castlevania (the trilogy for nes) Contra & Super C Megaman (All the 6!!!! & #2 was a favorite) Metal Gear & Snake's revenge. (play also the playstation one, is one of the best translations from old to new videogaming ever)
Cool oldie Nintendo games:
Castlevania (the trilogy for nes) Contra & Super C Megaman (All the 6!!!! & #2 was a favorite) Metal Gear & Snake's revenge. (play also the playstation one, is one of the best translations from old to new videogaming ever)
Ninja Gaiden is an overall great game but there is very frustrating parts in Ninja Gaiden that make you want to punch a hole through your TV. For some reason you have to hit some enemies just right with your sword or else they'll hit you. This happens especially with those annoying killer birds or whatever they are. Small seemingly non-threatening creatures are your worst enemy in Ninja Gaiden. Power-ups are useful but for some reason you never get the invincibility power-up when you really need it. And Let's face it, the final boss is near impossible. For one thing, the boss has about three forms(I think) and if you lose all your lives on the boss you'll have to restart the entire level! This only happens when your fighting a boss. If you lose all your lives in any other part of a level you'll be sent to the checkpoint in the level. It still doesn't make sense to me why they would do this. So in conclusion, if you can get past these problems Ninja Gaiden is a very enjoyable game. On the plus side the game has fantastic music, enjoyable fast paced action, and a storyline which most NES games don't have much of.
There are some good things to be said here. A few points in the game, you get the "ninja-y" feel flipping back and forth between pillars and walls. There's a sword and throwing stars, as well as a storyline to go with the boss fights.
Frustrations are many though, the first and foremost being the "sticking" to walls working off-and-on according to the player's intent, as well as partial or full platform jumping controls not landing reasonably well. There's an intentional delay for jumping, which can be gotten used to, but seems an unnecessary feature compared to responsiveness. Hit detection isn't great, you've gotta hit that sweet-spot and erratic enemies are just plain annoying at times. Boss fights a bit absurd for normal player requirements. With saves and cheats, it becomes a bit more interesting than grinding through the choke-points.
For a ninja, Ryu doesn't seem to be doing much sneaking and assassinating. There's no hand-to-hand martial arts, just sword slinging and 'magic' spamming. I realize this is a beloved classic, did enjoy the first level or two back in the day, but am glad to be through with it to satisfy what the full gameplay and story is like. I'll be filing it on the shelf and moving on to better games.
Frustrations are many though, the first and foremost being the "sticking" to walls working off-and-on according to the player's intent, as well as partial or full platform jumping controls not landing reasonably well. There's an intentional delay for jumping, which can be gotten used to, but seems an unnecessary feature compared to responsiveness. Hit detection isn't great, you've gotta hit that sweet-spot and erratic enemies are just plain annoying at times. Boss fights a bit absurd for normal player requirements. With saves and cheats, it becomes a bit more interesting than grinding through the choke-points.
For a ninja, Ryu doesn't seem to be doing much sneaking and assassinating. There's no hand-to-hand martial arts, just sword slinging and 'magic' spamming. I realize this is a beloved classic, did enjoy the first level or two back in the day, but am glad to be through with it to satisfy what the full gameplay and story is like. I'll be filing it on the shelf and moving on to better games.
It had me hooked the moment I saw the animated introduction at Sun Coast Videos back in the 80s...
...and it turned out to be a real pain in the butt didn't it? It was a seriously challenging game, but that was the 80s when you could make a game hard and frustrating and that only added to the charm, it only made you want to play it more.
It was challenging enough to be addictive and it looked cool enough to be a little boys fantasy game.
...and it turned out to be a real pain in the butt didn't it? It was a seriously challenging game, but that was the 80s when you could make a game hard and frustrating and that only added to the charm, it only made you want to play it more.
It was challenging enough to be addictive and it looked cool enough to be a little boys fantasy game.
All that I feel like saying about this game is that it took me at least six months to beat the final boss...err should I see THREE final bosses in a row that were very difficult to defeat. What was really frustrating is that if you died trying to kill these beasts, you would have to go back and repeat the last three levels of the game you had already gone through. Those levels were also extremely hard and required nearly perfect gameplay with precise jumps, sword-slashing, and more jumps.
I was so happy and relieved when I finally beat that nearly impossible purple demon (which sadly threw me into more fits and bouts of depression then I ever experienced as a child up until that point) and it was so cool when I got to see that temple I was stuck in for months, at last fall to pieces!
The beautiful unfolding cinematic story also kept me riveted as well and I was more emotionally attached to this game than any other game at that time.
I was so happy and relieved when I finally beat that nearly impossible purple demon (which sadly threw me into more fits and bouts of depression then I ever experienced as a child up until that point) and it was so cool when I got to see that temple I was stuck in for months, at last fall to pieces!
The beautiful unfolding cinematic story also kept me riveted as well and I was more emotionally attached to this game than any other game at that time.
¿Sabías que…?
- TriviaIrene Lew was modeled after Rachael (Sean Young) in Blade Runner (1982).
- ConexionesFeatured in Game Player's Game Tape: Vol. 1, No. 1 (1989)
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