CALIFICACIÓN DE IMDb
8.3/10
2.9 k
TU CALIFICACIÓN
Agrega una trama en tu idiomaIn 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.In 1945, the Nazis are planning to resurrect Heinrich I. After being imprisoned, it is up to O.S.A. soldier B.J. Blazkowicz to foil the operation.
- Dirección
- Guionistas
- Elenco
- Nominada a1 premio BAFTA
- 1 nominación en total
James Alcroft
- Jack
- (voz)
- (sin créditos)
Steve Blum
- Egyptian #2
- (voz)
- (sin créditos)
- …
Cam Clarke
- Nazi Soldier #4
- (voz)
- (sin créditos)
Jonathan David Cook
- Heinrich
- (voz)
- (sin créditos)
Brian George
- Egyptian #1
- (voz)
- (sin créditos)
- …
Gaille Heideman
- Nazi Woman #2
- (voz)
- (sin créditos)
Tony Jay
- The Director
- (voz)
- (sin créditos)
Matt Kaminsky
- Lt. B.J. Blazkowicz
- (voz)
- (sin créditos)
Drew Markham
- Nazi Soldier #1
- (voz)
- (sin créditos)
Brian Mysliwy
- Army Major
- (voz)
- (sin créditos)
- …
Charles Napier
- Murphy
- (voz)
- (sin créditos)
Jim Piddock
- Agent One
- (voz)
- (sin créditos)
Peter Renaday
- Monk
- (voz)
- (sin créditos)
B.J. Ward
- Nazi Cmdr. Helga Von Bulow
- (voz)
- (sin créditos)
- …
Jim Ward
- Nazi Soldier #3
- (voz)
- (sin créditos)
Opiniones destacadas
10swedzin
This game is actually a pretty good vision and rebooted sequel to a legendary first person shooter "Wolfenstein 3D". It gives you a completely new visuals, characters, possibilities, weapons, gameplay, atmosphere, music and enemies. Now, all mentioned above... is pretty cool in the game. The graphics are excellent, and remember, this is 2001 we are talking about. Id made a quite good step with this one and they gave us a faithful sequel to the "Wolf" fans and upcoming game playing generations. There's nothing much to say for my side anymore, but there are several good things I'd like to mention. The plot is terrific, again as Agent Blaskowitz, here to fight Nazis and merciless ghosts and demons. The game is pretty dark and has this scary atmosphere, combined with eerie music, which is good, while in old game we had quite a colorful themed levels. While you fight Nazis, the atmosphere is reasonably different and it is followed by high voltage music score and very dynamic action. There are also few levels which contains only Nazis and certain nazi bases without ghosts, so it's good to have some balance there. It is very enjoyable and fun. Take my word for it and play it.
10tcestill
I played and finished Wolfenstein 3D back in '92 (I believe that was the year...) and it was a great game! Following that game was the Doom series, then the Quake evolution, now RtCW. Using the powerful and beautiful Quake III engine, this game includes multiplayer and single player modes. This game screams quality, from the grand architecture to the brilliant flame effects. Tired of the monotonous deathmatch modes in Doom and Quake? Not to worry, multiplayer in this masterpiece is all team-work. Like puzzles? This game is full of difficult-to-find secret areas and interesting puzzles. But the grandeur does not end there! You will overhear important nazi conversations, read interesting documents, experience the awesome A.I. abilities (such as tossing your grenades back at you); and more! This title rightfully should be awarded game of the year. I give it a perfect 10! Hurry over to Electronics Boutique, Gamestop, or an other major video game retailer; and purchase your copy of Return To Castle Wolfenstein! See you on the battlefield!!!
It's still a class game
I absolutely love it
The best shooting game I played
All these years later, Return to Castle Wolfenstein offers a very fun single-player experience.
The level design is generally intuitive, and grows stronger as the game progresses. The areas you occupy in-game are made more immersive through immaculate attention to detail and period-appropriate decoration.
Certain aspects of the game's visual presentation have aged particularly well, for instance characters' faces and the weapons.
There's good feedback in firefights - you'll usually be able to tell whether you've hit your enemy. However, hitboxes aren't very accurate. Spend enough time using a sniper and you'll realise that many of the shots you clearly miss in fact hit the intended target. It's better to wrongly register misses than not recognise hits, I suppose!
The stealth can be frustrating. It's almost as if AI detection works using RNG instead of a coherent pattern. Sometimes you'll be spotted half a mile away through a dark mist; sometimes the soldier you're sneaking up on will have no peripheral vision whatsoever.
It took me a while to adjust to the absence of an aim-down-sight ability for most weapons in the game, but as your arsenal expands you'll find something that works for your play-style.
A slightly frustrating component of the game is its tendency to use a start-of-level save instead of your latest quicksave for its automatic reload.
There are probably fixes for all of the issues I've raised in this review, but nothing in Return to Castle Wolfenstein agitated me to the point of caring to seek out mods or patches. Take the game as you find it and you'll still be having fun most of the time.
The level design is generally intuitive, and grows stronger as the game progresses. The areas you occupy in-game are made more immersive through immaculate attention to detail and period-appropriate decoration.
Certain aspects of the game's visual presentation have aged particularly well, for instance characters' faces and the weapons.
There's good feedback in firefights - you'll usually be able to tell whether you've hit your enemy. However, hitboxes aren't very accurate. Spend enough time using a sniper and you'll realise that many of the shots you clearly miss in fact hit the intended target. It's better to wrongly register misses than not recognise hits, I suppose!
The stealth can be frustrating. It's almost as if AI detection works using RNG instead of a coherent pattern. Sometimes you'll be spotted half a mile away through a dark mist; sometimes the soldier you're sneaking up on will have no peripheral vision whatsoever.
It took me a while to adjust to the absence of an aim-down-sight ability for most weapons in the game, but as your arsenal expands you'll find something that works for your play-style.
A slightly frustrating component of the game is its tendency to use a start-of-level save instead of your latest quicksave for its automatic reload.
There are probably fixes for all of the issues I've raised in this review, but nothing in Return to Castle Wolfenstein agitated me to the point of caring to seek out mods or patches. Take the game as you find it and you'll still be having fun most of the time.
Return to Castle Wolfenstein is a well-executed update to id's Wolfenstein 3d from 1991. While the storyline is original (though it obviously rips from Raiders of the Lost Ark), there are a few technical issues that my anal-retentive brain just can't leave alone. Fortunately, I won't go into them here.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
Once again placing the player into the well-worn boots of BJ Blazkowicz, the game starts you off just as the original did; you were captured and tossed into the dungeon of Castle Wolfenstein, and you just killed your guard. The start even looks about the same; You're looking at the door to your cell, the body of your guard in front of you. However, the original started you with his gun and 8 rounds. Here, you start with your knife (which looks like a Fairbairn-Sykes model), but you don't have to go very far for your first pistol (it's in the doorframe).
As the game travels through the Balkans, occupied Norway, and, of course, Germany itself, you almost feel like those are your hands holding that "borrowed" MP40. In one mission where you must escort a "liberated" Panzer through a town, you feel as though you're walking through a bombed-out city; piles of rubble line the roads, buildings look unsteady, and many of the NPC's you encounter have bandages applied.
My main gripe is that the members of the Wehrmacht you encounter speak in accented English. Sometimes, they'll say something in German (like when they're muttering to themselves, or when it'd be very easy to figure out what they mean), but when it's a miniature cutscene (the second and third people encountered on the Norway mission come readily to mind), the conversation is mostly in English.
¿Sabías que…?
- TriviaColumbia Pictures has announced that a movie based on Return to Castle Wolfenstein is being planned.
- Versiones alternativasAll Nazi symbols were removed in the German version due to law regulations. The story and some names were also changed to delete all references to the Third Reich.
- ConexionesFeatured in Behind Enemy Lines: The Making of 'Return to Castle Wolfenstein' (2001)
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Detalles
- Fecha de lanzamiento
- País de origen
- Sitios oficiales
- Idiomas
- También se conoce como
- Return to Castle Wolfenstein: Operation Resurrection
- Productoras
- Ver más créditos de la compañía en IMDbPro
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