Añade un argumento en tu idiomaIn 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.In 1920s Louisiana, Emily Hartwood and private investigator Edward Carnby travel to Derceto Manor sanatorium to investigate the disappearance of Emily's uncle, Jeremy Hartwood.
Glory Joy Rose
- Grace
- (voz)
Bruce Nozick
- Dr. Gray
- (voz)
Clé Bennett
- Jean-Batiste Tabouis
- (voz)
- (as Cle Bennett)
- …
Roger Jackson
- Maccarfey
- (voz)
- …
Yuri Lowenthal
- Mr. Waites
- (voz)
- …
Sean Branney
- Dr. Herbert
- (voz)
- …
Reseñas destacadas
I won't go into too much detail here. Graphics - decent. Acting - well done. Plot - was ok .
Mechanics - was...... ok.
To be honest though..... I haven't finished the game! I have spent the last two days trying to work out a bug / find a patch, that can help me push past this area I'm stuck in.
But my average score is purely based on my experience and inability to play, read next to the other plays who had issues.
FYI. I'm in the library, in chapter 2.
Just got the shotgun.
Really hope they're fixed, as I was really enjoying.
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Mechanics - was...... ok.
To be honest though..... I haven't finished the game! I have spent the last two days trying to work out a bug / find a patch, that can help me push past this area I'm stuck in.
But my average score is purely based on my experience and inability to play, read next to the other plays who had issues.
FYI. I'm in the library, in chapter 2.
Just got the shotgun.
Really hope they're fixed, as I was really enjoying.
....................................................................................................................................................................................................................:.:::::::............................::...................,,,,,,,,,,.........................................
**Review of Alone in the Dark**
Having a long history with the Alone in the Dark franchise, it's fair to say my expectations for the latest installment were high, especially given my nostalgia for its origins. My first real encounter with the series was playing the Dreamcast version in the early 2000s, and I've always appreciated the blend of horror and adventure it aimed to provide. When I finally got my hands on the current version on PS5, I was eager to see how the series had evolved. Unfortunately, while it does offer some good moments, it ultimately falls short of its predecessors and similar titles in the genre.
The story revolves around Emily Hartwood and private investigator Edward Carnby as they delve into the mysteries surrounding Derceto Manor, searching for Emily's missing uncle, Jeremy. Right from the start, I felt a disconnect with the narrative. The plot veers into bizarre territory almost immediately, with characters popping in and out as the duo transitions through a disjointed series of locales, ranging from the streets of New Orleans to arid deserts. The shifts feel abrupt and confusing, and it's hard to invest in the storyline when understanding what's happening becomes a chore.
This installment markets itself as a survival horror game-a classification I agree with, though not entirely convincingly. The encounters with various monsters, including mutant skeletons and Swamp Thing-esque creatures, become repetitive quickly. While the enemies looked decent and had varied designs, their AI lacked depth; they mostly charged at you without strategy, resulting in encounters that felt more like an inconvenience than a challenge. Surprisingly, I found myself indifferent to many of the puzzles as well, often resorting to online guides for solutions. They tend to be pattern-based and lack the cleverness that keeps players engaged.
Weapons in the game-ranging from a revolver to a shotgun and a tommy gun-perform well in terms of animation and sound design. I gravitated towards the shotgun for its effectiveness. Post-patch, the availability of ammo seemed improved, which is certainly a positive note. However, the game lacks the feeling of progression one often appreciates in games of this genre. There are no upgrades to your abilities or weapons, causing encounters to feel somewhat stagnant and unrewarding.
Graphically, the game isn't particularly awful, yet the environments lack a sense of personality or atmosphere. It felt as though the design team focused on delivering a game rather than creating an immersive world. The character animation appears stiff at times, particularly during actions like climbing ladders. While the voice acting is acceptable, the lack of clarity in the narrative made it challenging to connect with the characters.
Alone in the Dark can be completed in around six hours, but it feels even shorter due to its lack of depth and engagement. There is only one major boss encounter that appears right at the end, further alienating players from building any connection with the challenges the story has to offer. I primarily played as Edward, and I had little interest in switching to Emily due to the narrative's disjointed nature.
Overall, Alone in the Dark feels like a missed opportunity. It holds some production value, but it fails to capture the magic that made early survival horror titles compelling. As it stands, this game earns a rating of 6 out of 10. It may be worth purchasing during a sale-perhaps when it dips to around twenty dollars. For now, those looking for a gripping horror experience might find better offerings within the genre.
Having a long history with the Alone in the Dark franchise, it's fair to say my expectations for the latest installment were high, especially given my nostalgia for its origins. My first real encounter with the series was playing the Dreamcast version in the early 2000s, and I've always appreciated the blend of horror and adventure it aimed to provide. When I finally got my hands on the current version on PS5, I was eager to see how the series had evolved. Unfortunately, while it does offer some good moments, it ultimately falls short of its predecessors and similar titles in the genre.
The story revolves around Emily Hartwood and private investigator Edward Carnby as they delve into the mysteries surrounding Derceto Manor, searching for Emily's missing uncle, Jeremy. Right from the start, I felt a disconnect with the narrative. The plot veers into bizarre territory almost immediately, with characters popping in and out as the duo transitions through a disjointed series of locales, ranging from the streets of New Orleans to arid deserts. The shifts feel abrupt and confusing, and it's hard to invest in the storyline when understanding what's happening becomes a chore.
This installment markets itself as a survival horror game-a classification I agree with, though not entirely convincingly. The encounters with various monsters, including mutant skeletons and Swamp Thing-esque creatures, become repetitive quickly. While the enemies looked decent and had varied designs, their AI lacked depth; they mostly charged at you without strategy, resulting in encounters that felt more like an inconvenience than a challenge. Surprisingly, I found myself indifferent to many of the puzzles as well, often resorting to online guides for solutions. They tend to be pattern-based and lack the cleverness that keeps players engaged.
Weapons in the game-ranging from a revolver to a shotgun and a tommy gun-perform well in terms of animation and sound design. I gravitated towards the shotgun for its effectiveness. Post-patch, the availability of ammo seemed improved, which is certainly a positive note. However, the game lacks the feeling of progression one often appreciates in games of this genre. There are no upgrades to your abilities or weapons, causing encounters to feel somewhat stagnant and unrewarding.
Graphically, the game isn't particularly awful, yet the environments lack a sense of personality or atmosphere. It felt as though the design team focused on delivering a game rather than creating an immersive world. The character animation appears stiff at times, particularly during actions like climbing ladders. While the voice acting is acceptable, the lack of clarity in the narrative made it challenging to connect with the characters.
Alone in the Dark can be completed in around six hours, but it feels even shorter due to its lack of depth and engagement. There is only one major boss encounter that appears right at the end, further alienating players from building any connection with the challenges the story has to offer. I primarily played as Edward, and I had little interest in switching to Emily due to the narrative's disjointed nature.
Overall, Alone in the Dark feels like a missed opportunity. It holds some production value, but it fails to capture the magic that made early survival horror titles compelling. As it stands, this game earns a rating of 6 out of 10. It may be worth purchasing during a sale-perhaps when it dips to around twenty dollars. For now, those looking for a gripping horror experience might find better offerings within the genre.
Very good idea but I would have expected the stories of both characters to be more related to each other.
For the price of the game, I expected the second character with whom I repeated the story not to be 80% similar to the other character, same puzzles, etc.
It was noticeable that the game imitated older gameplay mechanics but at times, it was a pain in the ass.
Nice but simple puzzles, and I believe the story truly had potential for much more development, especially with two different characters who could approach the story from their unique perspectives.
With the benefit of hindsight, I would have expected the game to be cheaper before buying it since I generally enjoy this kind of games, but I feel that in this case, it wasn't worth as much.
For the price of the game, I expected the second character with whom I repeated the story not to be 80% similar to the other character, same puzzles, etc.
It was noticeable that the game imitated older gameplay mechanics but at times, it was a pain in the ass.
Nice but simple puzzles, and I believe the story truly had potential for much more development, especially with two different characters who could approach the story from their unique perspectives.
With the benefit of hindsight, I would have expected the game to be cheaper before buying it since I generally enjoy this kind of games, but I feel that in this case, it wasn't worth as much.
I wanted much more than this. This is just buggy mess. Story isnt something special, bad graphic. Game is around 7-8 hours long. I really have hight hopes about this one. There are plenty graphical and sound problems. Sometimes game looks like it is from mid 00's. I played as Edward Carnby, probably the game is same as if you play as Emily. The ending of the game is similiar to RE 7 but the feeling at the end isnt same. For me only good thing in this game are locations. Alone in the dark series deserves much better game than this one. At the end my suggestion is to skip this game or if you are a big horror fan as I am, buy it on big sale.
Once upon a time there was a video game that invented a terrifying genre but got worse as the series went on. One day THQ resurrected themselves in Norway and decided to resurrect a video dead gaming franchise called Alone in the Dark.
They tried remaking Alone in the Dark but the only thing on their mind was copying Resident Evil 4 and the Last of Us Wooooh! Which made a fun romp but was nothing like Alone in the Dark original.
The art style is good but the character designs are uncanny! WoooohH! Except Miss Hartwood is so hot. (The lust of 100 demons humiliate you for a cartoon chick.)
This game has nothing to do with the original besides there is a frog in the intro. There are more outside zones like Bourbon Street for whatever.
The monsters are the least terrifying thing in this game. None of them have supernatural behaviors and the combat doesn't elicit that because Melee in the original was so important. So crucial. The enemies are just zombies but with Eldritch horror monster characters. Nothing weird or terrifying.
You know, It's ok to deviate from the original but Alone in the Dark 2024 isn't it. It doesn't know what it wants to be. I wanted a 1:1 remake made in Unity but we can't all get what we want so we have Alone in the Dark 2024.
If you want a generic horror game. Go buy it on sale. But if you wanna remake of Alone in the Dark from 1992? Summon Cthulhu cause you ain't gonna get it here.
They tried remaking Alone in the Dark but the only thing on their mind was copying Resident Evil 4 and the Last of Us Wooooh! Which made a fun romp but was nothing like Alone in the Dark original.
The art style is good but the character designs are uncanny! WoooohH! Except Miss Hartwood is so hot. (The lust of 100 demons humiliate you for a cartoon chick.)
This game has nothing to do with the original besides there is a frog in the intro. There are more outside zones like Bourbon Street for whatever.
The monsters are the least terrifying thing in this game. None of them have supernatural behaviors and the combat doesn't elicit that because Melee in the original was so important. So crucial. The enemies are just zombies but with Eldritch horror monster characters. Nothing weird or terrifying.
You know, It's ok to deviate from the original but Alone in the Dark 2024 isn't it. It doesn't know what it wants to be. I wanted a 1:1 remake made in Unity but we can't all get what we want so we have Alone in the Dark 2024.
If you want a generic horror game. Go buy it on sale. But if you wanna remake of Alone in the Dark from 1992? Summon Cthulhu cause you ain't gonna get it here.
¿Sabías que...?
- CuriosidadesIn one of the secret endings, after watching a play with Edward and Emily, Grace mentions that she wished there had been pirates. Edward replies, "Maybe next time." This is a joke to the original Alone in the Dark 2 (1993) where the actual antagonists are pirates. Alone in the Dark 2 was also when Grace is first introduced to the series, when Edward was hired to rescue her from kidnappers.
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