No. It treats the progressively more infantalising "sequels" as canon. It also makes the same mistake as the "sequels". Instead of coming up with new ideas and exploring the tragedy further, it regurgitates the plot points of the real RoboCop.
In a science fiction version of Detroit, during the late 1980s or early 1990s. As stated by writer Ed Neumeier during the RoboCop commentary, the one fantasy element of the film is RoboCop himself. Everything else in the game (with the exception of a certain video camera) is bound to those times.
Worth noting is that RoboCop was very good at giving the feeling that in spite of how bound it is to its time, the events could be occurring at any time, in any place.
From reading the voice credits, it appears that the only person from the original cast performing voice work in this game is Peter Weller. This is as much because of a lack of opportunity as it is other cast members declining. Dan O'Herlihy, the actor who played The Old Man, died in 2005. Robert DoQui, who played Sergeant Reed, died in 2008.
The developer is Teyon, and the publisher is Nacon. These companies are Polish and French, respectively. The two companies also worked closely with Metro-Goldwyn-Mayer, the current owners of the RoboCop intellectual property.
Yes. But poorly.
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