Añade un argumento en tu idiomaSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation t... Leer todoSet in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.Set in modern day Dubai, massive sandstorms have buried the city. As Capt. Martin Walker, you're sent in to find any survivors and learn what happened to the original rescue and evacuation team led by Lt. Colonel John Konrad.
- Dirección
- Guión
- Reparto principal
- The Radioman
- (voz)
- …
- Agent Gould
- (voz)
- …
- Commando
- (voz)
- …
- Marine
- (voz)
- …
- Marine
- (voz)
- …
- Officer
- (voz)
- …
- Soldier
- (voz)
Reseñas destacadas
Tho the game contains a massive amount of violence and disturbing scenes, unlike other third person action shooters out there, they have a target: to show you the real face of war.
The story of the game is colored in gray, you may find yourself as the savior for the first few hours of the game and willing to even kill your fellow comrades in pursuit of that goal but it costs, not only for them, and not only in the physical world, it will slowly break down your mental health and before you even realize it you're lost. But that's not it, this is the real world and soon you'll find out trying to be the hero only made you the main villain. A lone man will never be able to decide for the lives of others, no matter how good your intentions are, your ignorance will take you down as you are nothing but one human in billions.
With all that is said the story progression is just too perfect that its hard to close the game even after finishing it. 10 out of 10
the graphics and arts are both realistic as they should be and good enough to score 8 out of 10.
Unlike other parts of the game, its gameplay doesn't offer anything new, a well made cover system game with its own little innovations. Generally 8/10.
And at last but not the least the music, there is not much to say except that nothing can express the game more than its track album. If you're asking me check out the glasgow track from mogwai, 10/10.
In overall spec ops the line is a fine 9/10. Once you've played the game you will never forget it. Its not a game to play in you're free time to waste time, its the type that will come to you before sleep time which proves how well made it is.
Bottom line, the jokingly dubbed "PTSD" Simulator lived up to what everyone said it would, surprisingly.
9/10. Only misses the 10 due to weak gameplay mechanics and laggy controls.
My only regret is not playing this sooner.
And along came Spec ops: the line, a seemingly run off the mill shooter with nothing new. The setting was somewhat original though, A recon mission into a Dubai, laid to waste by sandstorms. But I was still expecting the usual macho-soldier patriotism, thinking with your trigger finger-stuff. Boy was I wrong.
Someone at Yager has made some truly bold decisions, slowly, the story turns from the standard crap to a story that haunted me. Some of the visuals seriously shocked me and I both wanted to and did not want to find out what would happen at the end. The story is one of the best i have ever experienced in any video game. Ever.
The voice work is excellent, and does not get worse by the fact that Bruce Boxleitner plays the colonel. I still have a soft spot for him since Babylon 5.
I will not comment on the visuals, except to say that they have used it do present some of the most horrendous scenes i have seen in video gaming. The game play is OK, but seems like an afterthought when compared to the story. The game play mostly serves as a method to get us under captain walker's skin, to connect with him, only to make the second half of the game so much more powerful.
Play this. Its good. Really good.
So i have recently invested 8-10 hours of my lifetime into "Spec Ops: The Line" (2012). It was worth every minute of it.
This is a 3rd person shooter with an amazing story (Seriously. In a Shooter!), gorgeous graphics (played for the first time in the end of 2015), very solid game-play and mechanics. The highlight of the game and the actual reason why i have played in the first place 3 years after it's release (haven' t got a chance at the moment of it's release) was a story that i read was great. It is great, based on a "The Heart of The Darkness", on which material the masterpiece "Appocalyose Now" was made - it takes you to the deeps of modern warfare and place you in a shoes of "Captain Willard" who has to go trough hell to kill "Kurtz". Although the ending left me a bit confused, i loved the whole experience nevertheless.
Overall, "Spec Ops: The Line" is a highly enjoyable game (still) in regards to 3 main factors: amazing story and mood, great game-play and superb visuals. Maybe it's not as polished as "Gears Of War", but it is a rare gem - shooter that actually makes you FEEL.
¿Sabías que...?
- CuriosidadesThe game was inspired by the Joseph Conrad novel "Heart of Darkness".
It also takes inspiration from the film adaptation Apocalypse Now (1979). The "Radio Man" bears resemblance to the journalist played by Dennis Hopper. In addition, Captain Walker's first name is Martin, a possible homage to lead actor Martin Sheen.
- PifiasWalker is always shown carrying an M4A1 in cutscenes regardless of what weapon(s) the player is actually carrying.
- Citas
Colonel John Konrad: It seems that reports of my survival have been greatly exaggerated.
Captain Martin Walker: This isn't possible...
Colonel John Konrad: Oh I assure you, it is.
Captain Martin Walker: How?
Colonel John Konrad: Not how. Why? You were never meant to come here.
Captain Martin Walker: What happened here was out of my control...
Colonel John Konrad: Was it? None of this would've happened if you just stopped. But on you marched. And for what?
Captain Martin Walker: We tried to save you.
Colonel John Konrad: You're no savior. Your talents lie elsewhere.
Captain Martin Walker: This isn't my fault.
Colonel John Konrad: It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger.
Captain Martin Walker: You're not real. This is all in my head.
Colonel John Konrad: Are you sure? Maybe it's in mine? One.
Captain Martin Walker: No... everything, all of this, It was your fault!
Colonel John Konrad: If that's what you believe then shoot me. Two.
Captain Martin Walker: I-I didn't mean to hurt anybody...
Colonel John Konrad: No-one ever does Walker. Three.
Colonel John Konrad: Four. Is this really what you want Walker? So be it. Five!
- Créditos adicionalesThe player's profile name is credited as a guest star in the opening credits. This relates to the game's themes about players and player characters.
- ConexionesFeatured in Sage Reviews: Spec Ops: The Line (2012)
- Banda sonoraVerdi Dies Irae
Composed by Giuseppe Verdi
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