Añade un argumento en tu idiomaCall of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shoot... Leer todoCall of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shooter.Call of Duty 2 recreates the big military operations of World War II (Defence of Stalingrad, invasion in Normandy and German-British war in North Africa), in a first-person perspective shooter.
- Dirección
- Guión
- Reparto principal
- Premios
- 2 nominaciones en total
- Pvt. Manny Castillo
- (voz)
- (as Rene Moreno)
- Pvt. Stephen Kelly
- (voz)
- (as Richard Speight Jr)
- Sgt. Randall
- (voz)
- (as Noland North)
Reseñas destacadas
One of the main achievements of "Call of Duty 2" was the improved graphics. The game struck with realistic visual effects, detailed textures and dynamic lighting. Fighting on snow-covered fields, in destroyed cities and on deserted fronts looked so impressive that in those years it seemed as if you were really on the battlefield. The atmosphere was especially memorable - the player felt that he was immersed in a real story, fighting side by side with the soldiers of that era.
The missions in "Call of Duty 2" were all as varied as in the original series. The game once again offered three campaigns, each of which allowed you to plunge into different theaters of World War II. Campaigns for Americans, British and Soviet soldiers opened up different perspectives on the war, offering unique missions. This variety made each campaign interesting and original to some extent, not allowing the player to get bored.
One of the most notable innovations of "Call of Duty 2" was the absence of a traditional health scale. For the first time in the series, an automatic XP recovery mechanism was introduced when the screen turned red when taking damage and the player needed to take cover to regain strength. This innovation has changed the dynamics of the gameplay, forcing players to act more cautiously. For 2005, of course, this was something new and even controversial. However, it is worth noting that this decision significantly influenced the further development of shooters.
The toy also impressed with its soundtrack. The sounds of gunshots, explosions and screams of soldiers were so realistic that it seemed as if you were really on the battlefield. All this sounded especially cool in high-quality headphones, when the decomposition of the audio signal made it possible to clearly determine where certain sounds were coming from, starting from shots and ending with the screams of soldiers on the battlefield. The musical score, written by Graham Revell, perfectly complemented the atmosphere, enhancing the drama and tension at key moments of the game.
I remember "Call of Duty 2" with warmth, as well as the original. The game has passed the test of time, becoming to some extent one of the pillars of the entire series. She managed to keep the spirit of the original game alive, while offering many improvements and innovations that made her one of the best. Improved graphics, diverse and intense missions, as well as bold innovations in gameplay mechanics - all this has made "Call of Duty 2" not just a sequel, but a real step forward for the entire industry.
9 out of 10.
Pros:
Graphics-The detail, lighting, and effects on this game are amazing! the dust and smoke from the explosions, the flashing red screen when you've been shot, the grainy sand of the desert towns, the rock faces and water effects at Normandy....all of these amount to make one of the greatest looking games I've ever seen.
Sound effects- These were excellent too. The crashes of the explosions, the piercing gunshots as you move round the corner, the spit of the bullets as they crash into the scenery behind you all add to a great feeling of authenticity.
A.I-the Artificial intelligence has improved this time round. Your squad-mates know when and where to provide covering fire, alert you to hidden enemies or tanks....a considerable yet not significant upgrade.
Cons:
Repetition- Again, its just shooting and more shooting, punctuated occasionally by planting sticky bombs on tanks and distracting enemies with smoke grenades.
Setting- I know this is Call of Duty and it's set during WWII, but the 1940s setting is beginning to drag on a bit. Perhaps you could play as one of the Axis officers, or maybe they could make a Call of Duty set in the future....who knows?
Overall: A vast improvement on Finest Hour, so in my opinion, this gets 9/10.
My Grade: A
(note: this review was written at the time of the game's release, but since the page on it didn't exist on IMDb then, I'm posting it now)
This was one of the first games I played on the Xbox 360, which is why I initially enjoyed it. It showcased the new systems power quite well as the graphics were stunning. Very crisp to say the least. The game is your standard first person shooter, however, and this is a genre I am not a big fan of. I see why others like it, I just am not crazy about it...just as others out there hate RPGs and such. You run around with only your gun present and you are constantly being hit which in real life would be a one way ticket to a hospital or grave, but your guy can withstand quite the onslaught of bullets and shrapnel and can be completely healed by a first aid kit. If only thing progressed like this in the real world, wars would last infinitely as long as conveniently placed first aid kits and ammo was scattered throughout the world. The game is divided into different areas and you take on the role of a different soldier in each level or front of a World War II battle. You have a different goal each time, and this is probably another reason why I did not care for the game as much as others. I prefer to have a more interconnecting story. Here you must battle in one place and another as a different person each time. I do not know why this did not work for me, I am a bit insane if that helps explain.
All through the game you are killing others in this very detailed environment. It is a bit strange that this Call of Duty game is rated T rather than M. I am also not a big fan of first person shooters where you kill other soldiers. I prefer an alien or monster force to oppose, which is why I sort of liked the first Halo game and Resistance. Very strange here as I like horror films and such, but for some reason I am just not a big fan of killing people in war situations in games. Another thing I cannot explain.
So, it was not an entirely bad game, it had some good points and I certainly see why so many enjoy this game and the series even. This just is not for me is all and I have to rank it according to my enjoyment. It was fun for awhile, but it did not last and thus why I never have and most likely never will play any of the newer games. That and they rely more on online play which I am also not a big fan of. I prefer doing games solo and the game providing me entertainment with its story and missions, not ones I and a group of strangers has to create. I prefer the old school classic games these days to most of the newer stuff being produced, once again just an opinion and a sign I am getting old...now I am sad, but this game is not. If you like FPS games then give it a try, if not steer clear.
¿Sabías que...?
- CuriosidadesMost of the actors were on Hermanos de sangre (2001).
- PifiasThere are American Tanks that have the 50 star flags on the side (should have been 48).
- Citas
Captain Price: [to MacGregor, trying to get the armored vehicle to run] What in blazes are you waiting for, man? Get this thing moving MacGregor!
Pvt. MacGregor: I'm trying sir, but the bloody controls are all in German!
Captain Price: [to Sgt. Davis] Davis! Enemy infantry, 12 o'clock! Open fire!
Captain Price: [to Pvt. MacGregor] You dunce! Just put your foot on that pedal and push!
Pvt. MacGregor: Right, sir!
Pvt. MacGregor: [finally got the armored vehicle to run] Hang on!
Captain Price: [to MacGregor who seems to be having trouble in steering the wheel] What on earth are you trying to do, MacGregor? It's not that hard, just turn the wheel in the direction you want to go!
Pvt. MacGregor: Thank you, sir! That's very helpful! It's all very clear now!
- Créditos adicionalesAt the end of the credits, there is a disclaimer that says "no cows were harmed in the making of this game". This is a reference to the dead cows seen in almost all levels of the game.
- ConexionesFeatured in Troldspejlet: Episodio #33.15 (2005)
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