Ein Zug von Navy SEALs begibt sich auf eine gefährliche Mission im Irak. In Echtzeit und basierend auf den Erinnerungen der Soldaten an dieses Ereignis wird der Ablauf der Operation, das Cha... Alles lesenEin Zug von Navy SEALs begibt sich auf eine gefährliche Mission im Irak. In Echtzeit und basierend auf den Erinnerungen der Soldaten an dieses Ereignis wird der Ablauf der Operation, das Chaos und die Brüderlichkeit im Krieg aufgezeigt.Ein Zug von Navy SEALs begibt sich auf eine gefährliche Mission im Irak. In Echtzeit und basierend auf den Erinnerungen der Soldaten an dieses Ereignis wird der Ablauf der Operation, das Chaos und die Brüderlichkeit im Krieg aufgezeigt.
- Regisseure
- Autoren
- Stars
- Auszeichnungen
- 5 Gewinne & 18 Nominierungen insgesamt
Empfohlene Bewertungen
Went into this expecting a military movie like those that get rolled out on Netflix periodically, however this is a huge step above. The fact it's a true story too also adds so much to the events shown. The filmmakers go out to put you in the middle of the action. It's a very intense movie that does an amazing job of making you feel the tension in the situation. Performances keep you locked in but the real star of the show is the sound. From the gunfire to explosions you feel every hit. The 'Show of force' they use NEEDS to be heard to be believed. I came out of the movie shaken tbh but really entertained and the time flew by.
Spent 15 years in Army Special Forces. Most of the movie was decent. Cannot believe they did not immediately tourniquet those leg wounds. Screw the blood sweep / stop the bleeding first. Definitely some shell shock there. Tommy seemed to be completely confused and out of it. No one assessed mental capacity after explosions. FAILURE to use the M-79 Grenade launcher was HUGE. That weapon could have done a lot to clear adjacent rooftops instead it stayed in the guy's backpack. When they staged two separate times to evacuate the wounded they came out blazing but you don't see any targets / they're shooting to keep the enemy's heads Down... you DO NOT shoot unless fired upon per se / also the Bradley was taking those second floors ... why didn't they do that on the initial attempt to evacuate ...??
Regarding shooting... ok you return fire WHEN you have a target but if you have no target in your sector - don't fire...
They should have put some personnel atop the roof - that roof seemed to be higher than other roofs and it could have been used to suppress adjacent roof tops
One thing that was missing - the enemy most assuredly would have had RPGs - 110% yet none were fired into the house - they could have lost the entire platoon. RPGs are everywhere so it's sort of disbelieving that the enemy did not use RPGs. I lost two friends on Black Hawk Down - both Delta guys. The one friend .. Timmy Martin ... depicted at the end with Gary Gordon ... my other friend was taken out by an RPG below the waist... unfortunately like the guy in this movie he lost his lower extremity but "lived" for a couple of hours until he basically succumbed to blood loss.
Interesting flick - would have been a bit better with better weapons deployment / leaders doing personnel checks / ammo conservation /. NO TAC AIR is ABSOLUTELY HORRENDOUS- that should have an absolute guarantee before they went in that they TAC AIR on call. And then they have to get the Brigade CO approval - gimme a break. We once pulled my Heavy Weapons Sergeant from choking our BN CDR to death when he did not provide helo exfil during an exercise in Denmark. It was an exercise but the Sergeant had done three tours in Nam and said you never strand troops in the field after a successful attack in enemy territory..
Movie rating - B to potentially B+
Regarding shooting... ok you return fire WHEN you have a target but if you have no target in your sector - don't fire...
They should have put some personnel atop the roof - that roof seemed to be higher than other roofs and it could have been used to suppress adjacent roof tops
One thing that was missing - the enemy most assuredly would have had RPGs - 110% yet none were fired into the house - they could have lost the entire platoon. RPGs are everywhere so it's sort of disbelieving that the enemy did not use RPGs. I lost two friends on Black Hawk Down - both Delta guys. The one friend .. Timmy Martin ... depicted at the end with Gary Gordon ... my other friend was taken out by an RPG below the waist... unfortunately like the guy in this movie he lost his lower extremity but "lived" for a couple of hours until he basically succumbed to blood loss.
Interesting flick - would have been a bit better with better weapons deployment / leaders doing personnel checks / ammo conservation /. NO TAC AIR is ABSOLUTELY HORRENDOUS- that should have an absolute guarantee before they went in that they TAC AIR on call. And then they have to get the Brigade CO approval - gimme a break. We once pulled my Heavy Weapons Sergeant from choking our BN CDR to death when he did not provide helo exfil during an exercise in Denmark. It was an exercise but the Sergeant had done three tours in Nam and said you never strand troops in the field after a successful attack in enemy territory..
Movie rating - B to potentially B+
I despise films that glorify war. The swelling strings, the slow-motion salutes, the valour-for-the-sake-of-it nonsense - it's tired and tone-deaf. That's why 'Warfare', the latest and arguably best A24 film I've seen in a long while, floored me. This isn't some patriotic puff piece. It's raw, visceral, and deeply uncomfortable in all the right ways.
Co-directed by Alex Garland and Ray Mendoza (a former Navy SEAL whose real-life experience forms the backbone of the story), 'Warfare' drops you headfirst into the chaos of a mission gone sideways in 2006 Ramadi (Iraq). There's no time for character backstories or emotional flashbacks. You're in the dirt with these men, hearing the crack of gunfire, the ragged breathing, the frantic comms - every heartbeat of the film is felt in your chest. Real war, as this film so powerfully reminds us, isn't medals and glory. It's blood, guts, and a harrowing sense of hopelessness.
The cast - most notably D'Pharaoh Woon-A-Tai, Cosmo Jarvis, and Will Poulter - bring a haunting realism to their roles. You don't watch them; you endure alongside them. And that's what elevates 'Warfare' into something more than cinema. It's an experience. A brutal, brilliantly made, and emotionally devastating experience.
Any loss of life in war is a failure - of diplomacy, of leadership, of humanity. This film doesn't flinch from that truth. It holds your gaze and says: look at what we do to each other.
A masterpiece. Uncompromising and unforgettable. If you can, see it in a theatre. The sound design alone is worth the ticket - each echoing explosion and muffled breath immerses you deeper into the dread-soaked trenches of reality. 'Warfare' doesn't just show war. It makes you feel every awful second of it.
Co-directed by Alex Garland and Ray Mendoza (a former Navy SEAL whose real-life experience forms the backbone of the story), 'Warfare' drops you headfirst into the chaos of a mission gone sideways in 2006 Ramadi (Iraq). There's no time for character backstories or emotional flashbacks. You're in the dirt with these men, hearing the crack of gunfire, the ragged breathing, the frantic comms - every heartbeat of the film is felt in your chest. Real war, as this film so powerfully reminds us, isn't medals and glory. It's blood, guts, and a harrowing sense of hopelessness.
The cast - most notably D'Pharaoh Woon-A-Tai, Cosmo Jarvis, and Will Poulter - bring a haunting realism to their roles. You don't watch them; you endure alongside them. And that's what elevates 'Warfare' into something more than cinema. It's an experience. A brutal, brilliantly made, and emotionally devastating experience.
Any loss of life in war is a failure - of diplomacy, of leadership, of humanity. This film doesn't flinch from that truth. It holds your gaze and says: look at what we do to each other.
A masterpiece. Uncompromising and unforgettable. If you can, see it in a theatre. The sound design alone is worth the ticket - each echoing explosion and muffled breath immerses you deeper into the dread-soaked trenches of reality. 'Warfare' doesn't just show war. It makes you feel every awful second of it.
A masterclass in tension and sound design. A visceral, gut wrenching, unrelenting war film experience.
This film absolutely deserves an Oscar nod for its sound design, my ears are still ringing, but in the best way possible. It's not for the faint of heart. Rarely has the raw horror of war been depicted with such intensity; I haven't felt this shaken since Saving Private Ryan. The theatrical experience is essential, this soundscape demands a massive screen. The gunfire alone rivals Heat in realism and impact.
Those expecting a conventional narrative should adjust their expectations. This isn't a traditional hero's journey, it's an immersive, boots-on-the-ground depiction of a team navigating a chaotic operation where, even when everything is done right, everything can still go catastrophically wrong.
Watching this, my respect for our military deepened tenfold. The courage it takes to step into such situations is beyond comprehension, and the professionalism of the operators is portrayed with remarkable authenticity. This film didn't just entertain, it inspired me to be a better leader, a better friend.
This is the film I wanted Civil War to be, and I wouldn't be surprised if Alex Garland felt the same. It offered a deeper understanding of PTSD and the brotherhood forged in combat. The emotional and psychological toll is palpable, yet never overplayed.
This is not just a film, it's an experience. I'm already planning to see it again in theaters. I'm genuinely curious if my heart rate ever dropped below 130 bpm. As a filmmaker who dreams of tackling a military story one day, I found this both intimidating and inspiring.
So. Well. Done.
This film absolutely deserves an Oscar nod for its sound design, my ears are still ringing, but in the best way possible. It's not for the faint of heart. Rarely has the raw horror of war been depicted with such intensity; I haven't felt this shaken since Saving Private Ryan. The theatrical experience is essential, this soundscape demands a massive screen. The gunfire alone rivals Heat in realism and impact.
Those expecting a conventional narrative should adjust their expectations. This isn't a traditional hero's journey, it's an immersive, boots-on-the-ground depiction of a team navigating a chaotic operation where, even when everything is done right, everything can still go catastrophically wrong.
Watching this, my respect for our military deepened tenfold. The courage it takes to step into such situations is beyond comprehension, and the professionalism of the operators is portrayed with remarkable authenticity. This film didn't just entertain, it inspired me to be a better leader, a better friend.
This is the film I wanted Civil War to be, and I wouldn't be surprised if Alex Garland felt the same. It offered a deeper understanding of PTSD and the brotherhood forged in combat. The emotional and psychological toll is palpable, yet never overplayed.
This is not just a film, it's an experience. I'm already planning to see it again in theaters. I'm genuinely curious if my heart rate ever dropped below 130 bpm. As a filmmaker who dreams of tackling a military story one day, I found this both intimidating and inspiring.
So. Well. Done.
There have been anti-bellicose films since the early days of cinema. You can trace a throughline from All Quiet on the Western Front (1930), to Paths of Glory (1957), and Platoon (1986). As the U. S. has extracted itself from decades-long wars in Afghanistan and Iraq, more reflective films have started to emerge on those conflicts. While we've seen some modern anti-bellicose films like The Hurt Locker (2008), the genre has more often leaned toward propagandistic works such as Lone Survivor (2013), 13 Hours: The Secret Soldiers of Benghazi (2016), or 12 Strong (2018). With time and distance, however, a more nuanced perspective is developing-one less interested in glorification or recruitment. We now see stories exploring overlooked aspects, such as the treatment of translators in Guy Ritchie's The Covenant (2023), and more recently, the visceral helplessness felt by soldiers in Warfare (2025).
Warfare attempts to recreate, as faithfully as possible, a harrowing day in 2006 during the Battle of Ramadi, when a platoon of Navy SEALs was pinned down in a building. The platoon includes commander Erik (Will Poulter), head of comms Ray (D'Pharaoh Woon-A-Tai), sniper Elliot (Cosmo Jarvis), and soldiers Sam (Joseph Quinn) and Macdonald (Michael Gandolfini), among others.
Directed by Alex Garland, following his similarly themed Civil War (2024), and co-directed by Ray Mendoza-one of the real soldiers portrayed in the film (played by Woon-A-Tai)-Warfare adopts a stripped-down, technical approach. There is no soundtrack to steer viewers' emotions, no hand-holding through military jargon, and minimal expository dialogue about the characters or their mission. We're dropped into a scenario where the soldiers are tasked with securing a compound as an observation post, and from there, the situation escalates-their primary objective quickly becoming sheer survival.
With Garland's sharp directorial style and Mendoza's commitment to authenticity, Warfare avoids portraying the U. S. military as a glorified, video-game-like experience. The first act centers on the monotony of war-our characters mostly wait, bored but hyper-aware. When combat finally breaks out, Garland keeps the camera locked inside the house, emphasizing a suffocating sense of claustrophobia. Brief drone thermal images occasionally orient the viewer, but for the most part, the firefight is disorienting and tense. The soldiers fire out blindly, unsure if their shots land, spending most of their time hunkered down. A significant portion of the film focuses on the gruesome injuries sustained and the frantic, desperate efforts of fellow platoon members. Ideology fades quickly, replaced by a primal will to survive.
However, Warfare does fall into a familiar trap of many American war films: it centers the suffering of U. S. soldiers while sidelining the pain of local civilians and collaborators. In the film, the platoon occupies the home of two Iraqi families, who are forcibly confined to a single room and largely ignored. Only in a final lingering shot do we see an acknowledgment of their experience, but by then, they feel like shallow afterthoughts rather than co-victims. Similarly, the local translators embedded with the platoon are given short shrift. Though the film briefly shows them being dismissed, berated, and even used as human shields during an evacuation, this disturbing thread is dropped and never revisited. It's a missed opportunity, especially when contrasted with Guy Ritchie's The Covenant, which centers its narrative around the complex relationships between soldiers and translators. The idea that Warfare is "only about the American soldiers" doesn't excuse this neglect-just a few more scenes could have offered a more balanced and humane perspective.
The cast features an ensemble of rising stars-almost like a who's-who list of "Top 10 Actors to Watch." Poulter, Quinn, and Jarvis shine with charisma despite limited character development. Charles Melton also impresses in a small but commanding role. Some of the other actors, however, feel a bit green: Woon-A-Tai seems out of his depth at times, and Gandolfini's range still feels confined to familiar "wise guy" territory. That said, the film's focus on physical endurance and survivalism means deep character work isn't central, and more instinctual, visceral performances prove effective.
Warfare is a compelling anti-bellicose film, grounded in technical precision and immersive tension. Its dedication to realism and its refusal to glamorize war are commendable. While the marginalization of civilians and translators remains a significant flaw, the film succeeds in offering a grim, unflinching look at modern combat-a soldier-centric, rightfully distressing experience.
Warfare attempts to recreate, as faithfully as possible, a harrowing day in 2006 during the Battle of Ramadi, when a platoon of Navy SEALs was pinned down in a building. The platoon includes commander Erik (Will Poulter), head of comms Ray (D'Pharaoh Woon-A-Tai), sniper Elliot (Cosmo Jarvis), and soldiers Sam (Joseph Quinn) and Macdonald (Michael Gandolfini), among others.
Directed by Alex Garland, following his similarly themed Civil War (2024), and co-directed by Ray Mendoza-one of the real soldiers portrayed in the film (played by Woon-A-Tai)-Warfare adopts a stripped-down, technical approach. There is no soundtrack to steer viewers' emotions, no hand-holding through military jargon, and minimal expository dialogue about the characters or their mission. We're dropped into a scenario where the soldiers are tasked with securing a compound as an observation post, and from there, the situation escalates-their primary objective quickly becoming sheer survival.
With Garland's sharp directorial style and Mendoza's commitment to authenticity, Warfare avoids portraying the U. S. military as a glorified, video-game-like experience. The first act centers on the monotony of war-our characters mostly wait, bored but hyper-aware. When combat finally breaks out, Garland keeps the camera locked inside the house, emphasizing a suffocating sense of claustrophobia. Brief drone thermal images occasionally orient the viewer, but for the most part, the firefight is disorienting and tense. The soldiers fire out blindly, unsure if their shots land, spending most of their time hunkered down. A significant portion of the film focuses on the gruesome injuries sustained and the frantic, desperate efforts of fellow platoon members. Ideology fades quickly, replaced by a primal will to survive.
However, Warfare does fall into a familiar trap of many American war films: it centers the suffering of U. S. soldiers while sidelining the pain of local civilians and collaborators. In the film, the platoon occupies the home of two Iraqi families, who are forcibly confined to a single room and largely ignored. Only in a final lingering shot do we see an acknowledgment of their experience, but by then, they feel like shallow afterthoughts rather than co-victims. Similarly, the local translators embedded with the platoon are given short shrift. Though the film briefly shows them being dismissed, berated, and even used as human shields during an evacuation, this disturbing thread is dropped and never revisited. It's a missed opportunity, especially when contrasted with Guy Ritchie's The Covenant, which centers its narrative around the complex relationships between soldiers and translators. The idea that Warfare is "only about the American soldiers" doesn't excuse this neglect-just a few more scenes could have offered a more balanced and humane perspective.
The cast features an ensemble of rising stars-almost like a who's-who list of "Top 10 Actors to Watch." Poulter, Quinn, and Jarvis shine with charisma despite limited character development. Charles Melton also impresses in a small but commanding role. Some of the other actors, however, feel a bit green: Woon-A-Tai seems out of his depth at times, and Gandolfini's range still feels confined to familiar "wise guy" territory. That said, the film's focus on physical endurance and survivalism means deep character work isn't central, and more instinctual, visceral performances prove effective.
Warfare is a compelling anti-bellicose film, grounded in technical precision and immersive tension. Its dedication to realism and its refusal to glamorize war are commendable. While the marginalization of civilians and translators remains a significant flaw, the film succeeds in offering a grim, unflinching look at modern combat-a soldier-centric, rightfully distressing experience.
Wusstest du schon
- WissenswertesNames of the real SEAL team members' were changed in the film to protect their identities as some are still serving in the military or preferred to remain anonymous. The only names that weren't changed in the film are: Ray Mendoza and Elliott Miller.
- PatzerThe sniper is positioned about 1.5 m from the hole in the wall, which is barely 20 cm across. His viewing field is no more than 10 degrees. In the movie, they show the sniper doing panoramic sweeps at least five times wider.
- Crazy CreditsBefore the end credits, photos are displayed showing the cast on the right and the true-life servicemen they portrayed on the left. Many of the left-hand photos are blurred to protect identities, including the last photo showing the Iraqi family whose home the Navy SEALs occupied.
- SoundtracksCall on Me
Written by Will Jennings, Eric Prydz, Steve Winwood
Performed by Eric Prydz
C/O Data Records/Ministry of Sound Recordings Limited/Wincraft Music Limited
Licensed by Sony Music Entertainment UK Limited
Published by Sony Music Publishing
Hipgnosis SFH I Limited
Administered by Kobalt Music Publishing Limited
Universal Music Publishing Ltd.
On behalf of Blue Sky Rider Songs
Top-Auswahl
Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
Details
- Erscheinungsdatum
- Herkunftsländer
- Offizieller Standort
- Sprache
- Auch bekannt als
- Бойові дії
- Drehorte
- Irak(on location)
- Produktionsfirmen
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
Box Office
- Budget
- 20.000.000 $ (geschätzt)
- Bruttoertrag in den USA und Kanada
- 26.000.309 $
- Eröffnungswochenende in den USA und in Kanada
- 8.317.989 $
- 13. Apr. 2025
- Weltweiter Bruttoertrag
- 33.649.631 $
- Laufzeit
- 1 Std. 35 Min.(95 min)
- Farbe
- Sound-Mix
- Seitenverhältnis
- 2.00 : 1
Zu dieser Seite beitragen
Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen






