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Call of Duty: Ghosts

  • Videospiel
  • 2013
  • 18
IMDb-BEWERTUNG
6,6/10
10.403
IHRE BEWERTUNG
Call of Duty: Ghosts (2013)
Watch the official Call of Duty: Ghosts Extinction reveal trailer
trailer wiedergeben2:12
12 Videos
99+ Fotos
AbenteuerActionKriegThriller

Füge eine Handlung in deiner Sprache hinzuTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion cal... Alles lesenTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".Ten years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".

  • Regie
    • Jake Rowell
    • Sylvain Doreau
  • Drehbuch
    • Brian Bloom
    • Adam Foshko
    • Stephen Gaghan
  • Hauptbesetzung
    • Brandon Routh
    • Brian Bloom
    • Jeffrey Pierce
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    6,6/10
    10.403
    IHRE BEWERTUNG
    • Regie
      • Jake Rowell
      • Sylvain Doreau
    • Drehbuch
      • Brian Bloom
      • Adam Foshko
      • Stephen Gaghan
    • Hauptbesetzung
      • Brandon Routh
      • Brian Bloom
      • Jeffrey Pierce
    • 41Benutzerrezensionen
    • 7Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 2 Gewinne & 3 Nominierungen insgesamt

    Videos12

    Reveal Trailer
    Trailer 2:12
    Reveal Trailer
    Reveal Trailer
    Trailer 2:26
    Reveal Trailer
    Reveal Trailer
    Trailer 2:26
    Reveal Trailer
    Multiplayer Reveal Trailer
    Trailer 3:05
    Multiplayer Reveal Trailer
    Call Of Duty Ghosts
    Trailer 2:25
    Call Of Duty Ghosts
    Call Of Duty: Ghosts (VG)
    Promo 4:14
    Call Of Duty: Ghosts (VG)
    Call Of Duty: Ghosts (VG)
    Promo 2:19
    Call Of Duty: Ghosts (VG)

    Fotos126

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 122
    Poster ansehen

    Topbesetzung48

    Ändern
    Brandon Routh
    Brandon Routh
    • David 'Hesh' Walker
    • (Synchronisation)
    Brian Bloom
    Brian Bloom
    • Keegan P. Russ
    • (Synchronisation)
    Jeffrey Pierce
    Jeffrey Pierce
    • Thomas A. Merrick
    • (Synchronisation)
    Kevin Gage
    Kevin Gage
    • Gabriel Rorke
    • (Synchronisation)
    Stephen Lang
    Stephen Lang
    • Elias T. Walker
    • (Synchronisation)
    Zeus Mendoza
    Zeus Mendoza
    • Additional Voices
    • (Synchronisation)
    • (as Alex Mendoza)
    Brenda Canela
    Brenda Canela
    • Additional Voices
    • (Synchronisation)
    Ezequiel Stremiz
    Ezequiel Stremiz
    • Wild Card
    Bryce Papenbrook
    Bryce Papenbrook
    • Additional Voices
    • (Synchronisation)
    Carla Tassara
    Carla Tassara
    • Additional Voices
    • (Synchronisation)
    Chris Cox
    Chris Cox
    • Additional Voices
    • (Synchronisation)
    Christian Lanz
    • Additional Voices
    • (Synchronisation)
    Dave Carter
    • Additional Voices
    • (Synchronisation)
    James Patrick Stuart
    James Patrick Stuart
    • Additional Voices
    • (Synchronisation)
    Janell Cox
    Janell Cox
    • Additional Voices
    • (Synchronisation)
    John Eric Bentley
    John Eric Bentley
    • Additional Voices
    • (Synchronisation)
    • (as John Bentley)
    Jon Root
    Jon Root
    • Additional Voices
    • (Synchronisation)
    • (as Jonathan Root)
    Justin Harris
    • Additional Voices
    • (Synchronisation)
    • Regie
      • Jake Rowell
      • Sylvain Doreau
    • Drehbuch
      • Brian Bloom
      • Adam Foshko
      • Stephen Gaghan
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen41

    6,610.4K
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    Empfohlene Bewertungen

    7alekspredator87

    The Story of "Ghosts": Cool, but Predictable

    When it comes to the "Call of Duty" series, the first things that spring to mind are Russians with thick accents straight out of '80s action flicks, devious terrorists, and Germans who are always the bad guys. But the entry subtitled "Ghosts" took a different path. This time, the villains aren't Russians, Germans, or Middle Eastern fanatics - they're the "Federation", a coalition of South American nations that suddenly decides the U. S. is a great testing ground for military operations. The writers clearly tried to do something a bit different with this story, but as often happens with CoD, the result is grand, expensive-looking, but ultimately a bit predictable. Fans of clichés could even place bets on which character is doomed. That said, the story is easy to follow.

    One thing that can't be denied - the game hits the ground running. Instead of the usual slow-burn intro missions, we're immediately dropped into high-stakes action. There are space sequences, exploding satellites, cities in ruins - all accompanied by punchy one-liners in the best action movie tradition. And that's just the prologue. Sure, the game leans hard on familiar tropes, but it hooks you fast.

    At the center of the story are the Walker brothers and their father, a former member of the elite "Ghosts" unit. What follows is classic CoD storytelling: betrayals, supervillains, tough choices, and "unexpected" twists - though you'll likely see them coming if you've played any CoD before. The story revolves around the Ghosts, with the occasional attempt to confuse the player with intertwined fates. By the final missions, you may find yourself yelling sarcastically at the screen: "Oh come *on*, seriously?" - because the turns feel all too familiar.

    Whatever issues the story may have, the visuals are undeniably impressive. Collapsing skyscrapers, burning cities, and space scenes - damn, it looks good. The space mission in particular stands out with its vivid presentation. Overall, the shooting effects, animations, and explosions are well done, helping you fully sink into the game's post-apocalyptic atmosphere.

    One particularly interesting part is the mission involving a dog. Who would've thought a canine companion in a shooter could actually be useful? It was a bit strange at first, but okay - it's something new. And let's be honest, you end up caring way more about the dog than most of the humans.

    "Call of Duty: Ghosts" is a solid game. Yes, it has its flaws: the story is predictable, the epic moments feel like they're being shoved in your face, and logic occasionally takes a backseat. But the game looks great, plays with energy, and delivers a ton of stylish action scenes - which is pretty much what CoD is all about. It's no masterpiece, but if you're in the mood to shoot some bad guys and experience a few badass moments, this one will do just fine.

    7 out of 10.
    8Dominom108

    I do not get why it is hated.

    (Talking about base game, no DLC's)

    I see that this game is hated. But to me it is a pretty good game. I always found it fun. People complain about lag when to me I never experienced lag and I played on Xbox 360. The online was fun, obviously you will have the campers and what not but that's just the equation to make a COD game. The maps I see are complained about a lot and I get that. They are pretty big and you will go life after life without getting kills. But of course after a while of playing you can get used to the maps. Adding onto the multiplayer the lean feature. You haven't seen that in a COD game before. Or if it was in it, it was removed or just forgotten about in later games. Now onto the campaign. Honestly, it's just boring. It's your go to be patriotic campaign. Nothing special. The story was interesting but could've been handled better. Extinction... well it's is interesting. But like the campaign could've been handled better. It's cool you can have upgrades on your pistol and have different perks and all. But besides that it's your run of the mill "zombie" game. But everyone bought it for the multiplayer and that's mostly what the
    5SuperRev9

    Ghosts Doesn't Fit The Title

    Here we go again with our Call of Duty makers revamping the single player, multiplayer, and our brand new mode Extinction! First all COD:Ghost should be priced as a $40 and not a full on $60 game. Ghosts isn't a game you should be getting now, wait until its price is lower.

    The Multiplayer- Maps are huge barely finding anyone on the map, spawn- camping is way horrible in this COD, confusing customization, less weapons, useless character customization, new modes, and this happens to be the worst COD:MP I've ever played. Trust me you wanna blow your brains out.

    The Singleplayer- A decent story that has some cool scenes but the ending left me with a bad taste.

    Extinction- Now this mode is completely fun with challenges within a onslaught of aliens slashing out. What ruins it is that you only get one big map out of the whole game. Makes it a waste since you have you purchase another $50 on the season pass to get more maps.

    They sure did screw up a lot things in COD:Ghost.
    jacobgageler

    OK i guess read on

    I've been a big call of duty fan especially call of duty modern warfare 1. before bad mouthing ghost look at the past games mw2 and mw3 were really bad i hated them the big thing people seem to forget is the players brought down the game saying guns were over powered not enough life, etc call of duty was never real nothing about it ever was gameplay never was real ghost was a pretty good game online though it sucked really bad spawns are bad people always raging and you can't tell if the connection is good or not campaign i give it 7/10 multiplayer 3/10 the multiplayer is complicated like perks and all other soldiers you can buy quick scoping is really bad still and needs to be fixed recommend to buy when it comes down in price to at least $40 any more than that you are wasting money campaign is really the only thing that is going for it
    bob the moo

    A lacklustre solo player – and multiplayer more and more it lacks a real sense of team competition

    Two years after it came out, I decided to pick up Ghosts. Having played COD since Modern Warfare, I stopped around Black Ops – partly due to other demands on my time, but mostly because the games had moved so far from the sheer fun I had on COD4, that I really no longer enjoyed it. With MW3, I enjoyed the spectacle of the single player, and the fun of survival, but barely put 24 hours into the multiple player before getting bored – a big contrast compared to the days when COD4 was the only game I owned, and clocked a shameful 40+ days into it (over several years it must be said…but it is still shameful).

    With Ghosts I was one of the rare breed buying it for the campaign. I was never one to jump into multiplayer on day one, I always enjoyed the Michael Bay style action and OTT spectacle of the campaigns. Ghosts tries to open on this, but just comes over silly and immediately making the player feel like they are on rails (which we are for the whole game – but the game doesn't need to always be reminding us of this). As a narrative the tight focus on a family in the midst of such a conflict might have worked, but really it doesn't. Instead we get a tired and surprisingly bored story rolled out over missions which rarely excite or thrill. With the other games there are several levels that I can always return to for how much fun they are to play, but with Ghosts I do not think there is one that I felt this way. Indeed at one point I Googled to see how many missions the game had, just so I knew if I could face pushing on through them – seeing I only had 2 left, I preserved.

    This is not down to a fan-boy complaint (my days of buying this game on even year 1, far less day 1, are long gone) but just a simple observation: in terms of gameplay and narrative, it really feels nobody had the energy for this. Technically it looks good, but the music doesn't add as much, and the gameplay choices (and lack of choices) are poor – even for those who love the campaigns in the other games, this just comes over like going through the motions. On the other game modes, the aliens one didn't inspire me. More annoying though is survival; it was so great in MW3 but here I just couldn't get into it despite my efforts. Squads seems like a massive waste of time (if you want to play against 5 bots and a human, why not just play against 6 bots offline?).

    Multiplayer I had limited exposure to, but I found it perfectly okay for a quick game here and there – but noticeably never felt the passion or addiction I once did. The maps are more and more complex and the vast majority are too big for the type of intense conflict I used to love in COD4. This in turn means that the fun and sheer sense of contest is very much gone from the game. In COD4 the killstreaks were simple and not such an obsession – okay we are far from the "nuke chasing" days of MW2, and I appreciate that the killstreaks and scoring methods is trying to force people to play the games, not play for personal kills – but it is too little too late, they shaped the community too well years before. I still pick it up occasionally because I liked the "offline" version of online with bots and the silliness of "levelling up" removed, but even still it is not really a game with heart.

    When I bought this game, I did worry a little that maybe it would trigger COD addiction, and Xbox Gold, and days lost to prestiging again; no such risk with Ghost. It is a game that really lacks enthusiasm in itself, and therefore has none to share with the player. Characters are weak, narrative is hollow, and gameplay never gets the heart pumping. Multiplayer continues the overblown, kill- obsessed path, and, despite some chances to address this, ultimately it never feels like anyone is trying to win the game so much as just pad their k/d ratio, get their killstreaks, and not really care so much as grind – accordingly, the game does takes the same approach.

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    Handlung

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    • Wissenswertes
      Most of the characters and weapons in the game are named after other characters and weapons from Modern Warfare 2. The Ghosts are named after Modern Warfare 2 character Ghost and even have masks made after the mask Ghost wears. Riley the German shepherd is named after Ghost's real name (Simon Riley), and the honey badger assault rifle is named after an assault vehicle.
    • Patzer
      During the "Clockwork" level, Merrick's Spanish has a thick U.S. accent to the point that it would not fool a native speaker.
    • Zitate

      Elias T. Walker: He's my son!

      Gabriel Rorke: [Just before he shoots Elias three times] Yeah... and he's going to get to watch you die.

      David 'Hesh' Walker: No! No! Dad!

      David 'Hesh' Walker: [When Elias is thrown to the ground next to Logan] I'll kill you, you hear me? I'll kill you, you son of a bitch! I'm gonna kill you! Mother fucker!

      Elias T. Walker: [Last words to Logan] I'm proud of you, Logan. Everything's gonna be... okay.

      Gabriel Rorke: [When Rorke puts his right foot on Elias' head, about to be killed] Oh... you are right, Elias. I'm not a Ghost. I'm the man that hunts them, and sends them back to the other side.

    • Crazy Credits
      Two extra scenes occur, one during and one after the credits.
    • Verbindungen
      Featured in Outside Xbox: Call of Duty: Ghosts - 7 Things We Don't Want (2013)
    • Soundtracks
      Survival
      Performed by Eminem

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    Details

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    • Erscheinungsdatum
      • 14. November 2013 (Japan)
    • Herkunftsland
      • Vereinigte Staaten
    • Offizieller Standort
      • Official website
    • Sprache
      • Englisch
    • Produktionsfirmen
      • Infinity Ward
      • Neversoft Entertainment
      • PCB Productions
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