IMDb-BEWERTUNG
8,2/10
1444
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuInspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a dark Belle Époque world. Guide Pinocchio on his unrelenting journey to become human.Inspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a dark Belle Époque world. Guide Pinocchio on his unrelenting journey to become human.Inspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a dark Belle Époque world. Guide Pinocchio on his unrelenting journey to become human.
- Regie
- Drehbuch
- Hauptbesetzung
- Auszeichnungen
- 3 Nominierungen insgesamt
Allegra Marland
- Sophia Monad
- (Synchronisation)
Anthony Howell
- Guiseppe Geppetto
- (Synchronisation)
Annette Badland
- Antonia
- (Synchronisation)
Shai Matheson
- Lorenzini Venigni
- (Synchronisation)
Rasmus Hardiker
- Gemini
- (Synchronisation)
Matt Rippy
- Simon Manus
- (Synchronisation)
Joseph Balderrama
- Arlecchino
- (Synchronisation)
Peter Davison
- Pulcinella
- (Synchronisation)
- …
Henry Lloyd-Hughes
- Alidoro
- (Synchronisation)
Alex Waldmann
- Polendina
- (Synchronisation)
- …
Chloe Claudel
- Claudia the Fox
- (Synchronisation)
- …
Islam Bouakkaz
- Lucio the Cat
- (Synchronisation)
Gregg Lowe
- Black Rabbit Brotherhood - Battle Maniac
- (Synchronisation)
Connor Finch
- Black Rabbit Brotherhood - Eccentric
- (Synchronisation)
- …
Charlie Cameron
- Black Rabbit Brotherhood - Youngest
- (Synchronisation)
- …
Chase Brown
- Romeo
- (Synchronisation)
Empfohlene Bewertungen
10Ella719
Probably the best Soulslike ever made, Lies of P takes heavy inspiration from Bloodborne and Sekiro with its intense, precise combat and gothic-steampunk aesthetic. The bosses like any other souls like are challenging, memorable, and rewarding. But if you are struggling you can summon a npc character to fight along side you, however this is totally optional much like mimics in Elden ring.
The stunning graphics and rich world-building create an immersive experience. With a wide variety of build options and multiple endings, there's plenty of replay value. If you're tired of waiting for a Bloodborne remaster or PC port, Lies of P is the closest thing to it and it truly stands on its own as a must-play masterpiece.
The stunning graphics and rich world-building create an immersive experience. With a wide variety of build options and multiple endings, there's plenty of replay value. If you're tired of waiting for a Bloodborne remaster or PC port, Lies of P is the closest thing to it and it truly stands on its own as a must-play masterpiece.
With their first-ever triple A title, Neowiz has raised the bar for non-Fromsoft soulslikes. Pinocchio's journey through the world of Krat is inspired and mesmerizing, coupled with a narrative that seems genuinely invested in its driving themes. The combat is fine-tuned and weighty, with many standout features that blend together into a riveting mesh of hack and slash glory. While at times the difficulty can seem insurmountable, there's always new strategies to experiment with.
Combat takes center stage in Lies of P, built around the blueprint established by the Souls series. The usual fare of invincibility frame dodges and stamina-focused blocking is well-translated and is nearly indistinguishable from the likes of Elden ring. Where it sets itself apart, however, is the delicious mishmash of other mechanics derived from the other souls greats. Guarding doesn't negate damage, but rather dilutes it and demands that you attack your aggressor to earn it back. Rather than sitting behind a greatsheild while your enemy tires themselves out, the player is forced to engage. The peak of this engagement is the game's perfect parry system, which demands that the player time a guard to the very point of connection with an enemy blade. Rewarded with total damage negation and some useful stagger buildup, it's a high-risk, high-reward mechanic that rewards attentive players. With such a wide variety of enemies and bosses to fight, these duels are varied and consistently fun.
The art direction is also commendable, featuring many noteworthy settings full of unique enemies and set pieces that help to immerse the player. The standouts include a level set in a lavish Victorian opera house, a world's fair exhibition, and a ruin-littered junkyard. Though some of the settings feel a bit awkward gameplaywise, such as the extremely wide streets of Krat's urban sprawl, the dressing of this fantasy world is inspired and suitably melancholic.
The story is also impressive. Without spoiling much, it's a very introspective take on the classic Pinocchio tale that takes plenty of risks. Dynamics between characters evolve in natural ways, and you'll leave the experience with things to ponder. The traditional narrative vagueness that is so emblematic of the souls genre is dialed back to an approachable degree, allowing more casual observers of the story to glean its messaging. The characters are well-voiced and dynamic. While some of the "dark twist" character moments are a bit sudden and feel a bit forced, I'd say that for the most part the narrative is well-crafted.
It's not without flaws, however. Here's some objective gripes:
All in all, though, I think it's a fantastic game that's worth checking out for any fan of the souls genre. More like this, please.
Combat takes center stage in Lies of P, built around the blueprint established by the Souls series. The usual fare of invincibility frame dodges and stamina-focused blocking is well-translated and is nearly indistinguishable from the likes of Elden ring. Where it sets itself apart, however, is the delicious mishmash of other mechanics derived from the other souls greats. Guarding doesn't negate damage, but rather dilutes it and demands that you attack your aggressor to earn it back. Rather than sitting behind a greatsheild while your enemy tires themselves out, the player is forced to engage. The peak of this engagement is the game's perfect parry system, which demands that the player time a guard to the very point of connection with an enemy blade. Rewarded with total damage negation and some useful stagger buildup, it's a high-risk, high-reward mechanic that rewards attentive players. With such a wide variety of enemies and bosses to fight, these duels are varied and consistently fun.
The art direction is also commendable, featuring many noteworthy settings full of unique enemies and set pieces that help to immerse the player. The standouts include a level set in a lavish Victorian opera house, a world's fair exhibition, and a ruin-littered junkyard. Though some of the settings feel a bit awkward gameplaywise, such as the extremely wide streets of Krat's urban sprawl, the dressing of this fantasy world is inspired and suitably melancholic.
The story is also impressive. Without spoiling much, it's a very introspective take on the classic Pinocchio tale that takes plenty of risks. Dynamics between characters evolve in natural ways, and you'll leave the experience with things to ponder. The traditional narrative vagueness that is so emblematic of the souls genre is dialed back to an approachable degree, allowing more casual observers of the story to glean its messaging. The characters are well-voiced and dynamic. While some of the "dark twist" character moments are a bit sudden and feel a bit forced, I'd say that for the most part the narrative is well-crafted.
It's not without flaws, however. Here's some objective gripes:
- There's a message at the start of the game that tells you that the red "fury" attacks are undodgeable, while what that really means is that they cannot be I-framed. There are certain red moves in the game that are far easier to evade than they are to parry.
- The "true" ending is locked behind one decision that you make towards the end of the game. Without spoiling anything, I picked the "wrong" option, thinking that exploration might yield a more amenable solution given the fantastical circumstances of the problem. As a result, I got dumped into the "neutral ending", which was profoundly unsatisfying.
- The weapon crafting system has some odd caveats that, while they service realism, inhibit experimentation and player fun.
- The difficulty feels a bit unfair at times. I think that the perfect parry window could be extended by a frame or two to help counterbalance some of the more peculiar enemy attack timings without sacrificing the game's challenge.
All in all, though, I think it's a fantastic game that's worth checking out for any fan of the souls genre. More like this, please.
I'm only on the third boss and I hate him. I have been stuck on him for a whole day. Other than that the combat is great, the story is interesting with a unique twist to the story of Pinocchio. The enemies are unique with good customisation for you weapons and appearance. The first boss feels more like a tutorial boss more than a basic boss. The second boss is way easier due to the specter being a unique addition to the game for people who aren't as good.
I hate Fuoco. I do have friends who have played the dark souls games, bloodborne, elden ring and sekiro who say that this is harder than they are.
I hate Fuoco. I do have friends who have played the dark souls games, bloodborne, elden ring and sekiro who say that this is harder than they are.
Lies of P is, for me, the game that has come closest to capturing the essence of my favorite games by FromSoftware (Bloodborne, Dark Souls, Demon's Souls). I'd like to highlight some of its positives:
I'd love to give the game a perfect ten, but I'm deducting one point solely due to the absence of online/co-op mode, as I've always enjoyed taking down bosses with a friend in FromSoftware games.
It's a magnificent and fantastic game, perhaps the best souls-like not created by FromSoftware.
- Fantastic mechanics (movement, combat system, inventory management, etc.)
- A beautifully dark world
- Stunning music
- Superb enemies, fantastic boss fights
- An engaging story with surprising twists
- Clever, innovative additions (grindstones, legion arm, golden fruit, etc.)
- Levels aren't overly complicated, devoid of unnecessary verbosity
- Almost bug-free
- Stabile performance
I'd love to give the game a perfect ten, but I'm deducting one point solely due to the absence of online/co-op mode, as I've always enjoyed taking down bosses with a friend in FromSoftware games.
It's a magnificent and fantastic game, perhaps the best souls-like not created by FromSoftware.
'Lies of P' is a hauntingly beautiful game, a macabre twist on the story of 'Pinocchio'. It's like 'Bloodborne' meets 'Steelrising' meets 'Detroit: Become Human'. It's gorgeous, with a stunning atmosphere, and incredibly fun (and challenging) to play. There are numerous weapon designs and builds to choose from, and the battle system is quick-paced but fairly easy to learn.
My only issue is with the story development. I see what they were trying to accomplish, but I feel that the story could've benefitted from tighter writing; it felt as if they were trying to do too much at once, which made the plot feel somewhat convoluted. Tightening up the story would've strengthened it, making it more cohesive and coherent, and it would've eliminated some of the plot holes (there are several). One of the endings, especially, would've benefitted greatly from this, and it would've given a stronger resolution to the main character's story.
Also, if they had given the main character dialogue and had him speak, it would've profoundly elevated the narrative and made the game unique amongst other souls-likes. Silent protagonists work well for those games, but it just feels strange for this one, considering the story centers on a character discovering his humanity.
Other than those issues, it's a truly fantastic game, and the developers should be proud of the work they've done.
My only issue is with the story development. I see what they were trying to accomplish, but I feel that the story could've benefitted from tighter writing; it felt as if they were trying to do too much at once, which made the plot feel somewhat convoluted. Tightening up the story would've strengthened it, making it more cohesive and coherent, and it would've eliminated some of the plot holes (there are several). One of the endings, especially, would've benefitted greatly from this, and it would've given a stronger resolution to the main character's story.
Also, if they had given the main character dialogue and had him speak, it would've profoundly elevated the narrative and made the game unique amongst other souls-likes. Silent protagonists work well for those games, but it just feels strange for this one, considering the story centers on a character discovering his humanity.
Other than those issues, it's a truly fantastic game, and the developers should be proud of the work they've done.
Wusstest du schon
Top-Auswahl
Melde dich zum Bewerten an und greife auf die Watchlist für personalisierte Empfehlungen zu.
Details
- Farbe
Zu dieser Seite beitragen
Bearbeitung vorschlagen oder fehlenden Inhalt hinzufügen