Füge eine Handlung in deiner Sprache hinzuSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of... Alles lesenSam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.Sam Fisher and his Fourth Echelon must stop a dangerous terrorist group known as the Engineers who threaten several terrorist attacks on American soil to force the US Military to pull out of its overseas bases.
- Auszeichnungen
- 7 Nominierungen insgesamt
- Sam Fisher
- (Synchronisation)
- Anna Grimsdottir
- (Synchronisation)
- Isaac Briggs
- (Synchronisation)
- Charlie Cole
- (Synchronisation)
- Victor Coste
- (Synchronisation)
- Majid Sadiq
- (Synchronisation)
- President Caldwell
- (Synchronisation)
- Reza Nouri
- (Synchronisation)
- …
- Andriy Kobin
- (Synchronisation)
- Secretary of Defence
- (Synchronisation)
- Farsi Soldier 1
- (Synchronisation)
- Arabic Soldier 3
- (Synchronisation)
- (as Kamiran Aldabbagh)
- Russian Soldier 3
- (Synchronisation)
- Arabic Soldier 2
- (Synchronisation)
- English US Soldier 4
- (Synchronisation)
- Pundit (Qods)
- (Synchronisation)
- Gareth (Transit Cop)
- (Synchronisation)
- (as James Byron)
- English US Soldier 2
- (Synchronisation)
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In Blacklist, you find yourself hunting down a terrorist group with your trusty crew. The game is structured around levels, offering a somewhat linear experience with the freedom to choose action, stealth, or a combination of both. In many ways, I'd say Blacklist is the best installment in the series, yet it's also the most disappointing for me personally. More often than not, I leaned towards the combo style during my playthrough-because who doesn't love a little chaos alongside precision?
Right from the start, the game pulls you in with a promising tutorial level. For a moment, I was back in the thick of it, feeling like the agent I had long admired. However, as I moved on to the second level, I began to notice a couple of quirks. The optional levels felt more like arenas-some mission types focused on survival while others leaned heavily on stealth. The difficulty in those side quests kept my adrenaline pumping and made me truly feel like a tactical agent. But when I returned to the main missions afterward, I couldn't help but feel they lacked that same intensity and thrill. They almost felt too easy, which was a letdown.
The controls? Major kudos to the developers here-they've made noteworthy improvements. I used to falter with basic maneuvers in earlier games, but that was a non-issue in Blacklist. The AI is decent; nothing groundbreaking, but it serves its purpose. Weapons felt responsive too, equipped with satisfying animations and clear sounds, even though I didn't explore many of them during my playthrough. The main campaign levels were well-designed, but again, after tackling the optional content, they felt a bit lacking.
The audio design enhanced my experience without overshadowing it. The ambient music set the tone well, although character development wasn't the game's strong suit. The new voice actor for Fisher had a slightly grumpy vibe, which worked okay but lacked the nuance I expected. The antagonist? Generic, to say the least. I found the final confrontation a tad anticlimactic, leaving me wanting.
I'd be remiss not to mention the co-op feature, but I skipped that since I prefer to tackle my games solo. I've often found that I want to play at my own pace, with no added pressure from another player.
Upon completing Blacklist, I found myself in a strange place emotionally. While it wasn't a bad experience by any means, it felt like the game never quite soared to the heights I wanted. It's a solid addition to the franchise, but I'm saddened that it didn't meet sales expectations. As a long-time fan, I can only hope for more adventures with Sam Fisher in the future.
**Rating: 7/10**
This game isn't just another stealth action title-it's a masterclass in how to revive a legendary franchise without losing its soul. Splinter Cell: Blacklist delivered everything fans craved: shadows, silence, strategy, and a relentless Sam Fisher who adapts to any threat. It's slick. It's smart. It's the kind of game that makes you feel like a ghost in the night.
Sam Fisher: The Shadow Still Hunts
Let's talk about the elephant in the room first: Michael Ironside, the original voice of Sam Fisher, didn't return. Fans were understandably skeptical. But credit where it's due-Eric Johnson stepped up and brought something different, but still damn good. His Sam was younger, more physical, more hands-on-but still cold, calculating, and ruthlessly efficient. Johnson didn't try to copy Ironside-he made it his own. And in the context of Blacklist's heavier action and motion-capture-driven performance, it worked.
Bottom line? Sam Fisher still felt like a man you don't want to see in the dark.
🎮 Gameplay: The Gold Standard of Stealth
Blacklist absolutely nails the gameplay loop: Ghost: pure stealth, no detection, no kills.
Panther: silent but deadly, a shadow with a knife.
Assault: go loud, blow the doors off, own the chaos.
It's not "play your way" as a marketing line-it's baked into every mission. The movement is fluid. The takedowns are vicious. The level design invites creativity and encourages exploration. From a rain-soaked London street to a Guantanamo infiltration, every location has weight and tension.
Gadgets: Tech for Every Type of Predator Tri-rotor drone? Check.
Sticky camera? Check.
Shock mines, sleeping gas, sonar goggles? You already know.
Blacklist loads you up with tools of the trade and lets you choose how to deploy them. Whether you're disabling security from afar or clearing a room without a single bullet, you always feel one step ahead-because you're supposed to be.
🌐 Story: Global Threats, Real Stakes
The plot is dark, modern, and brutally grounded. "The Blacklist" is a countdown of escalating terrorist attacks, and Sam's new unit-Fourth Echelon-is the only thing standing in the way.
This isn't cartoon villainy. These are real-world stakes: military intelligence, drone warfare, rogue nations, and political red tape. You feel the weight of every mission. Every decision. Every body you leave behind (or don't).
🎮 Multiplayer: Spies vs. Mercs = God Mode Good
Let's not sleep on this: Co-op missions with Briggs? Flawless tactical teamwork.
Spies vs. Mercs? Legendary. One of the most innovative, high-stakes, tension-filled multiplayer modes ever made.
It's a game of cat-and-mouse where you're either a stealthy spy sneaking through shadows or a heavy merc mowing down anything that moves. And both sides are ridiculously fun.
🏁 Final Verdict:
Splinter Cell: Blacklist didn't just live up to expectations-it redefined what modern stealth could be.
✅ Brutal but surgical gameplay ✅ A smart, morally grey story ✅ A worthy new voice for Sam in Eric Johnson ✅ God-tier multiplayer ✅ Pure tactical heaven
10 out of 10.
This is what it looks like when the shadows fight back.
You are allowed one of three ways to approach a mission; Ghost (non-lethal stealth), Panther (lethal stealth), or Assault (cause as much carnage as possible). Whichever you choose, finding cover and playing tactically is vital to success.
Blacklist presents a different Sam Fisher than we're used to seeing. Gone are the witty one-liners, instead he goes about his business with stone-cold efficiency. His obvious resentment of pretty much everything paints the game with a dark overtone.
A terrorist cell creates a list of planned attacks against the US, called The Blacklist. It makes no secret of when the attacks will happen, but "where" and "what" are unknown, causing fear and hysteria. The President calls in Fisher and assigns him his own counter-terrorism unit, and told they can do whatever they need to do to get the job done.
The single player campaign is really fun but a little too short, but there are several co-op side missions to play.
The major downside to this game is definitely the Spies vs. Mercs multiplayer game. Spies vs. Mercs is so incredibly unfun and pointless. It dosen't build upon any of the strengths of the rest of the game and is a complete waste of time. I really hope they get rid of Spies vs. Mercs in any future Splinter Cell game. Instead they can concentrate on adding more co op missions and making the single player campaign longer.
Blacklist is a great addition to the series.
Wusstest du schon
- WissenswertesLast game of the "Tom Clancy's" video game brand, that came out, before writer Tom Clancy passed away in 2013.
- PatzerThe Paladin has holding cells to lock up prisoners. This is in violation of FAA regulations that state every person on an aircraft must be able to get off the plane by themselves in case of accident. Locking a person in a cell on an airplane is not legal.
- Zitate
Andriy Kobin: [Sam Fisher has just stopped Kobin from being tortured for information, and enters the room with his back to Kobin] Thank you! Who are you, CIA?
Andriy Kobin: [Fisher turns and Kobin sees who he is] Oh, you have got to be fucking shitting me!
- VerbindungenFeatured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)
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