IMDb-BEWERTUNG
7,0/10
2569
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuA crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.A crashed cargo pilot struggles to survive against horrific mutating prisoners on Jupiters moon.
- Auszeichnungen
- 1 Gewinn & 2 Nominierungen insgesamt
Josh Duhamel
- Jacob Lee
- (Synchronisation)
Karen Fukuhara
- Dani Nakamura
- (Synchronisation)
Zeke Alton
- Elias Porter
- (Synchronisation)
James Mathis III
- Warden Duncan Cole
- (Synchronisation)
Sam Witwer
- Cpt. Leon Ferris
- (Synchronisation)
Louise Barnes
- Dr. Caitlyn Mahler
- (Synchronisation)
Jeff Schine
- Max Barrow
- (Synchronisation)
Alejandro Antonio Ruiz
- Officer Jain
- (Synchronisation)
- …
Empfohlene Bewertungen
Everyone expecting a new and updated dead space. Whoever tells the opposite Is lying.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
Good try, but something Is missing and i'll tell you what :
1- the combat system : i think an horror game should scare. How can you be scared if you Need to physically kill Monsters with a sort of Hammer(?)
1a : the dodging mechanism Is ridiculous.
2- The good thing of survival Is having limited ammo and inventory. Why i had Always full inventory here(?)
3- too Much quantity. A beautifull game Is about different challenges. How should i have fun killing the exact same Monsters, 20 times in the same room, and in the same mode???
4-too Much "splatter" but not enough fear.
And Little bugs like the italian voicover not working at all and the framerate not stabile in various scenes.
In any case, fellings are good. A beautifull storyline ( that ends too fast, but ok ) and really good Graphics, followed by brilliant audio effects and quality.
Characters Image quality Is impressive and also the places like the prison and other.
So, summarizing - too Much focus on the "wow" Graphics made a good title missing The real Heart of dead space , but It remains a good game which you'll have fun with.
But not for 70 bucks.
We don't get too many linear story oriented single player horror games these days so we have to appreciate it when we do.
The combat system is more complex than it looks. A lot of fun when you play it.
The atmosphere is great, although the game is nowhere near as scary as I thought.
Graphics are nice, sound design is top tier, it's running okay on my series x. Little frame drops here and there but nothing major.
Acting is great, pacing is also very good. Oh and the death animations are brutal.
Took me 11 hours and 54 minutes to complete the story and I enjoyed every second of it.
Things I did not enjoy too much; checkpoint system, no new game plus, and they didn't finish the story. It just ended when it got the most interesting. They will finish it in the dlc.
This is just my opinion. I definitely recommend it. Much better than most people say, so give it a go and see it for yourself. Have fun.
The combat system is more complex than it looks. A lot of fun when you play it.
The atmosphere is great, although the game is nowhere near as scary as I thought.
Graphics are nice, sound design is top tier, it's running okay on my series x. Little frame drops here and there but nothing major.
Acting is great, pacing is also very good. Oh and the death animations are brutal.
Took me 11 hours and 54 minutes to complete the story and I enjoyed every second of it.
Things I did not enjoy too much; checkpoint system, no new game plus, and they didn't finish the story. It just ended when it got the most interesting. They will finish it in the dlc.
This is just my opinion. I definitely recommend it. Much better than most people say, so give it a go and see it for yourself. Have fun.
This game has a Story line that I'm into. I'm most of the way thorough but dang, this game is Tough. It takes a while to get the hang of. I gave this a 7 because I was hoping for more jaw dropping cinematic sequences. This game isn't very scary, but I'd call it survival horror. It really is a lot like Deadspace but not as scary. The Mechanics overall aren't that great and the action is pretty repetitive but it's hard to put the controller down. I'm a true story gamer and need to find out how this ends.
I'm not too much into recording reviews when the minimum is so much lettering and I'm done.
I'm not too much into recording reviews when the minimum is so much lettering and I'm done.
This is a continuous problem with video games in the horror genre, but it needs to be said: blood, guts, and grotesque images aren't inherently scary.
What makes games like Dead Space and Alien: Isolation landmark successes within the horror genre is not the blood and guts spewed across the screen, but the genuine terror that comes with exploring the worlds they've created. It's the fear of being caught, wondering what it was that made that sound, or the outline of something disappearing into the shadows. It's not redundantly smashing a gross looking corpse with a hammer as it growls at you.
Callisto Protocol is...okay. The environment and setting? Love it. I'm a sucker for Science Fiction Horror. Cast? Good. Basic premise? Prison planet is a touch cliché but it can work. The story? Eh...I can forgive some of the more derivative plot points and how much it borrows from Dead Space. But what I can't forgive is the boring pacing and repetitive combat that the game forces you into.
Want to sneak past enemies? Nope. They pop out 1v1 and you beat them to death. Every time. Want to find creative ways to solve problems or avoid hordes of creatures? Nope. Go here, open this door, kill that thing, unlock that room, repeat. The environments and corridors begin to all look the same (splattered with blood, echoing with screams). The combat begins to feel like a chore (you're not afraid of the creatures, you're just annoyed you have to beat another one to death...again) and that's *if* the combat mechanics work. If any CP creator is reading this-please realize that I would rather have little to no combat (like a Dark Pictures Anthology game or Outlast) in which I'm just avoiding death versus a game where I stumble into a room and have to begrudgingly kill something so I can move to the next room and do it again.
Horror is not gore. We don't get scared of something gross that growls and vomits up junk. Maybe the first time you see them it's unsettling. The second and third time the shock wears off. By the third hour of gameplay you'll roll your eyes at how annoying and disinterring you find them-and this is one of the biggest draws of the game (there's no puzzles, no side quests, no real RPG elements).
CP focused on the frosting and forgot about the cake. It's lots of blood, shrieks, screams, and gross creatures, but without the underlying gameplay, combat mechanics, and tone that make a horror game worth playing, CP just ends up feeling hollow and never delivers on the terror that it promises.
What makes games like Dead Space and Alien: Isolation landmark successes within the horror genre is not the blood and guts spewed across the screen, but the genuine terror that comes with exploring the worlds they've created. It's the fear of being caught, wondering what it was that made that sound, or the outline of something disappearing into the shadows. It's not redundantly smashing a gross looking corpse with a hammer as it growls at you.
Callisto Protocol is...okay. The environment and setting? Love it. I'm a sucker for Science Fiction Horror. Cast? Good. Basic premise? Prison planet is a touch cliché but it can work. The story? Eh...I can forgive some of the more derivative plot points and how much it borrows from Dead Space. But what I can't forgive is the boring pacing and repetitive combat that the game forces you into.
Want to sneak past enemies? Nope. They pop out 1v1 and you beat them to death. Every time. Want to find creative ways to solve problems or avoid hordes of creatures? Nope. Go here, open this door, kill that thing, unlock that room, repeat. The environments and corridors begin to all look the same (splattered with blood, echoing with screams). The combat begins to feel like a chore (you're not afraid of the creatures, you're just annoyed you have to beat another one to death...again) and that's *if* the combat mechanics work. If any CP creator is reading this-please realize that I would rather have little to no combat (like a Dark Pictures Anthology game or Outlast) in which I'm just avoiding death versus a game where I stumble into a room and have to begrudgingly kill something so I can move to the next room and do it again.
Horror is not gore. We don't get scared of something gross that growls and vomits up junk. Maybe the first time you see them it's unsettling. The second and third time the shock wears off. By the third hour of gameplay you'll roll your eyes at how annoying and disinterring you find them-and this is one of the biggest draws of the game (there's no puzzles, no side quests, no real RPG elements).
CP focused on the frosting and forgot about the cake. It's lots of blood, shrieks, screams, and gross creatures, but without the underlying gameplay, combat mechanics, and tone that make a horror game worth playing, CP just ends up feeling hollow and never delivers on the terror that it promises.
This game is pretty fun. I like the atmosphere of it with the setting inside a prison. The actors do an awesome job playing their characters. There are a couple of issues with the game though. It feels like something is missing with it. It could have been amazing. Still, it is an entertaining horror game with plenty of blood and guts. It really goes crazy with the gore through the experience, I enjoyed that. The weapons are pretty cool. The locations in the game look good. There were a couple of areas that I really liked. The game is worth playing for horror fans. The Callisto Protocol is a solid fun ride.
Wusstest du schon
- WissenswertesThe game is built in Unreal Engine 4 using the newest version that showcases new levels of fidelity for scanning an actor's face to a near 1:1 likeness. The entire voice cast lended their likeness to their respective character.
- PatzerAlle Einträge enthalten Spoiler
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