IMDb-BEWERTUNG
8,1/10
1679
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzu10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.10 year old Alice lost her family in a fire. For 10 years she remained catatonic in an asylum while her condition caused Wonderland to turn - dark.
- Regie
- Drehbuch
- Hauptbesetzung
Susie Brann
- Alice Liddell
- (Synchronisation)
Roger Jackson
- The Cheshire Cat
- (Synchronisation)
- …
Jarion Monroe
- The Caterpillar
- (Synchronisation)
Anni Long
- Queen of Hearts
- (Synchronisation)
- …
Charles Meyer
- Tweedledee
- (Synchronisation)
- …
Sam Gusway
- The Carpenter
- (Synchronisation)
- …
Laura Coughlin
- The Duchess
- (Synchronisation)
Jo Whitfield
- Nan Sharpe
- (Synchronisation)
- …
Arran Hawkins
- Wilton J. Radcliffe
- (Synchronisation)
- …
Helen Goodman
- Additional Voices
- (Synchronisation)
Susie Gordon
- Additional Voices
- (Synchronisation)
Alistair McGowan
- Dr. Angus Bumby
- (Synchronisation)
- …
Empfohlene Bewertungen
As the title suggests, one of the glaring problems with most sequels is that they try too hard to relive the elements that made its predecessor famous, and wind up just rehashing it to nauseating results. Not with this game! Here you are treated to all of the nostalgia of the first, with new elements and visuals that are just a taste of the first game but a total treat for your senses. The story is great (warning, the story is very DARK) and the visuals for most of the game is astounding. Some of the cut scenes were jerky. There were some issues with lip syncing. There were some parts of the gameplay that were a little frustrating, namely the controls and trying to get around some of the jump puzzles, but otherwise it was tolerable. I really enjoyed this game, but the wonkyness of the controls and jumpy cut scenes lost it a few points. I beat it in 74 hours.
I would have given the game 8.5 it that were possible. Quite enjoyable with only some tracts of play a little repetitive. This game plays brilliantly in 3D although this authors preferred mode is first person it is possible to switch to FP but once you have gotten over the mechanics this wont be necessary Pointing a weapon at times can be a little bit weird because you tend to stray back and forth until you manage to lock onto a target, possibly a leftover from console Dev.The change in scenery appears at perfect intervals and Graphically both Texture and animations it is quite good. Plenty of puzzles and some side scrolling mini games to help you while away the hours. A little bit more variation in weapons would have been nice but perhaps the Dev's were trying to remain true to the story. The game was not overly short so good value for your money. Voice acting was also quite well done. Not much to complain about. Possible re-playability given time. Nice touch being able to change Alices attire but that may have been "borrowed" from Tomb Raider.
This is perhaps one of my favorite videogames of all time. The macabre artstyle, witty dialogue, eerie atmosphere, all bundled in one lovely package.
Gameplay consists mostly platforming and satisfying combat. Occassionally there are few puzzles in each level, which differ from one another depending on the area itself. Although the jumps can get slippery at times. Combat mechanics varies from close slashing to ranged projectiles depending on which enemies your are facing. You also unlock different costumes for each level you complete (there are 7 in total.)
Another element included in this game are the collectables. There's loads of teeth, that act as currency, which can be used to upgrade weapons. Then there are Bottles and Memories, that offers more lore of the game and references from it's predecessor (American McGee's Alice).
The plot is an continuation of the last game. Alice is having trouble with her past traumas (surviving a house fire, which killed her family). Her therapist tries to make her forget her past, but she wants to know, what caused the fire. At the same time, the Wonderland is falling into ruin from the effect of Alice's broken memories. It is up to her to not only save Wonderland, but herself as well.
This sequel is definitely an improvement from the last game. However I wished there was more additional content, particularly with cosmetics. If there were more weapons, gadgets or costumes to buy, that would give the currency available some worth.
Gameplay consists mostly platforming and satisfying combat. Occassionally there are few puzzles in each level, which differ from one another depending on the area itself. Although the jumps can get slippery at times. Combat mechanics varies from close slashing to ranged projectiles depending on which enemies your are facing. You also unlock different costumes for each level you complete (there are 7 in total.)
Another element included in this game are the collectables. There's loads of teeth, that act as currency, which can be used to upgrade weapons. Then there are Bottles and Memories, that offers more lore of the game and references from it's predecessor (American McGee's Alice).
The plot is an continuation of the last game. Alice is having trouble with her past traumas (surviving a house fire, which killed her family). Her therapist tries to make her forget her past, but she wants to know, what caused the fire. At the same time, the Wonderland is falling into ruin from the effect of Alice's broken memories. It is up to her to not only save Wonderland, but herself as well.
This sequel is definitely an improvement from the last game. However I wished there was more additional content, particularly with cosmetics. If there were more weapons, gadgets or costumes to buy, that would give the currency available some worth.
When American McGee just contemplating his Alice, none of the game developers did not even think about how to make a fantastic story in the Gothic novel with blood, dead characters in the style of Tim Burton and too high levels of violence. So when American MacGee's Alice saw the light - it was a small but very noticeable revolution. McGee then tried every possible way to exploit the idea of warped fairy tales in serials games, but nothing could compare with the success of the original. Finally, the Americana was able to convince management to allocate serious EA for an art project budget and to find promising studio in Shanghai. During the three years of life in China McGee has not only changed my outlook, but was able to create an almost perfect product - Alice: The Madness Returns.
Continuing mild obsession grew out of teen girl in tattered Alice McGee emphasized the patchwork narrative. The heroine is still suffering from the effects of fire from a distant childhood, trying to find the lost memories under the supervision of a doctor in a psychiatric hospital. The story jumps between different fragments of the difficult life of the heroine, mixed with her adventures in Wonderland. This combination of reality and pseudo-reality leaves plenty of strange impression. A leisurely walk on the unnamed English city of the 19th century (judging by the construction of the subway, most likely meaning London) seem to be boring and inept, as well as hints of a strange relationship with Alice's public houses, brothels and other such dubious institutions. Moreover, conventional reality is not too gray glue fractured journey through the vibrant world of miracles in search of lost memories. The creators are trying to create a contrast between the realities, but playing at this point there is no passing feeling of boredom. But Wonderland - offers a journey into the world created is probably the most talented designers, game industry. Can think of Alice: The Madness Returns, as an interactive Biennale heirs Giger and Dali. Giant dilapidated objects of everyday life, schizophrenic biomechanics, puppet decadence and light touch of Gothic cause just a storm of emotions. Add to this the main character in the style of Gothic dolls from the Japanese company Volks with fully animated hair splitting into small locks in the wind. Staying true to the genre of platforming with puzzle elements, Alice: The Madness Returns skillfully plays with reality, offering perfect harmony with the mini-game, very much Alice, Godzilla, 2D arcade, chess puzzles, hunting for flying their noses and bloody battle with teapots, fishes, maps , wasps, samurai (other than a dress in this chapter for Alice) and mud Crank with doll faces from the world of Nier. Typically, the phase matches are held with a small set of weapons. In the arsenal of Alice: a sharp knife, pepper, pepper shooting at a distance, an umbrella, reflective projectiles, radio-controlled watch kamikaze rabbits and jump rope with a powerful head of a horse that can destroy even the most recalcitrant obstacles. All these weapons could be greatly improved by using the scattered and hidden world of enemies thousands of baby teeth. They can also be used to solve puzzles or finding secrets. In addition, Alice can plan on the air, perform a double jump, fall (to see the world from a different angle or to penetrate into the small hole) and become invulnerable, moving quickly in the form of colorful butterflies. We can not say that the combat mechanics as something apart from the competition, but boring and difficult to call these fights. If you do not compare with Bayonetta or Devil May Cry.
P.S. It seems that even Tim Burton would envy game design - is the best cat and his beautiful hatter in the movie. It would be nice to unite this couple. Yet Wonderland by Burton - it nuarnye tone design here is built around the word miracle, Gothic atmosphere of the same blob of blood and gives a very strange monsters. But I think that both versions would have been pleased himself Lewis Carroll. Well, you know, when he found himself in Wonderland ...
Continuing mild obsession grew out of teen girl in tattered Alice McGee emphasized the patchwork narrative. The heroine is still suffering from the effects of fire from a distant childhood, trying to find the lost memories under the supervision of a doctor in a psychiatric hospital. The story jumps between different fragments of the difficult life of the heroine, mixed with her adventures in Wonderland. This combination of reality and pseudo-reality leaves plenty of strange impression. A leisurely walk on the unnamed English city of the 19th century (judging by the construction of the subway, most likely meaning London) seem to be boring and inept, as well as hints of a strange relationship with Alice's public houses, brothels and other such dubious institutions. Moreover, conventional reality is not too gray glue fractured journey through the vibrant world of miracles in search of lost memories. The creators are trying to create a contrast between the realities, but playing at this point there is no passing feeling of boredom. But Wonderland - offers a journey into the world created is probably the most talented designers, game industry. Can think of Alice: The Madness Returns, as an interactive Biennale heirs Giger and Dali. Giant dilapidated objects of everyday life, schizophrenic biomechanics, puppet decadence and light touch of Gothic cause just a storm of emotions. Add to this the main character in the style of Gothic dolls from the Japanese company Volks with fully animated hair splitting into small locks in the wind. Staying true to the genre of platforming with puzzle elements, Alice: The Madness Returns skillfully plays with reality, offering perfect harmony with the mini-game, very much Alice, Godzilla, 2D arcade, chess puzzles, hunting for flying their noses and bloody battle with teapots, fishes, maps , wasps, samurai (other than a dress in this chapter for Alice) and mud Crank with doll faces from the world of Nier. Typically, the phase matches are held with a small set of weapons. In the arsenal of Alice: a sharp knife, pepper, pepper shooting at a distance, an umbrella, reflective projectiles, radio-controlled watch kamikaze rabbits and jump rope with a powerful head of a horse that can destroy even the most recalcitrant obstacles. All these weapons could be greatly improved by using the scattered and hidden world of enemies thousands of baby teeth. They can also be used to solve puzzles or finding secrets. In addition, Alice can plan on the air, perform a double jump, fall (to see the world from a different angle or to penetrate into the small hole) and become invulnerable, moving quickly in the form of colorful butterflies. We can not say that the combat mechanics as something apart from the competition, but boring and difficult to call these fights. If you do not compare with Bayonetta or Devil May Cry.
P.S. It seems that even Tim Burton would envy game design - is the best cat and his beautiful hatter in the movie. It would be nice to unite this couple. Yet Wonderland by Burton - it nuarnye tone design here is built around the word miracle, Gothic atmosphere of the same blob of blood and gives a very strange monsters. But I think that both versions would have been pleased himself Lewis Carroll. Well, you know, when he found himself in Wonderland ...
ALICE: MADNESS RETURNS (2011) is a sequel game to the first "Alice" (2000) game.
The game is far more than just a typical sequel. It offers an vivid and dark, expansive story to the stories of Wonderland previously explored in its predecessor (and some very dark differences to the classic fantasy novel, "Alice in Wonderland" by Lewis Carroll.)
"10 year old Alice Liddell lost her family in a fire. For 10 years after, she remained catatonic in an asylum, blamed for the fire and deemed insane, while her condition caused Wonderland to turn - dark."
Overall, this game an excellent gothic journey into the twisted side of Wonderland. It has a very compelling story and visual art, creepy atmosphere, this was a great game.
The game is far more than just a typical sequel. It offers an vivid and dark, expansive story to the stories of Wonderland previously explored in its predecessor (and some very dark differences to the classic fantasy novel, "Alice in Wonderland" by Lewis Carroll.)
"10 year old Alice Liddell lost her family in a fire. For 10 years after, she remained catatonic in an asylum, blamed for the fire and deemed insane, while her condition caused Wonderland to turn - dark."
Overall, this game an excellent gothic journey into the twisted side of Wonderland. It has a very compelling story and visual art, creepy atmosphere, this was a great game.
Wusstest du schon
- WissenswertesAll the voice actors from the first Alice game reprise their characters in this game.
- Zitate
Alice Liddell: You've used and abused me, but you will NOT destroy me!
- VerbindungenFeatured in Sage Reviews: Alice: The Madness Returns (2011)
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