Füge eine Handlung in deiner Sprache hinzuThe Russian Federation continues its invasion of the U.S., as well as Europe, including England, France and Germany.The Russian Federation continues its invasion of the U.S., as well as Europe, including England, France and Germany.The Russian Federation continues its invasion of the U.S., as well as Europe, including England, France and Germany.
- Nominiert für 3 BAFTA Awards
- 9 Nominierungen insgesamt
- Capt. John Price
- (Synchronisation)
- Overlord
- (Synchronisation)
- Truck
- (Synchronisation)
- Soap MacTavish
- (Synchronisation)
- Walcroft
- (Synchronisation)
- Grinch
- (Synchronisation)
- Sandman
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- (as Ade McCormack)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- (as Aurelian Wiik)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- (as Dan Kash)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- Additional Voices
- (Synchronisation)
- (as Deplaneaux Wills)
Empfohlene Bewertungen
The campaign continues the OTT plot and takes the same model of playing several characters across various global settings. OK the device of making Makarov all-powerful and central doesn't totally work but what does work is the delivery. The game play allows for some flexibility within the "rails" on which you're on; I found I could rush direct or flank and the layout of the levels. It is gloriously over the top and it is like being in an action movie. The voice action is manly and urgent, the soundtrack is loud and dramatic and the overall effect is that you really feel you're in the middle of a Michael Bay action movie. It is very short if you're only buying the game for the campaign, but I found it enjoyable and very satisfying as a game. It manages to be incredibly cinematic but yet I never felt like I was a tiny part of something bigger (like I did with the World at War campaign) and instead it was focused, with skirmishes having global meaning and urgency but yet being tight and contained. It doesn't all work in terms of plots and events but I enjoyed it a great deal and the ending was a great build-up to a really satisfying conclusion.
The Spec Ops part of the game remains a little stuck on in terms of the missions – on hardest setting some are near impossible without 2 players but mostly you'll get through them easily enough and their standalone nature means they are not that engaging. Massively better though is the addition of the Survival mode wherein you try and hang on through waves of increasingly difficult enemies. I enjoyed this mode a great deal and it was the one I played most – the supernatural force of the zombies in the Treyarch games (which Infinity Ward have ripped off here) never appealed to me because it felt like just battling the tide. However here the "human" foes armed with guns and moving tactically (as opposed to rushing mindlessly) made me feel I could outsmart and out play them. I'd have loved the fun of 4 players in a party doing it but it does work best with 2 players in terms of the challenge and gameplay.
This leaves the multiplayer – a game mode that has eaten so many days of my time on COD4 that I would be embarrassed to write it down! I have noticed that over the consecutive games I have put less and less time into it, to the point now that the game is social for me – I play it with friends but never alone. Even with friends though MW3 is a weirdly frustrating experience. The spawns are terrible and even in domination (a very stable game mode) you'll appear in front and behind of people all the time – I guess it balances out but it is still annoying. The game play is frantic but not in a good way, streaks are difficult and (with the spawns) deaths are often random. I liked some of the changes to the pointstreaks but too much felt like a step-back from Black Ops – the theatre mode is terrible, the lack of caps/defs for objective games is poor, but these are all details, it is the gameplay that matters. Sadly it is too frantic, too random and too lacking in tactics to be fun. I used to love the mode Domination and "understood" the flows of the game so well I could even "feel" when the other team sort of gave up trying to win. With MW3 there is no "flow" to feel, no tactics to read – no point in trying to flank to the far side of the map when you'll probably spawn there in a second or two! For my money MW3 was worth it because the campaign gave me about 15 hours of fun (a few playthroughs) and the Survival mode alone saw me clock over 35 hours (and enjoy them all) but I must say I'm tiring of it all. The multiplayer is uninspired and too frantic to be fun. Infinity Ward always talk about capturing the COD4 magic, but I don't think they can – they just keep "adding" stuff and the overall effect is to detract from the multiplayer, which is a real shame. A decent game that is worth getting but neither as bad as the haters suggest nor as good as the fanboys proclaim.
The campaign was awesome, just awesome. There was so much action in those levels, a few characters return, I loved some of the plot twists, and also fighting in France, Germany, on an airplane, etc. was cool. I will say that there were times where a few levels seem to have gone by really quick. The multiplayer was similar to the first 2 games, but this time it has new killstreaks and game modes. Also Spec Ops is pretty cool, just like in MW2.
Overall, MW3 is epic and whoever played the first 2 games or the Call of Duty series in general will love this game.
The online game play has been frowned upon more being too much like Modern Warfare 2. I can assure you this isn't true. The game play modes, classes, maps and kill streaks are all new. Firstly the classes are certainly not the same as Mw2 as in these game they are more personal to your Game play style. As well as the new perks which keep upgrading for points after turning pro you get extra things added to make it that much more special. Firstly proficiency adds a wide range of mini perks such as kick, impact and many more to suit close and long range gunners or stealth like players. Also your gun now has it's own level making you test out all of the different attachments to gain points for your gun to level up and get the top gold cameo. This stops people staying with one gun class like Modern Warfare 2's Ump45 as once your gun is max level this implies to you that you have master it and need to move on. The assault and support kill streaks suits is completely new to call of duty and you can have a separate set of kill streaks for each class meaning you don't have to change around your classes for different game modes. Firstly the support point streaks they are now called suit objective type players who gain experience capping objectives and supporting their team . These point streaks are mostly defence type streaks like radar, advanced radar and EMP to help your team defend objectives and support people using assault point streaks. Assault point streaks suit the kill whoring type players as are things such as chopper gunner, assault drone and ah6 over watch these take time to shoot down and help these types of players maintain a good kill to death ratio. Finally the nuke on Modern Warfare 2 I believe was way to easy to get so making it so you have to get 25 kills in a row no kill streaks count takes a lot more skill to do. Another good thing about the online is the new game play modes such as kill confirmed perfect for people who hate camping.
Now there are problems with the online for example no stopping power sometimes results in people taking unbelievable amount of bullets and you die from two bullets sometimes showing the game can be unfair at times. Also what would be good of any Call of Duty is to have their own server as although host migration is more than often successful it can get annoying when it happens a lot. Looking at Call of Duty's sales they surely have enough to splash out on their own server like games such as MAG which uses Sony as a server rather than a player host. Finally one of the main problems for the online is the hit detection, this is where if you are near an enemy your character moves slightly without your control as you can sense them. Sometimes online this can happen from quite far distances resulting in enemies being able to preliminary fire at you as they know you are coming.
Private matches differ from any other game in the franchise as they have their own custom game modes which are not playable online. Some examples are infected, Juggernaught and team Juggernaught. Also due to popularity last year wager matches one in the chamber and gun game have returned yet they are specific to private matches. The difference this time is in wager type matches the host can choose what classes will be used to go in favour of your parties preferences. Also the final thing about private matches is that you weapon custom classes in private matches are different to your online custom classes so you can have specific classes for private and specific classes for online. The game did bring back special ops missions like on Modern Warfare 2 but as well as this you can play survival mode which is basically Modern Warfare's version of zombies. Survival see's you battling off all sorts of different kinds of enemies to achieve the highest wave (round) possible. The missions are pretty similar objective wise to Modern Warfare 2 such as time trials, defending and planting objectives which is a bit of a let down. Also the fact that it is only two player isn't as fun to play in parties or even finding a match online as there is only one other person with you so it can get boring. The most noticeable change to special ops is you have a rank so you can level up and unlock new things to help you in the missions and survival making it that little bit easier.
Wusstest du schon
- WissenswertesIn the level "Blood Brothers" when Yuri has his flashback, the first scene is in Pripyat, Ukraine. This is what the ultranationalists saw on the ground in a Call of Duty Modern Warfare level. The next scene is at the Al- Asad safehouse. Helicopters can be seen coming from the distance. Again, in Modern Warfare, the player is aboard one of these helicopters. And at the scene where Yuri crawls into the terminal in "No Russian" (Modern Warfare 2), he attempts to kill Makarov. If the player goes to the level in Modern Warfare 2 and turns around, Yuri can not be seen struggling to kill Makarov.
- PatzerThe information about the daughter of president Vorshevsky, is shown in the cinematic before the mission Scorched Earth, where she is called Alena, but she is being called Athena throughout the mission. Athena is given as a codename by the Americans.
- Zitate
Cpt. John Price: There's a simplicity to war: Attacking is the only secret. Dare, and the world yields. How quickly they forget that all it takes to change the course of history is the will of a single man.
Makarov: [answering the phone] Who is this?
Cpt. John Price: Prisoner 6-2-7, I'm coming for you, Makarov.
Makarov: Haven't you heard, Price? They say the war is over.
Cpt. John Price: My war ends with you.
Makarov: Like it ended for Captain Mactavish? Tell me, Price - how long did it take him to die? I've destroyed your world piece by piece. It's only a matter of time until I find you.
Cpt. John Price: You won't have to look far...
Top-Auswahl
- Why did Price attack Yuri after he learned Makarov knows him? Makarov knew Price too and I don't understand why everyone automatically trusted him?
- Why should there be a sequel to the first three games in the future
Details
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