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Silent Hill: Downpour

  • Videospiel
  • 2012
  • 18
IMDb-BEWERTUNG
7,2/10
1306
IHRE BEWERTUNG
Silent Hill: Downpour (2012)
Trailer 2
trailer wiedergeben2:27
2 Videos
60 Fotos
CrimeHorrorMysteryThriller

Füge eine Handlung in deiner Sprache hinzuMurphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus... Alles lesenMurphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.Murphy Pendleton, a convict stranded in the foggy, malevolent world of Silent Hill finds himself lost and alone in the woods on the outskirts of the fabled town when his prison transport bus crashes.

  • Regie
    • Brian Gomez
  • Drehbuch
    • Brian Gomez
    • Tomm Hulett
    • Devin Shatsky
  • Hauptbesetzung
    • David Boyd Konrad
    • Bethan Dixon Bate
    • Andy Hendrickson
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,2/10
    1306
    IHRE BEWERTUNG
    • Regie
      • Brian Gomez
    • Drehbuch
      • Brian Gomez
      • Tomm Hulett
      • Devin Shatsky
    • Hauptbesetzung
      • David Boyd Konrad
      • Bethan Dixon Bate
      • Andy Hendrickson
    • 8Benutzerrezensionen
    • 7Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 wins total

    Videos2

    Silent Hill: Downpour (VG)
    Trailer 2:27
    Silent Hill: Downpour (VG)
    Silent Hill: Downpour (VG)
    Trailer 4:09
    Silent Hill: Downpour (VG)
    Silent Hill: Downpour (VG)
    Trailer 4:09
    Silent Hill: Downpour (VG)

    Fotos60

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    + 55
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    Topbesetzung15

    Ändern
    David Boyd Konrad
    • Murphy Pendleton
    • (Synchronisation)
    Bethan Dixon Bate
    Bethan Dixon Bate
    • Nun
    • (Synchronisation)
    Andy Hendrickson
    • JP Sater
    • (Synchronisation)
    Leer Leary
    Leer Leary
    • Frank Coleridge
    • (Synchronisation)
    William C. Tate
    William C. Tate
    • Howard Blackwood
    • (Synchronisation)
    Kristin Price
    Kristin Price
    • Anne Marie Cunningham
    • (Synchronisation)
    Antoine L. Smith
    Antoine L. Smith
    • DJ Bobby Ricks
    • (Synchronisation)
    Joel Bernard
    • George Sewell
    • (Synchronisation)
    John Grace
    • Patrick Napier
    • (Synchronisation)
    • …
    Christian Steiner
    • Radio Operator
    • (Synchronisation)
    • …
    Alfonso M. Rodriguez
    • Sanchez
    • (Synchronisation)
    • (as Alfonso M. Rodriguez)
    Garth Johnson
    • Willis
    • (Synchronisation)
    Brandy Barber
    • Devil's Pit Announcer
    • (Synchronisation)
    Michael Kahwaty
    • Koons
    • (Synchronisation)
    Jonah Halperin
    Jonah Halperin
    • Charlie
    • Regie
      • Brian Gomez
    • Drehbuch
      • Brian Gomez
      • Tomm Hulett
      • Devin Shatsky
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen8

    7,21.3K
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    Empfohlene Bewertungen

    9Analog_Devotee

    Stop beating up on this game.

    Too often people try to compare this game to all the previous ones, especially the first four. As a massive fan of 1 and 2: hey, I get it. But there comes a time where you eventually have to let it go. This game came out a DECADE after Silent Hill 2, and here we are another 10 years later and people still complain about it.

    Look: is the story as good and innovative and groundbreaking as any of those first four? Maybe not. But do any of us really expect it to be? Silent Hill 1 and 2 were literally lightning in a bottle. 3 and 4 respectively had their own issues but were still great games.

    The story in this game is good. Not great, but good. It's engaging, and you'll find yourself really interested in Murphy Pendleton. Additionally, the side characters and explorable environments are very enjoyable and engaging. I love DJ Bobby Ricks -- I think he's my favorite side character in this entire series! I wish we'd been able to learn more about him. The way we learn what we DO get to know about him through the radio is insanely creative. I also really enjoyed the character of the mailman, who you'll run into frequently throughout the game. He has a wise, Morgan Freeman tone to him with a sense of sinister-ness below the surface.

    The monsters are a weak point. Silent Hill 2 set a bar for monsters in survival horror games. So did Resident Evil 4, in my opinion. The Evil Within would come out about 2 - 3 years after SH: Downpour and would also introduce some innovative enemy types/models. They're lacking in this game, I won't deny that, but it's not enough for me to hate this game.

    The weakest point of this game are the massive frame-drops which occur every time the game autosaves. It is very, very disappointing as it can happen literally during a fight with an enemy, taking away all fairness momentarily.

    All in all, though, if you're looking for a solid survival horror game with those familiar Silent Hill feels/undertones, you could do a lot worse than this game. It's unfair for people to completely dismiss this entry. The developers were never going to compare to what Team Silent did in those early years and it was just ridiculous to think that they could. Be happy with what we got: another entry. It may be the last.
    10hakobyanhakob81

    What a beautiful nightmare!

    Where are all those negative reviews coming from? For some reason I think that most of the people who were disappointed, have simply quit long before the main course was served. Otherwise, I can't imagine anybody could not like Silent Hill Downpour. Please keep in mind, that the first 14%+ of the overall progress (check statistics from the main menu) is a warm-up, but as the story unfolds, the unstoppable fun begins. Which is why I would highly recommend not to waste much time fighting ghosts/monsters at the beginning, just avoid them unless you really have no other choice. Your goal is to uncover the mystery, and this is a psychological survival horror, not an action game. From a finicky fan of Dark Souls legacy who has underrated plenty of contemporary games. Silent Hill Downpour has the spirit and the heart. The story and drama are intriguing enough to keep you up all night just to learn more about Murphy's past. I loved the protagonist and delightedly watched every flashback cut scene. Completing the side missions too makes you feel good, and Daniel Licht's moving soundtrack is now on my Android. 'Silent Hill meets Jacob's ladder with a beautiful homage to Kubrick's Shining' is how I would basically describe Silent Hill Downpour. Now imagine what an intense, terrifying and disturbing psychological horror it is. It just keeps improving as you play, showing more of its' layers and has everything a horror fan can dream of. All the story elements are masterfully mixed, serving us this beautiful nightmare. Another good news is Silent Hill Downpour is pretty long. The unsettling ending absolutely nailed it. A brilliant game! Playing this in 2017 for the first time, I think it has aged well too. Silent Hill Downpour is a a hugely rewarding game play. Dear Konami Team, you must continue the Silent Hill madness, and I will be frequently tweeting you with that request now.
    8TBJCSKCNRRQTreviews

    Worth it, in spite of some rain and sleet

    When the bus taking him to another prison crashes(evidently, it was felt that they were due suddenly stopping a vehicle by their border - someone, please teach this place more ways to communicate; it could be a unique therapy resort), Murphy Pendleton(Boyd Konrad, reserved, interesting) seems to be the only survivor – and he sees a hope for freedom. Anne-Marie Cunningham(Price, obsessed with tracking him down, dead or alive), who was in charge of his transfer, however, is also still around, and she starts looking for him. Of course, this could be a completely random event. But given the small town that the two are now on the outskirts of, that doesn't seem likely...

    This seeks to return to the series' roots, and does so mostly successfully. The combat is no longer the main focus, albeit the mechanics of it are unfair and frustrating. You may end up running to avoid it a lot. Melee weapons remain breakable, and you can now only carry one(no longer having to scroll through dozens of them, like in Origins... at the same time, one has to wonder why you can carry so many health kits, and several paintings, other objects...), making you suddenly have to get to another one in the middle of a fight – and due to the frequency of them, and the logical respawn of many of them(a toolbox can grant many wrenches, a fridge bottles, etc.), this is exciting, not irritating. You can always attack at short range, and do so towards any enemy even if there are a couple of them. Throwing is also possible, and you can somewhat aim.

    You can holster one gun, and carry one additional one, though the latter will be exchanged for any axe(for boarded up doorways), hammer(to smash locks) or the like you may have to use to proceed(and can also use against foes). Unfortunately, you can't tell if what you're picking up is an item to be stored or something that will replace what you're holding(putting the flashlight in your hand(though it can be on either way) will do the same… and it can come in bright LED, or hint-highlighting UV), so you end up swapping the latter a lot. Thankfully, this doesn't happen while genuinely looking for something to hit something with… and as an ex-con, not unlike Travis the truck-driver, this protagonist can pick up chairs and fire extinguishers, stopping short of portable TV's.

    The atmosphere is great, with "haunted house" all over the eponymous vacation spot. It's abandoned, somewhat decrepit, and will sometimes quickly turn into the horrifying, extremely lethal Otherworld, full of gears, barbed wire and spikes(that may be pushed out towards you, or you may be sliding fast down at an angle, moving to the sides to avoid them). In that dimension, you will be chased by a matter-eating sphere that can be slowed down slightly by knocking over "cells" of Hellraiser-like(that term also applies to several creature designs!) "people", very intense and thrilling, reminiscent of the Dahaka segments of Prince of Persia: Warrior Within.

    You can now enter buildings around the largely open-world surroundings(albeit it can be unclear where to go, and exploration doesn't necessarily pay off), and they may contain optional side-quests(helping spirits with matters left undone, for example) that flesh out the world - and they definitely allow you to hide from the rain, which intensifies at random intervals, since this draws out monsters(that are sadly too similar in appearance), and makes them more aggressive. In general water is a theme, with it obstructing some areas, being used in some of the great puzzles(that have three difficulty settings, same as the main stuff, opening it up to a larger audience), and the like. Revenge is explored, and the plot is gripping with compelling twists. You'll go through caves, around the streets, a library, etc.

    After "Shattered Memories" utilized the Wii sensitivity so well(to the point that they crafted the whole thing around that), this tries to do the same, changing to the PS3 and X-Box for their superior graphical capabilities(which this puts to nice use, where you can tell if your shirt is drenched from the weather, expressive and seamless faces... it does also lag, and loading takes too long and occurs often). The thumbsticks were made for the balancing across beams(!), manually pushing open doors and peeking through them as you are doing so, etc. However, they don't always live up to that, and panning the maps, notes and diary entries is a chore. Worse still, while you may be doing things right, it won't "accept" what you're doing when turning valves and the like, and this, more than anything else in the franchise, had me struggling to figure out what I was doing wrong in order to proceed.

    This took to me 14 and a half hours to complete, and there are multiple endings. You make moral choices along the way. There are a number of setpieces in this, and this has an excellent pacing, building to the climax, and then giving you time to rest and breathe until the next one. This autosaves by checkpoints, only storing five files. You cannot choose any of these to be stored further back, and you don't get a choice whether or not to do it - and since it may happen on both sides of entering a new spot(as well as when you grab something collectible, same as other so grand games), you may end up not being able to go back very far. The HUD is minimal, and this has a 360 degree camera, leading to increased immersion. This isn't as "out there" and completely off-the-wall as the older entries. Dialog and acting are strong.

    There is a lot of disturbing, bloody and violent content in this. I recommend this to any fan of Silent Hill, and psychological horror in general - you don't need to have played any of the others to appreciate this. 8/10
    8Aaron1375

    This Silent Hill game was a bit of a tease

    I enjoyed this entry into the Silent Hill series quite a bit. It was a bit like part two in the series in that it really had nothing to do with the little girl who is actually the cause behind the terror, but rather it is about people who get a bit too close to the haunted town and find themselves having to face their sins. Of course, I thought the second game was better than this one. I also enjoyed Origins more than this one and I think it was on par with the third game. I did enjoy this one more than Homecoming and The Room though. One of the main problems with the game though is the fact it starts out so incredibly well. You are introduced to Murphy in a great opening. Then you get two very interesting locations to start the game with: A gas station/hotel and then a cave park. Then you reach Silent Hill and at first it is pretty good, but you quickly begin to learn that the game has one too many flaws and other things that detract points and make what could have been the best in the series a game that is just about middle of the road, instead.

    The story has a convict in the middle of a prison transfer stranded in the middle of nowhere due to a bus crash. He wanders around and soon finds himself on the outskirts of everyone's favorite town Silent Hill. One of the officer's responsible for the transport of the prisoners is also alive and well and she seemingly has an ax to grind with the main character Murphy. As Murphy makes his way through a gas station and through some caves, strange creatures assail him at every turn! Also, a kindly mailman offers Murphy advice and soon Murphy finds himself in Silent Hill where he not only has to figure out why the town is tormenting him, he also has the option to solve other mysteries as well.

    The game play is a bit more like Origins as Murphy has the ability to punch and fist fight the monsters of Silent Hill. You can also use many other objects as weapons from axes and knives to mundane objects like vases and chairs. There is also guns for Murphy to find and things like nail guns. This also causes a problem, as many times a pick up icon will appear and you may think that you are about to find a clue or an item that is not weapon related. The game also has glitches as it will freeze up when multiple enemies appear on screen . It just does not make sense to me how a game on the PS2 like Grand Theft Auto Vice City can have a ton of NPC on screen and vehicles and this one has no more than three enemies yet this game seems to struggle more than that one. Too many games these days are rushed out and all the bugs not worked out and that along with other factors make this Silent Hill middle of the road, rather than one of the best. You have side quests in this one as the town of Silent Hill is more open ended, but they still needed more. More places to explore, more stuff to do that does not revolve around Murphy's story. If you are going for a more open ended approach, you do need more to do.

    So, yes, I liked this Silent Hill game. It could have been better and it had multiple flaws, but overall I enjoyed it. This is mainly due to the story which kept me wondering what was going to happen next. It answered more questions than most Silent Hill games and the game's resolution was pretty good too. Still, there were a couple of questions that were unanswered like what was the strange light that pursued Murphy in other world, who was the mailman who disappeared after the orphanage stage. And what exactly happened to the DJ? They indicated that he perished, but it was never anything that was really shown in game. Still, this trip to Silent Hill was interesting and fun for the most part and a bit of a tease, because when it first started I thought it was going to be one of the best.
    7Cirene404

    Silent Hill: Downpour (Short Game Review)

    Positives:
    • Themes and concepts
    • Musical score
    • Most of the story
    • Most of the characters


    Negatives:
    • Parts of the presentation
    • Lack of horror
    • Lackluster psychological elements

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    Handlung

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    • Wissenswertes
      You can optionally or unintentionally go through the entire game without a radio, a first for the series. The first game in the franchise to not feature a radio (for gameplay purposes) is Silent Hill 4: The Room.
    • Patzer
      Sater says that the Devil's Pit is 490m deep, more than twice the height of the Empire State Building. The Empire State Building is 443m tall, only a 43m difference. Sater is mistaken however as the sign behind him on the observation deck states that the Pit is 531m deep, only an 88m difference.
    • Zitate

      [Murphy is alone in the prison shower with his son's murderer]

      Napier: I'm a sequestered prisoner. You're not supposed to be here. Guards! Officer Sewell? Hello?

      Murphy: You don't recognize me, do you?

      Napier: What? No, I-guards? Guards! Anybody!

      Murphy: We used to be neighbors.

      [Napier realizes who Murphy is and tries to run]

      Napier: Guards! Open the goddamn door. Help, somebody!

      [turns back to Murphy]

      Napier: This is a violation of my rights. Who the hell do you think you are? When I talk to the warden, I'm...

      Murphy: No one's listening.

    • Verbindungen
      Featured in Game One: Fünf Tage wach: Game One auf der gamescom 2011 - Teil 2 (2011)
    • Soundtracks
      Intro Perp Walk

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    FAQ2

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    Details

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    • Erscheinungsdatum
      • 13. März 2012 (Vereinigte Staaten)
    • Herkunftsländer
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      • Japan
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      • Official site
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      • Englisch
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