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IMDbPro

Tomb Raider

  • Videospiel
  • 2013
  • 18
IMDb-BEWERTUNG
8,7/10
22.945
IHRE BEWERTUNG
Tomb Raider (2013)
Definitive Edition trailer
trailer wiedergeben1:45
8 Videos
99+ Fotos
DschungelabenteuerOne-Person-Army-ActionAbenteuerActionDramaFantasieScience-FictionThriller

Füge eine Handlung in deiner Sprache hinzuArmed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.Armed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.Armed with only the raw instincts and physical ability, experience Lara Croft's intense origin story from a young woman to a hardened survivor.

  • Regie
    • Noah Hughes
  • Drehbuch
    • Toby Gard
    • Susan O'Connor
    • Rhianna Pratchett
  • Hauptbesetzung
    • Camilla Luddington
    • Robin Atkin Downes
    • Cooper Thornton
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,7/10
    22.945
    IHRE BEWERTUNG
    • Regie
      • Noah Hughes
    • Drehbuch
      • Toby Gard
      • Susan O'Connor
      • Rhianna Pratchett
    • Hauptbesetzung
      • Camilla Luddington
      • Robin Atkin Downes
      • Cooper Thornton
    • 55Benutzerrezensionen
    • 27Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 3 BAFTA Awards
      • 4 Gewinne & 29 Nominierungen insgesamt

    Videos8

    Tomb Raider (VG)
    Trailer 1:45
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:06
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:06
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 0:55
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 1:55
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 5:26
    Tomb Raider (VG)
    Tomb Raider (VG)
    Trailer 2:52
    Tomb Raider (VG)

    Fotos109

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    Topbesetzung31

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    Camilla Luddington
    Camilla Luddington
    • Lara Croft
    • (Synchronisation)
    Robin Atkin Downes
    Robin Atkin Downes
    • Conrad Roth
    • (Synchronisation)
    • …
    Cooper Thornton
    Cooper Thornton
    • Dr. James Whitman
    • (Synchronisation)
    • …
    Robert Craighead
    Robert Craighead
    • Matthias
    • (Synchronisation)
    Arden Cho
    Arden Cho
    • Samantha Nishimura
    • (Synchronisation)
    • …
    Chieko Hidaka
    Chieko Hidaka
    • Samantha Nishimura
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    Andy Hoff
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    Kristof Konrad
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    Adam Ray
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    André Sogliuzzo
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    Crispin Freeman
    Crispin Freeman
    • Solarii
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    • Regie
      • Noah Hughes
    • Drehbuch
      • Toby Gard
      • Susan O'Connor
      • Rhianna Pratchett
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen55

    8,722.9K
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    10rebecky14

    A gritty reboot of the classic franchise that will delight both new fans and old

    Console: Xbox 360

    Estimated gameplay time (main story): 12-15 hours

    When the news came out that the classic Lara Croft: Tomb Raider series was being completely rebooted, I was a little nervous about how they were going to pull it off. As a die-hard fan of the series and an avid collector of everything Lara Croft, I was hoping against hope that this game would be awesome. Turns out, all my worries have been completely put to rest by this amazing new game.

    Tomb Raider is, essentially, the origins story of Lara Croft and the story is this: she's on an expedition looking for the lost kingdom of Queen Himiko and the Yamatai when the ship she's on is wrecked on a mysterious island in the Dragon's Triangle (pretty much the Japanese version of the Bermuda Triangle). So begins an epic struggle to escape the island's mysterious inhabitants, rescue her separated crew and get off the island.

    Tomb Raider is one of the most enjoyable games I've ever played and arguably the best game in the Tomb Raider franchise. It's the first Tomb Raider to be rated 17+ (MA15+ in Australia) and it certainly shows. There are BIG amounts of blood and gore in this game, and some parts will make you cringe like nothing else (people who've played the game already will know what I'm talking about).

    The visuals are utterly gorgeous, pushing the Xbox's capabilities to the limit. There is a simply stunning amount of detail as well, from the dirt and blood that coats Lara at times to the sheer scale of the environments.

    Character development is top-notch, especially for Lara, showcasing her dramatic journey from frightened young woman to hardened survivor. She's also far more realistic than she was in previous games, with more believable proportions and skills. Her movements are much more realistic as well, and for the first time she really shows emotion, not just in cut scenes. Voice acting is pretty good across the board, with Camilla Luddington in particular doing some great work for Lara. She really suits the character.

    Combat is, frankly, awesome. To start off with you only have a bow and arrow, but even this is a lot of fun. Later on, a pistol, rifle and shotgun are also added to the weapons list. Unfortunately, no unlimited ammo this time around, but that only makes the game even more realistic.

    The game is pretty evenly spaced between exploring and combat. And relax, there ARE tombs to explore in this game, but they're not a big part of the main story. A good feature of the game is you can go back to past locations and explore tombs or the general area for more rewards, which unlock weapons and skills.

    Overall, Tomb Raider is an amazing, well-written, exciting, realistic and gritty reboot of the classic game franchise. Die-hard fans and new fans alike will love this great game, which is easily one of the best games of 2013 so far.

    10/10
    10RM851222

    Lara at her best and beyond

    Greetings from Lithuania.

    Now i wasn't a fan of previous games, although i liked them, and beat couple of first ones on PS. But this game got me on hook from the first amazing trailer i saw. Gritty, realistic with some wonderful cinematic trick's - i was waiting for it. And it didn't disappointed me to say at least. What a fantastic game this is. I have walked about 30% or so but i can honestly say - this is an amazing and exciting gaming experience. Lara was never more sexy and vulnerable and interesting before. Evereyting works in this game. From awesome graphics to wonderful game play, from hidden tombs to gory and brutal fights - it's just awesome. Play this game, this is probably the best game you'l play this year, and if you do, this is going to be one exceptional year in VG world.
    alex-poulter

    great game

    I started playing tomb raider this afternoon and boy was I surprised the gameplay is amazing the story line is great it just goes to show how far the tomb raider series has gone. this game shows how lara croft started her claim to fame throughout the years as a young girl thrusted into a hunt for all of her friends on an island with new puzzles and mysteries. in my mind the creators have gone really far with the game play and the high end graphics it has become one of the greatest achievements eidos has ever come up with and to have another talented British actress to play lara croft is another touch of class.

    to summarize this game is great 10/10
    10SylvesterFox007

    Reboot Successful

    "Dark and gritty reboot" is a hot buzz term right now. When it works, you end up with something like Daniel Craig as James Bond or Christopher Nolan's Dark Knight trilogy. When it doesn't, you get lackluster remakes of better classics. The new "Tomb Raider" is the video game equivalent of one of the former. This applies to more than just character and story. In the same way you think James Bond will never quip again at the start of "Casino Royale" or it takes Bruce Wayne an hour to dawn the batsuit in "Batman Begins", this reboot is almost unrecognizable as a Tomb Raider game at first, but eventually turns out to be exactly what the franchise needed to feel contemporary and relevant.

    Reintroduced as human rather than iconic, clad in a practical pair of cargo pants instead of short shorts, Lara is a meek research assistant for a conceited reality TV archaeologist. Part of a crew including her mentor Captain Roth and her best friend Samantha, Lara barely gets up the nerve to offer her opinion on how to find a mythical island. Her advice leaves her team shipwrecked on the island they were searching for.

    Tomb Raider games have usually consisted mainly of elaborate jumping puzzles and platforming sequences. While Lara's still able to jump and climb better than most to traverse the island, with platforming becoming more prevalent in the later stages of the game, gameplay places more emphasis on exploration and combat. While many will find parallels with the Uncharted games, which owe much of their inspiration to the Tomb Raider series, I found a lot in common with the Batman Arkham games. While not truly open world, with transitions between areas being accessed and blocked off through cut scenes, the island consists of several large hub areas, connected by fast travel camps that allow Lara to teleport from one campfire to another. While the plot itself is pretty linear, there are several side missions available in each area, including collecting relics (which Lara can examine L.A. Noire style) and GPS caches, hunting game for XP, and exploring various tombs. Some areas are blocked off while Lara collects and upgrades gear.

    Lara's methods are far more lethal than Batman's. While the game has been advertised as turning Lara into a survivor, keeping her sheltered from the elements and hunting to keep from starving only play a role in the earliest missions. Soon, it turns from Lara surviving the elements to a more combat based type of survival. An army formed from other shipwreck victims controls the island. Lara starts with a torch and a bow and arrow, but can eventually collect and upgrade other weapons. Her arsenal's small but effective: one pistol, one shotgun, and one machine gun. While I never found much motivation to switch from the default weapon in previous games in the series, each of these has its advantages at different ranges, though the bow remains Lara's most reliable weapon, allowing Lara to pick off enemies with headshots, silently and from a distance. Lara also has access to a climbing axe, allowing her to pull off close-range stealth kills and melee attacks.

    The most engaging part of this reboot is Lara Croft's character arc, taking Lara from trembling in terror and crying at each kill to the point she is hyper-confident and enemies are terrified of her. Reading about the transition from shipwreck victim to tomb raider is one thing. Experiencing it is another. This is partially thanks to a great voice acting/motion capture performance from Camilla Luddington (if you don't like her voice for Lara at first, wait until you hear her analysis of a tomb or an artifact), and partially to the gameplay itself. As more XP and salvage (in-game currency) is collected and Lara's skills and equipment are upgraded, the player feels more confident navigating the environment and battling heavily-armed foes. While failure can result in some pretty brutal death scenes for Lara, she can gain the ability to pull off some satisfyingly brutal finishes herself. Supporting characters are also well done, with back stories and motivations explored through both cut scenes and documents scattered throughout the island, rather than caricatures or plot devices as in previous games.

    The highlights of the game, for me, were the optional side quests in which Lara gets to actually do some tomb raiding. The player makes their way to the center of a tomb, solves a puzzle, collects the treasure, and gets out. These are the moments that feel the most like classic Tomb Raider games.

    With heavier emphasis placed on combat than platforming, the multiplayer component seems more appropriate now. Players chose an avatar for each faction, Lara's friends and the island's crueler inhabitants, and alternate sides between rounds of shooting. Refreshingly, players can do almost anything they can in single player in multiplayer, include climbing and jumping across the maps, detonating explosives, avoiding traps, and making stealth kills with the climbing axe. While not as good as many other multiplayer modes out there, it's a decent chunk of extra content.

    With excellent graphics and some great set pieces that feel lifted right out of a modern action movie, complete with explosions and flying debris, this reboot is a totally new Tomb Raider with a great new direction for the series. I can't recommend it enough. Long time Lara Croft fans will find new things to love about the character, and newcomers have a perfect jumping-on point here.
    fawn_jane

    Tomb-Raider-y Goodness

    When I had read about the character development for Lara Croft before playing this game, I was concerned that they used this reboot/prequel as an excuse to turn Lara Croft into some cliché damsel-in-distress in a horror-survival situation. It is technically like that, but it feels more gritty and raw and violent, and Croft kicks way too much ass to be that cliché. It draws you into her role, and makes you think: "if I were in that situation, what would I do? How would I cope?" The director of the game successfully creates an experience where you go from normal relatable everyday life to living in a Jerry Bruckheimer-action movie, (and at some points a horror movie). The game successfully conveys Lara Croft as a normal young person who triumphs through adversity to be strong, brave, even a bit ruthless.

    In recent popular culture, the bow-and-arrow seems to have become a symbol of the strong independent woman in a fantasy setting. Perhaps they are channeling the ol' goddess archetypes like Artemis, the Greek, bow- wielding moon goddess. But often these depictions fall flat because the writer/director doesn't know how/is afraid to really run with it, and the bow-and-arrow just becomes a prop or a fashion accessory. (The movie "Brave" comes to mind.) But Lara Croft is different: she has a bow and arrow, and she actually USES it. To KILL people (and animals).

    Speaking of violence, this game has just the right amount. The temples full of bloody bodies is a bit unrealistic, I mean, how could they have that many bodies on a little island that are so fresh and bloody? But the action sequences are gritty and real and drawn out, and they draw you in in that way a movie can't. To get through the game you have have shoot and stab and blow people up and that's that. It is what it is.

    The plot is nothing original but it is enjoyable and suspenseful. I am halfway through the game and there are still big mysteries about what is going on. The overarching plot reminds me of the show "Lost" (except it makes sense and isn't full of random crap that goes nowhere). When the player gets into the action it reminds me of action movies from 10 or 15 years ago, especially with some of the background music they chose. The dialogue of the various enemies and henchmen wandering around can be pretty amusing too.

    The gameplay is good ol' Tomb-Raidery goodness with some modern touches thrown in. There's the classic climbing and 3D-platform jumping that Tomb Raider games invented, plus elements reminiscent of newer series' like Assassins Creed, Prince of Persia, or God of War such as elements of stealth, first-person-shooter, scripted action sequences that require the player to press the right buttons, or mash the buttons quickly. At some points the game seems too easy though, and it holds the player's hand too much. It gives you too many hints without the option to turn it off. Often in the beginning of a puzzle Croft thinks something out loud, or an NPC makes some comment that steals the opportunity for the player to figure it out by themself. But I like it better than how impossible the old original games were, where the reading walkthroughs was pretty much a requirement. (Everyone I know always got stuck because they didn't notice that one tiny ledge of in a corner they're supposed to jump to, etc.) The combat sequences in the game has adjustable difficulty though.

    The gameplay has elements of collecting random things. Usually that turns me off but in this game it's done right. Croft finds many artifacts throughout the game but they are realistic and rendered and described in detail. She finds old writing and journals that game reads aloud to you. Unlike many video games, the voice acting is good, and it is engaging enough that I want to read them, unlike most games where I don't even bother.

    Overall this is a very well-done, professional, polished game, where the game designers did their homework in including time-tested fun and balanced game elements. A couple of times I did come across bugs though: At one point I was trapped because a cutscene wouldn't trigger when it was supposed to. I reloaded from the last save point and it worked OK after that though. Also there was a curious door that swung open. The door opened fine, but the graphic for the bullet-hole in the window of the door remained in the doorway floating in mid-air.

    My only complaint is the over-done menu system. Every time you go a submenu or do something there has to be swooshing sound effects and text flying around and turning upside-down and exploding. (I'm exaggerating, but not *that* much.) It's just a minor quibble, it doesn't truly detract from the game, but I would have preferred a more clean and simple menu system.

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    • Wissenswertes
      The reboot is the first game in the series to have a Mature 17+ rating in the United States.
    • Patzer
      Mr. Roth tells Ms. Croft to keep her radio on. This would leave the battery constantly draining; it would be much more practical to have radio checks at certain intervals.
    • Zitate

      [first lines]

      Lara Croft: A famous explorer once said, that the extraordinary is in what we do, not who we are. I'd finally set out to make my mark; to find adventure. But instead adventure found me. In our darkest moments, when life flashes before us, we find something; Something that keeps us going. Something that pushes us.

    • Verbindungen
      Featured in ScrewAttack's Top 10s: Top 10 Best and Worst of E3 2012 (2012)

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    Details

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    • Erscheinungsdatum
      • 5. März 2013 (Vereinigte Staaten)
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