Als der Erfinder der virtuellen Spielewelt "Oasis" stirbt, wird ein Video veröffentlicht, in dem er alle Oasis-Benutzer auffordert, das versteckte Easter Egg zu suchen, dessen Finder sein Ve... Alles lesenAls der Erfinder der virtuellen Spielewelt "Oasis" stirbt, wird ein Video veröffentlicht, in dem er alle Oasis-Benutzer auffordert, das versteckte Easter Egg zu suchen, dessen Finder sein Vermögen erben wird. Wade Watt findet den ersten Anhaltspunkt und macht sich auf die Suche.Als der Erfinder der virtuellen Spielewelt "Oasis" stirbt, wird ein Video veröffentlicht, in dem er alle Oasis-Benutzer auffordert, das versteckte Easter Egg zu suchen, dessen Finder sein Vermögen erben wird. Wade Watt findet den ersten Anhaltspunkt und macht sich auf die Suche.
- Für 1 Oscar nominiert
- 11 Gewinne & 58 Nominierungen insgesamt
Zusammenfassung
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Like ET crossed with Willy Wonka, Ready Player One is Spielberg back to classic Spielberg - the kids are fighting off the big bad business boss while trying to win the grand prize of a tech giant's fortune and control of the OASIS, a virtual reality world used by most of the planet's population to escape the horrors of their everyday lives. The tech giant in question is the socially awkward but big dreaming James Halliday expertly played by Mark Rylance in a Brian May wig (originally Spielberg wanted Gene Wilder to play the role before his untimely death in 2016) who lived pop culture references and so made all the challenges (all different to the ones in the 2011 book by Ernest Cline) based around his obsession with 1970s & 80s pop culture.
Characters including the Iron Giant, Harley Quinn, MechaGozilla, Chucky, Lara Croft and King Kong all make an appearance alongside references from games like Overwatch, Pitfall, Mortal Kombat, Joust, Street Fighter II, Bioshock, Battle Toads and Mass Effect and more than enough film nods like Back to the Future, Alien, Saturday Night Fever, Robocop, Monty Python & the Holy Grail, Jurassic Park, Beetlejuice, Terminator 2, Mad Max and Willy Wonka & the Chocolate Factory. The amazing thing is that the constant search for these on-screen glimpses doesn't distract at all from the story and, in typical Spielberg fashion, the action and narrative are married perfectly with one never overshadowing the other.
There are a vast number of audience-made lists out there on forums documenting as many references as they can and there always seems to be one they've missed. It never ends. From the big ones (like an entire sequence set in a particular film which was completely missing from the trailer, so you'll get no spoilers here) to the little ones (like a briefly-mentioned artefact that turns time back by 60 seconds called the Zemeckis Cube, so named after the Back to the Future director), they flash by for you to either catch and enjoy or miss and never know that that was Freddy Krueger being punched in the balls by Duke Nukem.
Best Quote: "I mean ... it's nothing less than a war for control of the future."
'Ready Player One' left me with a mixed view (or just slightly above). As a book adaptation 'Ready Player One' is severely wanting, having lost what made the book so special. As a film on its own, which is how it will be judged by me being a much fairer way to judge, 'Ready Player One' is quite decent though with faults. It is nowhere near being one of Spielberg's best, a distinction he has not hit for a while (though for me he has not sold out), at the same time it is not one of his misfires either. To me 'Ready Player One' is a middling effort.
Starting with its good merits, 'Ready Player One' looks incredible. One of those films where one is truly immersed in a world filled with a non-stop sense of wonder. The Oasis depiction is rich in wonder, adventure, vibrancy and imagination, the cool factor is also high. The special effects are pretty spectacular. Alan Silvestri provides the best score in a Spielberg film since 'War Horse' (and one of the best in the past fifteen years or so), providing a lot of energy and thrills.
Nostalgia is rife with inspired cameos of numerous significant cultural characters, like the 'Jurassic Park' dinosaur and the Teenage Mutant Ninja Turtles, and even more numerous cultural references, highlights being the 'Back to the Future' Delorean and the Overlook Hotel from 'The Shining'. There is enough wit and intrigue in the writing and the story has many instances where it is fun and laden in thrills, the chase scenes especially. Particularly standing out is the one switching between real world and the Oasis. Spielberg delivers on the spectacle, the world building and the visual style.
Although not complex or subtle, the characters are engaging enough. Olivia Cooke is very appealing and shares charming chemistry with Tye Sheridan. Simon Pegg is great fun, while Ben Mendelssohn has a whale of a time as the villain and Mark Rylance beautifully and terrifically provides the emotion and soul that is not quite there elsewhere.
However, the story does tend to be lacking. There is just too little structurally in a very long, too long even, running time, no matter how many cultural references there are. With trying to take on a lot, character depth and development are sacrificed in favour of spectacle and nostalgia. Luckily those are done well, but one does wish that the characters were more interesting with the lead character in particular not having much growth.
This does affect somewhat Tye Sheridan's performance, shining in the chemistry with Cooke but elsewhere it's somewhat bland and cold. The script does have wit and intrigue but it can also be exposition heavy, and it is here where the writing feels rambling, unnatural and clumsy. There are aspects of Spielberg's directing that comes over well.
Unfortunately, what doesn't is the complete command of the material and giving the film enough soul and emotion (Rylance cannot bring those qualities out all on his own, no matter how well he did them). Some of the messaging is heavy-handed and the finale is far too overly-sentimental and where the sketchiness of the character development and overall depth is most betrayed.
Overall, diverting and entertaining enough but was expecting more. 6/10 Bethany Cox
The year is 2045; the place is Columbus, Ohio. Our hero, Wade Watts, fills in the details while climbing past his grungy homes of his town, "the stacks," where trailer parks are piled on top of each other sky-high. Things are so miserable in Wade's world, everyone escapes to play in an immersive virtual reality game known as the Oasis. Its founder, James Halliday is worshipped like a god until his death some years before. However, before he left the mortal world, the creator left behind a series of games that would reward the winner with the prize of the keys to his virtual kingdom.
The book was a fast paced adventure that took its time to geek out on all of the 80's pop culture references but the film doesn't do that. . Spielberg doesn't have Wade (the titular character) talk audiences through it, and he doesn't spell out the references, he just quickly stamps down the Delorean in the middle of a action sequence and then continues onward. Fans can pause it frame by frame and analyse it thoroughly looking for the flux capacitor on the dashboard, checking the plates, and scanning for extra bonus material. Even to people who've never seen the Back to the Future movies and aren't vibing on the connection, the car doesn't need explaining. It's just a sleek piece of visual energy, one breathless element among dozens of others. That's why the movie works better than the books in terms of visual style and nostalgia.
The thin plot and the not so well done shallow characters make the film to be just a pop culture reference filled visual treat. Several plot holes( If movement is required to move an avatar in the game, how do people play in the Oasis while standing in their living rooms?) and a non-existent character arc makes it a fun, but a tangible watch. They're all already heroes, the big bad is evil from start to finish.
The story's breakneck speed, it's never ending references, make it a fun, exciting watch.
This film is an absolute blast. It seamlessly combines reality and animation into one big, exciting adventure. I'm still not completely sure how it pulled it off. I was absolutely amazed at how seamlessly the film merged animation with reality (I'd say only perhaps 1/3 of the film takes place in the "real" world) and gave the obviously digital environments emotional and kinetic weight. That's a very hard balance to pull off and this movie doesn't even raise a sweat. In fact, some of the best scenes revolve around the absurd mix of online and real existence. Pretty much every scene in Sorrento's soulless corporate HQ is a riot because of the seriousness with which they take their involvement in this silly online world, made even more ridiculous by the motions they all make in their VR suits as they react to unseen perils like well-dressed mimes.
I have no doubt that this film will receive a lot of flak for its reliance on pop culture artifacts. And there's some truth to the criticism. The best scene in the movie is when one of the characters waits in an almost meditative trance during the fight scene until he cries out "form of a gundam" in Japanese and awesomeness ensues. Would this scene work as well if it hadn't been a recognizable brand? No question it wouldn't. And that goes for an infinite array of references, from the Iron Giant to the Delorean to an absolutely perfect Overlook Hotel to Chucky ("Oh God, it's f*%@ing Chucky" has got to be the second greatest line in the movie).
But to say that this is nothing but leaching off others' success is unfair. The references are there for a reason. This is a Geek movie, and for geeks this sort of referencing is how they approach the universe. It'd seem odd if there were no open pop culture references in a free-for-all online world. More to the point, the film has a lot to say about online culture and the isolating effect it has on people. The film isn't all pretty colors and film references, it deals with issues like how real the connections we form online actually are, the ever-decreasing distance between fantasy and reality, the importance of community involvement, and all sorts of identity issues that arise when we can hide behind avatars. Not that I'd call the film overly deep or anything, but it's certainly more than just a collection of pop culture references thrown together with minimal plot.
The characters are all good fun. Parzival and his mate Aech are just like a lot of friends I know online, although Parzival's shallowness gives him a good obstacle to overcome. Art3mis is a bit more driven and has goals that take her further than just being the best at a video game. Parzival has a major cyber-crush on her, which is something of a problem. Daito and Shoto are somewhat more distant online rivals. All of them have great moments, but most come after their true selves get revealed around 2/3 of the way through the film. Some of them are very surprising (don't look at the cast list) and they are all funny together. Krennic's director Sorrento is a great villain. He's so full of himself and contemptuous that his appearance in-game as a muscular brute in a business suit dealing with mystical things he cares nothing about is a blast. And when he's cornered he can be hilariously practical. His online minion i-R0k is also priceless, the sort of super badass dude living in his mom's basement that you can only find in video games. Mark Rylance steals every scene he's in as the vaguely Wozniakian creator of the game. He's a rather sad figure, one who could never handle reality with such aplomb as he does the world he designed. I was surprsed to see Simon Pegg as his co-founder, a somewhat wasted role but nicel different from his more usual fare.
And I really really didn't think Spielberg could pull this off. It's hard to write a love letter to your favorite films when you're the creator rather than consumer. I'd have been more comfortable with some younger director who grew up on these films. I mean, his works aside I can't recall Spielberg ever displaying much interest in video games or Japanese pop culture (post-Kurosawa at least). Yet this film depends on its immense love of such elements. Perhaps a lot of it comes from the screenplay by the novel's author and Kal Penn, two people eminently qualified to pull this off. But it could never have succeeded without the passion of the maestro himself, and succeed it does. I went in with low expectations and had an absolute blast. But more importantly: I understood that reference.
Wusstest du schon
- WissenswertesIn an interview, Steven Spielberg said this was the third most difficult movie he has made in his career, behind Der weiße Hai (1975) and Der Soldat James Ryan (1998).
- PatzerParzival doesn't count to 3 before throwing the Holy Hand Grenade, as depicted in Die Ritter der Kokosnuß (1975). In that film, King Arthur counts "One, two, five," is corrected, and shouts "Three!" before throwing the grenade. However, these instructions are never specified in the Oasis so there is no particular reason to expect them to match the Monty Python version.
- Crazy CreditsThe title doesn't appear till about 10 minutes into the movie
- VerbindungenFeatured in Kain's Quest: The Terminator (2017)
- SoundtracksJump
Written by David Lee Roth, Edward Van Halen and Alex Van Halen
Performed by Van Halen
Courtesy of Warner Bros. Records Inc.
By arrangement with Warner Music Group Film & TV Licensing
Top-Auswahl
Details
- Erscheinungsdatum
- Herkunftsländer
- Offizielle Standorte
- Sprachen
- Auch bekannt als
- Ready Player One: comienza el juego
- Drehorte
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Box Office
- Budget
- 175.000.000 $ (geschätzt)
- Bruttoertrag in den USA und Kanada
- 137.715.350 $
- Eröffnungswochenende in den USA und in Kanada
- 41.764.050 $
- 1. Apr. 2018
- Weltweiter Bruttoertrag
- 607.874.422 $
- Laufzeit
- 2 Std. 20 Min.(140 min)
- Farbe
- Sound-Mix
- Seitenverhältnis
- 2.39 : 1