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Metro 2033

  • Videospiel
  • 2010
  • 18
IMDb-BEWERTUNG
8,0/10
5136
IHRE BEWERTUNG
Metro 2033 (2010)
Metro 2033
trailer wiedergeben1:46
1 Video
21 Fotos
AbenteuerActionHorrorScience-Fiction

Füge eine Handlung in deiner Sprache hinzuMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to... Alles lesenMan has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.Man has fallen, struggling to survive within Moscow's metro. In the face of a new mysterious threat young Artyom must leave his home station for the first time, making a dangerous journey to the legendary Polis to enlist their help.

  • Regie
    • Keith Arem
    • Andrew Prokhorov
  • Drehbuch
    • Dmitry Glukhovsky
    • Andrew Prokhorov
    • Vyacheslav Aristov
  • Hauptbesetzung
    • Mark Ivanir
    • Yuri Lowenthal
    • Boris Kievsky
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    8,0/10
    5136
    IHRE BEWERTUNG
    • Regie
      • Keith Arem
      • Andrew Prokhorov
    • Drehbuch
      • Dmitry Glukhovsky
      • Andrew Prokhorov
      • Vyacheslav Aristov
    • Hauptbesetzung
      • Mark Ivanir
      • Yuri Lowenthal
      • Boris Kievsky
    • 12Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Videos1

    Metro 2033
    Trailer 1:46
    Metro 2033

    Fotos21

    Poster ansehen
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    + 16
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    Topbesetzung16

    Ändern
    Mark Ivanir
    Mark Ivanir
    • Eugene
    • (Synchronisation)
    • …
    Yuri Lowenthal
    Yuri Lowenthal
    • Boris
    • (Synchronisation)
    • …
    Boris Kievsky
    Boris Kievsky
      Ari Rubin
        Trenton Rogers
        Trenton Rogers
        • Sasha
        • (Synchronisation)
        • …
        Alex Veadov
        Alex Veadov
          Steve Blum
          Steve Blum
          • Hunter
          • (Synchronisation)
          • (as Steven J Blum)
          • …
          Kristof Konrad
          Kristof Konrad
            Carolyn Hennesy
            Carolyn Hennesy
              Dave B. Mitchell
              Dave B. Mitchell
              • Ulman
              • (Synchronisation)
              • (as Dave Mitchell)
              • …
              Graham McTavish
              Graham McTavish
              • Khan
              • (Synchronisation)
              Kirk Thornton
              Kirk Thornton
              • Alex
              • (Synchronisation)
              Nina Avetisova
              Nina Avetisova
                Sven Holmberg
                Sven Holmberg
                • Bourbon
                • (Synchronisation)
                David Agranov
                David Agranov
                • Uhlman
                • (Synchronisation)
                • …
                Oleg Mirochnikov
                • Artyom
                • (Synchronisation)
                • (Nicht genannt)
                • Regie
                  • Keith Arem
                  • Andrew Prokhorov
                • Drehbuch
                  • Dmitry Glukhovsky
                  • Andrew Prokhorov
                  • Vyacheslav Aristov
                • Komplette Besetzung und alle Crew-Mitglieder
                • Produktion, Einspielergebnisse & mehr bei IMDbPro

                Benutzerrezensionen12

                8,05.1K
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                Empfohlene Bewertungen

                2justintimms

                Got bored

                Got bored playing it, the graphics was trying their best to become like call of duty but wasn't better and storyline getting stupid and ammo always gone. I did like the last light one!
                8pradeepcindidimple

                METRO

                #Metro2033 Rating: 8.5/10 Review : Metro 2033 is truly great game. Good plot ,excellent visuals, exciting gameplay and graphics. Survival mode really does make you think hard about your weapon setups which adds a whole new level of tension. Out of ammo = run and hope u can get to the next objective which happened to me frequently LOL. It was a great experience and i cant wait until i can play the sequal and then exodus. #4AGames
                8gombar

                Excellent Single player game

                A game set in post apocalyptic Russia has an excellent single player campaign but features no multiplayer or co-operative. The game also also is only about six hours in length and is linear. The game being linear isn't a bad thing but I'm just letting other people know that this isn't a game for everyone and if you are expecting to hundreds of hours out of it you are gonna be very Disappointed! Here's my Pros and Cons for the game:

                Pros:

                Excellent atmosphere!

                The attention detail is stagerring - Seeing large groups of refugees in the tunnels talking, eating etc is just brilliantly done

                Fantastic soundtrack and Good voice acting

                Interesting story (based on the novel by Dmitry Glukhovsky) Though you do have to pay attention as you can easily miss some important plot developments

                Great graphics though you will need a high end system to play this game!

                Excellent set pieces such as riding on a pump train or defending a position with other soldiers against the monsters

                The idea of using bullets as currency (to other other/upgraded guns) is an excellent idea and searching areas/scavenging for ammo is addictive!

                Two endings which are both satisfying - You achieve the good ending by gaining moral points (such as giving a starving bum a bullet so he can buy food)

                It's not a horror game but it does have a couple of scary/creepy moments which are brilliantly done!

                Very quick loading time! like two seconds!

                Cons:

                The monsters are quite annoying at times since they alway attack you in the same way (runstraight toward you and bite you)and them attacking you in numbers can be frustating

                The guns are little underpowered (for example it shouldn't take three shotgun shells to a nazi!) which make the combat a little harder considering you have to save your bullets for trading

                The moral system is never explained within the game! So if you didn't work it out and didn't gain enough moral points you will get the bad ending!

                Overall despite a few minor flaws I really enjoyed this game and I look forward to the dlc ranger pack and the sequel Metro 2034 :)
                2morkulv_athferion

                Technical train-wreck

                When I read a review of somebody who just played a game like Metro 2033 and can STILL give the game 8/10 because of atmosphere and graphics alone, he or she has to be really messed up in the head. Its like the first Just Cause; people seem to like to defend it because it gives them pretty graphics and an excuse to show off that new video-card they just bought.

                When I play a game, I want a game that presents a good sense of immersion, and / or gameplay that will keep me interested in playing. To start off, Metro 2033 is just like any other nuts and bolts shooter and it's extremely linear. Even classic Doom wasn't as linear as this. The level of linearity of this game can be described as walking down a narrow corridor in one straight path, while sometimes the path gets pillaged by monsters that take way too many bullets to kill. This experience is also said to be scary at some point, but the only scary thing I noticed was the horrible voice-acting. Seriously, Americans doing Russian accents should be banned from videogames already.

                So the game is already nothing special, as I established, but the developers still managed to screw things over in the technical department. Glitches are a natural occurrence in Metro 2033, and the first time the game tells you to replace your oxygen filter for your gasmask, you just know that this feature will come around and bite you in the ass later in the game. One of the ways it will do this, is by autosaving the game after you used up your last filter. So when you load your checkpoint, you will have exactly three seconds to run around and poke at the dirt before collapsing to the ground and try again.

                "Morkulv, you noob!" I hear you say while you pound your head angrily on your keyboard. "There's nothing wrong with a good challenge!", to which I would reply: indeed there isn't. But there's a key difference between difficulty, and taking a player out of the experience. The gasmask feature wouldn't aggravate me so much if it wasn't such a hassle. Now, instead of immersing me, the player, it just draws me away from the game, which can never be a good thing for a video game. Which brings me to another key aspect of Metro 2033 that was royally screwed over.

                Leveldesign. Let us keep in mind here, we are dealing with a linear shooter, so the game should be clear as to where the player should go. Especially in the outside areas of the game, the level is just a mess of snow, garbage, and nukage and it's never clear where the developer wants you to go. This shouldn't be this hard to figure out. Either make a straight path, or give me the option to roam around, but don't make it a guessing game. To make matters worse, some of the levels (like the mentioned outside areas) contain tripwires that insta kill you and are conveniently placed under water where you can't see them.

                And now for the final nail in the Metro 2033 coffin: Quick Time Events! Yes, this game has QTE's. I don't think I need to go into detail why a game shouldn't have QTE's.

                While I love singleplayer games, this doesn't mean that garbage like Metro 2033 gets away with it. On top of the very mediocre gameplay, the game contains many technical flaws that only make it harder for you to persevere playing. If you're really a hardcore fan of this 'post-apocalyptic FPS' type of games, go play STALKER again and leave this in the budget bin where it belongs.
                8quadbastard

                Not like S.T.A.L.K.E.R., but fun, with great atmosphere . . .

                The team behind Metro 2033, Ukraine studio 4A Games - formed by ex GSC Game World programmers who had previously worked on S.T.A.L.K.E.R before leaving in 2004 to pursue the project in question.

                In terms of Metro's literary effort, the writers did a fairly admirable job. The story core concept loosely adapted from the novel of the same name is definitely intriguing and interesting - nuclear war decimates the world, strange mutants emerged in the aftermath, in Moscow surviving human inhabitants forced to the underground tunnels due to the radioactive conditions above.

                The story exposition segments in Metro 2033 are done during the loading screens, where Artyom (the protagonist) tells of events unfolding, and his feelings thereof - but also he meets key characters along the way where more is revealed through in-game conversations. Yeah, the voice acting is good - it was wise to use actual Russian speakers rather than some Bollywood bozos . . . it really goes a long way with keeping you tuned in to the highly distinctive and unique atmosphere. That last word of the previous sentence is probably Metro's primary strength - the foreboding tunnels, dark, mysterious . . . you're not quite sure what lurks around the next corner.

                The meat action presented in Metro 2033 is undeniably fun, and in ways retroactively akin to Stalker as you are pitted against familiar foes in mutants and bandits. The AI scripts are quite honest, when facing the human opponents it is darn near as exhilarating as Monolith's horror opus F.E.A.R. The enemies show some similar belief of life preservation as you, by means of hanging back in the shadows, often shooting from cover, forcing you into making the first move. Again, much like the Stalker games the bandits taunt you with comical 'colourful' phrases, but amicably it does get a little repetitive over time. As for the mutants, they weren't as cunning as I was expecting. Much like Dead Space they suddenly (yet sneakily) emerge from all over the shop, but unlike the kind of calculated deliberation of offensive attacks needed to survive in the aforesaid game, in Metro 2033 the only genuine prerequisite to success is not to stand still. I guess some minor gripes concerning the AI scripts are the enemies awareness of your presence can be noticeably questionable at times. The mutants killer instincts here seemed to have needed to be tightened up.

                The weapons you get to play around with are a bit on the orthodox side. We have a few pistols, machine guns, shotguns (Cool Bayonet!) And sticks of dynamite. Oh, I almost forgot, there is a pneumatic gun you have to pump for increased damage & accuracy - Very Cool! Metro 2033 eludes a little to stealth, here with silencers, throwing knives, night-vision goggles etc. but honestly, by & large this is a served-straight- up shooter.

                In terms of some game mechanics, It is interesting to note for all you 'old timers' the game-play inspiration roots conceivably go all the way back to the original Doom if you think about it - Remember the radioactive pools which demanded the use of radiation protection suits that would only hold out for a limited time before the mad dash to find the next one? Same deal in Metro. But instead here you collect Gas masks and oxygen filters from dead people in order to safely negotiate such toxic zones. One cool touch in particular is your Gas mask can get cracked open by mutant claws for instance, necessitating the need to seek out a new one. Admittedly, the frantic scurry to find oxygen filters in the wild frozen landscape topside provide some of the most exciting and memorable parts of the whole game.

                I really enjoyed the strong focus on exploration in Metro - seeking out the illustrious shiny golden military-grade bullets gives you something else to think about while gazing about the tunnels by the illuminating hue of your torch light. Keeping your weapons stocked isn't too much of a daunting task - you can spend a great deal of time meticulously looting all the corpses dotted around, whereby you take ammo and equipment directly off the unfortunate fellow's person - this kind of realistic detail is welcome.

                The chief purpose of collecting the golden bullets is they can be used as legitimate tender at the checkpoint stations and markets you will inevitably pass through. For example, you can exchange these rare bullets for more standard ammo, or even trade them in for special weapons and other useful equipment. On a side note, It is interesting listening to civilian conversations at the checkpoints, where peoples stories of topside outings goes to lengths in giving the world you are in some genuine sense of reality.

                From a visual standpoint, Metro is impressive. The perpetual dark tunnel's shows off the great light sourcing effects complete with sparkling dust drifting through the air, and you will see many a headlamp swaying aglow in the dark. The character models look quite similar to the ones in Stalker not surprisingly, sporting the traditional heavy Specnaz armour and helmets - sometimes it is hard to believe there aren't some legacy materials at work from the old Stalker betas though. The mutants themselves look suitably creepy, gnarled and interesting. All in all the game engine technology pulls everything off quite admirably, even if your rig isn't at the bleeding edge of tech. The optimization was definitely better than I was expecting.

                In sum, Metro 2033 is a very accomplished and atmospheric story-driven shooter, though was a little disappointing for me since I was hoping on a bigger world with some greater opportunities for the player-authored experience 'ala Stalker. As it stands though, it is a well-thought out game with the presentation being very polished. So I think you would be doing yourself great disservice not to explore the gloomy depths of this post apocalyptic Moscow.

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                Handlung

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                • Wissenswertes
                  While the game features frequent action, the novel only describes protagonist Artyom firing a weapon on no more than three occasions.
                • Zitate

                  Hunter: If it's hostile, you kill it.

                • Verbindungen
                  Featured in Metro Redux (2014)

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                Details

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                • Erscheinungsdatum
                  • 16. März 2010 (Vereinigte Staaten)
                • Herkunftsländer
                  • Ukraine
                  • Vereinigte Staaten
                • Offizieller Standort
                  • Official site
                • Sprachen
                  • Ukrainisch
                  • Englisch
                  • Russisch
                • Produktionsfirma
                  • 4A Games
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