Füge eine Handlung in deiner Sprache hinzuIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the... Alles lesenIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the paratrooper squad deployed from the Colony, who must fight through powerful enemies with ... Alles lesenIn the not-too-distant future, mankind is expelled from Earth after losing the battle against the invaders called the NA:tives. To win back Earth, the player becomes Eve, the survivor of the paratrooper squad deployed from the Colony, who must fight through powerful enemies with new comrades. We invite you to join Eve's adventure in the face of unknown creatures on a ... Alles lesen
- Auszeichnungen
- 3 Nominierungen insgesamt
- Eve
- (English version)
- (Synchronisation)
- Adam
- (English version)
- (Synchronisation)
- Lily Artemis
- (English version)
- (Synchronisation)
- Tachy
- (English version)
- (Synchronisation)
- (as Alex Constantinidi)
- …
- Raven
- (English version)
- (Synchronisation)
- Orcal
- (English version)
- (Synchronisation)
- Kaya
- (English version)
- (Synchronisation)
- …
- Enya
- (English version)
- (Synchronisation)
- …
- Mann
- (English version)
- (Synchronisation)
- …
- Barry
- (English version)
- (Synchronisation)
- …
- Clyde
- (English version)
- (Synchronisation)
- Kasim
- (English version)
- (Synchronisation)
- …
- D1G-g2r
- (English version)
- (Synchronisation)
- …
- Rael
- (English version)
- (Synchronisation)
- …
- Mother Sphere
- (English version)
- (Synchronisation)
- …
- Additional Voices
- (English version)
- (Synchronisation)
Empfohlene Bewertungen
The lack of a mini-map or proper in-quest guidance turns not only side quests but also main ones into chores, not a challenge. You cloud spend a quarter running your head dizzy without knowing where to go next in a quest, especially with the sad pop music in the background and the dark yellow colour shades (takes you back to ps3 era lmao).
The art style feels like a cliché mashup of Unreal Engine store assets-neon signs, glowing clothes, and brooding back alleys that we've all seen a hundred times before. They should take a research, dive into 2077, blade runner or another cyberpunk style works. Can't just do a cheap style knock-off just because cyberpunk was a hit 4 years ago.
Conversations with NPCs are especially painful: wooden animations, uninspired dialogue, and zero emotional depth. It's like talking to mannequins in a wax museum. The whole thing reeks of surface-level flair without any real soul. If you're looking for a meaningful story or innovative gameplay, look elsewhere. This one will put you to sleep before the credits roll (before you get to the main city really).
Storyline and characters are hollow you can not connect with them you don't have any feelings for them ! It is just a copycat hack n slash.
I played the demo, actions were good but it become borring after 20 minutes of playing ! Actions are the important and core elements of a hack n slash game , but here this is annoying that we have a mid one and not an entertaining one !
Now i'm hearing that they are censoring the game ! The game which is +18 this laughter ! And showed me this title is not worth it !
Set in a distant future, Stellar Blade plunges you into a post-apocalyptic Earth, a wasteland overrun by monstrous Naytiba. You play as Eve, part of the 7th Airborne Squad, sent from an off-world Colony led by the AI Mother Sphere to reclaim the planet. The game starts with a chaotic airborne assault, throwing you into action quickly. The prologue feels intense but brief, and the first level showcases the game's strengths, with jaw-dropping graphics that are not only superimpressive but also remarkably stable, delivering a visually stunning experience without hiccups.
The game blends linear levels with sandbox gameplay later, and I found the meticulously crafted linear sections far superior to the open-world parts. The ruined cityscapes are hauntingly beautiful, immersing you in a desolate world.
Combat is the core of Stellar Blade, focusing on melee with Eve's sword. It demands precise dodging and parrying, which was daunting for someone like me who struggles with parrying. I relied heavily on dodging, and while bosses were tough, defeating them was incredibly rewarding. Naytiba enemies are diverse, with lesser ones being manageable and varied, while alpha and semi-alpha bosses require strategy. Special moves, unlocked through dodges and parries, make combat feel dynamic and stylish. A firearm becomes available later, working decently against bosses. One gripe is the resource system: grenades and extra health packs don't replenish after death, and since gold doesn't respawn, tough bosses can become harder if you're low on funds. Occasionally, grenades fail to register during a boss's animation, which is frustrating but rare.
Traversal in the linear sections is generally smooth but has flaws. I struggled with platforming, like grabbing ropes mid-air or swinging on metal bars, often falling to my death due to clunky animations or mistimed jumps. These moments were irritating but didn't derail the experience. At times, I felt lost, unsure of where to go, though this was more my oversight than poor design.
Puzzles, such as chest-opening challenges or moving blocks, add variety and work well. The story, while intriguing, felt murky in terms of character motivations, but the world-building and atmosphere kept me engaged. The soundtrack, with its mellow vocal tracks, perfectly complements the mood, drawing you deeper into the world. I hope more games follow this example.
Some online criticism has targeted Eve's appearance, camera angles, and outfit options. It's for the most part the gamers choice. Throughout the game you can find outfits, that either are revealing or not.
I appreciated that the game never lingers on her looks-Eve is fully dedicated to her mission, which I found refreshing. Her companions, Adam and Lily, add depth. Adam, speaking through a drone, has a voice reminiscent of Prey's January, adding nostalgic charm. Lily, the optimistic engineer, brings warmth to the grim setting.
Halfway through, the game opens into a sandbox environment with side missions. These often felt like fetch quests or recycled boss fights with minor tweaks, paling in comparison to the linear sections. Some side missions required revisiting linear levels for previously inaccessible items, which felt tedious. A particularly brutal main storyline segment forces you to fight four bosses in a row, which was excruciating, especially with limited resources for grenades and extra health packs.
It took me 33 hours to finish Stellar Blade, though it could've hit 40+ with more side quests. Despite some clunky traversal, resource frustrations, and weaker open-world segments, the game's tight combat, breathtaking and stable graphics, and immersive atmosphere made it a standout. Stellar Blade was a delightful surprise, earning a 9/10 from me. I'm eagerly awaiting the sequel.
I really hope that this game get the goty I know it might be impossible but I think that it kinda deserve it if there will not be other games that are smas good as this game.
The reason why I love this game because it reminds me of nier automata and devil may cray and sekiro.
And for me I think that it deserve a 10 out of 10. And if you didn't buy this game I really suggest this game to you if you like action rpg games.
Wusstest du schon
- WissenswertesThe game breaks the Fourth Wall if players stare at Eve long enough by having her stare right back at them.
Top-Auswahl
Details
- Erscheinungsdatum
- Herkunftsland
- Offizieller Standort
- Sprache
- Auch bekannt als
- Project Eve
- Produktionsfirma
- Weitere beteiligte Unternehmen bei IMDbPro anzeigen
- Farbe