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Tekken 6

  • Videospiel
  • 2007
  • T
IMDb-BEWERTUNG
7,4/10
1732
IHRE BEWERTUNG
Tekken 6 (2007)
Tekken 6
trailer wiedergeben1:55
1 Video
9 Fotos
ActionAdventureDramaFantasyMysterySci-FiThriller

Füge eine Handlung in deiner Sprache hinzuWhilst continuing vast stories of all the characters, Tekken 6 includes new modes, over 40 fighters, bigger stages with more interactivity, enhanced character customization, and introduces a... Alles lesenWhilst continuing vast stories of all the characters, Tekken 6 includes new modes, over 40 fighters, bigger stages with more interactivity, enhanced character customization, and introduces a new rage system.Whilst continuing vast stories of all the characters, Tekken 6 includes new modes, over 40 fighters, bigger stages with more interactivity, enhanced character customization, and introduces a new rage system.

  • Regie
    • Katsuhiro Harada
    • Toshiharu Hijiya
    • Kiyoshi Minami
  • Hauptbesetzung
    • Ken'ichi Morozumi
    • John Owens
    • Cindy Robinson
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,4/10
    1732
    IHRE BEWERTUNG
    • Regie
      • Katsuhiro Harada
      • Toshiharu Hijiya
      • Kiyoshi Minami
    • Hauptbesetzung
      • Ken'ichi Morozumi
      • John Owens
      • Cindy Robinson
    • 3Benutzerrezensionen
    • 2Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Videos1

    Tekken 6
    Trailer 1:55
    Tekken 6

    Fotos8

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    Topbesetzung5

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    Ken'ichi Morozumi
    • Sergei Dragunov
    • (Synchronisation)
    John Owens
    • Craig Marduk (Arcade version)
    • (Synchronisation)
    Cindy Robinson
    Cindy Robinson
    • Zafina (cutscenes)
    • (Synchronisation)
    Uhm Sang-hyun
    Uhm Sang-hyun
    • Hwoarang
    • (Synchronisation)
    Lisle Wilkerson
    Lisle Wilkerson
    • Christie Monteiro (Arcade version)
    • (Synchronisation)
    • …
    • Regie
      • Katsuhiro Harada
      • Toshiharu Hijiya
      • Kiyoshi Minami
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen3

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    7rjcmanahan

    A slight mess...yet a mess that still excels, nonetheless

    I have enjoyed the Tekken series since the third game. There's probably not a single Tekken game that I've credited while remaining unbiased. Tekken 6 is no exception.

    Here's MY review...

    Tekken 6 sees the return of ever lovable veterans, from the self-conflicted Jin Kazama to the ruthless yet miraculously honorable Nina Williams and her flirtatious sister Anna to the hot-blooded and bumbling Paul Phoenix, and the introduction of fresh and likable faces, Lars Alexandersson and Alisa Bosconovitch. With a roster spanning approximately 40 characters, this game surpasses Tekken Tag for the largest roster in the series. Each one has a distinct personality and separate reason for participating.

    Music for Tekken retains the "Big Beat" style starting from Tekken 3 while adding its blend of a range of rustic, orchestral, techno, trance, eurobeat or comic influences in the mix. No matter where you fight, or what mood the melody may set, you'll always be throwing out punches and kicks to a great beat. Some BGM may not be accepted by certain people (Hidden Retreat for example), but that's simply a matter of taste and fascination.

    Combat for Tekken 6 is classic Tekken combat; four buttons, with each one associated to a separate limb of the human body. But this game introduces the new (both interesting and unnecessary) "Bound" and "Rage" Systems. Tekken has always been known for a combatant trying to gain the upper hand and keeping his/her opponent airborne with a series of attacks. The Bound System forces a knocked down opponent to recoil violently on the ground, making the lower body lift upwards, thus presenting opportunities to further continue the assault. When at a 1/8 threshold of health, the character will glow red as if enraged, hence the Rage System, and increase in strength. As a last resort, this system can be very powerful, and has often led to many miraculous comebacks. That being said, the Bound and Rage Systems can and will often lead to repetitiveness and imbalance, respectively. With combos being the best way to victory, players will often develop the notion of trying to perform them as often as possible. Paired with the Rage system, this means unfair amounts of health lost per combo. In terms of learning curve, Tekken 6 remains true to the 'easy to learn, hard to master' mentality commonplace to fighting games.

    Being the very first Namco game to utilize the Octave Game Engine, Tekken has improved with its character model designs and visual presentation. While there are others that surpass this game in said department, the backgrounds, character designs and elaborate menu are still a treat to stare at.

    Many modes are available on the fly for the player. These include the New Scenario Campaign beat 'em up and the classics: Arcade, Versus, Time Attack, Team Battle, Survival, Ghost Battle, Practice, Customize (under the Profile option) and Gallery. All modes will give you a feel for the mechanics of Tekken, plus the opportunity to witness CGI cut scenes after clearing certain conditions and gain an insight on each combatant's life outside the arena. Not to mention give your favorite fighters a dazzling look (from sunglasses to wristbands to swords to name a few, some of which are even usable) when they DO enter the arena.

    The story continues on from Tekken 5. Emerging victorious at the last tournament, Jin Kazama sits on the Mishima Zaibatsu throne and declares an all-out war against the entire world! Many of the combatants have a personal agenda with Jin, and drives them to clench their fists. The story remains decent and gripping, with its recurring theme being family matters and conflict taken to extremes. Some areas will be convoluted and confusing, but are all presented very well thanks to informative cut scenes and above average dialog.

    Speaking of the story...

    The only real disappointment I have is in the Scenario Campaign. Following Lars and Alisa, this mode replaces Arcade Mode as the main storyteller. Stage designs for the most part are bland and uninspired, as are the enemies encountered on your adventure. Regular enemies and bosses tend to be infuriatingly difficult. Camera controls can feel clumsy; you might not be able to find scattered items or an enemy approaching you. What's more, the combat controls overlap. Until you actually encounter an enemy, only then will the regular combat controls apply. Otherwise, it's a just-as-badly executed exploration experience.

    Online mode is another issue. Often a typical online fun fight turns into a hellish slide show presentation; games can and most definitely will lag back and forth, making combos, let alone single commands, difficult to do. Thus they shouldn't be treated the same way as a typical 1-on-1 battle.

    While the loading may be an issue, this is easily bypassed simply by installing the game into the console.

    Overall...Tekken 6 shines. Several factors hold it back from being one of the best 3D fighting game experiences ever. As usual, it's best to rent a copy before making a purchase.
    8Pjtaylor-96-138044

    A bear, an android and a kangaroo walk into a bar...

    'Tekken 6 (2007)' is still one of my go-to fighting games. It's a perfect two-player experience, one that's easy to jump into but has a layer of depth. The combat feels similar to how combat in the series has always felt, with the four face buttons used for different types of attacks and button combos used to perform grabs. The attacks can all be modified with a directional input and the game encourages you to think about your stance in order to best block attacks, juggle opponents or simply get up in the most effective way possible. The roster is comprised of compelling, somewhat outlandish characters whose personalities match their fighting styles. I'm not particularly familiar with the lore of 'Tekken', but each character is instantly understandable due to their appearance, intro lines and combat abilities. They're all fun to play and feel suitably varied. The game allows for basic one-on-one fights, as well as team battles and other modified modes. There is also an online element that I don't have any experience with and a single-player campaign (which is an odd beat-em-up rather than a traditional series of fights) that's quite underwhelming. In terms of arcade-style fighting games, this is one of the best. It's easy to play but difficult to master. It's a ton of fun. 8/10

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    • Wissenswertes
      This is the last Tekken game where the Japanese voice actor Daisuke Gôri provided the voice of Heihachi Mishima prior to his death in early 2010.
    • Verbindungen
      Featured in Charlie Brooker's Screenwipe: Gameswipe (2009)
    • Soundtracks
      Tekken 6 Opening Movie
      Strings: Gen Ittetsu Strings

      1st Violin: Tetsuya Ochiai, Masane Ota, Maki Nagata, Daisuke Kadowaki

      2nd Violin: Takuya Mori, Yoshito Kaneko, Nobuko Kaiwa

      Viola: Yûko Kajitani, Fumiko Aoki, Shoko Miki

      Cello: Kaori Morita, Tomoki Iwanaga

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    Details

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    • Erscheinungsdatum
      • 29. Oktober 2009 (Japan)
    • Herkunftsland
      • Japan
    • Offizieller Standort
      • Official site
    • Sprachen
      • Englisch
      • Japanisch
      • Koreanisch
      • Mandarin
    • Produktionsfirma
      • Namco Bandai Games
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