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Prince of Persia

  • Videospiel
  • 2008
  • 12
IMDb-BEWERTUNG
7,5/10
2751
IHRE BEWERTUNG
Prince of Persia (2008)
Feel-Good-RomanzeSandalenfilmWüstenabenteuerAbenteuerAktionFantasieRomanze

Füge eine Handlung in deiner Sprache hinzuAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahrim... Alles lesenAfter meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.After meeting Elika, a princess, in the desert, the Prince is tasked with cleansing a corrupted land with the help of his new companion, all the while unraveling the power of dark lord Ahriman.

  • Regie
    • Andrew S. Walsh
  • Drehbuch
    • Jordan Mechner
    • Rhianna Pratchett
    • Andrew S. Walsh
  • Hauptbesetzung
    • Tam Evans
    • Nolan North
    • Kari Wahlgren
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,5/10
    2751
    IHRE BEWERTUNG
    • Regie
      • Andrew S. Walsh
    • Drehbuch
      • Jordan Mechner
      • Rhianna Pratchett
      • Andrew S. Walsh
    • Hauptbesetzung
      • Tam Evans
      • Nolan North
      • Kari Wahlgren
    • 8Benutzerrezensionen
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 1 BAFTA Award
      • 2 Gewinne & 1 Nominierung insgesamt

    Fotos9

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    Topbesetzung10

    Ändern
    Tam Evans
    • Narrator
    • (Synchronisation)
    Nolan North
    Nolan North
    • The Prince
    • (Synchronisation)
    Kari Wahlgren
    Kari Wahlgren
    • Elika
    • (Synchronisation)
    • (as Khari Wahlgreen)
    Fred Tatasciore
    Fred Tatasciore
    • The Mourning King
    • (Synchronisation)
    J. Grant Albrecht
    J. Grant Albrecht
    • The Warrior
    • (Synchronisation)
    Sebastien Croteau
    Sebastien Croteau
    • The Hunter
    • (Synchronisation)
    Lucinda Davis
    Lucinda Davis
    • The Concubine
    • (Synchronisation)
    Catherine Kidd
    Catherine Kidd
    • Ahriman
    • (Synchronisation)
    Paul Mercier
    Paul Mercier
    • The Alchemist
    • (Synchronisation)
    Kwasi Songui
    Kwasi Songui
    • Ahriman
    • (Synchronisation)
    • Regie
      • Andrew S. Walsh
    • Drehbuch
      • Jordan Mechner
      • Rhianna Pratchett
      • Andrew S. Walsh
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen8

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    6TBJCSKCNRRQTreviews

    Can you let go of my hand, please?

    Some random, reckless adventurer(apparently not a prince... well, it's his nickname, for some reason) with absurd-looking abs stumbles upon a forgotten land in the desert. Buried under the Tree of Life is Ahriman, the god of darkness, and he's being let out. Our lead has to prevent this, of course, and it's by healing the areas, restoring nature(and you can really tell if you're in an area you've taken care of or not) with the use of magic(wait, what? Guys, you're channelling the wrong animated Robin Williams flick!). Who can make this happen? Why, the resident brunette tanned Meg Ryan, Elika. I hope she understands that it's nothing personal, I have to call them as I see them... she is the bane of the game. If you're in danger, she'll save you(in place of the Sands of Time), anytime, including in combat(all that'll happen is that the opponent will regain some health). The compass power can be useful, however, as it shows you exactly what direction to go, it takes away having to find your way(you can even teleport between places where you've gotten your Ferngully on... yes, there's a lot of (open-ended)ground to cover; there didn't need to be!). While these two might not sound that bad, they effectively take away all the risk. Yes, you will have to redo a brief portion if you mess up, and that's like in the other ones. And no, I realize that the fact that you don't "die" shouldn't make that big of a difference(I get it, they wanted to do away with loading, make it smoother)... guess what, it does. Add to that the taking away of a lot of freedom of movement(you'll usually hit the mark whether you're trying to or not), and we're left with an excessively streamlined production that feels like a slightly interactive film. Honestly, you hardly need to touch the keyboard for parts of this! Before, exact precision, coordination, timing and figuring out where to go were vital, and if you couldn't live up to those, you couldn't complete them. This tries so hard to satisfy and coddle us that it forgets to be exciting. There are next to no puzzles at all. We get new acrobatics(thus allowing for different agile stunts), such as the rings(allowing you to continue on your path, regardless of what move you were in the middle of) and the Roof Run. Yes, you run upside down. Part of why this was even made was clearly to raise the middle finger even more towards poor little gravity, as we can see by the four abilities. Two of them are pretty much "launching you in the opposite direction"(one has a "swinging on a vine" style to it), then we have flight(you only get to affect where in the "screen" you are, not where you go), and my favorite, running on any surface(it's the most challenging, as you have to dodge stuff in your way, if it remains a breeze; you get these by collecting Light Seeds, a practice that seems to lose all relevance once you do have the whole quarter). You execute the wall-run by jumping into the surface, and slowly slide down(further taking away the threat of falling... you can't use it everywhere, thankfully), both on account of our still nameless hero having stolen Freddy Krueger's glove. This gauntlet can be applied in the fencing(you grab the other to throw them), in addition to the sword that's literally as long as he is(compensating for something?), a physical move and the aforementioned supernatural assistance(they pulled an Assassin's Creed on the controls, by the way... the four aforementioned are all bound to their specific key, regardless of the situation where you use it... there's also a "talk to her" thing(she'll explain background, and they have dialog... well-written, at times playful and fun), and you can bring up/dismiss the map that gives you a good overview, so you can sit down and play this within mere moments, not a lot to learn), and these can be chained into combos, and the enemies sometimes guard themselves from all other than one type of approach(why yes, it is like an RPG in that way). Yes, there is some "quick chess" to this slower, one on one thing, like the '89 one and SoT(making you wonder why you go up against so few foes in this... and yeah, it can be intense, as can sliding downwards be, and the maneuvering does have moments(not enough)). You're trapped in the arena until the fight(most of them are against bosses, and you fight the same 4 – the concubine, the alchemist, the hunter and the warrior – several times... they tend to be frustrating or easy; the "click this now" thing isn't bad(it's got nothing on The Two Thrones, though)) is over. Block at the correct fraction of a second and you'll deflect, and have a chance of hitting the other. They get repetitive and kind of annoying, as you usually have only one thing to do, and you spend excessive amounts of time just waiting for the other one to get done with their blows so you get an opening. Let's talk graphics, obviously the real raison d'etre of this. They are beautifully done, and the cel-shading looks nice. As far as gorgeous horizons, plant life and the like go, this is this medium's answer to Avatar. The leads are well-done and the level of expression is marvelous... well, hers is, he only looks right when he smiles. The lipsynching is off at times, too. There's no replayability to this... there are alternate skins for the two protagonists and a handful of galleries, that's it. Only one difficulty setting. The ending is weird and a letdown. Visually, "the corruption" is cool, a Venom quality to it, it oozes and tries to reach you. You can save anytime. There is mild violence and suggestive content in this. I recommend this to fans of the franchise not looking for anything tough. 6/10
    9P97

    Should have gotten a sequel

    The most unique pop game and with it's cel shaded graphics the game has aged quite well and by far the best looking game in the series, it also has a really nice soundtrack and great environments.

    Elika your traveling companion is the heart and soul of this game and she helps the prince alot throughout the entire game, she also stops you from falling which means you can't die in this game but that's really not an issue since it helps the game to flow better without going through a loading screen.

    It's a very underrated game in the series and it's a shame that it never got a sequel.
    7p-simondet

    Visually sumptuous, with redundant gameplay!

    Visually, this is one of the most refined and mature titles I've ever seen. The art direction, the environments, are just magnificent. Great voice acting and a mildly amusing script also helped. The game has almost no load screens, and in an open world game, it sure is nice. The gameplay mechanics work really fluidly, so getting the Prince around is a breeze. That all being said, this is a very poor installment in the PoP series, for the gameplay is ridiculously redundant, and its puzzle solving elements could be completed by a nine year old. Not that I have anything against nine year olds, it's just that when a game's combat is a rarity I would expect something else to redeem it. Unfortunately, it is not the case here. The platforming is enjoyable for the first few hours, but it gets real old real fast. Also notable, you can figure exactly what will happen the entire length of the game within the first hour of starting it. So, what does PoP offer us ultimately? A beautiful world to explore, compelling banter between the two protagonists, and a very fluid platforming element. On the other hand, the story is laid out in the first 20 minutes, the combat (which is enjoyable) is scarce, and every other facet is so easy I can't fathom how they were targeting anyone over the age of 12 to enjoy this in its entirety. So basically, it fails on PoP's three historical strengths. Play the demo, and leave it at that.
    5dgggt

    I don't think this attempt of reimagining the series worked.

    This game has a great visual style, good styled world, well-built locations, nice graphics, parkour system is simple but interesting to watch. That's where the pros end.

    In general, the game gives the impression that it lacks something. The gameplay is monotonous. The essence of the game is that in one large location you need to activate 20 places to revive this world, the whole process of moving from one place to another is the same everywhere.

    There are 4 power that open as the game progresses and allow you to use a new way of moving, something like a strong jump or flight, but it doesn't change the gameplay too much.

    There are only 2 or 3 puzzles in all game, and this is only in the last location. The plot is nothing, it is presented in the form of 2-3 words between the characters, the cut-scenes are poor, there is no disclosure of the characters, who they are, where they come from, and they are not interesting at all.

    Very terrible combat system, apparently the developers wanted to bring something new, but it's didn't work, it all comes down to the fact that you just need to press a certain combination of buttons in time (only like 4 combinations), just the same as with parkour.

    The whole game you just need to press the right buttons in time, the player can only choose which way to go and which of the 3 combinations of buttons to press in battle.

    I don't think this attempt of reimagining the series worked.
    8Aaron1375

    The prince makes his way on the next generation consoles.

    Well not entirely true, the "Two Thrones" game for some reason was released on the Wii, and technically that prince is not in this game. However, the series has reached the newest consoles and I applaud their first effort that is rather good, though part three in the series is still the best one I have played. The story has a new guy lost in the desert searching for his donkey who has all the gold he got from a previous adventure. This character is by no means a prince, rather he is an adventurer who is about to get tangled up in a very difficult ordeal involving a princess. Well he meets a princess being pursued by men and he steps in. Which could be considered a mistake, however this leads him on a quest with the princess to revive lands in a kingdom tainted by a dark god. Once all the lands in this kingdom are healed the dark god who is threatening to escape will be imprisoned securely once more. There is more to it than that, including why the bonds holding this dark god are breaking in the first place, but if you play the game you shall learn yourself. Most of the game is the acrobatics one is used to from the last three games in this series. You do a number of climbs, jumps, and figure puzzles during this quest. The fights, while not many in number though are the highlight as they are very cinematic in nature and really fun when you hit a good combo. Do not worry about dying as I did not die the entire game. The princess sees to it your character stays alive and this may seem to make the game less challenging the thought of doing some of those lands without her make me cringe. You would be seeing a lot of game over screens that is for sure. The characters are good too as the prince is rather funny and has a better personality than the last one. You get to have some rather humorous exchanges between he and the princess. The problems in the game are just enough to make this game score an eight. One, it gets a tad repetitive when you have to go through the same area a couple of times to collect orbs. The ending is obviously setting up a sequel and is kind of irritating as you went through a whole lot to have the prince do what he does. It also just does not feel epic enough in areas as the end credits are a bit disappointing compared to part 1 and 3 from the previous games. There could have been a bit more enemies to fight as well as you kind of have to fight the same ones over and over. Still a good first effort so I hope this one does well enough so I can see how this story continues.

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    • Wissenswertes
      This game is not connected to the initial reboot "Sands of time." The main character is different and the Dagger of time is not a factor in this game.
    • Patzer
      Chocolate is mentioned. This being ancient Persia, chocolate would have been unknown.
    • Zitate

      Elika: Why are you following me?

      The Prince: I'm not, I'm looking for...

      Elika: Farah, I heard you yelling. You and your girlfriend should get out of here.

      The Prince: Girlfriend? Farah's not my girlfriend. She's my donkey.

    • Verbindungen
      Featured in Troldspejlet: Folge #39.16 (2008)

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    Details

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    • Erscheinungsdatum
      • 2. Dezember 2008 (Vereinigte Staaten)
    • Herkunftsländer
      • Vereinigte Staaten
      • Kanada
      • Frankreich
    • Offizieller Standort
      • Official site
    • Sprachen
      • Persisch
      • Englisch
    • Auch bekannt als
      • Prince of Persia: Prodigy
    • Produktionsfirmen
      • Sophie's People
      • Ubisoft Montreal
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