IMDb-BEWERTUNG
7,9/10
1189
IHRE BEWERTUNG
Füge eine Handlung in deiner Sprache hinzuRoguelike about an astronaut trying to reach the source of a strange signal on a surreal forbidden planet where each time she gets killed by the hostile aliens she's sent back to the moment ... Alles lesenRoguelike about an astronaut trying to reach the source of a strange signal on a surreal forbidden planet where each time she gets killed by the hostile aliens she's sent back to the moment she arrived on the alien world.Roguelike about an astronaut trying to reach the source of a strange signal on a surreal forbidden planet where each time she gets killed by the hostile aliens she's sent back to the moment she arrived on the alien world.
- 4 BAFTA Awards gewonnen
- 8 Gewinne & 11 Nominierungen insgesamt
Jane Perry
- Selene
- (Synchronisation)
Nicholas Parris
- Helios
- (Synchronisation)
Nigel Whitmey
- Newsreader
- (Synchronisation)
Empfohlene Bewertungen
After reading some reviews on here I felt obligated to leave one of my own. This game is so misunderstood. Most people that gave this game low ratings are bad at the game and are mad they have to start over after every death. Just because you're not good at a game doesn't mean it's bad. On the contrary, this game is incredible. Great combat that gets more rewarding the more you play and adapt. Weapons become better the more you play and you unlock more powerful consumable as well. The story is up for interpretation, but the difficulty is that way for a reason. The main character is locked in a personal hell that she can never leave.
Give this game a chance and I promise you won't regret it.
Give this game a chance and I promise you won't regret it.
Returnal sounded great on paper but after playing it the game is just a mess. Everything looks the exact same from start to finish. I know it's a rogue like but that doesn't mean it has to look alike. It just makes the game feel empty. The weapons aren't to bad. They get held by the lacking combat. They wanted to make it all fast pace but it just feels uncomfortable. I don't know what it is. The bosses are where the game really takes a nose dive. From example 1 of the bosses has different attacks where you need to avoid it different. Throu dash or jumping. But they both look the same at 1st so you have to guess which way to avoid it. That is unless your lucky enough to be standing on further side of the sweep but if not enjoy getting hit for a mass amount of health. Also in-between each health bar you don't have any time before the next phase so why not just have 1 long health bar with lines in at each new phase. If your going to make it 3 separate health bars it makes you think your gonna have a bit of time in-between each phase to revive your friend or whatever. Which I think there should be during a long encounter anyway but that's just my opinion.
At 1 point there was a building which you can't enter. But later after seeing it I got a key and it said it was for the building but you still can't enter it? Why do you give me a key when you still can't enter? Surely someone would have picked up on how misleading and silly that is?
Anyway, essentially the game boils down to mindlessly running round the same looking rooms doing random stuff which you don't know if it's optional or its actually driving the progress forward. Eventually it will tell you that you can now open the boss room door. Also here and then it will tell you something about the story. But that's few and far between and you'll probably forget what's actually going on half the time.
I like the fact the developers tried something new. However this game would have probably been better if it wasn't a rogue like.
At 1 point there was a building which you can't enter. But later after seeing it I got a key and it said it was for the building but you still can't enter it? Why do you give me a key when you still can't enter? Surely someone would have picked up on how misleading and silly that is?
Anyway, essentially the game boils down to mindlessly running round the same looking rooms doing random stuff which you don't know if it's optional or its actually driving the progress forward. Eventually it will tell you that you can now open the boss room door. Also here and then it will tell you something about the story. But that's few and far between and you'll probably forget what's actually going on half the time.
I like the fact the developers tried something new. However this game would have probably been better if it wasn't a rogue like.
I bought this game for the PS5 because I wanted to try and diversify the type of games I played.
This game delivered in amazing ways such as the haptic feedback and sensations you feel on the dual sense 5 which is very reminiscent to what your character is doing in the game. There is also lots of unique and entertaining horror/sci-fi visuals and for that it deserves an 8.
The story is very mediocre and the fact that you have to respawn every time you die and it feels like you're not really advancing anywhere specific makes the game hard to enjoy for such a high price. However if the price does come down, it definitely is worth trying out.
This game delivered in amazing ways such as the haptic feedback and sensations you feel on the dual sense 5 which is very reminiscent to what your character is doing in the game. There is also lots of unique and entertaining horror/sci-fi visuals and for that it deserves an 8.
The story is very mediocre and the fact that you have to respawn every time you die and it feels like you're not really advancing anywhere specific makes the game hard to enjoy for such a high price. However if the price does come down, it definitely is worth trying out.
It's a very well crafted game with some welcomed historical influences and brilliant combat.
If you like rogue-like games, like myself, then you'll find it has a lot to offer in the genre, but it misses the mark by being too punishing in the wrong ways.
All rogue-like games require some kind of grind, but this is brutal and very unrewarding at times with very little, to no guidance. Other rogue-like games shine a light on what is expected, Returnal is just a closed book which can be exhausting to play after some time, it isn't a good thing. Games should be welcoming, not stubborn. Encouraging but challenging is the way.
The balance is a little out, and this game is set out to hurt you, but I do still recommend it a due to its overall design and bullet-hell combat. 7/10.
If you like rogue-like games, like myself, then you'll find it has a lot to offer in the genre, but it misses the mark by being too punishing in the wrong ways.
All rogue-like games require some kind of grind, but this is brutal and very unrewarding at times with very little, to no guidance. Other rogue-like games shine a light on what is expected, Returnal is just a closed book which can be exhausting to play after some time, it isn't a good thing. Games should be welcoming, not stubborn. Encouraging but challenging is the way.
The balance is a little out, and this game is set out to hurt you, but I do still recommend it a due to its overall design and bullet-hell combat. 7/10.
10jjjddray
Look this game is great it looks nice and shows what the ps5 is capable of but if you are easily annoyed and not a fan of Groundhog Day style games when you die and have to start over again then this isn't for you! But if you like a challenge give this game a go, lots of action also has a mysterious/creepy vibe 10/10.
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- VerbindungenFeatured in PS5: The Future of Gaming (2020)
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