Ein Mann kämpft ums Überleben, nachdem er allein aufgewacht ist, gefangen in einer Gesellschaft, die nur durch primitive Computer verbunden ist und in der die Fähigkeit zur Unterhaltung sein... Alles lesenEin Mann kämpft ums Überleben, nachdem er allein aufgewacht ist, gefangen in einer Gesellschaft, die nur durch primitive Computer verbunden ist und in der die Fähigkeit zur Unterhaltung seine einzige Währung ist.Ein Mann kämpft ums Überleben, nachdem er allein aufgewacht ist, gefangen in einer Gesellschaft, die nur durch primitive Computer verbunden ist und in der die Fähigkeit zur Unterhaltung seine einzige Währung ist.
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...for social media. I feel like I'm using this expression more and more lately but it's a mile wide and an inch deep. I'm so sick of movies that attempt be deep, and mysterious with complex metaphors, but end up just being pretentious and insultingly simple. When writers and directors don't trust their audience to read deeper into meanings and feel like they have to spell it all out, it really tests my ability to not roll my eyes throughout the entire movie. I gave it four stars because, while I had it figured out literally five minutes in, it was still mildly entertaining. I hope the makers of this film didn't cut themselves on the edge.
Did you know that social media fosters toxic relationships among its users, who only gain clout and/or material gains by performing inanely for each other? In this fundamentally unbalanced type of community network, individuals are complicit for as long as they allow themselves to be seduced by the illusion of power-wow! That's the sort of asked and answered wisdom at the heart of "Share?," an ungenerous techno-satire about an unnamed man who wakes up in an unfurnished cell with only a computer monitor for company.
There's a little more to this sketchy sci-fi parable, all about a wary cipher, #000000014 (Melvin Gregg), who learns how to not only survive, but maybe even game his prison's live-streaming camera network, which connects imprisoned users through their respective computer monitors. But only a little. "Share?" ostensibly has a dark sense of humor, too, yet even its jokes point a lazy finger at viewers.
"Share?" is only 70+ minutes long, and it shows. We see the movie's world through the unblinking eye of #000000014's computer monitor, the one he also uses to broadcast a live video stream from inside his grey brutalist cell. Why is he there, and who's keeping him? That's an irrelevant mystery, according to co-writer/director Ira Rosensweig and co-writer Benjamin Sutor. Rather, we're supposed to focus on the patternmaking logic that leads #000000014 to figure out how to get attention from unseen viewers and earn points that he can convert into amenities, like food, clothes, or an inflatable mattress. #000000014 spends a lot of time peering into and through the camera frame since it's presented as a monitor. His computer seems pretty basic, given frequent prompts like "Share?" and "Good food?" It's almost as if social media and technology only grant its users' limited agency, maaan.
There's a little more to this sketchy sci-fi parable, all about a wary cipher, #000000014 (Melvin Gregg), who learns how to not only survive, but maybe even game his prison's live-streaming camera network, which connects imprisoned users through their respective computer monitors. But only a little. "Share?" ostensibly has a dark sense of humor, too, yet even its jokes point a lazy finger at viewers.
"Share?" is only 70+ minutes long, and it shows. We see the movie's world through the unblinking eye of #000000014's computer monitor, the one he also uses to broadcast a live video stream from inside his grey brutalist cell. Why is he there, and who's keeping him? That's an irrelevant mystery, according to co-writer/director Ira Rosensweig and co-writer Benjamin Sutor. Rather, we're supposed to focus on the patternmaking logic that leads #000000014 to figure out how to get attention from unseen viewers and earn points that he can convert into amenities, like food, clothes, or an inflatable mattress. #000000014 spends a lot of time peering into and through the camera frame since it's presented as a monitor. His computer seems pretty basic, given frequent prompts like "Share?" and "Good food?" It's almost as if social media and technology only grant its users' limited agency, maaan.
10toonarly
Think of being in a form of full immersive whole body facetime in a single windowless room with no way out, you arrive with no knowledge of how you got there or why, Everything you do is voluntarily "shared" to get "likes" to recieve benefits to either "buy" stuff to make your room better equipped, or to get better foods and drinks as well as clothing. Every "player" starts the same in thier basic underwear with nothing else and they must figure out how to use the interface to find others and get the perks, or find a way out. There are "glitches" which when used can wreak havok or sooth, but to use one, you take a chance as to it's actual beneit or terror. There is a punishment for non-compliance as well which can be deadly. Looks very much like what a tyrannical global government would do to keep the people under control, monitored and eliminate undesireables at the same time and it could all be run by AI. Quite terrifying if you think it out...Nothing questionable, partial nudity, some foul language and some graphic terror. Enjoy!
Share? Surprised me. I almost turned it off several times due to its inane stupidity. I would call it satire more than a thriller. There isn't all that much thrill to it, but it takes very clear jabs at social media, social media addiction, and caricatures. The visual effects were laughable, the characters were stereotypical, and I didn't find any of it particularly funny or even really sci-fi related apart from the use of computers that were big in the 1980's.
I have seen far worse movies, though. This indie film was simply shot; the camera never moves. There are no shaky-cam shots, jump scares, explosions, or lens flares.
I'm actually glad for that, because they have enough trouble managing actual fire.
A lot is left unexplained but as this film seems message-focused, most people will just glaze over the lack of clarity.
Sadly, in my opinion, the film also blew its landing. People gained power and promptly abused it, as everyone knows they would. I won't spoil it for those who choose to watch it. I'll just say that it ultimately disappointed me.
I have seen far worse movies, though. This indie film was simply shot; the camera never moves. There are no shaky-cam shots, jump scares, explosions, or lens flares.
I'm actually glad for that, because they have enough trouble managing actual fire.
A lot is left unexplained but as this film seems message-focused, most people will just glaze over the lack of clarity.
Sadly, in my opinion, the film also blew its landing. People gained power and promptly abused it, as everyone knows they would. I won't spoil it for those who choose to watch it. I'll just say that it ultimately disappointed me.
I was doing my daily ritual: taking 10-20 minutes scrolling through movie channels, adding things to watch later (and usually spending more time doing that than actually watching movies; I'll never, ever catch up to my list), and "Share?" popped up again. Today was finally the day I would give it a chance, and I was most pleased that I did. Thought-provoking, but not heavy handed, short, but not slight, and something I'll recommend to a wide swath of people. Might have to watch it again, and maybe very soon. (The last movie I wanted to see again almost immediately was "Beyond The Infinite Two Minutes".)
Wusstest du schon
- WissenswertesDirector Ira Rosensweig stated "it was very important to me that the actors could interact with each other in real time, so we built three identical sets next to each other on a stage. Equally important was their ability to see each other, as well as the need to establish fixed eyelines to each of the elements on their screen, without which the reality of the movie would have been destroyed. In order to achieve this, each set had a fixed camera integrated into a visual communication system that we created using Interrotrons (essentially, two-way teleprompters) connected to a live switching system. This allowed not only me, but each actor looking at their teleprompter to see a previsualization of the finished scene -- that included not only the live feed of the cameras in the other rooms, but also the computer interface as they typed and interacted with it."
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- Laufzeit1 Stunde 20 Minuten
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