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Fallout 3

  • Videospiel
  • 2008
  • 18
IMDb-BEWERTUNG
9,0/10
21.472
IHRE BEWERTUNG
Fallout 3 (2008)
Fallout 3
trailer wiedergeben3:14
1 Video
43 Fotos
Dystopische Science-FictionAbenteuerActionScience-Fiction

Füge eine Handlung in deiner Sprache hinzuCenturies following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.Centuries following nuclear war, a teen leaves the safety of an underground vault in order to find their father, who left in hopes of creating a water purifier.

  • Regie
    • Todd Howard
  • Drehbuch
    • Emil Pagliarulo
    • Erik J. Caponi
    • Brian Chapin
  • Hauptbesetzung
    • Liam Neeson
    • Malcolm McDowell
    • Ron Perlman
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    9,0/10
    21.472
    IHRE BEWERTUNG
    • Regie
      • Todd Howard
    • Drehbuch
      • Emil Pagliarulo
      • Erik J. Caponi
      • Brian Chapin
    • Hauptbesetzung
      • Liam Neeson
      • Malcolm McDowell
      • Ron Perlman
    • 56Benutzerrezensionen
    • 6Kritische Rezensionen
  • Siehe Produktionsinformationen bei IMDbPro
    • Nominiert für 4 BAFTA Awards
      • 5 Gewinne & 16 Nominierungen insgesamt

    Videos1

    Fallout 3
    Trailer 3:14
    Fallout 3

    Fotos43

    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    Poster ansehen
    + 38
    Poster ansehen

    Topbesetzung40

    Ändern
    Liam Neeson
    Liam Neeson
    • James
    • (Synchronisation)
    • …
    Malcolm McDowell
    Malcolm McDowell
    • President John Henry Eden
    • (Synchronisation)
    Ron Perlman
    Ron Perlman
    • Narrator
    • (Synchronisation)
    Odette Annable
    Odette Annable
    • Amata Almodovar
    • (Synchronisation)
    • (as Odette Yustman)
    Jeff Baker
    Jeff Baker
    • Stanley Armstrong
    • (Synchronisation)
    • …
    William Bassett
    William Bassett
    • Elder Owyn Lyons
    • (Synchronisation)
    Karen Carbone
    • Catherine - Mother
    • (Synchronisation)
    • …
    Johnny Contino
    • Grouse
    • (Synchronisation)
    • …
    Erik Dellums
    Erik Dellums
    • Three Dog
    • (Synchronisation)
    • (as Erik Todd Dellums)
    Paul Eiding
    Paul Eiding
    • Nathan Vargas
    • (Synchronisation)
    • …
    Shari Elliker
    • Beatrice Armstrong
    • (Synchronisation)
    • …
    Peter Gil
    • Colonel Augustus Autumn
    • (Synchronisation)
    • …
    Gregory Gorton
    • Jonas Palmer
    • (Synchronisation)
    • …
    Duncan Hood
    Duncan Hood
    • Overseer Alphonse Almodovar
    • (Synchronisation)
    • …
    Jake Howard
    • One Year Baby
    • (Synchronisation)
    Jan Johns
    Jan Johns
    • Lucy West
    • (Synchronisation)
    • …
    Wes Johnson
    Wes Johnson
    • Mr. Burke
    • (Synchronisation)
    • …
    Stephanie Joy
    • Young Amata
    • (Synchronisation)
    • …
    • Regie
      • Todd Howard
    • Drehbuch
      • Emil Pagliarulo
      • Erik J. Caponi
      • Brian Chapin
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen56

    9,021.4K
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    Empfohlene Bewertungen

    10BadgerStorm4345

    An Incredible Game where Actions Matter

    Fallout 3 is a game that set a high standard for Fallout New Vegas and Fallout 4. Even though it may have been surpassed by the games following it, Fallout 3 is without a doubt a gem in a time where games like this weren't very common. This game has an incredible Karma system and an ending with actual weight. This is what the game excels in. You get to be whoever you want to be in this world, with the Karma system, you will lose Karma for dishonorable or evil actions and gain Karma for morally good actions. This paired with the factions and the ending make for a lot of replay value. A negative would be the actual gameplay. You are over reliant on VATS. This style of shooting is annoying at times and was improved in later games for good reason. Another issue for me is the lack of weapon customization on top of a durability system that feels cheap for a loot based game. Despite some problems, Fallout 3 lead to some incredible games on top of being incredible itself. This game is definitely worth going back to.
    10donuteater

    Masterpiece

    I'm not going to re-write the previous reviews about Fallout 3,you can basically read them yourself,by now the game is a solid year old.I am just going to say that Fallout 3 is one of the best games of all time,period. This is a complete virtual world,although nuked and destroyed,it is fun just wondering,exploring,collecting,buying,stealing or killing everything you see.Your karma will diside your future,just like real life! The graphics are amazing.Thevoice actors like Liam Neeson and Malcolm Mcdowell are superb.The game is a masterpiece on all fronts. Bethesda did a great job with this game and i really hope they make a fourth game!
    10ajneeago96

    5 Stars out of 5 Stars

    Fallout 3; what could I possibly say about this legend that hasn't already been said? Quite possibly the best rpg I've ever played. My god what a wonderful world Bethesda immerses you in. I used to play this game on and off as a kid but the disc I had was scratched so I was never able to get far before it'd freeze screen. Coming back to it years and years later, this is a top tier video game experience. Everything from the different locations you embark on, to the deadly and weird creatures you face, to the many quests and side quests, you could easily spend 100+ hours in a single play through and still have lots of things to do still. Spent about 300 hours in one profile, scouring every inch of this vast landscape, mostly killing your average rad scorpion or enclave troops, but when you found places to discover, finding loot and lore/mission based items such, it made it all worth it in the end. Making a certain person jealous to the point where you drive them to murder is just some of the hidden things you can do in this ginormous game. The vats system really makes this game especially cool and unique too imo. This game alone truly proves Bethesda is possibly the best rpg developers EVER.
    bob the moo

    Deeply impressive and engaging mix of RPG and shooter with varied game-play and plenty of it

    Hard to believe that I didn't even hear of this game when it came out and it was only a colleague telling me it was "my thing" that made me aware of it. I had thought about it but all the stories of the many bugs put me off and I had also heard people describe the game as "walking through an empty landscape for 30 minutes". Eventually, over two years after release, I got it and wondered what the fuss was as I had to take baby steps to learn controls and design a character I didn't care about or even know if I would stick with – this feeling only lasted a short time because the story gets moving, the action starts, ramifications of decisions are felt and it is not long before you are out in the open, facing a massive landscape and with an entirely blank map.

    The first town you enter is a potted summary of the entire game. You have characters in there that progress the main story but you have more characters that have side quests that you can do. These side quests not only get you out exploring the world but also earn you money and experience which you need to build up your character to be better equipped for the wide world. The main story is quite linear and your decisions and actions in it will only vary it so much – this was fine by me as I didn't want to feel I was missing out on loads by taking a certain path (missing out on a friend or a specific weapon is OK). I guess it must be possible to rush the quest and, although you'll be poorly equipped throughout, it might be possible to ignore the wider world and just push on this one path. To do so would be a mistake though because there are a very strong collection of side-quests – some of which involve you going to one maybe two places, others (such as the Wilderness Survival Guide) take you to loads of places and defy the term "side" quest by taking many hours to complete. Or, if specific quests don't take your fancy, you can simply head out into the wild where the many, many places awaiting you include abandoned drive-in cinemas or complex buildings overrun by mutants or human gangs. Of course many of these places will also produce side-quests for you to do so it is very easy to suddenly find yourself struggling to decide what to do next as your options are so vast.

    The game play is varied and enjoyable. The exploring, trading and building up a character's skill makes for a great RPG feel without ever becoming a chore or really detailed pain. The use of dialogue choices and the range of ways to interact with people also makes it interesting – you can kill almost anyone you want, be rude, be polite, be helpful or be unhelpful, you can ask questions or simply ignore people; all of them will have ramifications (however minor). The FPS aspect is not as good as dedicated shooters, but the VATS system is good and free-firing is reasonably good. The key thing is that all of these aspects are combined and mixed well so that you never feel like you are totally in a RPG or totally in a FPS etc and it is surprising how well they all work together to pull you in. The lock-picking and terminal hacking annoyed me at first but soon I "got" them and enjoyed using logic and skill to do them.

    The design of the game is also key outside of game-play. The idea of an alternative world frozen in the 1950's and then destroyed by nuclear war sounds daft but yet it works wonderfully because whether it is music, iconic items or the way people speak, the "All-American" feel of it contrasts really well with the reality of the wasteland; the adverts looked cool but the whole game captures this and uses it very well. The soundtrack in particular is great. Not quite as great is the voice acting. The characters are pretty well designed but the acting for the majority of them is only so-so. Most surprisingly the "big ticket" names don't have much to do and I was surprised by the lack of impact of Neeson; McDowell didn't have too much more time but he added more I felt. The incidental voices are disappointing since many characters are given identical voices and phrases and personally I would have liked them to have simply given me more voices in the minor characters.

    This is a minor gripe though because I genuinely love the game. The stories of "walking through nothing" didn't come true because the fast-travel is possible once you discover a place and exploring is part of the fun. The bugs didn't affect me too badly – although I saved regularly just in case. My console froze a handful of times and one side-quest bugged out on me but otherwise it was perfect. The graphics are a little dated perhaps but they still look great and the world is well designed and engaging. The ending of the game is poor – I'm not a fan of how Red Dead did it, but at least it let you continue to explore after "the end" – at least Broken Steel will change this for me.

    Overall Fallout 3 is as good as I had heard. It mixes talking with fighting, exploring with trading, a roughly linear story with consequences and overall produces a really great game. Like many others I found that it easily gave me over 100 hours of playing time – and, more importantly, I enjoyed them all.
    9jinxta

    High-end Roleplaying..just not for everyone..

    I've been reading a lot of negative comments on this title and I felt I should put my opinion out there as well, because I believe most of those comments come from people that have either not played the game at all, or are no RPG gamers in the first place. That is exactly, first and foremost, what this game is..a huge, intelligent RPG, that takes time, effort and brains to complete. There are a few minor mistakes (like the same voices being used for many of the different interactive characters), but in my opinion, the sheer volume and content of the game itself, makes up for those mistakes.

    Im 32hrs into the game at this point, and I've only completed 2 objectives of the main quest. It is MASSIVE, and I can see how it could be overwhelming for non-rpg gamers or those new to the genre, because of the side-quests (it's hard not to lose yourself in them). If you're used to having your hand held through-out the games you usually play, than this is certainly not for you. The story takes place, as in any Fallout game, in a world laid to waste by a nuclear holocaust..So that means; no big cities or the comforts they provide, no crowds of people everywhere you look, not even a beautiful woman passing you by on the street..because there aren't any. You'll be spending a lot of time on your own, with no one around to help or assist you in any way. It is the ultimate sandbox experience, with nothing but a main quest (to find your father) and no leads to his whereabouts whatsoever, to begin your game with. Everything else, you'll have to figure out, discover, or force out of the world and its inhabitants on your own. But when you do, the world created by Bethesda slowly opens up and shows you just how gigantic and detailed it truly is. What at first glance seems like a barren, godforsaken wasteland, slowly unveils itself as a giant testament to the survival of civilization as a whole..whether that be human or that of a sub-species, and against any odds.

    Unprecedented player choice is the main theme. You can lie, steal, murder, charm or work your way into completing your objectives. Be a goody-goody, a beacon of hope for the lost souls out there, become their worst fear or morally as grey as a clouded sky. The choice, really..is up to you. Now I have played a lot of rpg's and interactive movies in my days, but I have never played anything that was so free and interactive as the world (AND STORY) presented to you in Fallout 3.

    And yes, I know the comments, like; it's not Fallout 1&2..yaddayadda, but it's not trying to be. It's a stand-alone game, with a stand-alone story set in a universe that is definitely recognizable as a Fallout universe and let no one tell you anything different than that! Sure, it runs on the Oblivion-engine, and while I didn't like The Elder Scrolls AT ALL, it doesn't bother me.

    So to wrap it up, Fallout 3 is a genuine RPG mixed with a bit of shooter, wrapped in a massive explorable world and is good for more than a 100 hours of gameplay. A must have/play for RPG and Adventure fans, but unfortunately..not for anyone else.

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    Verwandte Interessen

    Clive Owen and Clare-Hope Ashitey in Children of Men (2006)
    Dystopische Science-Fiction
    Still frame
    Abenteuer
    Bruce Willis in Stirb langsam (1988)
    Action
    James Earl Jones and David Prowse in Star Wars: Episode V - Das Imperium schlägt zurück (1980)
    Science-Fiction

    Handlung

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    • Wissenswertes
      The sound that is heard when a mini nuke is fired is that of the Bethesda lunch bell.
    • Patzer
      In the game, you can see the Washington Monument from Germantown, Maryland. This would be impossible in real life, since the two locales are more than 26.5 miles away from each other.
    • Zitate

      [from trailer]

      Narrator: War... War never changes.

    • Alternative Versionen
      In the Japanese version of the game, in the quest "The Power of the Atom" Mr. Burke has been removed leaving no possibility of destroying the town of Megaton. This was done because the developers feared the Japanese government would not allow the game to be distributed in Japan if it featured the possibility of detonating an atomic bomb in a populated area.
    • Verbindungen
      Featured in Sage Reviews: Fallout 3 (2008)
    • Soundtracks
      I Don't Want to Set the World on Fire
      Written by Bennie Benjamin, Eddie Durham, Sol Marcus and Eddie Seiler

      Performed by The Ink Spots

      Copyright 1940 (Renewed) Bennie Benjamin Music, Inc. administered by Chappell & Co. (ASCAP), Eddie Durham Swing Music Publishing (ASCAP) administered by Bug, Ocheri Publishing Corp. (ASCAP), Carlin Music Publishing Canada, Inc. (SOCAN) on behalf of Redwood Music Limited (PRS) International Rights Secured. All Rights Reserved. Used by Permission.

      Courtesy of Geffen Records under license from Universal Music Enterprises

      Featured in Galaxy News Radio

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    FAQ1

    • What is the reason for Mr. Burke asking you to blow up Megaton?

    Details

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    • Erscheinungsdatum
      • 9. Januar 2009 (Deutschland)
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      • Englisch
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