Füge eine Handlung in deiner Sprache hinzuSet in the Warhammer 40,000 Universe, this RTS puts you in charge of the Imperial Space Marine Chapter "Blood Ravens" as they try to contain rising numbers of Ork invaders on the planet Tart... Alles lesenSet in the Warhammer 40,000 Universe, this RTS puts you in charge of the Imperial Space Marine Chapter "Blood Ravens" as they try to contain rising numbers of Ork invaders on the planet Tartarus.Set in the Warhammer 40,000 Universe, this RTS puts you in charge of the Imperial Space Marine Chapter "Blood Ravens" as they try to contain rising numbers of Ork invaders on the planet Tartarus.
Brian Dobson
- Space Marine
- (Synchronisation)
- …
Mark Oliver
- Isador Akios
- (Synchronisation)
- …
Michael Dobson
- Space Marine Scouts
- (Synchronisation)
- …
Nicole Oliver
- Farseer Macha
- (Synchronisation)
- …
Paul Dobson
- Gabriel Angelos
- (Synchronisation)
- …
Richard Ian Cox
- Cultist
- (Synchronisation)
- …
Tony Gronick
- Dreadnought
- (Synchronisation)
- …
Tim Lewinson
- Narrator
- (Synchronisation)
Empfohlene Bewertungen
The opening scene, its really awesome, but then it turns to cheesy ingame sometimes lame cut scenes
I'll start with the good points:
The game has really well done and epic music, any fan of epic orchestral will love this, the squad system is almost brilliant. Multiplayer for this game is so much fun, the graphics are overall awesome
Bad points:
Really bad Singleplayer campaign,The rendering of some terrains is a bit badly done, the voice acting could be a bit better
I'll start with the good points:
The game has really well done and epic music, any fan of epic orchestral will love this, the squad system is almost brilliant. Multiplayer for this game is so much fun, the graphics are overall awesome
Bad points:
Really bad Singleplayer campaign,The rendering of some terrains is a bit badly done, the voice acting could be a bit better
Games Workshop sets new a standard for their 40k tactical games with Dawn of War. Chaos Gate was buggy and hard to play. Final Liberation was fun, but VERY buggy, and not really 40k. DoW is more like Warcraft, so the epoke of turn based game play is over. Actually, it feels a bit too much like Warcraft, C&C, etc., but who can resist when it takes place in the 40k universe? I know I can't..
The single player game is really cool to play in the beginning when you have 2 or 3 squads, but only until you realize that you cannot lose no matter how you play it! Later on, when you have 10 squads of 9 marines at a time, it becomes really difficult to practice any tactical play at all. The pathing is horrible. If you issue an order to 5 squads to move to a point on the other side of the map, they will take about 5 minutes just to get out of their start holes. It's tedious. When you prepare for a big attack, you want certain units in front, but they require too much space to pass, so in the end, you're just going to attack with everything you have instead. Even then, some units will just wander around like headless chicken long after the attack is over, and you have won an overwhelming victory (of course). The maps should have been 2x larger! The cinematics are also awful. It doesn't give you any feeling of atmosphere. Of course you can't expect more when the cinematics are done within the game, and its really good that they connect with the game. But I must admit that Warcraft III was far more successful at doing this. I wish they would have made real video cinematics instead...
So, what is good in this game? It's 40k. That's about it. The AI is stupid, the story is lame. The dialogs is ridiculous. They speak as if this was their mission. Come on! They have fought a thousand battles! There is only 1 sound for each unit action. I DEMAND AN INTERESTING GAME!
The single player game is really cool to play in the beginning when you have 2 or 3 squads, but only until you realize that you cannot lose no matter how you play it! Later on, when you have 10 squads of 9 marines at a time, it becomes really difficult to practice any tactical play at all. The pathing is horrible. If you issue an order to 5 squads to move to a point on the other side of the map, they will take about 5 minutes just to get out of their start holes. It's tedious. When you prepare for a big attack, you want certain units in front, but they require too much space to pass, so in the end, you're just going to attack with everything you have instead. Even then, some units will just wander around like headless chicken long after the attack is over, and you have won an overwhelming victory (of course). The maps should have been 2x larger! The cinematics are also awful. It doesn't give you any feeling of atmosphere. Of course you can't expect more when the cinematics are done within the game, and its really good that they connect with the game. But I must admit that Warcraft III was far more successful at doing this. I wish they would have made real video cinematics instead...
So, what is good in this game? It's 40k. That's about it. The AI is stupid, the story is lame. The dialogs is ridiculous. They speak as if this was their mission. Come on! They have fought a thousand battles! There is only 1 sound for each unit action. I DEMAND AN INTERESTING GAME!
The game is really not in good shape right now. Even though Dawn of War came out 2-3 years after Warcraft 3, it has a lot of shortcomings compared to it. The game can't go full screen in 1080p. The game is not so old that it doesn't support 16:9 resolution. It's been an option in games since the early 2000s. The only reason for this is the laziness of the game's developers, there is no other explanation. You can't even change the key controls. The camera is too close to the map and this makes it difficult to control the units in the game. Your units can also get stuck in the environment or each other while moving, making progress completely impossible. Even though the game has sold close to 10 million copies and is still selling, the developers can't even be bothered to make a simple update that would allow us to change the in-game controls and make the game run in full screen at 1080p. If you're still selling the game, at least show some respect for your players and make these simple QoL updates.
9gtkg
This game is pretty cool. You get to build a base, and purge the xenos... Unless you are the xenos.
Dawn of War is one of those games that takes something old and breathes new life into it. In this case, that thing is Strategy gaming. It seems that these days RTS games are nothing but clones of the last one, where greater numbers wins the day and huge armies are the norm. Enter Dawn of War.
DoW offers a new perspective on the genre, where instead of massive armies, the player takes control of a number of squads. With the exception of the Ork race, an army will consist of around 10 squads of infantry and a number of vehicles. This small number of units allows much greater strategic control during battle, as opposed to the "charge and hope" tactics of previous titles.
In addition to this, Relic have taken class-based damage to a new level. Where in previous games infantry could quite easily overpower a tank and destroy it, DoW forces the player to take control of what his troops are shooting at. Infantry armed with bolters will do virtually no damage to tanks, while lascannons are the same against infantry. This means that in order to win a battle, a player must specifically pick targets for his anti-vehicle squads. This allows a much deeper immersion into the game than there otherwise would have been.
All of this, however, is irrelevant when discussing the single-player campaign, which seems to have only been included as a training run. Whatever you do, don't buy this game expecting a deep, immersive single-player storyline. Instead, what this game offers is multi-player. Playing against my friends is the major reason I bought this game, and it's paid off very well. Supported methods of connection are: Internet play (battle.net-style servers), LAN, and direct IP connect. Unfortunately, with the direct connection, only two players may play (the host and the client).
All in all, Dawn of War is a terrific game, in my opinion the best game of last year (2004).
DoW offers a new perspective on the genre, where instead of massive armies, the player takes control of a number of squads. With the exception of the Ork race, an army will consist of around 10 squads of infantry and a number of vehicles. This small number of units allows much greater strategic control during battle, as opposed to the "charge and hope" tactics of previous titles.
In addition to this, Relic have taken class-based damage to a new level. Where in previous games infantry could quite easily overpower a tank and destroy it, DoW forces the player to take control of what his troops are shooting at. Infantry armed with bolters will do virtually no damage to tanks, while lascannons are the same against infantry. This means that in order to win a battle, a player must specifically pick targets for his anti-vehicle squads. This allows a much deeper immersion into the game than there otherwise would have been.
All of this, however, is irrelevant when discussing the single-player campaign, which seems to have only been included as a training run. Whatever you do, don't buy this game expecting a deep, immersive single-player storyline. Instead, what this game offers is multi-player. Playing against my friends is the major reason I bought this game, and it's paid off very well. Supported methods of connection are: Internet play (battle.net-style servers), LAN, and direct IP connect. Unfortunately, with the direct connection, only two players may play (the host and the client).
All in all, Dawn of War is a terrific game, in my opinion the best game of last year (2004).
Wusstest du schon
- WissenswertesUnable to feature the Tyranids due to engine limitations.
- Zitate
Force Commander Gabriel Angelos: While the enemies of the Emperor still draw breath there can be no peace.
- VerbindungenFeatured in Game One: Driver: San Francisco, Warhammer 40k: Space Marine (2011)
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