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IMDbPro

Mortal Kombat: Deception

  • Videospiel
  • 2004
  • M
IMDb-BEWERTUNG
7,7/10
1451
IHRE BEWERTUNG
Mortal Kombat: Deception (2004)
KampfkünsteSuperheldAbenteuerActionFantasieHorrorScience-Fiction

Füge eine Handlung in deiner Sprache hinzuAn ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?An ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?An ancient evil has returned form beyond death and threatens the very existence of the realms. Will the Champion of the Elder Gods have the power to defeat this threat borne of deception?

  • Regie
    • Ed Boon
    • Martin Stoltz
  • Drehbuch
    • Alexander Barrentine
    • Ed Boon
    • Brian Chard
  • Hauptbesetzung
    • Max Crawford
    • Carlos Pesina
    • Hernan Sanchez
  • Siehe Produktionsinformationen bei IMDbPro
  • IMDb-BEWERTUNG
    7,7/10
    1451
    IHRE BEWERTUNG
    • Regie
      • Ed Boon
      • Martin Stoltz
    • Drehbuch
      • Alexander Barrentine
      • Ed Boon
      • Brian Chard
    • Hauptbesetzung
      • Max Crawford
      • Carlos Pesina
      • Hernan Sanchez
    • 10Benutzerrezensionen
    • 1Kritische Rezension
  • Siehe Produktionsinformationen bei IMDbPro
  • Siehe Produktionsinformationen bei IMDbPro
    • Auszeichnungen
      • 1 Nominierung insgesamt

    Fotos14

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    Topbesetzung41

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    Max Crawford
    • Shujinko
    • (Synchronisation)
    Carlos Pesina
    • Bo' Rai Cho
    • (Synchronisation)
    Hernan Sanchez
    • The Narrator
    • (Synchronisation)
    • (as Herman Sanchez)
    Johanna Añonuevo
    • Mileena
    • (Synchronisation)
    • …
    David Allen
    • Additional Voices
    • (Synchronisation)
    Chase Ashbaker
    • Additional Voices
    • (Synchronisation)
    Rob Berry
    • Additional Voices
    • (Synchronisation)
    Ed Boon
    Ed Boon
    • Scorpion
    • (Synchronisation)
    Laura Boton
    • Additional Voices
    • (Synchronisation)
    Rich Carle
    • Additional Voices
    • (Synchronisation)
    Nigel Casey
    • Additional Voices
    • (Synchronisation)
    Brian Chard
    • Additional Voices
    • (Synchronisation)
    Lina Chern
    • Additional Voices
    • (Synchronisation)
    Mike Dicillo
    • Additional Voices
    • (Synchronisation)
    Elías Figueroa
    • Additional Voices
    • (Synchronisation)
    Dan Forden
    • Additional Voices
    • (Synchronisation)
    Greg Freres
    • Additional Voices
    • (Synchronisation)
    Paula Garcia
    • Additional Voices
    • (Synchronisation)
    • Regie
      • Ed Boon
      • Martin Stoltz
    • Drehbuch
      • Alexander Barrentine
      • Ed Boon
      • Brian Chard
    • Komplette Besetzung und alle Crew-Mitglieder
    • Produktion, Einspielergebnisse & mehr bei IMDbPro

    Benutzerrezensionen10

    7,71.4K
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    Empfohlene Bewertungen

    dee.reid

    "Deception" is right about one thing...

    I decided to wait on commenting on the latest game in the long-running "Mortal Kombat" franchise, titled "Mortal Kombat: Deception," because I first wanted to see how things would pan out after it was beaten. Turns out, there's a whole lot of game, and a whole lot of frustration in there.

    I won't bother with the plot, since there isn't much in the first place, and a lot of characters are missing. (The only recognizable characters in the beginning of the game are Scorpion, Sub-Zero, Mileena, and Baraka.) Other than that, you're stuck with these four familiars, plus a few characters that made their debut in "Deadly Alliance" and some brand-new characters.

    This latest "MK" entry offers a whole lot of game, including "Puzzle Kombat," "Chess Kombat," and "Konquest," where you assume the role of "Shujinko" and you must complete a quest (not unlike what we've seen in dozens of martial arts movies before) and this section of "Deception" makes up about 1/4 of the bulk of the game.

    It is here in "Konquest" that you pretty much learn about the whole "Mortal Kombat" universe and you train, learn special moves, and earn "kombat koins" to open up unlockables in the "krypt" (everything that's usually spelled with a "c" is spelled with a "k" in the "Mortal Kombat" universe).

    "Deception" is undoubtedly fun, but unfortunately it's also quite maddening and frustrating. The biggest flaw the game suffers from is the maddening combo system. It takes the manual dexterity of someone with the quickest hand-eye coordination to complete some of the combo training tasks the game throws at you.

    It's insanely frustrating, especially for a fan like myself who grew up playing "Mortal Kombat." But if you're not up for the B.S. that's offered in the maddening "Konquest," you can of course duke-it-out with the CPU or your friends in old-fashioned "Arcade" mode. But even here you're limited because you'd need to have beaten the game to get all the really cool characters.

    It took me about two weeks to complete "Mortal Kombat: Deception" and I can honestly say that I took a DEEP breath of relief when it was done, especially after I made it through the impossible combo training sessions, ridiculous fights (ever tried fighting Scorpion while he delivers blows that cause 3x more damage than they normally do AND he heals at the same time, or tried fighting Sindel while bleeding to death at 50% health?), and a somewhat weak "reward" for completing the core of the Konquest mode.

    Despite its ridiculousness, it's still a thorough and engaging entry into one of the most successful fighting franchises ever released.

    However, the tag line is not B.S.; it will "Konsume" you!

    7/10
    10gangstahippie

    Amazing fighting game!

    Rated M for Strong Bloody Violence.

    The Mortal Kombat series has generated a lot of controversy.It was one of the first video games to show lots of blood.The first game and some of its sequels were censored on certain consoles such as SNES.I used to like the Tekken series better.But Mortal Kombat definitely wastes that fighting series! Sure Tekken may have better graphics but who needs graphics when you have tons of cool combos,characters and a lot of blood.There are many modes in this game such as Chess Combat which is like Chess only instead of jumping over characters you fight them to take their place on the square.There is also Puzzle Combat.Then there is konquest mode where you learn new fighting moves while doing little missions for people on the street.Mortal Kombat Deception is an excellent fighting game and it is worth buying!

    10/10
    jamesbond2589

    Tight

    This game completely kicks ass. The Konquest mode is fun, but too easy. The arcade mode (should be arkade,lol) is insanely hard but still fun, chess is a real blast (especially when a trap is tripped), puzzle kombat is fun, the characters are mostly fun but if midway is reading this separate Noob Saibot and Smoke please. The fatalities and suicides aka Hara Kiris, are sometimes cool and sometimes bland but always bloody. Stage fatalities, now activated at any time are awesome. the new characters are incredibly powerful, especially a demoness on the way to purification, Ashrah. Throw in background weapons and multitiered stages, and you have a kickass game.
    10SylvesterFox007

    If You Can Get Only One Fighting Game...

    You should get "Mortal Kombat: Deception." The "Mortal Kombat" games have always been the definitive games of the fighting genre. It's clear why. First of all, there are no annoying cut scenes before every battle. No cheesy trash-talking lines spoken by the characters before you can throw the first punch, just that familiar, near-demonic voice that says "Round 1. Fight!" before each battle, and you're off.

    There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.

    Of course, re-playability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.)

    "MK: Deception" is the peak of the series. There are some unfortunate changes from "Deadly Alliance", but unless you were a big fan of that game, you won't even miss them. The biggest change is the cast of characters. It's almost completely different, missing most of the classic characters that were featured in "Deadly Alliance", as well as the newly-introduced characters like Sub-Zero's protégé' Frost and vampire chick Nitara. However, perennial favorites Sub-Zero and Scorpion do return, as does Li Mei, my favorite "Deadly Alliance" fighter. There's also a handful of newcomers, including Kira, a sexy-redheaded member of Kano's syndicate.

    Gone is the ability to impale the opponent with your weapon, forcing them to kill immediately or bleed to death. Arenas are also darker and less whimsical than in the previous game. However, "Deception" introduces some vast improvements, including interactive environments. Objects in the arenas can damage an opponent, or mangle them completely in graphic "stage fatalities." Also, some arenas contain weapons that can be picked up and used by the fighters. There's also a "blocker" feature, which will finally enable you to do something about that friend who uses the same cheap combo over and over, but only up to three times per fight. The best improvement, however, is the inclusion of multiple fatalities, including the Hira-Kira, or self-fatality. The Hira-Kira deprives your opponent of the satisfaction of a fatality and makes even the worst loss feel like a victory.

    Also, "Test Your Sight" and "Test Your Might" mini-games are missing, but they are replaced by chess and puzzle games. The chess game is a complete mockery of the game of chess, taking away all of the strategic elements, but is a somewhat amusing way of putting a tournament together. The puzzle game, however, is strangely addictive for a generic "Tetris" knock-off. Finally, there's a Konquest mode, an RPG game that incorporates typical MK violence and provides a back story for the main game's tournament. Unfortunately, it requires you to learn every character's most ridiculous combos, and, unlike in "Deadly Alliance", must be completed in order to unlock certain characters and costumes in "the Krypt."
    8PlayerSS

    Nostalgia is good

    In this case nostalgia is good. Old MK characters return and stage fatalities return. Konquest in this game is an RPG like adventure with the main character named Shujinko. Konquest does have some terrible voice acting in spots, but not everyone is bad. Midway has got the right idea with Konquest. It just needs to be fleshed out more. Shujinko's controls are slightly stiff when it comes to moving.

    Most of the stories are good when you beat arcade mode. There is a couple that disappoint.

    There is also a new addition to the MK series. Which is Hara Kiris. Its suicide basically. Most of the Hara Kiri's range from cool to bland.

    All the characters have their own voices. Which is great and adds more depth to the game in my opinion.

    The fighting feels more updated and not so clunky like in Deadly Alliance. There are multi-tiered levels now. There are two fatalities instead of one like in Deadly Alliance. Overall a major improvement over Deadly Alliance.

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    • Wissenswertes
      Many of the people in the Netherrealm and the Chaosrealm that sounds like their talking gibberish are actually speaking backwards, in fact the actual spoken quote for each person does not match what is being said, Examples of what some of these characters are saying include (but not limited to):
      • "There are many Realms,"
      • "I am talking backwards, spooky isn't it,"
      • "Parents of the world, There is no satanic messages hidden within the backward speech of Mortal Kombat,"
      • "Play Mortal Kombat with a friend in Vietnam" (A Reference to Cable Guy - Die Nervensäge (1996))" "If you can decode this then you have way too much time on your hands"
    • Zitate

      [falling off the Sky Temple to his death]

      Havik: Oh, This is gonna suck!

    • Alternative Versionen
      The "Kollector's Edition" of the game features 40 minutes of DVD footage and a playable version of the original Mortal Kombat arcade game.
    • Verbindungen
      Featured in Icons: Mortal Kombat (2004)

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    Details

    Ändern
    • Erscheinungsdatum
      • 4. Oktober 2004 (Vereinigte Staaten)
    • Herkunftsland
      • Vereinigte Staaten
    • Offizieller Standort
      • Midway
    • Sprache
      • Englisch
    • Auch bekannt als
      • Mortal Kombat: Unchained
    • Drehorte
      • Nether Realm Studios, West Bradley Place, Chicago, Illinois, USA(Studio)
    • Produktionsfirmen
      • JGI Entertainment
      • Midway Amusement Games LLC
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    • Seitenverhältnis
      • 2.35 : 1

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